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Posted: October 16th, 2007, 1:01pm CEST by Freaked

Publisher: New Riders Games
Language: English
ISBN: 0735713901
Paperback: 504 pages
Data: March 22, 2004
Format: CHM
Whether you’re a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today’s increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don’t need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter’s content.
By the end of the volume, you’ll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user’s gaming experience.
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Posted: October 16th, 2007, 1:00pm CEST by Freaked
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Posted: October 16th, 2007, 12:57pm CEST by Freaked

Publisher: New Riders Press; 1st edition
Language: English
ISBN: 0735712999
Paperback: 336 pages
Data: September 11, 2002
Format: PDF
Turn your home page into a microportal with fresh content that will keep readers coming back. The first hands-on book on building blogs, this is an excellent tutorial for new bloggers, and includes many advanced techniques for veteran bloggers. Simply put, web logging, known as blogging, is an easy way of updating a web page via a browser without the hassle of launching an FTP client or HTML editor. With all the templates, add-ons, and extra features associated with building this microportal, the blog is a new take on the home page. The blog brings the voice of its creator to the surface, builds it into the design, and keeps the content fresh and meaningful. This book features hands-on tutorials for building a blog, adding a user based commenting system, adding team members, syndicating with JavaScript, adding searches to a site, and much more. This is the book for creative web-enthusiasts looking for the “next thing” and it’s the first book of new ideas and advanced tutorials for bloggers already numbering in the hundreds of thousands.
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Posted: October 16th, 2007, 12:55pm CEST by Freaked
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Posted: October 16th, 2007, 12:53pm CEST by Freaked

Publisher: Apress; 2 Revised edition
Language: English
ISBN: 1590596242
Paperback: 296 pages
Data: January 25, 2006
Format: PDF
Unrealistic schedules, unstable releases, continual overtime, and skyrocketing stress levels are legendary in the software development industry. Unlike traditional occupations such as accounting or administration, the software business is populated with programmers who are as creative and passionate about their work as musicians and artists. But for most programmers and project managers, it is a complete surprise when they enter the business world and find that internal politics, inept management, and unrealistic marketing drive the process, rather than a structured and orderly approach based on technical issues and quality.
This guide, delivered with the wit and aplomb to make a serious topic entertaining and palatable, will help you survive the programming industry in 2006. The Career Programmer explains how you can work within the existing system to solve deadline problems and regain control of the development process. You’ll master self-defense techniques to shield yourself, your project, and your code from corporate politics, arbitrary management decisions, and marketing-driven deadlines. Author Chris Duncan provides proven, practical, hands-on solutions designed to work even when tested by the political and chaotic realities of the business environment. Issues are addressed from the points of view of both the programmer and project manager, and steps are illustrated from all perspectives–from large-scale teams down to projects with a single developer. For you, the end results will mean less overtime and stress, higher-quality software, and a more satisfying career.
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Posted: October 16th, 2007, 12:52pm CEST by Freaked

Publisher: Apress; 1st edition
Language: English
ISBN: 1590590112
Paperback: 769 pages
Data: April 20, 2002
Format: PDF
COM and .NET Interoperability provides a complete overview of the process of building .NET applications that interact (interoperate) with existing COM code. Before digging into that critical topic, author Andrew Troelsen offers a concise overview of the COM architecture and provides examples using various COM frameworks (C++, ATL, and VB 6.0) as well as the core .NET managed languages (C# and VB .NET).
After covering the preliminaries, the book explores numerous issues that arise in interoperability, including interacting with the Win32 API, dynamically generating source code via System.CodeDOM, creating serviced (COM+) components using managed code, manually editing (and recompiling) .NET metadata, and the process of constructing custom COM/.NET conversion utilities. Both intermediate and advanced developers will welcome the practical information they need to quickly work with COM and COM+ in .NET applications, and learn how to create .NET components that are COM compatible.
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Posted: October 16th, 2007, 12:51pm CEST by Freaked

Publisher: Basic Books
Language: English
ISBN: 0465039146
Paperback: 416 pages
Data: December 30, 2006
Format: PDF
There’s a common belief that cyberspace cannot be regulated-that it is, in its very essence, immune from the government’s (or anyone else’s) control. Code, first published in 2000, argues that this belief is wrong. It is not in the nature of cyberspace to be unregulable; cyberspace has no “nature.” It only has code-the software and hardware that make cyberspace what it is. That code can create a place of freedom-as the original architecture of the Net did-or a place of oppressive control. Under the influence of commerce, cyberpsace is becoming a highly regulable space, where behavior is much more tightly controlled than in real space. But that’s not inevitable either. We can-we must-choose what kind of cyberspace we want and what freedoms we will guarantee. These choices are all about architecture: about what kind of code will govern cyberspace, and who will control it. In this realm, code is the most significant form of law, and it is up to lawyers, policymakers, and especially citizens to decide what values that code embodies.
Since its original publication, this seminal book has earned the status of a minor classic. This second edition, or Version 2.0, has been prepared through the author’s wiki, a web site that allows readers to edit the text, making this the first reader-edited revision of a popular book.
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Posted: October 16th, 2007, 12:35pm CEST by Freaked

Publisher: Springer; 3rd ed. edition
Language: English
ISBN: 0387406972
Paperback: 900 pages
Data: February 26, 2004
Format: PDF
Data compression is one of the most important fields and tools in modern computing. From archiving data, to CD ROMs, and from coding theory to image analysis, many facets of modern computing rely upon data compression.
Data Compression provides a comprehensive reference for the many different types and methods of compression. Included are a detailed and helpful taxonomy, analysis of most common methods, and discussions on the use and comparative benefits of methods and description of “how to” use them. The presentation is organized into the main branches of the field of data compression: run length encoding, statistical methods, dictionary-based methods, image compression, audio compression, and video compression. Detailed descriptions and explanations of the most well-known and frequently used compression methods are covered in a self-contained fashion, with an accessible style and technical level for specialists and nonspecialists. Topics and features: coverage of video compression, including MPEG-1 and H.261; thorough coverage of wavelets methods, including CWT, DWT, EZW and the new Lifting Scheme technique; complete audio compression; QM coder used in JPEG and JBIG, including new JPEG 200 standard; image transformations and detailed coverage of discrete cosine transform and Haar transform; coverage of EIDAC method for compressing simple images; prefix image compression; ACB and FHM curve compression; geometric compression and edgebreaker technique.
Data Compression provides an invaluable reference and guide for all computer scientists, computer engineers, electrical engineers, signal/image processing engineers and other scientists needing a comprehensive compilation for a broad range of compression methods.
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