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Posted: January 7th, 2008, 3:25am CET by SOFTS

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Steven A. Frowine / The National Gardening Association, Gardening Basics For Dummies
For Dummies | ISBN: 0470037490 | 3rd edition (February 5, 2007) | 412 pages | PDF | 16 MB

You’re now officially out of excuses for not planting the garden of your dreams. Even if you’ve never sowed a seed or pulled a weed, Gardening Basics For Dummies contains everything you need to know about flowers, beds, borders, trees, shrubs, and lawns to create your own private paradise. This friendly and informative guide also covers all of the tools and additives available to make gardening easier.
You’ll discover:

Packed with helpful tips on controlling pests safely, managing weeds, and correcting common gardening problems, Gardening for Dummies turns your brown thumb green in a hurry.

From the Back Cover
Packed with fun and useful tips to help you plan your garden!

Create the garden of your dreams with the right plants and equipment

Want a green thumb? This handy guide gives beginning gardeners tips, plans, and insider know-how for getting started with flower beds, borders, vegetables, trees, shrubs, lawns, and more. Packed with step-by-step advice, illustrations, resources, and suggested plantings, this friendly guide covers all the tools that make gardening today easier than ever before!

Discover how to

* Pick the best plants for your climate
* Plan and prep your garden
* Keep your plants healthy
* Use compost, fertilizer, and safe pesticides
* Troubleshoot common problems
* Locate garden supplies


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Posted: January 7th, 2008, 3:17am CET by SOFTS

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Step by step Landscaping

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Posted: January 7th, 2008, 3:17am CET by SOFTS

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Image

With CorelDRAW Graphics Suite X3, you can confidently tackle a wide variety of projects, from logos and Web graphics to multi-page marketing brochures. In CorelDRAW Graphics Suite X3 Essential Training, Mark Abdelnour teaches you the essential tools and techniques you'll need to start using this powerful software collection effectively. Mark begins with an overview of the interface and moves on to cover basic drawing, coloring, and editing. He then advances to transparency, type, the new Interactive Design Tools, special effects, and much more. Tips and specific examples that teach users how to improve workflows and maximize productivity are also included. This training is flexible, so experienced CorelDRAW users can go directly to the movies on features new to X3, while beginning users can watch all of the movies in progression. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.
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CD1
http://rapidshare.com/files/35322124/CorelDraw13_-_CD1.part1.rar
http://rapidshare.com/files/35322716/CorelDraw13_-_CD1.part2.rar
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http://rapidshare.com/files/35329248/CorelDraw13_-_CD1.part6.rar
CD2
http://rapidshare.com/files/35329883/CorelDraw13_-_CD2.part1.rar
http://rapidshare.com/files/35332328/CorelDraw13_-_CD2.part2.rar
http://rapidshare.com/files/35333113/CorelDraw13_-_CD2.part3.rar
http://rapidshare.com/files/35333887/CorelDraw13_-_CD2.part4.rar
http://rapidshare.com/files/35334441/CorelDraw13_-_CD2.part5.rar
http://rapidshare.com/files/35334627/CorelDraw13_-_CD2.part6.rar

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Posted: January 7th, 2008, 3:16am CET by SOFTS

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Posted: January 7th, 2008, 3:15am CET by SOFTS

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Posted: January 7th, 2008, 3:05am CET by SOFTS

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1400082463

Publisher Crown
Author(s) Scott Rosenberg
ISBN 1400082463
Release Date 16 January 2007

In the 80s, Tracy Kidder’s The Soul of a New Machine attempted to define the story of the development of a minicomputer: from the new science to the business and nascent culture of electronic hardware and software that was characteristic of that time. Scott Rosenberg’s Dreaming in Code draws on Kidder’s model as it attempts to document the state of software, the Internet, and everything circa 2006 through the lens of Chandler, an as-yet-unfinished software application for the management of personal information.

The Chandler project–driven by Mitch Kapor, the founder of Lotus Development and main author of its 1-2-3 spreadsheet, and later co-founder of the Electronic Frontier Foundation–isn’t the primary point of Dreaming in Code, though reading about software people and their social behavior is at least as interesting as reading about that of meerkats or monkeys. Rather, Chandler is a rhetorical device with which Rosenberg takes on the big questions: How do software development teams work (or not)? Why does the reuse of software modules rarely work altogether correctly? Does open-source development by volunteers on the Internet lead to innovation or just insanely bifurcated chaos? Chandler helps his readers think more clearly about all of these issues; however, “answers” to these questions are, of course, not to be had, which is one of his points.

The problem with books about technical subjects that aspire to appeal to a general audience, particularly computers and software, is that such subjects are so far outside the realm of familiarity of most people that the prose bogs down in analogy and metaphor. Rosenberg manages to avoid too much of that and deliver a readable account of software development and culture. –David Wall

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Posted: January 7th, 2008, 3:04am CET by SOFTS

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0978739213

Publisher Pragmatic
Author(s) Michael Nygard
ISBN 0978739213
Release Date 30 March 2007

“Feature complete” is not the same as “production ready.” Whether it’s in Java, .NET, or Ruby on Rails, getting your application ready to ship is only half the battle. Did you design your system to survive a “Slashdotting”? Or an influx of real world customers from 100 different countries? If you’re a developer and don’t want to wear a pager for the rest of your life, this book will help.

Release It! shows you how to design and architect your application for the harsh realities it will face. You can avoid the pitfalls that cause typical enterprise applications to show uptime in the “four eights” instead of the fabled “five nines.” You’ll learn how to design your application for maximum uptime and performance.

Everything changes after Release 1.0. The consultants leave; key developers get reassigned to new projects, and the wild and free environment of development gets replaced by change review boards and defect reports. And the public starts beating on the system. Your application needs to be ready to live in that environment–without you.

Out in the real world, your system may have to endure the huge traffic spikes of a Slashdot posting, or a sudden influx of international customers in the middle of the night, or enjoy such popularity that you can’t even take it down for maintenance.

Other books on design and architecture only tell you how to meet functional requirements. They help your software pass Quality Assurance. But painful experience has shown that “feature complete” is not even close to “production ready.”

With a combination of case studies and practical advice, Release It! will help you avoid the pitfalls that cost companies hundreds of thousands–sometimes millions–of dollars.

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Posted: January 7th, 2008, 3:04am CET by SOFTS

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Engineering and Managing Software Requirements

Publisher Springer-Verlag
Author(s) Claes Wohlin
ISBN 3540250433
Release Date 08 August 2005

Requirements engineering is the process by which the requirements for software systems are gathered, analyzed, documented, and managed throughout their complete lifecycle. Traditionally it has been concerned with technical goals for, functions of, and constraints on software systems. Aurum and Wohlin, however, argue that it is no longer appropriate for software systems professionals to focus only on functional and non-functional aspects of the intended system and to somehow assume that organizational context and needs are outside their remit. Instead, they call for a broader perspective in order to gain a better understanding of the interdependencies between enterprise stakeholders, processes, and software systems, which would in turn give rise to more appropriate techniques and higher-quality systems. Following an introductory chapter that provides an exploration of key issues in requirements engineering, the book is organized in three parts. Part 1 presents surveys of state-of-the art requirements engineering process research along with critical assessments of existing models, frameworks and techniques. Part 2 addresses key areas in requirements engineering, such as market-driven requirements engineering, goal modeling, requirements ambiguity, and others. Part 3 concludes the book with articles that present empirical evidence and experiences from practices in industrial projects. Its broader perspective gives this book its distinct appeal and makes it of interest to both researchers and practitioners, not only in software engineering but also in other disciplines such as business process engineering and management science.

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Posted: January 7th, 2008, 3:04am CET by SOFTS

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Software Process Modeling International Series in Software Engineering

Publisher Springer-Verlag
Author(s) Natalia Juristo
ISBN 0387242619
Release Date 10 March 2005

Software Process Modeling brings together experts to discuss relevant results in software process modeling, and expresses their personal view of this field. This book focuses on new aspects of software process modeling. Specifically, it deals with socio-technological aspects, process modeling for new development types (open source software, dependability applications, etc.) and organization change management.

The computer audience is placing growing demands on the software industry today. Consumers are looking for more complex products that are, at the same time, easier to use. Software developer organizations are expected to produce higher quality products and deliver them to the public faster. In so doing, however, globally distributed development teams have to cope with understaffing and changing technologies. The challenges for the software industry are apparently mounting.

Over the years, a variety of software process models have been designed to structure, describe and prescribe the software systems construction process. Most recently, software process modeling is increasingly dealing with new challenges raised by the tests that the software industry has to stand.

Software Process Modeling is designed for a professional audience of researchers and practitioners in industry. The book is also suitable for graduate-level students in computer science.

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Essential Software Architecture

Publisher Springer-Verlag
Author(s) Ian Gorton
ISBN 3540287132
Release Date 02 June 2006

Job titles like “Technical Architect” and “Chief Architect” nowadays abound in the software industry, yet many people suspect that “architecture” is one of the most overused and least understood terms in professional software development.

Gorton’s book helps resolve this predicament. It concisely describes the essential elements of knowledge and key skills required to be a software architect. The explanations encompass the essentials of architecture thinking, practices, and supporting technologies. They range from a general understanding of software structure and quality attributes, through technical issues like middleware components and documentation techniques, to emerging technologies like model-driven architecture, software product lines, aspect-oriented design, service-oriented architectures, and the Semantic Web, all of which will influence future software system architectures.

All approaches are illustrated by an ongoing real-world example. So if you work as an architect or senior designer (or want to someday), or if you are a student in software engineering, here is a valuable and yet approachable source of knowledge.

“Ian’s book helps us to head in the right direction through the various techniques and approaches… An essential guide to computer science students as well as developers and IT professionals who aspire to become an IT architect”. (Anna Liu, Architect Advisor, Microsoft Australia)

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Quantum Computing for Computer Architects

Publisher Morgan and Claypool Publishers
Author(s) Frederic T. Chong
ISBN 1598291181
Release Date 21 November 2006

Quantum computationmay seem to be a topic for science fiction, but small quantum computers have existed for several years and larger machines are on the drawing table. These efforts have been fueled by a tantalizing property: while conventional computers employ a binary representation that allows computational power to scale linearly with resources at best, quantum computations employ quantum phenomena that can interact to allow computational power that is exponential in the number of quantum bits in the system. Quantum devices rely on the ability to control and manipulate binary data stored in the phase information of quantum wave functions that describe the electronic states of individual atoms or the polarization states of photons. While existing quantum technologies are in their infancy, we shall see that it is not too early to consider scalability and reliability. In fact, such considerations are a critical link in the development chain of viable device technologies capable of orchestrating reliable control of tens of millions quantum bits in a large-scale system. The goal of this lecture is to provide architectural abstractions common to potential technologies and explore the systemslevel challenges in achieving scalable, fault-tolerant quantum computation. The central premise of the lecture is directed at quantum computation (QC) architectural issues. We stress the fact that the basic tenet of large-scale quantum computing is reliability through system balance: the need to protect and control the quantum information just long enough for the algorithm to complete execution. To architectQCsystems, onemust understand what it takes to design and model a balanced, fault-tolerant quantum architecture just as the concept of balance drives conventional architectural design. For example, the register file depth in classical computers is matched to the number of functional units, the memory bandwidth to the cache miss rate, or the interconnect bandwidth matched to the compute power of each element of a multiprocessor. We provide an engineering-oriented introduction to quantum computation and provide an architectural case study based upon experimental data and future projection for ion-trap technology.We apply the concept of balance to the design of a quantum computer, creating an architecture model that balances both quantum and classical resources in terms of exploitable parallelism in quantum applications. From this framework, we also discuss the many open issues remaining in designing systems to perform quantum computation.

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Posted: January 7th, 2008, 3:04am CET by SOFTS

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