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Dominique Paret, Roderick, MA Riesco, "Multiplexed Networks for Embedded Systems: CAN, LIN, FlexRay, Safe-by-Wire..."Wiley | ISBN 0470034165 | July 10, 2007 | 436 Pages | PDF | 10.2 MB
Multiplexed networks are essential for the unified, efficient and cost-effective exchange of electronic information within embedded component systems. This is especially important in automotive manufacturing as vehicles become increasingly reliant on robust electronic networks and systems for improved reliability, anti-lock brake systems (ABS), steering, on-board navigation systems, and much more. The latest systems such as X-by-Wire and FlexRay aim to produce faster, fault-tolerant network component interconnects, for state-of-the-art network implementation and safer, more reliable engineering of vehicular systems.
This book provides a thorough and comprehensive introduction to automotive multiplexed network buses, covering the technical principles, components, implementation issues and applications.
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The FreeBSD operating system has become a popular OS choice for embedded systems due to its small size and the fact that it is free to users. However, detailed information on using FreeBSD is difficult to find. Author Paul Cevoli, an experienced embedded systems engineer, answers that need in this cookbook aimed at making life easier for engineers working with FreeBSD. Topics covered in the book include core operating system components, processes, process scheduling, virtual memory, device drivers and debugging, as these are the core features necessary for embedded system developers. The core software provided to the reader on the accompanying CD-ROM is written in C. Each chapter discusses basic components of FreeBSD, device drivers, Unix kernel, and C and GNU development tools, and provides the reader with the information needed to accomplish the stated task, along with sample source code.
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High-Performance Embedded Computing: Architectures, Applications, and Methodologies
By: Wayne Wolf
ISBN-10: 012369485X
ISBN-13: 9780123694850
Publisher: Morgan Kaufmann - 2006-09-11
PDF | 544 Pages
Over the past several years, embedded systems have emerged as an integral though unseen part of many consumer, industrial, and military devices. The explosive growth of these systems has resulted in embedded computing becoming an increasingly important discipline. The need for designers of high-performance, application-specific computing systems has never been greater, and many universities and colleges in the US and worldwide are now developing advanced courses to help prepare their students for careers in embedded computing.
High-Performance Embedded Computing: Architectures, Applications, and Methodologies is the first book designed to address the needs of advanced students and industry professionals. Focusing on the unique complexities of embedded system design, the book provides a detailed look at advanced topics in the field, including multiprocessors, VLIW and superscalar architectures, and power consumption. Fundamental challenges in embedded computing are described, together with design methodologies and models of computation. HPEC provides an in-depth and advanced treatment of all the components of embedded systems, with discussions of the current developments in the field and numerous examples of real-world applications.
* Covers advanced topics in embedded computing, including multiprocessors, VLIW and superscalar architectures, and power consumption
* Provides in-depth coverage of networks, reconfigurable systems, hardware-software co-design, security, and program analysis
* Includes examples of many real-world embedded computing applications (cell phones, printers, digital video) and architectures (the Freescale Starcore, TI OMAP multiprocessor, the TI C5000 and C6000 series, and others)
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Embedded Ethernet and Internet Complete
By Jan Axelson
* Publisher: Lakeview Research
* Number Of Pages: 450
* Publication Date: 2003-06-01
* Sales Rank: 48998
* ISBN / ASIN: 1931448000
* EAN: 9781931448000
* Binding: Paperback
* Manufacturer: Lakeview Research
* Studio: Lakeview Research
Book Description:
Bringing together two areas of computer technology—networking and embedded systems—this developer's guide offers guidance and examples for each of these, with a focus on the special requirements and limits of embedded systems. Because developing an embedded system for networking requires knowledge from many areas, including circuit design, programming, network architecture, and Ethernet and Internet protocols, developers are given valuable technical information on each that can be put to use right away. Covered are the advantages and limits of using Ethernet to connect embedded systems in a local network, hardware and program code needed to connect an embedded system to an Ethernet network and the Internet, and how to build a network. Also discussed are how embedded systems can use TCP/IP and related protocols and how personal-computer applications can use the protocols to communicate with embedded systems. Developers will learn how their Web server's pages can include dynamic, real-time content and respond to user input.
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Bringing together two areas of computer technology-networking and embedded systems-this developer's guide offers guidance and examples for each of these, with a focus on the special requirements and limits of embedded systems. Because developing an embedded system for networking requires knowledge from many areas, including circuit design, programming, network architecture, and Ethernet and Internet protocols, developers are given valuable technical information on each that can be put to use right away. Covered are the advantages and limits of using Ethernet to connect embedded systems in a local network, hardware and program code needed to connect an embedded system to an Ethernet network and the Internet, and how to build a network. Also discussed are how embedded systems can use TCP/IP and related protocols and how personal-computer applications can use the protocols to communicate with embedded systems. Developers will learn how their Web server's pages can include dynamic, real-time content and respond to user input.
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Embedded System DesignBy P. MarwedelPublisher: SpringerNumber Of Pages: 241Publication Date: 2005-12-14Sales Rank: 1267537ISBN / ASIN: 0387292373EAN: 9780387292373Binding: PaperbackManufacturer: SpringerStudio: Springer
Embedded systems can be defined as information processing systems embedded into enclosing products such as cars, telecommunication or fabrication equipment. Such systems come with a large number of common characteristics, including real-time constraints, and dependability as well as efficiency requirements. Following the success of information technology (IT) for office and workflow applications, embedded systems are considered to be the most important application area of IT during the coming years. This importance of embedded systems is so far not well reflected in many of the current curricula.Embedded System Design is intended as an aid for changing this situation. It provides the material for a first course on embedded systems, but can also be used by PhD students and professors. A key goal of this book is to provide an overview of embedded system design and to relate the most important topics in embedded system design to each other. It should help to motivate students as well as professors to put more emphasis on education in embedded systems. In order to facilitate teaching from this book, slides, exercises and other related material can be downloaded via the author’s web page.
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Publisher: Springer
Number Of Pages: 458
Publication Date: 2006-07-28
Sales Rank: 168989
ISBN / ASIN: 3540343180
EAN: 9783540343189
Binding: Paperback
Manufacturer: Springer
Book Description:
This book presents a unique combination of mobile robots and embedded systems, from introductory to intermediate level. It is structured in three parts, dealing with embedded systems (hardware and software design, actuators, sensors, PID control, multitasking), mobile robot design (driving, balancing, walking, and flying robots), and mobile robot applications (mapping, robot soccer, genetic algorithms, neural networks, behavior-based systems, and simulation). The book is written as a text for courses in computer science, computer engineering, IT, electronic engineering, and mechatronics, as well as a guide for robot hobbyists and researchers.
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Summary:Advanced ASIC Chip Synthesis: Using Synopsys TM Design CompilerTM Physical CompilerTM and PrimeTime TM, Second Edition describes the advanced concepts and techniques used towards ASIC chip synthesis, physical synthesis, formal verification and static timing analysis, using the Synopsys suite of tools. In addition, the entire ASIC design flow methodology targeted for VDSM (Very-Deep-Sub-Micron) technologies is covered in detail.The emphasis of this book is on real-time application of Synopsys tools, used to combat various problems seen at VDSM geometries. Readers will be exposed to an effective design methodology for handling complex, sub-micron ASIC designs. Significance is placed on HDL coding styles, synthesis and optimization, dynamic simulation, formal verification, DFT scan insertion, links to layout, physical synthesis, and static timing analysis. At each step, problems related to each phase of the design flow are identified, with solutions and work-around described in detail. In addition, crucial issues related to layout, which includes clock tree synthesis and back-end integration (links to layout) are also discussed at length. Furthermore, the book contains in-depth discussions on the basis of Synopsys technology libraries and HDL coding styles, targeted towards optimal synthesis solution. Target audiences for this book are practicing ASIC design engineers and masters level students undertaking advanced VLSI courses on ASIC chip design and DFT techniques.
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Embedded computer systems literally surround us: they're in our cell phones, PDAs, cars, TVs, refrigerators, heating systems, and more. In fact, embedded systems are one of the most rapidly growing segments of the computer industry today.Along with the growing list of devices for which embedded computer systems are appropriate, interest is growing among programmers, hobbyists, and engineers of all types in how to design and build devices of their own. Furthermore, the knowledge offered by this book into the fundamentals of these computer systems can benefit anyone who has to evaluate and apply the systems.The second edition of Designing Embedded Hardware has been updated to include information on the latest generation of processors and microcontrollers, including the new MAXQ processor. If you're new to this and don't know what a MAXQ is, don't worry--the book spells out the basics of embedded design for beginners while providing material useful for advanced systems designers.Designing Embedded Hardware steers a course between those books dedicated to writing code for particular microprocessors, and those that stress the philosophy of embedded system design without providing any practical information. Having designed 40 embedded computer systems of his own, author John Catsoulis brings a wealth of real-world experience to show readers how to design and create entirely new embedded devices and computerized gadgets, as well as how to customize and extend off-the-shelf systems.Loaded with real examples, this book also provides a roadmap to the pitfalls and traps to avoid. Designing Embedded Hardware includes: [list][*]The theory and practice of embedded systems[*]Understanding schematics and data sheets[*]Powering an embedded system[*]Producing and debugging an embedded system[*]Processors such as the PIC, Atmel AVR, and Motorola 68000-series[*]Digital Signal Processing (DSP) architectures[*]Protocols (SPI and I2C) used to add peripherals[*]RS-232C, RS-422, infrared communication, and USB[*]CAN and Ethernet networking[*]Pulse Width Monitoring and motor control[/list] If you want to build your own embedded system, or tweak an existing one, this invaluable book gives you the understanding
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Publisher: Newnes
Number Of Pages: 272
Publication Date: 2005-07-28
Sales Rank: 348889
ISBN / ASIN: 0750677805
EAN: 9780750677806
Book Description:
This it the first technical reference book available on the PSoC, and it offers the most comprehensive combination of technical data, example code, and descriptive prose youll find anywhere.Embedded design expert Robert Ashby will guide you through the entire PSoC world, providing thorough coverage of device feature, design, programming and development of the software-reconfigurable PSoC. He shares his best tips, tricks, and techniques that will help you to utilize the flexible and inexpensive PSoC to its greatest potential, with a minimum of heartaches and late nights.With its emphasis on designing for adaptability - a feature of the utmost importance in todays fast-paced and cost-pressured design cycles - this book will bring you up to speed quickly on everything PSoC, from memory management to interconnects. You will add brains and capable signal conditioning to a design with one chip, giving you extreme flexibility for a relatively low price. Specific application examples highlighting the PSoCs unique capabilities are included throughout the text, with the supporting sample source code. This valuable code is also provided on the companion CD-ROM so you can easily adapt it to your own designs.* The first independent technical reference available on the PSoC, a product line experiencing explosive growth in the embedded design world* Application examples, sample code, and design tips and techniques will get readers get up-to-speed quickly* Companion CD-ROM includes all example code from book, so that engineers can easily adapt it to their own designs
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Review
Electric Review : The advent of the personal computer has made the study of electricity an electrical components all the more important. Today, an estimated 3 out of 5 homes have implemented computer systems, and we rely on these instruments in all facets of our daily lives. Accordingly, a true understanding of this topic is necessary for students pursuing science and computer-related degree certification. And that's just where Electric Motor comes into play: In this text students of the discipline will find a wealth of information about all kinds of electric motors and the way that they have been applied to various industries world-wide. Beaty and Kirtley have done an exemplary job in surveying the subject and then creating a manual that is logical and relatively easy to read. In the course of their analysis, the authors discuss the kinds of electrical motors in use today, the ways in which they function, tests to conduct to insure best performance, and ways that motors are designed for different applications. Simply, Electric Motor covers the full spectrum in terms of analyzing the components that drive so many different kinds of systems -- from the work place to the home office, and everything between. Seasoned technicians and under-graduate students alike will be served equally well by this handbook as it offers real insight into the ways the engines of the world turn.
In short, Electric Motor should be required reading in all training courses that explore these subjects. Further recommended as a general reference text for both college and public sector libraries.
Electric Review, Nov. 2004
wealth of information... electric motors and... way... applied to various industries:exemplary job... logical:easy-to-read... Seasoned technicians:under-graduate[s]... alike will be served... recommended
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Code Check Electrical: An Illustrated Guide to Wiring a Safe House, 4th EditionTaunton | 4th edition (February 7, 2006) | 32 pages | ISBN: 1561587389 | PDF | 10Mb
Code Check Electrical, 4th edition[/i], outlines the principles behind the various accepted electrical codes and provides information on the code requirements for all types of residential electrical systems. It is cross-referenced to the most recent National Electrical Code.
The
Code Check series is one of Taunton’s most successful book lines, selling over 400,000 copies. Spiral bound, with durable laminated pages, the books in this series are designed to be used on-site for quick reference, ensuring that all jobs meet the highest safety standards while drastically reducing code violation call-backs. The
Code Check series is endorsed by the International Conference of Building Officials (ICBO)
Thnx 2 vijaymalik...
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Electric Power Generation, Transmission, and Distribution, (Electric Power Engineering Handbook)TF-CRC | ISBN 0849392926 | 2007-05-30 | PDF | 512pages | 12.8 MB
Part of the second edition of The Electric Power Engineering Handbook, Electric Power Generation, Transmission, and Distribution offers focused and detailed coverage of all aspects concerning the conventional and nonconventional methods of power generation, transmission and distribution systems, electric power utilization, and power quality. Contributed by worldwide leaders under the guidance of one of the world's most respected and accomplished authorities in power engineering, this carefully crafted reference provides convenient access to both overviews and detailed information on a diverse array of topics. Updates to nearly every existing chapter keep this book at the forefront of developments in modern power systems, reflecting international standards, practices, and technologies. Additionally, three new chapters examine the environmental impact of transmission lines, real-time control of distributed generation, and distribution system characteristics and protection. New material ensures up-to-date information on highly active areas including advanced energy technologies, distributed utilities, load characterization and modeling, and power quality issues such as power system harmonics, voltage sags, and power quality monitoring. Remaining relevant in a rapidly evolving field, Electric Power Generation, Transmission, and Distribution helps you develop and maintain safe, efficient, and economical power generation and delivery in today's dynamic and high-demand environment.
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Design Of Nonlinear Control Systems With The Highest Derivative In FeedbackWorld Scientific Publishing Company | ISBN 9812388990 | 2004-10-28 | PDF | 352 pages | 14.13 MB
This unique book presents an analytical uniform design methodology of continuous-time or discrete-time nonlinear control system design which guarantees desired transient performances in the presence of plant parameter variations and unknown external disturbances. All results are illustrated with numerical simulations, their practical importance is highlighted, and they may be used for real-time control system design in robotics, mechatronics, chemical reactors, electrical and electro-mechanical systems as well as aircraft control systems. The book is easy reading and is suitable for teaching.
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Richard C. Dorf, «The Engineering Handbook, Second Edition Handbook Series)»
CRC | ISBN 0849315867 | 2 edition (June 25, 2004) | PDF | 69.1 Mb | 2808 pages
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- Publisher: World Scientific Publishing Company
- Number Of Pages: 550
- Publication Date: 1993-06
- Sales Rank: 78670
- ISBN / ASIN: 9810206267
- EAN: 9789810206260
- Binding: Paperback
- Manufacturer: World Scientific Publishing Company
- Studio: World Scientific Publishing Company
Book Description:
The material for these volumes has been selected from the past twenty years' examination questions for graduate students at University of California at Berkeley, Columbia University, the University of Chicago, MIT, State University of New York at Buffalo, Princeton University and University of Wisconsin.
This volume comprises 440 problems and is divided into five parts:
(I) Electrostatics;
(II) Magnetostatic Field and Quasi-Stationary Electromagnetic Field;
(III) Circuit Analysis;
(IV) Electromagnetic Waves;
(V) Relativistic Particle-Field Interactions.
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- Publisher: Wiley-IEEE Press
- Number Of Pages: 730
- Publication Date: 2003
- Amazon.com Sales Rank: #1,327,751 in Books
- ISBN / ASIN: 0471234395
- ISBN-13: 978-0471234395
- Binding: Hardcover
- Editorial Reviews
Review
"Originality of presentations, thoughtful physical interpretations...high quality of comments together with valuable practical information supplied throughout the book make it a very special and precious reference." (International Journal of Robust and Nonlinear Control, January 2005) “... a very special and precious reference...” (International Journal of Robust & Nonlinear Control, Vol.15, No.1, 10th January 2005)
“…a very special and precious reference…the reader may benefit enormously…” (International Journal of Robust & Non-Linear Control, Vol14, No.18 December 2004)
"…an excellent book for either the engineer-practitioner…or the theoretician-researcher…a thoughtful book full of insights…" (IEEE Power & Energy Magazine, Jan/Feb 2004)
"...English translation is new. It's a good one." (Electrical Apparatus, May 2003)
"...an excellent work, which elegantly and thoroughly treats basic and up-to-date techniques of advanced system analysis, design, and control...essential." (Choice, September 2003)
"...packed with formulas and figures..." (E-Streams, Vol. 6, No. 8)
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Electrical services are a vital component in any building, so it is necessary for construction professionals to understand the basic principle of services design. The Design of Electrical Services for Buildings aims to provide a basic grounding for students and graduates in the field. It covers methods of wiring, schemes of distribution and protection for lighting and power installations. Systems such as alarms and standby supplies are also cover. Each method is described in detail and examples of calculations are given. For this fourth edition, the coverage of wiring and electrical regulations have been brought fully up-to-date, and the practical information has been revised.
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This book serves as an invaluable reference to Power Electronics Design, covering the application of high-power semiconductor technology to large motor drives, power supplies, power conversion equipment, electric utility auxiliaries and numerous other applications.Design engineers, design drafters and technicians in the power electronics industry, as well as students studying power electronics in various contexts, will benefit from Keith Sueker's decades of experience in the industry. With this experience, the author has put the overall power electronics design process in the context of primary electronic components and the many associated components required for a system.The seeming complexity of power electronics design is made transparent with Keith Sueker's simple, direct language and a minimum reliance on mathematics. Readers will come away with a wealth of practical design information that has hundreds of explanatory diagrams to support it, having also seen many examples of potential pitfalls in the design process. A down-to-earth approach, free of complex jargon and esoteric information. Over 200 illustrations to clarify discussion points. Examples of costly design goofs will provide invaluable cautionary adviceTable of Contents:Ch. 1 Electric power 1Ch. 2 Power apparatus 15Ch. 3 Analytical tools 39Ch. 4 Feedback control systems 49Ch. 5 Transients 57Ch. 6 Traveling waves 65Ch. 7 Transformers and reactors 73Ch. 8 Rotating machines 101Ch. 9 Rectifiers and converters 115Ch. 10 Phase control 125Ch. 11 Series and parallel operation 153Ch. 12 Pulsed converters 163Ch. 13 Switchmode systems 169Ch. 14 Power factor and harmonics 181Ch. 15 Thermal considerations 203Ch. 16 Power electronics applications 215App. A Converter equations 229App. B Lifting forces 231App. C Commutation notches and THDv 233App. D Capacitor ratings 235App. E Rogowski coils 237App. F Foreign technical words 239App. G Aqueous glycol solutions 241App. H Harmonic cancellation with phase shifting 243App. I Neutral currents with nonsinusoidal loads 245
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SBN: 0750651202
Title: Manual of Engineering Drawing, Second Edition: to British and International Standards
Author: Colin Simmons Dennis Maguire
Publisher: Newnes
Publication Date: 2004-01-08
Number Of Pages: 320
The Manual of Engineering Drawing has long been recognised as the student and practising engineer's guide to producing engineering drawings that comply with ISO and British Standards. The information in this book is equally applicable to any CAD application or manual drawing. The second edition is fully in line with the requirements of the new British Standard BS8888: 2002, and will help engineers, lecturers and students with the transition to the new standards.BS8888 is fully based on the relev
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- Publisher: CRC
- Number Of Pages: 384
- Publication Date: 2000-04-18
- Sales Rank: 971279
- ISBN / ASIN: 0849321913
- EAN: 9780849321917
- Binding: Hardcover
- Manufacturer: CRC
Book Description:
The growing importance of renewable energy sources, control methods and mechanisms, and system restoration has created a need for a concise, comprehensive text that covers the concepts associated with electric power and energy systems. Electrical Energy Systems fills that need, providing an up-to-date introduction to this dynamic field.The author begins with a discussion of the modern electric power system, centering on the technical aspects of power generation, transmission, distribution, and utilization. After providing an overview of electric power and machine theory fundamentals, he offers a practical treatment-focused on applications-of the major topics required for a solid background in the field, including synchronous machines, transformers, and electric motors. He also furnishes a unique look at activities related to power systems, such as power flow and control, stability, state estimation, and security assessment. A discussion of present and future directions of the electrical energy field rounds out the text.With its broad, up-to-date coverage, emphasis on applications, and integrated MATLAB scripts, Electrical Energy Systems provides an ideal, practical introduction to the field-perfect for self-study or short-course work for professionals in related disciplines.
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Since the introduction of the Apriori algorithm a decade ago, the problem of mining patterns is becoming a very active research area, and efficient techniques have been widely applied to the problems either in industry or science. Currently, the data mining community is focusing on new problems such as: mining new kinds of patterns, mining patterns under constraints, considering new kinds of complex data, and real-world applications of these concepts.
Data Mining Patterns: New Methods and Applications provides an overall view of the recent solutions for mining, and also explores new kinds of patterns. This book offers theoretical frameworks and presents challenges and their possible solutions concerning pattern extractions, emphasizing both research techniques and real-world applications. Data Mining Patterns: New Methods and Applications portrays research applications in data models, techniques and methodologies for mining patterns, multi-relational and multidimensional pattern mining, fuzzy data mining, data streaming, incremental mining, and many other topics.
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# Publisher: Morgan Kaufmann (November 7, 2006)
# Language: English
# ISBN-10: 0123704529
# ISBN-13: 978-0123704528
Review
This is not only a great introduction to JDM, but also a great introduction for a practitioner to data mining in general. This is a must have" for anyone developing large scale data mining applications in Java.
Robert Grossman, Open Data Group and University of Illinois at Chicago
It pleases me that the Java Community Process(sm)(JCPsm) Program could host the development of the Data Mining standard, JSR 73, whose evolution and usability are presented so compellingly in Java Data Mining: Standard, Strategy and Practice. The authors have taken a unique approach to describing a broad range of aspects from strategies to problem solving with data mining technology in a variety of industries. The book is a must-read for those who want to introduce themselves to Java data mining (JDM) and fully realize the strategic importance of this technology in an ever competitive environment.
Onno Kluyt, senior director, JCP Program at Sun Microsystems, Inc. and Chair of the JCP
Java is now ubiquitous, and over the past few years the Java world has shifted focus on--among other things--new frameworks, such as the Java Data Mining (JDM) framework. JDM addresses a clear need for standardization in data mining operations, yet to those approaching both Java and data mining the mountain seems as Everest. Hornick, Marcadé, and Venkayala could not have written this book at a better time. To the expert it is a reference and map of the landscape, and to the novice it will be a constant guide and companion to each journey in JDM. This book is approachable, usable, practical, and necessary for any Java data mining software architect, developer, or analyst.
Frank Byrum, Chief Scientist, CorMine Intelligent Data, LLC
Book Description
Whether you are a software developer, systems architect, data analyst, or business analyst, if you want to take advantage of data mining in the development of advanced analytic applications, Java Data Mining, JDM, the new standard now implemented in core DBMS and data mining/analysis software, is a key solution component. This book is the essential guide to the usage of the JDM standard interface, written by contributors to the JDM standard.
The book discusses and illustrates how to solve real problems using the JDM API. The authors provide you with:
* Data mining introductionan overview of data mining and the problems it can address across industries; JDMs place in strategic solutions to data mining-related problems;
* JDM essentialsconcepts, design approach and design issues, with detailed code examples in Java; a Web Services interface to enable JDM functionality in an SOA environment; and illustration of JDM XML Schema for JDM objects;
* JDM in practicethe use of JDM from vendor implementations and approaches to customer applications, integration, and usage; impact of data mining on IT infrastructure; a how-to guide for building applications that use the JDM API.
* Free, downloadable KJDM source code referenced in the book available here
* Data mining introductionan overview of data mining and the problems it can address across industries; JDM's place in strategic solutions to data mining-related problems;
* JDM essentialsconcepts, design approach and design issues, with detailed code examples in Java; a Web Services interface to enable JDM functionality in an SOA environment; and illustration of JDM XML Schema for JDM objects;
* JDM in practicethe use of JDM from vendor implementations and approaches to customer applications, integration, and usage; impact of data mining on IT infrastructure; a how-to guide for building applications that use the JDM API.
* Free, downloadable KJDM source code referenced in the book available here
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| Publisher | John Wiley and Sons |
| Author(s) | Jamie MacLennan |
| ISBN | 0471462616 |
| Release Date | 26 September 2005 |
Your in-depth guide to using the new Microsoft® data mining standard to solve today's business problems Concealed inside your data warehouse and data marts is a wealth of valuable information just waiting to be discovered. All you need are the right tools to extract that information and put it to use.
Serving as your expert guide, this book shows you how to create and implement data mining applications that will find the hidden patterns from your historical datasets. The authors explore the core concepts of data mining as well as the latest trends.
They then reveal the best practices in the field, utilizing the innovative features of SQL Server 2005 so that you can begin building your own successful data mining projects.
You'll learn: The principal concepts of data mining
+ How to work with the data mining algorithms included in SQL Server data mining
+ How to use DMX-the data mining query language The XML for Analysis API The architecture of the SQL Server 2005 data mining component
+ How to extend the SQL Server 2005 data mining platform by plugging in your own algorithms
+ How to implement a data mining project using SQL Server Integration Services
+ How to mine an OLAP cube How to build an online retail site with cross-selling features
+ How to access SQL Server 2005 data mining features programmatically
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Steven A. Frowine / The National Gardening Association, Gardening Basics For Dummies
For Dummies | ISBN: 0470037490 | 3rd edition (February 5, 2007) | 412 pages | PDF | 16 MB
You’re now officially out of excuses for not planting the garden of your dreams. Even if you’ve never sowed a seed or pulled a weed, Gardening Basics For Dummies contains everything you need to know about flowers, beds, borders, trees, shrubs, and lawns to create your own private paradise. This friendly and informative guide also covers all of the tools and additives available to make gardening easier.
You’ll discover:
Packed with helpful tips on controlling pests safely, managing weeds, and correcting common gardening problems, Gardening for Dummies turns your brown thumb green in a hurry.
From the Back Cover
Packed with fun and useful tips to help you plan your garden!
Create the garden of your dreams with the right plants and equipment
Want a green thumb? This handy guide gives beginning gardeners tips, plans, and insider know-how for getting started with flower beds, borders, vegetables, trees, shrubs, lawns, and more. Packed with step-by-step advice, illustrations, resources, and suggested plantings, this friendly guide covers all the tools that make gardening today easier than ever before!
Discover how to
* Pick the best plants for your climate
* Plan and prep your garden
* Keep your plants healthy
* Use compost, fertilizer, and safe pesticides
* Troubleshoot common problems
* Locate garden supplies
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With CorelDRAW Graphics Suite X3, you can confidently tackle a wide variety of projects, from logos and Web graphics to multi-page marketing brochures. In CorelDRAW Graphics Suite X3 Essential Training, Mark Abdelnour teaches you the essential tools and techniques you'll need to start using this powerful software collection effectively. Mark begins with an overview of the interface and moves on to cover basic drawing, coloring, and editing. He then advances to transparency, type, the new Interactive Design Tools, special effects, and much more. Tips and specific examples that teach users how to improve workflows and maximize productivity are also included. This training is flexible, so experienced CorelDRAW users can go directly to the movies on features new to X3, while beginning users can watch all of the movies in progression. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.
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Publisher Crown
Author(s) Scott Rosenberg
ISBN 1400082463
Release Date 16 January 2007
In the 80s, Tracy Kidder’s The Soul of a New Machine attempted to define the story of the development of a minicomputer: from the new science to the business and nascent culture of electronic hardware and software that was characteristic of that time. Scott Rosenberg’s Dreaming in Code draws on Kidder’s model as it attempts to document the state of software, the Internet, and everything circa 2006 through the lens of Chandler, an as-yet-unfinished software application for the management of personal information.
The Chandler project–driven by Mitch Kapor, the founder of Lotus Development and main author of its 1-2-3 spreadsheet, and later co-founder of the Electronic Frontier Foundation–isn’t the primary point of Dreaming in Code, though reading about software people and their social behavior is at least as interesting as reading about that of meerkats or monkeys. Rather, Chandler is a rhetorical device with which Rosenberg takes on the big questions: How do software development teams work (or not)? Why does the reuse of software modules rarely work altogether correctly? Does open-source development by volunteers on the Internet lead to innovation or just insanely bifurcated chaos? Chandler helps his readers think more clearly about all of these issues; however, “answers†to these questions are, of course, not to be had, which is one of his points.
The problem with books about technical subjects that aspire to appeal to a general audience, particularly computers and software, is that such subjects are so far outside the realm of familiarity of most people that the prose bogs down in analogy and metaphor. Rosenberg manages to avoid too much of that and deliver a readable account of software development and culture. –David Wall
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Publisher Auerbach Publishing
Author(s) C. Ravindranath Pandian
ISBN 0849305241
Release Date 15 December 2006
Few software projects are completed on time, on budget, and to their original specification. Research supports that projects usually fail due to management, rather than technical, mistakes. Focusing on what practitioners need to know about risk in the pursuit of delivering software projects, Applied Software Risk Management: A Guide for Software Project Managers covers key components of the risk management process, current processes, and best practices for software risk identification, risk planning, and techniques of risk analysis. This book brings together concepts across software engineering with a project management perspective, presenting examples of the scientific method in risk perception, analysis, and resolution.
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Publisher Springer-Verlag
Author(s) Claes Wohlin
ISBN 3540250433
Release Date 08 August 2005
Requirements engineering is the process by which the requirements for software systems are gathered, analyzed, documented, and managed throughout their complete lifecycle. Traditionally it has been concerned with technical goals for, functions of, and constraints on software systems. Aurum and Wohlin, however, argue that it is no longer appropriate for software systems professionals to focus only on functional and non-functional aspects of the intended system and to somehow assume that organizational context and needs are outside their remit. Instead, they call for a broader perspective in order to gain a better understanding of the interdependencies between enterprise stakeholders, processes, and software systems, which would in turn give rise to more appropriate techniques and higher-quality systems. Following an introductory chapter that provides an exploration of key issues in requirements engineering, the book is organized in three parts. Part 1 presents surveys of state-of-the art requirements engineering process research along with critical assessments of existing models, frameworks and techniques. Part 2 addresses key areas in requirements engineering, such as market-driven requirements engineering, goal modeling, requirements ambiguity, and others. Part 3 concludes the book with articles that present empirical evidence and experiences from practices in industrial projects. Its broader perspective gives this book its distinct appeal and makes it of interest to both researchers and practitioners, not only in software engineering but also in other disciplines such as business process engineering and management science.
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Publisher Springer-Verlag
Author(s) Natalia Juristo
ISBN 0387242619
Release Date 10 March 2005
Software Process Modeling brings together experts to discuss relevant results in software process modeling, and expresses their personal view of this field. This book focuses on new aspects of software process modeling. Specifically, it deals with socio-technological aspects, process modeling for new development types (open source software, dependability applications, etc.) and organization change management.
The computer audience is placing growing demands on the software industry today. Consumers are looking for more complex products that are, at the same time, easier to use. Software developer organizations are expected to produce higher quality products and deliver them to the public faster. In so doing, however, globally distributed development teams have to cope with understaffing and changing technologies. The challenges for the software industry are apparently mounting.
Over the years, a variety of software process models have been designed to structure, describe and prescribe the software systems construction process. Most recently, software process modeling is increasingly dealing with new challenges raised by the tests that the software industry has to stand.
Software Process Modeling is designed for a professional audience of researchers and practitioners in industry. The book is also suitable for graduate-level students in computer science.
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Publisher Springer-Verlag
Author(s) Ian Gorton
ISBN 3540287132
Release Date 02 June 2006
Job titles like “Technical Architect†and “Chief Architect†nowadays abound in the software industry, yet many people suspect that “architecture†is one of the most overused and least understood terms in professional software development.
Gorton’s book helps resolve this predicament. It concisely describes the essential elements of knowledge and key skills required to be a software architect. The explanations encompass the essentials of architecture thinking, practices, and supporting technologies. They range from a general understanding of software structure and quality attributes, through technical issues like middleware components and documentation techniques, to emerging technologies like model-driven architecture, software product lines, aspect-oriented design, service-oriented architectures, and the Semantic Web, all of which will influence future software system architectures.
All approaches are illustrated by an ongoing real-world example. So if you work as an architect or senior designer (or want to someday), or if you are a student in software engineering, here is a valuable and yet approachable source of knowledge.
“Ian’s book helps us to head in the right direction through the various techniques and approaches… An essential guide to computer science students as well as developers and IT professionals who aspire to become an IT architectâ€. (Anna Liu, Architect Advisor, Microsoft Australia)
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Publisher Springer-Verlag
Author(s) Rainer Dumke
ISBN 3540208674
Release Date 18 November 2004
The software business is challenging enough without having to contend with recurring errors. One way repeating errors can be avoided is through effective software measurement. In this volume, Ebert and his co-authors offer practical guidance built upon insight and experience. They detail knowledge and experiences about software measurement in an easily understood, hands-on presentation and explain such current standards as: ISO 15939 (the general measurement standard), ISO 19761 (the COSMIC Full Function Points standard), and CMMI (the Capability Maturity Model). Coverage also includes several case studies, from Global 100 companies such as Alcatel, Deutsche Telekom, and Siemens.
This combination of methodologies and applications makes the book ideally suited for professionals in the software industry. Besides the many practical hints and checklists readers will also appreciate the large reference list, which includes links to metrics communities where project experiences are shared. Further information, continuously updated, can also be found on the web site related to this book: http://metrics.cs.uni-magdeburg.de
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Publisher Morgan and Claypool Publishers
Author(s) Frederic T. Chong
ISBN 1598291181
Release Date 21 November 2006
Quantum computationmay seem to be a topic for science fiction, but small quantum computers have existed for several years and larger machines are on the drawing table. These efforts have been fueled by a tantalizing property: while conventional computers employ a binary representation that allows computational power to scale linearly with resources at best, quantum computations employ quantum phenomena that can interact to allow computational power that is exponential in the number of quantum bits in the system. Quantum devices rely on the ability to control and manipulate binary data stored in the phase information of quantum wave functions that describe the electronic states of individual atoms or the polarization states of photons. While existing quantum technologies are in their infancy, we shall see that it is not too early to consider scalability and reliability. In fact, such considerations are a critical link in the development chain of viable device technologies capable of orchestrating reliable control of tens of millions quantum bits in a large-scale system. The goal of this lecture is to provide architectural abstractions common to potential technologies and explore the systemslevel challenges in achieving scalable, fault-tolerant quantum computation. The central premise of the lecture is directed at quantum computation (QC) architectural issues. We stress the fact that the basic tenet of large-scale quantum computing is reliability through system balance: the need to protect and control the quantum information just long enough for the algorithm to complete execution. To architectQCsystems, onemust understand what it takes to design and model a balanced, fault-tolerant quantum architecture just as the concept of balance drives conventional architectural design. For example, the register file depth in classical computers is matched to the number of functional units, the memory bandwidth to the cache miss rate, or the interconnect bandwidth matched to the compute power of each element of a multiprocessor. We provide an engineering-oriented introduction to quantum computation and provide an architectural case study based upon experimental data and future projection for ion-trap technology.We apply the concept of balance to the design of a quantum computer, creating an architecture model that balances both quantum and classical resources in terms of exploitable parallelism in quantum applications. From this framework, we also discuss the many open issues remaining in designing systems to perform quantum computation.
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Publisher For Dummies
Author(s) Andy Rathbone
ISBN 0470121025
Release Date 07 May 2007
Loaded with solid advice in the fun style typical of this series, Upgrading & Fixing PCs for Dummies is an excellent introduction to what makes your computer go. If you’re sure you can put your new modem or video card in by yourself (and you can), this book will provide you with the help you need.
Rathbone starts with an introduction to all the mysterious connections on the back of your computer’s case, teaching you how to distinguish a game port from a serial port and an audio jack from a network connection. He then moves inside the case, using drawings and diagrams to illustrate processors, peripheral cards, memory modules, and other internal components. Troubleshooting occupies much of this book, and the author explains the basic “identify and isolate†strategy very well. He also points out what to look and listen for, describing, for example, the meaning of the beeps you hear when you turn your computer on.
Some of Rathbone’s organizational decisions seem weird. He covers the procedure for replacing an internal modem in a chapter about all kinds of internal expansion cards, rather than in the modem chapter. But the information is there and it is well presented, so Upgrading & Fixing PCs for Dummies makes an excellent resource for hardware novices. –David Wall
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Publisher Syngress
Author(s) David E. Williams
ISBN 1597491675
Release Date 28 May 2007
Virtualization with Xen is the first book to demonstrate to readers how to install, administer, and maintain a virtual infrastructure based on XenSources latest release, Xen 3.2. It discusses best practices for setting up a Xen environment correctly the first time, maximizing the utilization of server assets while taking advantage of the fastest and most secure enterprise-grade paravirtualization architecture. It covers both basic and advanced topics, such as planning and installation, physical-to-virtual migrations, virtual machine provisioning, resource management, and monitoring and troubleshooting guests and Xen hosts.
* Explore Xens Virtualization Model
Find a complete overview of the architecture model as well of all products: Xen 3.0 , Xen Express, XenServer, and Xen Enterprise.
* Deploy Xen
Understand the system requirements, learn installation methods, and see how to install Xen on a free Linux distribution.
* Master the Administrator Console
Learn how to use the command-line tools and the remote Java-based consoler that manages the configuration and operations of XenServer hosts and VMs.
* Manage Xen with Third-Party Tools
Use products like openQRM, Enomalism, and Project ConVirt to manage the VMM.
* Deploy a Virtual Machine in Xen
Learn about workload planning and installing modified guests, unmodified guests, and Windows guests.
* Explore Advanced Xen Concepts
Build a Xen Cluster, complete a XenVM migration, and discover XenVM backup and recovery solutions.
* See the Future of Virtualization
See the unofficial Xen road map and what virtual infrastructure holds for tomorrows data center.
* See Other Virtualization Technologies and How They Compare with Xen
Take a look at the different types of server virtualization, other virtual machine software available, and how they compare with Xen.
*Complete with a demonstration version of Xen 3.2 on CD-ROM
*Xen has the lead in the open-source community; now distributed as a standard kernel package for Novells SLES 10 and Red Hats RHEL 5 and Fedora Core 6 Linux distributions
*Covers installation, administration, management, monitoring, and deployment planning and strategies
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Publisher Prentice Hall
Author(s) Adrian Wong
ISBN 0131455362
Release Date 27 August 2004
Readers learn to extend the useful life of their current PC and reduce overall cost of ownership by just simply upgrading your BIOS! Dissects the cryptic descriptions that accompany virtually every motherboard manual and clearly explains what each BIOS option does Dispenses advice on the best setting for each BIOS option in different situations For seasoned ‘tinkerers’ there is also a comprehensive look at the function of each BOS option What is a BIOS? BIOS, pronounced “bye-ose,†is an acronym that stands for Basic Input Output System. The BIOS is built-in software that determines what a computer can do without accessing programs from a disk. On PCs, the BIOS contains all the code required to control the keyboard, display screen, disk drives, serial communications, and a number of miscellaneous functions. Furthermore, The BIOS is responsible for booting your PC by providing a basic set of instructions. The BIOS performs all the necessary tasks that need to be initiated at start-up time: POST(Power-On Self Test, booting an operating system from FDD or HDD). In essence, it is necessary to upgrade the BIOS on your PC in order to maintain or inevitably obtain compatibility with the PC industries latest hardware, software and operating systems.
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Publisher John Wiley and Sons
Author(s) Kenneth Cox
ISBN 047005882X
Release Date 15 June 2007
A practical guide to the specification, design, and programming of smart card systems for working applications.
More than 3 billion smartcards are produced every year. Generally defined as any pocket-sized card with embedded integrated circuits or chips, they have a huge number of applications including travel cards, chip and pin cards, pet tags, mobile phone SIMs and pallet trackers. Now with modern Smart Card technology such as Java Card and Basic Card it is possible for everyone to create his or her own applications on a smart card.
This book provides generic solutions for programming smart cards, enabling the creation of working applications and systems.
Key features:
* Presents a comprehensive introduction to the topic of smart cards, explaining component elements and the smart card microcontrollers.
* Sets out information on operating systems with case studies of a range of applications including credit card security, mobile phones and transport payment cards.
* Gives detailed advice on the monitoring of smart card applications, recognizing potential attacks on security and improving system integrity.
* Provides modules and examples so that all types of systems can be built up from a small number of individual components.
* Offers guidelines on avoiding and overcoming design errors.
Ideal for practising engineers and designers looking to implement smart cards in their business, it is also a valuable reference for postgraduate students taking courses on embedded system and smart card design.
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Publisher Prentice Hall
Author(s) Shawn B. Rogers
ISBN 0131467174
Release Date 06 October 2004
The all-in-one HP ProLiant best-practice reference and HP Certified Professional AIS prep guide
Covers hardware, operating systems, storage, and much more
Authored by members of the HP ProLiant AIS and ASE exam development team
This book systematically reviews every HP ProLiant AIS exam objective and thoroughly covers technology-related exam components that are not addressed in HP’s 4-day AIS and 5-day ASE courses. Even if you’re not currently preparing for certification, its systematic “best practice†coverage makes it an indispensable single-source reference for deploying, optimizing, and maintaining HP ProLiant servers. Coverage includes
* Assessing business needs and planning for the implementation and growth of server-based IT infrastructure
* Understanding the HP ProLiant product line and choosing the right servers for any application
* Reviewing key server subsystem technologies: system boards, processors, memory, bus, chipsets, power, racks, and more
* The best practices for deploying servers using HP SmartStart and the Rapid Deployment Pack
* Managing servers using Insight Manager and Remote Insight Lights-Out Edition (RILOE)
* Planning, selecting, deploying, and managing storage for ProLiant server environments
* Installing and configuring Windows, Linux, and NetWare operating systems on ProLiant servers
* Integrating, optimizing, performance tuning, and troubleshooting ProLiant servers
* Configuring, optimizing, and troubleshooting HP Array controllers and RAID subsystems
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Publisher For Dummies
Author(s) Duncan Mackenzie
ISBN 0471771805
Release Date 31 January 2006
Microsoft’s Xbox now accounts for 37 percent of the game console market, and the new Xbox 360 is due out for the 2005 holiday season, months before Sony’s PlayStation 3. When gamers take the new Xbox home, however, they’ll soon discover that it’s more than a just a game machine-it’s a full-fledged home media hub with more power than most PCs. This friendly guide shows how to maximize both gaming and non-gaming features of this amazing machine.
* Topics covered include hooking up Xbox 360, taking advantage of HDTV and Dolby capabilities, using built-in digital video recording and wireless functions, storing media files, playing music, and displaying photos
* Shows how to have even more fun by taking an Xbox online for massively multiplayer gaming, instant messaging, and more
* Discusses the social potential of the Xbox, which people can use to make new friends, join groups and teams, and even throw fantastic parties
* Includes tips for securing the Xbox from online threats
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Publisher John Wiley and Sons
Author(s) Jim Geier
ISBN 0470068558
Release Date 23 January 2007
Jump-start your PC today with CA PC Pitstop Optimize and the easy-to-follow advice in this straightforward, reader-friendly guide. You’ll find state-of-the-art software that regains hard drive space, revs up your Internet connection, and fixes registry errors, a $30.00 value included with this book.
* Understand the typical and annoying problems that affect PCs
* Remove “junk†files and free up disk space
* Fine-tune Internet settings for better operation
* Adjust Windows settings to improve performance
* Follow easy instructions to install the software
* Get up to speed on troubleshooting
* Download regular updates
CA Founded in 1976, CA is a global company with 150 offices in more than 45 countries, and revenues of $3.5 billion in 2005. With over 15,000 employees, CA provides products and support to more than 980f Fortune 1000® companies, as well as government entities, educational institutions, and thousands of other companies in diverse industries worldwide. CA products cover systems, networks, security, storage, and databases.
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Publisher Syngress
Author(s) Harlan Carvey
ISBN 159749156X
Release Date 12 July 2007
The only book available on the market that addresses and discusses in-depth forensic analysis of Windows systems. Windows Forensic Analysis DVD Toolkit takes the reader to a whole new, undiscovered level of forensic analysis for Windows systems, providing unique information and resources not available anywhere else. This book covers both live and post-mortem response collection and analysis methodologies, addressing material that is applicable to law enforcement, the federal government, students, and consultants. This book also brings this material to the doorstep of system administrators, who are often the front line troops when an incident occurs, but due to staffing and budgets do not have the necessary knowledge to effectively respond. The companion DVD for the book contains significant, unique materials (movies, spreadsheet, code, etc.) not available any place else, as they were created by the author.
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Publisher Auerbach Publishing
Author(s) Judith M. Myerson
ISBN 0849330181
Release Date 20 November 2006
Helping readers bring their organizations into the future, this book explains RFID technology, its applications, data storage and retrieval, business processes, operational and implementation problems, risks, security and privacy, facility layout, handling systems and methods, and transportation costs. The book’s soup-to-nuts coverage ensures that RFID implementation’s are is successful and cost effective. The book includes selection guidelines and implementation examples, discusses the implementation of a business process model, and highlights the separate but equal concerns that business and IT executives have about the implementation of RFID applications.
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Publisher Auerbach Publishing
Author(s) Dave McCrory
ISBN 0849339316
Release Date 17 May 2006
Presenting practical guidelines and examples, Advanced Server Virtualization emphasizes design, implementation, and management from both a technical and consultative point of view. It features step-by-step guidelines for planning, deployment, installing, configuring, and creating virtual servers. Covering Microsoft Virtual Server and VMware, it addresses platform-specific virtualization features such as virtual machines, hard drives, networking, and resource management. It offers best practices that allow users to avoid common pitfalls and achieve quicker success in server virtualization implementation. It also discusses software licensing issues and the cost-benefits of deploying virtual servers.
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Publisher John Wiley and Sons
Author(s) Chad Steel
ISBN 0470038624
Release Date 15 May 2006
The evidence is in–to solve Windows crime, you need Windows tools
An arcane pursuit a decade ago, forensic science today is a household term. And while the computer forensic analyst may not lead as exciting a life as TV’s CSIs do, he or she relies just as heavily on scientific principles and just as surely solves crime.
Whether you are contemplating a career in this growing field or are already an analyst in a Unix/Linux environment, this book prepares you to combat computer crime in the Windows world. Here are the tools to help you recover sabotaged files, track down the source of threatening e-mails, investigate industrial espionage, and expose computer criminals.
* Identify evidence of fraud, electronic theft, and employee Internet abuse
* Investigate crime related to instant messaging, Lotus Notes(r), and increasingly popular browsers such as Firefox(r)
* Learn what it takes to become a computer forensics analyst
* Take advantage of sample forms and layouts as well as case studies
* Protect the integrity of evidence
* Compile a forensic response toolkit
* Assess and analyze damage from computer crime and process the crime scene
* Develop a structure for effectively conducting investigations
* Discover how to locate evidence in the Windows Registry
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Publisher Wrox Press
Author(s) Eric Hammersley
ISBN 0470079886
Release Date 11 December 2006
Developing software and testing within virtual machines provides you with countless advantages in terms of automation, stability, disaster recovery, and overall code quality. With this book as your guide, you get the tools you need to create a fleet of virtual machine images that you can use to build your own secure applications.
Beginning with the basics of virtualization and its place within the development and testing environment, the book then delves into the APIs and provides a deep, example-rich reference to their function and purpose. VMware expert Eric Hammersley shares his vast experience in using VMware in the development process and shows you how you can streamline your own development with the new VMware Server.
You’ll learn to integrate VMware Server into your existing environment using CruiseControl.NET and Visual Studio(r) Team System as examples. Plus, you’ll get a clear understanding of virtual hardware, networks, and the server console, and find out how to build base images. You’ll discover the benefits of software development and testing within virtual machines and the advantages they have to offer. This will help you rapidly deploy new machines, set up multiple platforms on a single machine, and dramatically increase the utilization of your hardware.
What you will learn from this book
* Steps on how to install and configure VMware Server
* Tips to follow when creating development base images
* Methods on how to organize your image libraries and prepare them for use
* Best practices for using VmCOM, VmPerl, and the Programming API
* How to integrate VMware Server into your existing environment and automate its functionality
* Ways to leverage VMware Server to provide banks of testing machines on demand
Who this book is for
This book is for software developers, lead developers, and software testing engineers who want to integrate VMware Server into their existing systems in order to create and test applications on various platforms.
Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
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Publisher CRC Press
Author(s) Maria P. Canton
ISBN 0849371899
Release Date 19 December 2006
Using the popular and pervasive mid-range 8-bit Microchip PIC® as an archetype, Microcontroller Programming offers a self-contained presentation of the multidisciplinary tools needed to design and implement modern embedded systems and microcontrollers. The authors begin with basic electronics, number systems, and data concepts followed by digital logic, arithmetic, conversions, circuits, and circuit components to build a firm background in the computer science and electronics fundamentals involved in programming microcontrollers. For the remainder of the book, they focus on PIC architecture and programming tools and work systematically through programming various functions, modules, and devices.
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Publisher Syngress
Author(s) Dave Kleiman
ISBN 1597491284
Release Date 01 December 2006
Handle, Examine, and Process CD and DVD Evidence for Computer Forensics
CD and DVD Forensics takes the reader through all facets of handling, examining, and processing CD and DVD evidence for computer forensics. At a time when data forensics is becoming a major part of law enforcement and prosecution in the public sector, as well as corporate and system security and integrity in the private sector, the interest in this subject has just begun to blossom.
CD and DVD Forensics is a how-to book that gives the reader tools to open CDs and DVDs in an effort to identify evidence of a crime. These tools can be applied in both the public and private sectors. Armed with this information, readers in law enforcement and corporate security and private investigators will be more effective in performing their evidence-related tasks. The book is divided into four basic parts:
* CD and DVD “physics†dealing with the history, construction, and technology of CD and DVD media.
* File systems present on CDs and DVDs and how these are different from those which are found on hard disks, floppy disks, and other media
* Considerations for handling CD and DVD evidence to both recover the maximum amount of information present on a disc and to do so without destroying or altering the disc in any way.
* Using the InfinaDyne product CD/DVD Inspector to examine discs in detail and to collect evidence.
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Baffled by math? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
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Containing 320 pages of vivid, full-color examples, “Graphic Tablet Solutions†is the first book to address graphics tablets, bringing new freedom to its users through the book’s simple format and comprehensive topics. This book teaches users to choose, install, customize and optimize the hardware for their design needs. It covers how to set up and maneuver photo editing software and discusses basic drawing techniques, creating illustrations and Web graphics, using shadows and depth, and creating weather and nature effects.
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Graphic Tablet Solutions is the first book to address graphics tablets, bringing new freedom to its users through the book’s simple format and comprehensive topics. This book teaches users to choose, install, customize and optimize the hardware for their design needs. It covers how to set up and maneuver in photo editing software and discusses basic drawing techniques, creating illustrations and Web graphics, using shadows and depth, and creating weather and nature effects.
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High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design.
* Written by the leading researchers in HDRI
* Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting
* Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X
Audience
Researchers and developers in computer graphics and the entertainment industry; technical directors in film and photography; anyone who works with images.
Contents
Foreword Preface
1 Introduction
2 Light And Color
2.1 Radiometry 2.2 Photometry 2.3 Colorimetry 2.4 Color Spaces 2.5 White Point and Illuminants 2.6 Color Correction 2.7 Color Opponent Spaces 2.8 Color Appearance 2.9 Display Gamma 2.10 Brightness Encoding 2.11 Standard RGB Color Spaces
3 HDR Image Encodings
3.1 LDR versus HDR Encodings 3.2 Applications of HDR Images 3.3 HDR Image Formats 3.4 HDR Encoding Comparison 3.5 Conclusions
4 HDR Image Capture
4.1 Photography and Light Measurement 4.2 HDR Image Capture from Multiple Exposures 4.3 Film Scanning 4.4 Image Registration and Alignment 4.5 The Mean Threshold Bitmap Alignment Technique 4.6 Deriving the Camera Response Function 4.7 Ghost Removal 4.8 Lens Flare Removal 4.9 Direct Capture of HDR Imagery 4.10 Conclusions
5 Display Devices
5.1 Hardcopy Devices 5.2 Softcopy Devices
6 The Human Visual System and HDR Tone Mapping
6.1 Tone-mapping Problem 6.2 Human Visual Adaptation 6.3 Visual Adaptation Models for HDR Tone Mapping 6.4 Background Intensity in Complex Images 6.5 Dynamics of Visual Adaptation 6.6 Summary
7 Spatial Tone Reproduction
7.1 Preliminaries 7.2 Global Operators 7.3 Local Operators 7.4 Summary
8 Frequency Domain And Gradient Domain Tone Reproduction
8.1 Frequency Domain Operators 8.2 Gradient Domain Operators 8.3 Performance 8.4 Discussion
9 Image-Based Lighting
9.1 Introduction 9.2 Basic Image-based Lighting 9.3 Capturing Light Probe Images 9.4 Omnidirectional Image Mappings 9.5 How a Global Illumination Renderer Computes IBL Images 9.6 Sampling Incident Illumination Efficiently 9.7 Simulating Shadows and Scene-Object Interreflection 9.8 Useful IBL Approximations 9.9 Image-based Lighting for Real Objects and People 9.10 Conclusions
List of Symbols References Index
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Marcus Gross, Hanspeter Pfister,â€Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics)â€
Morgan Kaufmann | 552 pages | 2007 | ISBN:0123706041 | PDF | 19 MB
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models. The last part of the book will be devoted to Pointshop3D, open-source software for the design of new algorithms for point-based graphics. Both editors have worked in computer graphics for many years and have pioneered the field of point-based graphics. They have published a large number of papers in journals and conferences on this topic. They have founded the IEEE/EUROGRAPHICS annual Symposium on Point-based Graphics, which was held this year for the second time. They also taught numerous courses on the topic at international conferences, including ACM SIGGRAPH and EUROGRAPHICS.
The first book on a major development in graphics by the pioneers in the field
* This technique allows 3D images to be manipulated as easily as Photoshop works with 2D images
* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics
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Leen Ammeraal, Kang Zhang, "Computer Graphics for Java Programmers, 2nd edition"
Wiley | ISBN 0470031603 | March 9, 2007 | 386 Pages | PDF | 13 MB
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
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Author: Ognyan Kounchev, «Multivariate Polysplines Applications to Numerical and Wavelet Analysis»
Academic Press | ISBN: 9780124224902 | 2001 | PDF | 13 mb
Multivariate polysplines are a new mathematical technique that has arisen from a synthesis of approximation theory and the theory of partial differential equations. It is an invaluable means to interpolate practical data with smooth functions. Multivariate polysplines have applications in the design of surfaces and "smoothing" that are essential in computer aided geometric design (CAGD and CAD/CAM systems), geophysics, magnetism, geodesy, geography, wavelet analysis and signal and image processing. In many cases involving practical data in these areas, polysplines are proving more effective than well-established methods, such as kKriging, radial basis functions, thin plate splines and minimum curvature. Audience: Applied and pure mathematicians, computer scientists and researchers and engineers in signal and image processing, CAGD and CAD/CAM systems, geophysics, geography, magnetism and related disciplines.
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Computer Graphics and Geometric Modelling: Implementation & Algorithms
Springer; 1 edition | ISBN: 1852338180 | 907 pages | January 4, 2005 | | 7 Mb
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.
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By Donald Hearn and M. Pauline BakerComputers have become a powerful tool for the rapid and economical production of pictures. There is virtually no area in which graphical displays cannot be used to some advantage, and so it is not surprising to find the use of computer graphics so widespread. Although early applications in engineering and science had to rely on expensive and cumbersome equipment, advances in computer technology have made interactive computer graphics a practical tool. Today, we find computer graphics used routinely in such diverse areas as science, engineering, medicine, business, industry, government, art, entertainment, advertising, education, and training. Figure 1-1 summarizes the many applications of graphics in simulations, education, and graph presentations. Before we get into the details of how to do computer graphics, we first take a short tour through a gallery of graphics applications.A major use of computer graphics is in design processes, particularly for engineering and architectural systems, but almost all products are now computer designed. Generally referred to as CAD, computer-aided design methods are now routinely used in the design of buildings, automobiles, aircraft, watercraft, spacecraft, computers, textiles, and many, many other products. For some design applications; objeck are f&t displayed in a wireframe outline form that shows the overall sham and internal features of obiects. Wireframe displays also allow designers to qui'ckly see the effects of interacthe adjustments to design shapes. Figures 1-2 and 1-3 give examples of wireframe displays in design applications.
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By Andries van Dam
Introduction
What is Computer Graphics?
- Computer graphics generally means creation, storage and manipulation of models and images
- Such models come from diverse and expanding set of fields including physical, mathematical, artistic, biological, and even conceptual (abstract) structures
- William Fetter coined term “computer graphicsâ€in 1960 to describe new design methods he was pursuing at Boeing
- Created a series of widely reproduced images on pen plotter exploring cockpit design, using 3D model of human body.Perhaps the best way to define computer graphics is to find out what it is not. It is not a machine. It is not a computer, nor a group of computer programs. It is not the know-how of a graphic designer, a programmer, a writer, a motion picture specialist, or a reproduction specialist.
Computer graphics is all these –a consciously managed and documented technology directed toward communicating information accurately and descriptively.â€
Computer Graphics, by William A. Fetter, 1966
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The Basics Of Atari Graphics
Tom R. Halfhill
If you are new to the Atari and have acquired a bit of familiarity with BASIC, but have not yet taken the plunge into graphics, this article will introduce you to the fundamentals.
For some reason, many people are intimidated by the programming steps required to create computer graphics. Probably this is because creating computer graphics is not as easy as it looks. The typical buyer of a personal computer is dazzled in the store by all the fantastic arcade games and impressive graphics demos with which the sales people are armed. It all looks so simple. Then the buyer eagerly unpacks the computer at home and quickly discovers that even crude pictures cannot be created without screenfuls of cryptic programming that seemingly have more in common with Sanskrit than English.
But there is hope. It's not really that hard--honest. Nobody is promising that you'll be able to duplicate Star Raidersor PacManany time soon, but the basics of computer graphics are quite easy to grasp for anyone who has some knowledge of BASIC programming. You don't need to be a math wizard, either. The most valuable attributes are a willingness to learn and to experiment. And, of course, to be creative.Choosing A Graphics Mode
Atari graphics are particularly challenging to learn, mainly because the Atari computers have extremely versatile graphics. Luckily, Atari made it easier for us by including many special keywords in Atari BASIC that are dedicated to graphics. The first step, then, is to learn those keywords. And by the way, if you don't already have your Atari BASIC Reference Manualhandy, take a second to grab it. This book and the Manualshould help to explain each other.
The most basic of the keywords is the GRAPHICS command. This tells the computer which graphics mode you want, which in turn determines how the screen will look. The format is GRAPHICS (aexp), where (aexp) is any arithmetic expression that results in a positive integer (in other words, not a negative number or a fraction). For example, GRAPHICS 6 is a valid command which tells the computer you want graphics mode six. GRAPHICS 3 + 3 or GRAPHICS 3*2 would do the same thing.
Depending upon how old your Atari is, the GRAPHICS command gives you access to either nine or twelve different graphics modes. The reason for the difference is that earlier Ataris (generally, those shipped before late 1981) came with a TV controller chip called the CTIA. Later Ataris have a GTIA chip instead. The chips are fully compatible--programs written on CTIA Ataris will run on GTIA machines and vice versa--but the GTIA adds three new graphics modes. Users with CTIA chips can have their computers upgraded if they wish. (See "Atari Video Graphics And The New GTIA" in Chapter 6.)
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This tutorial is the first in a series of "would-be" tutorials about graphical programming in the X window environment. By itself, it is useless. A real X programmer usually uses a much higher level of abstraction, such as using Motif (or its free version, lesstiff), GTK, QT and similar libraries. However, we need to start somewhere. More than this, knowing how things work down below is never a bad idea.
After reading this tutorial, one would be able to write very simple graphical programs, but not programs with a descent user interface. For such programs, one of the previously mentioned libraries would be used.
The Client And Server Model Of The X Window System
The X window system was developed with one major goal - flexibility. The idea was that the way things look is one thing, but the way things work is another matter. Thus, the lower levels provide the tools required to draw windows, handle user input, allow drawing graphics using colors (or black and white screens), etc. To this point, a decision was made to separate the system into two parts. A client that decides what to do, and a server that actually draws on the screen and reads user input in order to send it to the client for processing.
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By Jeffrey Stanton with Dan PinalAtari computers are wonderful graphics machines capable of extraordinary visual effects. Unfortunately, few of these can be implemented directly from Atari BASIC without a thorough knowledge of Machine language and the architecture of the machine. Those who understand the techniques and have mastered them are mostly too busy writing programs to share their knowledge. This book will allow you to enter the world of Atari graphics in which your most imaginative ideas can be animated. The various chapters will present a comprehensive course in both Atari graphics and high-speed arcade animation techniques. While at least half of the book requires the ability to program in Assembly language, we were careful to bigin the book with the simplest graphics concepts 'in Atari BASIC. The book alms to increase the novice programmer's skill. It assumes no prior knowledge of either Atari graphics or Assembly language. Since we know that many of our readers will be young teenagers, we made every attempt to include BASIC program examples, some with Machine language subroutines, in most of the chapters. We felt that concepts like custom display lists, color indirection, scrolling, character set animation, and player-missile graphics can be learned by beginners, but we didn't neglect the advanced programmer either. We cover the most advanced topics possible on a Machine language level. We discuss vertical blank and display list interrupts, kernals, bit-mapped graphics, sound, scrolling, and player-missile graphics, and use these techniques to develop four complete Assembly language games.
The only requirements for this book are an inquisitive mind, perseverance, and a good Assembler. Although prior Assembly language programming experience isn't necessary, you won't be able to write code without an Assembler.
We will attempt to explain the ideas in this book through a combination of text, drawings, flow charts, and working code. The concepts in this book may seem easy at times, and somewhat difficult at other times. The Atari is a complex machine with many idiosyncrasies. The hardware sometimes makes game design relatively easy, yet the concept of an interrupt-driven machine with its timing problems can make advanced programming frustrating. Out advice is to read the book in stages and try the examples. Learn how they work.
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by Laura Lemay, Justin Couch and Kelly MurdockAs you can see from the title, this book really has a split personality-the first half is about 3D graphics and the second is about VRML. However, these two topics are very closely related. VRML scenes are 3D graphics, and 3D graphics are used in VRML scenes. 3D graphics on the Web are pervasive because they are graphics. VRML on the Web is a hot new technology that enables real-time 3D. By covering both, you get a broader look at how to enhance your site with many facets of 3D graphics, instead of just one. In the past, we've all marveled at this technology from a distance. We've seen it in movies, in arcades, and in some of the latest research environments; now we're seeing it on our home pcs. The power of current processors coupled with 3D acceleration cards are making it possible to experience advanced 3D graphics everywhere, especially on the Web. To begin, we will introduce this unique series, 3D graphics on the Web, and VRML 2.0. A lot is included, and there's a lot you can get out of it.
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Implicit Objects Computer Graphics
By Luiz Velho, Jonas Gomes, Luiz H. de Figueiredo,
* Publisher: Springer
* Number Of Pages: 208
* Publication Date: 2002-09-10
* Sales Rank: 1379309
* ISBN / ASIN: 0387984240
* EAN: 9780387984247
* Binding: Hardcover
* Manufacturer: Springer
* Studio: Springer
Book Description:
Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animation implicit objects. Topics and features: *Broad, conceptual approach covers the fundamental algorithms and ideas *Integrated and up-to-date overview of the main developments surrounding implicit objects *Organized and cohesive presentation combines theory and practice *Provides thorough explanation of key problems and challenges in the field
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Publisher: Morgan Kaufmann
Number Of Pages: 687
Publication Date: 2002-12-02
Sales Rank: 252821
ISBN / ASIN: 1558608486
EAN: 9781558608481
Binding: Hardcover
Manufacturer: Morgan Kaufmann
Studio: Morgan Kaufmann
Book Description: The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format.As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions
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Publisher For Dummies
Author(s) Mary Leete
ISBN 0764542222
Release Date 10 December 2003
# Uses the straightforward For Dummies style to show Linux and Windows users how to use the OpenOffice.org desktop productivity suite
# OpenOffice.org has a user interface and feature set similar to that of other office suites and works transparently with a variety of file formats, including those of Microsoft Office
# Explains how to download, install, and set up both the Linux and Windows versions of OpenOffice.org
# Organized by the four key desktop applications provided in the OpenOffice.org suite: Writer (word processing), Calc (spreadsheets), Impress (presentations), and Draw (graphics)
# Other topics covered include creating and formatting documents with Writer, using templates and styles, creating spreadsheets with Calc, manipulating spreadsheet data, creating a presentation with Impress, and creating and editing images with Draw
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Publisher Hentzenwerke Publishing
Author(s) Sam Hiser
ISBN 1930919360
Release Date 31 December 1969
As Microsoft Office users are converting to OpenOffice.org in droves due to a wide difference in price and no onerous licensing or restrictive installation and activation requirements, this timely guide to making this switch helps MS Office users get up to speed quickly. With the goal of preventing Office users from becoming bogged down and spending a lot of time learning how OpenOffice.org’s functionality differs, this book allows them to accomplish what they can already do in Microsoft Office with their new office suite. Covered are the installation and configuration of OOo, file compatibility, exchange, and layouts. Writer, Calc, Impress, and Draw are also discussed as replacements for Word, Excel, PowerPoint, and Paint along with hundreds of tips on using them in day-to-day work. The capabilities of OOo Math are demonstrated, as is the OOo application programming interface.
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Publisher For Dummies
Author(s) Peter Weverka
ISBN 0764599534
Release Date 02 September 2005
Covers Premium, Deluxe, and Standard editions of Money
Use Money to save money, make money, manage money, and get your money’s worth
Ever hear that it takes money to make money? Spend a little on this book and discover easy ways to set up accounts, do your banking online, research and track investments, make payments on time, even generate reports that help you understand where your money’s going. Best of all, you’ll find you’re actually managing your money!
Discover how to
* Set up Money or update from an earlier version
* Know what your investments are worth
* Estimate your tax bill
* Track income and expenses
* Generate reports
* Plan for retirement
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Publisher Peachpit Press
Author(s) Jeff Carlson
ISBN 0321330188
Release Date 01 April 2005
Page 144
So you’ve got a copy of iMovie HD and iDVD 5, a camcorder, and plenty of footage—but how do you get all this video footage into a watchable movie? Maybe you don’t want to spend a lot of time learning all the ins and outs of the software, but just want to get your movie finished. Realizing that many users won’t want to waste a single minute reading about all they can do with iMovie and iDVD, best-selling author Jeff Carlson cuts straight to the chase, using simple project-based instruction and big, colorful screen shots to guide them through the process of making their first movie on an interactive DVD. By focusing on that first project, rather than exploring every option and feature, Jeff demonstrates the quickest, easiest, smartest route to cinematic success. Each short lesson builds on the last as users learn how to shoot, edit, and produce their own movies and then distribute them on DVDs to share with friends, family, and colleagues.
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Publisher For Dummies
Author(s) Mark L. Chambers
ISBN 047004859X
Release Date 28 August 2006
Tired of being tethered to your desktop computer? If you’re ready to break free with a laptop, the new MacBook could be just what you’re looking for. In addition to the freedom to work wherever you happen to be, a MacBook offers you
* A portable darkroom with iPhoto
* Mobile music, podcasts, and Internet radio
* GarageBand software that lets you make your own music
* The ability to create and share original movies and DVDs
* Safari, a safer and ultra-cool Web browser, and all the other OS X advantages
Whether you already have your new MacBook or are still weighing the pros and cons of various models, MacBook For Dummies is a valuable resource. For newcomers to laptop land, it’s packed with basic information about using and caring for Mac laptops. It also walks you through Mac OS X, the revolutionary Macintosh operating system that makes your laptop tick. Then it’s on to all the fun stuff you can do with your MacBook, like making music, editing photos and turning them into a book, creating DVDs on the road, or adding a wireless keyboard. MacBook For Dummies will help you
* Set up your MacBook and get acquainted with all the features of the Mac OS X Tiger operating system
* Use the Safari Web browser and Apple’s .Mac Internet subscriber service, connect your MacBook to a printer, and communicate with your cell phone or PDA
* Connect to a wired or wireless network
* Make the most of the iLife applications that come with your MacBook—iTunes, iPhoto, iMovie HD, iDVD, and GarageBand
* Keep your MacBook and your data safe, troubleshoot any problems, and maintain your system
Popular For Dummies author Mark Chambers has loaded this fun book with tips, ideas, and his famous “Mark’s Maximsâ€â€”power user advice that will guide you around the pitfalls and make you a Macxpert in no time. From latptop basics all the way to upgrading and adding memory, MacBook For Dummies will be your MacBook’s best friend.
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Publisher Pogue Press
Author(s) Jim Elferdink
ISBN 059610037X
Release Date 21 September 2005
Introduced by Apple in January 2005, iWork ‘05 is an innovative new suite of document and presentation software that’s the same caliber as Apple’s groundbreaking digital media applications and that’s wholly dedicated to what Mac users like you care about most: artistry and creativity. iWork ‘05 isn’t about “office productivityâ€â€“it’s about creating slick and stylish documents and cinema-quality digital presentations that say precisely what you want them to say.
While iWork ‘05 helps you create stunning documents and presentations, the suite doesn’t come with any in-depth documentation of its own. That’s where iWork ‘05: The Missing Manual comes in. The book that should have been in the box, it gives you everything you need to master iWork ‘05.
Seamlessly integrated with the wildly popular iLife ‘05 and designed to take advantage of the advanced typography and graphics engine of Mac OS X, iWork is actually two separate programs: Pages and Keynote 2. Pages is a brand-new, streamlined word processor and page layout program that allows nonprofessionals to quickly and painlessly produce gorgeous brochures, newsletters, letters, invitations, product data sheets, and more. You can start documents from scratch or use one of the 40 professionally designed templates as a starting point. Keynote 2 is a significant upgrade to Keynote, Apple’s PowerPoint-like presentation software that allows you to build unique presentations, demonstrations, storyboard animations, interactive slideshows, and more.
Like every Missing Manual, this one is refreshingly entertaining and scrupulously detailed. iWork ‘05: The Missing Manual gives you all the essentials of Pages and Keynote 2, including an objective look at each program’s capabilities, its advantages over similar programs, and its limitations. The book delivers countless goodies that you won’t find anywhere else: undocumented tips, tricks, and secrets for getting the very best results from both exciting new applications.
With the iWork ‘05 suite and iWork ‘05: The Missing Manual, you are totally equipped to give your work the style it deserves.
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Publisher O’Reilly
Author(s) Derrick Story
ISBN 059652725X
Release Date 01 April 2006
If you used iPhoto when it first came out, you’ll remember the way it slowed to a crawl once you loaded it with about 2,000 photos. Compare that to this year’s model: iPhoto 6 can handle as many as 250,000 images and still have the power to run a host of suped-up features. Its new software engine lets you make changes with a drag & drop editing tool, find photos with a robust search feature, and manipulate images without affecting the originals in your master library. You can also:
* View and work on full-screen images
* Make quick edits with one click
* Work with RAW images
* Create cool new calendars, greeting cards and books
* Post photos online with the new iWeb application
* Use a method of sharing called “Photocastingâ€
Apple makes it all sound so easy: just drag this, click that and you’re done. But, as intuitive as these features are, you can still get lost, especially if you’re new to iPhoto. Not to worry. iPhoto 6: The Missing Manual gives you plenty of undocumented tips & tricks for taking advantage of the new version and every little feature packed into it.
It’s the top-selling iPhoto book for good reason. With wit and objectivity, David Pogue and Derrick Story start you out with a crash course on digital photography, complete with tutorials on buying a camera, composing brilliant photos in various situations (sports, portraits, nighttime shots, even kid photography), and making digital movies. From there, you’ll dive into every detail of iPhoto, from camera-meets-Mac basics to storing, searching, editing, and creating books, calendars and greeting cards. You’ll learn to build a personal web site built with iWeb, and discover “Photocastingâ€-the new service that allows. Mac subscribers to publish photo albums online so that others can use the photos, even if they work on PCs.
With iPhoto 6, you could add 1000 photos a month for the next 20 years and not fill it. With iPhoto 6: The Missing Manual, you can get going in no time.
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Posted: January 3rd, 2008, 3:17am CET by SOFTS

Publisher Peachpit Press
Author(s) Adam C. Engst
ISBN 0321423313
Release Date 20 June 2006
Need to learn iPhoto 6 fast? Try a Visual QuickStart!
This best-selling reference’s visual format and step-by-step, task-based instructions will have you up and running with this great iLife 06 application in no time. Best-selling author and instructor Adam Engst uses crystal-clear instructions, full-color illustrations, and friendly prose to introduce you to everything from importing, tagging, editing, and perfecting images to creating slideshows and photo albums to easy online Web publishing. You’ll also learn about everything new in iPhoto 6, including enhanced editing and special effects, calendars and cards, photocasting, and more!
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Publisher Peachpit Press
Author(s) Jeff Carlson
ISBN 0321423275
Release Date 20 June 2006
Need to learn iMovie HD 6 and iDVD 6 fast? Try a Visual QuickStart!
This best-selling reference’s visual format and step-by-step, task-based instructions will have you up and running with these great iLife applications in no time. Best-selling author and iLife expert Jeff Carlson uses crystal-clear instructions, full-color illustrations, and friendly prose to introduce you to everything from using themes, tools, and effects to timeline editing to video podcasts and blogs. You’ll also learn about everything new in iMovie HD 6 and iDVD 6, including motion-graphics themes, real-time effects, audio enhancements, sharing options, and more!
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Publisher O’Reilly
Author(s) David Pogue
ISBN 0596527268
Release Date 01 May 2006
While the last version of iMovie gave moviemakers the ability to capture and edit widescreen High Definition Video (HDV) from the new generation of camcorders, iMovie 6 is all about the ease of moviemaking itself. iMovie 6 includes five professionally designed themes with backgrounds, motion graphics, titles, and effects that act as building blocks for your projects. You can preview transitions and stunning new video effects–such as time-lapse video–in real time using the full screen. Or edit audio and add sound effects with a new built-in sound studio. For presenting your movie, Magic iDVD offers easy-to-use themes, including new widescreen options.
Whether you’re a professional or an amateur moviemaker, this is amazing stuff. But if you want to learn the full capabilities of these applications, Apple documentation won’t make the cut. Instead, iMovie 6 & iDVD: The Missing Manual is the ideal third-party authority that covers all of these changes through an objective lens. This witty and entertaining guide from celebrated author David Pogue details every step of iMovie 6 and iDVD production. The book shows you how to:
* Work on multiple iMovie projects at once and drag & drop clips among them
* Output your creation to a blog, its own web page, or as a video podcast with iWeb
* Use “Magic iMovie†to import your video and make a movie for you
* Integrate with other iLife programs to use songs, photos, and an original soundtrack
* And a whole lot more
From choosing and using a digital camcorder to burning the finished work onto DVDs, posting it online, or downloading it to an iPod, iMovie 6 & iDVD: The Missing Manual zooms right in on the details in a clear, concise, and understandable manner. The book also provides a firm grounding in basic film technique so that the quality of your video won’t rely entirely on magic.
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Publisher Prentice Hall
Author(s) Chris Hofmann, Marcia Knous, John Hedtke
ISBN 0131870041
Release Date 08 April 2005
Page 384
Enter your Firefox and Thunderbird Garage…where you master the incredible free software that’s helping millions of people use the Web and email faster, more efficiently, and more safely. Your guides know Firefox and Thunderbird better than anyone. They’re the Mozilla insiders who helped create themâ€â€sparking a new Internet revolution, in which real people take back the Internet from monopolists, spammers, and spyware artists!
The basics are just the beginning: this book shows how to customize and extend Firefox and Thunderbird so they’ll work exactly the way you want, and do more than you ever thought possible. We’re talking better productivity, faster searches, easier downloads, and more fun.
* Discover why Firefox and Thunderbird blow away Internet Explorer and Outlook Express
* Make Firefox even more secure: Manage passwords, clean caches and history, and more
* Trash unwanted popups, ads, and other Web annoyances
* Make the most of Firefox’s built-in search tools and shortcuts
* Create “live bookmarks†that update automatically
* Harness tabbed browsing to get more done faster
* Download files more quickly and reliably
* Install today’s hottest Firefox and Thunderbird plug-ins
* Set up email, RSS, and newsgroup accounts fastâ€â€and manage them efficiently
* Organize the messages you want, and dump the messages you don’t want
* Get under the hood! Hack Firefox and Thunderbird configuration files
* Includes quick-references to keyboard/mouse shortcuts, security, and more
With its easy, quick-learning modules, insider tips, rants, and blog entries, Firefox and Thunderbird Garage is far more than a software manual: it’s your guide to the new Internet revolution!
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