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Posted: April 21st, 2010, 10:52pm CEST
Practical Software Testing
Publisher: Springer | ISBN: 0387951318 | edition 2003 | PDF | 732 pages | 10,7 mb
Based on the needs of software professionals, "Practical Software Testing" takes a unique approach to teaching readers how to effectively plan for testing, design test cases, test at multiple levels, organize a testing team, and optimize use of testing tools. It introduces testing concepts that are managerial-, technical-, and process-oriented, using the Testing Maturity Model (TMM) as a framework.
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Posted: April 21st, 2010, 10:46pm CEST
Beginning Game Programming (Premier Press Game Development)
Publisher: Course Technology PTR | ISBN: 1592005853 | edition 2004 | PDF | 348 pages | 11б6 mb
Learn the essential skills needed to demystify game programming and harness the power of Windows and DirectX. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library - great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!
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Posted: April 21st, 2010, 10:14pm CEST
Component-Based Software Testing with UML
Publisher: Springer | ISBN: 354020864X | edition 2004 | PDF | 328 pages | 14,6 mb
Since building testing into components has implications with component development, built-in contract testing is integrated with and made to complement a model-driven development method. The book describes a method for developing the testing of components in parallel with their functionality based on models. It means UML models are used to derive the testing architecture for an application, the testing interfaces and the component testers. The method also provides a process and guidelines for modeling and developing these artifacts.
The book will also discuss the implications of built-in contract testing with other component-based development technologies such as product-line engineering, middleware platforms, reuse principles etc.
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Posted: April 21st, 2010, 10:06pm CEST
Access VBA Programming
Publisher: McGraw-Hill Osborne Media | ISBN: 0072231971 | edition 2004 | CHM | 464 pages | 11,9 mb
Take a look at this great application of VBA and learn to expand the capabilities of Access with simple programming. Author Charles E. Brown shows you step-by-step how to create your own code, work with Object-Oriented Programming, and more. Plus, discover and utilize key programming concepts that can be applied beyond VBA.
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Posted: April 21st, 2010, 9:22pm CEST
Essential LightWave 3D 8
Publisher: Wordware Publishing | ISBN: 1556220820 | edition 2005 | PDF | 629 pages | 20,9 mb
Provides a comprehensive tutorial to this popular 3D animation and modeling software popular not only in animation, cartoons, but television and computer games.
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Posted: April 21st, 2010, 8:57pm CEST
Some Tapas of Computer Algebra
Publisher: Springer | pages: 352 | 1998 | ISBN: 3540634800 | PDF | 14,3 mb
This book arose from a series of courses on computer algebra which were given at Eindhoven Technical University. Its chapters present a variety of topics in computer algebra at an accessible (upper undergraduate/graduate) level with a view towards recent developments. For those wanting to acquaint themselves somewhat further with the material, the book also contains seven 'projects', which could serve as practical sessions related to one or more chapters. The contributions focus on topics like Gröbner bases, real algebraic geometry, Lie algebras, factorisation of polynomials, integer programming, permutation groups, differential equations, coding theory, automatic theorem proving, and polyhedral geometry. This book is a must-read for everybody interested in computer algebra.
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Posted: April 21st, 2010, 8:26pm CEST
Beginning iPhone Games Development By PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing
Publisher: Apress 2010 | 500 Pages | ISBN: 1430225998 | PDF | 45 MB
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Posted: April 21st, 2010, 8:11pm CEST
Maya Character Creation: Modeling and Animation Controls
Publisher: New Riders Press | ISBN: 0735713448 | edition 2003 | CHM | 384 pages | 10,4 mb
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
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Posted: April 21st, 2010, 7:52pm CEST
Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming By Scott Stevenson
Publisher: O'Reilly Media 2010 | 416 Pages | ISBN: 0596804792 | PDF | 9 MB
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Posted: April 21st, 2010, 7:36pm CEST
A Guide to Matlab : For Beginners and Experienced Users
Publisher: Cambridge University Press | ISBN: 0521803802 | edition 2001 | PDF | 346 pages | 10,6 mb
Here is a short, focused introduction to MATLAB, a comprehensive software system for mathematics and technical computing that should be useful to both beginning and experienced users. It contains concise explanations of essential MATLAB commands, as well as easily understood instructions for using MATLAB's programming features, graphical capabilities, and desktop interface. It also includes an introduction to SIMULINK, a companion to MATLAB for system simulation. Written for MATLAB 6, this book can also be used with earlier (and later) versions of MATLAB. Chapters contain worked-out examples of applications of MATLAB to interesting problems in mathematics, engineering, economics, and physics. In addition, it contains explicit instructions for using MATLAB's Microsoft Word interface to produce polished, integrated, interactive documents for reports, presentations, or on-line publishing. This book explains everything you need to know to begin using MATLAB. Intermediate and advanced users will find useful information here, especially if they are making the switch to MATLAB 6 from an earlier version.
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Posted: April 21st, 2010, 6:22pm CEST
Kai Surendorf, "Mac OS X Snow Leopard und UNIX: Automatisierung, Administration, Netzwerke"
Galileo Press Gmbh | 2010 | ISBN: 3836214768 | 556 pages | PDF | 100 MB
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Posted: April 21st, 2010, 5:57pm CEST
Udo Kuckartz, Heiko Grunenberg, Thorsten Dresing, "Qualitative Datenanalyse: computergestützt. Methodische Hintergründe und Beispiele aus der Forschungspraxis"
VS Verlag | 2007 | ISBN: 3531342487 | 263 pages | PDF | 2,3 MB
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Posted: April 21st, 2010, 5:33pm CEST
Christian Stegbauer, "Netzwerkanalyse und Netzwerktheorie: Ein neues Paradigma in den Sozialwissenschaften"
VS Verlag | 2008 | ISBN: 3531157388 | 596 pages | PDF | 4,3 MB
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Posted: April 21st, 2010, 4:34pm CEST
LightWave 3D 7.5 Lighting (Wordware Game and Graphics Library)
Publisher: Wordware Publishing | ISBN: 1556223544 | edition 2003 | PDF | 497 pages | 20 mb
This book is targeted at all levels of animators and visual effects artists who wish to display world class quality in their computer generated (CG) lighting environments.
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