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Posted: January 17th, 2010, 11:47pm CET by Hume

CartoonSmart’s Dreamweaver Mega Course [TUTORIAL]
eLearning / Tutorial
CartoonSmart’s new course in Dreamweaver: From the Basics to CSS, PHP, JavaScript Mail Forms, Cliet Logins & More! Lesson compatible with Dreamweaver v8 and VCS3. Difficulty: Starts Basic finishes Advanced. Part 1 – Stuff You Probably Already Know. Part 2 – Text Formatting and Design Layout with CSS. Part 3 – Basics of PHP and Coding a PHP Mail Form (like a “comments” box). Part 4 – Various Buttons and Navigation Methods.
Part 1 -
Stuff You Probably Already Know. All the basics: Tables, Text, Images, Embedding Flash, FTP (uploading from Dreamweaver) If you’ve never taken a course in Dreamweaver, and are fairly new to basic HTML concepts, definitely
pay attention to this course. Past CartoonSmart Students that have taken a previous Dreamweaver course, won’t find much new info until around 55:00. New methods of Embedding Flash are discussed, as well as where to write alternate text for search engines to spider. And finally, how to make a Flash movie transparent, to see through to the html below (1:05:00)
Part 2 -
Text Formatting and Design Layout with CSS. CSS gets discussed a little in every lesson from here on, but this video focuses primarily on it. The first 23 minutes go into what exactly CSS is, how it works, and where to write it. For this part of the lesson, we’ll apply CSS mostly to text examples (color changes, font size, font type , etc). From around 23:00 onwards, the video goes into how to use CSS to layout your designs. This is a big departure for those of you that usually lay out your HTML page using tables or frames. This is one of the cooler aspects of CSS. The video also goes into how to set multiple Page Styles using an external css page or display different content for handheld devices. (45:00)
Part 3 -
Basics of PHP and Coding a PHP Mail Form (like a “comments” box). From 0:00 to 13:00, the video discusses how to write PHP variables and create a simple IF / ELSE statement to write html to the screen based on a true false variable. 13:00 to 42:30 teaches how to build an image gallery using query string variables to control which image is currently being seen. This is a common method for web comics sites, that have an archive of images. Instead of creating a new HTML page for each image, one PHP page changes the current image and href links based on a PHP variable. 42:30 till the end, teaches how to build a simple form and PHP submission script. This will mail the contents of the form to an email address. A host to upload to is required for testing the PHP files, but you do not need access to a database.
Part 4 -
Various Buttons and Navigation Methods.
0:00 to 3:00 Simple Jump Menu (pulldown from a list of links, and select one to go there)
3:00 to 6:30 Navigation Bar with rollover images.
6:00 – 10:00 Javascript Rollover images
11:00 – 36:00 Using CSS for rollover tabs. This part also gets into some design issues as well.
37:00 – 41:00 New SPRY Dropdown navigation bar (Dreamweaver CS3 Users have this new feature)
42:00 – 1:00:00 How to program a simple drop down menu using CSS. Many very key CSS concepts are discussed.
1:00:30 – 1:13:00 Flash Buttons and Flash navigation devices
1:13 to 1: 26 How to reveal hidden content using CSS. Useful for rollover / pop up images or “more info” type boxes
Part 5 -
Variable Contingent Designs, PHP based Client Login and Javascript Examples
0:00 to 23:00 – Using an Entrance Page to a site to gather user info (like what Country they are from) Then diverts them to a unique page or a common page that uses a different external css file based on their info. This uses CSS and PHP. This could also be used for triggering randomly different page styles.
23:00 – 45:00 programming a PHP based client login. Note this doesn’t make use of a database. You would enter username and password info for a particular client into a PHP file, which would then be checked against everytime the client went to login. This is a simplistic login, but good for web developers looking to give their clients hidden preview pages to look at work. PHP session variables are also taught.
45:00 to 57:00 Javascript Examples. Pop up Window, Fullscreen, Automatic Page Resize, Image Rollovers and Shaking the screen (pointless, but fun)
Part 6 – Odds and Ends – Quicktime Embed Code, Meta Tags, Site Map, Final Design
0:00 – 2:00 Automatically refresh pages based on a number of seconds
2:00 – 8:00 New IE7 friendly method for embedding Quicktime.
8:00 – 15:00 Search Engine Optimization tips. Nothing spectacularly unique, but stuff you should definitely do. Meta tags, titles, site map.
15:00 – 30:00 Image Optimization technique using sliced images
31:00 to 46:00 : Putting everything together into a final design and some last minute thoughts / tips!
D0wn1oad


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Posted: January 17th, 2010, 3:47pm CET by Hume

CartoonSmart.com’s Basic Gaming Flash [TUTORIAL] | 481 Mb
eLearning / Tutorial
With CartoonSmart.com’s Basic Gaming Flash, you will learn to design and program basic Flash Games. Learn the Basics of Actionscript 2.0 using Flash 6, 7, 8 or CS3. At a glance, this tutorial teaches… Basic Property Changes, Programming Buttons, Listener Events, Navigate to URL’s, Object Scope, Detecting Object Collisions, Motion Tweening with Script, Text Fields and Embedding Fonts, Replacing the Mouse Cursor, Loading External SWF’s, JPG’s, Gif’s, PNG’s, Attaching Movieclips at Runtime, Using If Statements, Functions, and Variables, Programmably Moving or Dragging Objects.
D0wn1oad


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Posted: January 17th, 2010, 3:32pm CET by Hume

MIT Linear Algebra Video Lectures
English | Subtitle: N/A | 28:01:31 | 320 x 240 | rm | 2.35GB
Copyrights all go to the original author.
These video lectures of Professor Gilbert Strang teaching 18.06 were recorded live in the Fall. Support for the video production was provided by the Lord Foundation of Massachusetts under a grant to the MIT Center for Advanced Educational Services.
01 The Geometry of Linear Equations.rm
02 Elimination with Matrices.rm
03 Multiplication and Inverse Matrices.rm
04 Factorization into A = LU.rm
05 Transposes, Permutations, Spaces R^n.rm
06 Column Space and Nullspace.rm
07 Solving Ax = 0 – Pivot Variables, Special Solutions.rm
08 Solving Ax = b – Row Reduced Form R.rm
09 Independence, Basis, and Dimension.rm
10 The Four Fundamental Subspaces.rm
11 Matrix Spaces; Rank 1; Small World Graphs.rm
12 Graphs, Networks, Incidence Matrices.rm
13 Quiz 1 Review.rm
14 Orthogonal Vectors and Subspaces.rm
15 Projections onto Subspaces.rm
16 Projection Matrices and Least Squares.rm
17 Orthogonal Matrices and Gram-Schmidt.rm
18 Properties of Determinants.rm
19 Determinant Formulas and Cofactors.rm
20 Cramer’s Rule, Inverse Matrix, and Volume.rm
21 Eigenvalues and Eigenvectors.rm
22 Diagonalization and Powers of A.rm
23 Differential Equations and exp(At).rm
24 Markov Matrices; Fourier Series.rm
25 Quiz 2 Review.rm
26 Symmetric Matrices and Positive Definiteness.rm
27 Complex Matrices; Fast Fourier Transform.rm
28 Positive Definite Matrices and Minima.rm
29 Similar Matrices and Jordan Form.rm
30 Singular Value Decomposition.rm
31 Linear Transformations and Their Matrices.rm
32 Change of Basis; Image Compression.rm
33 Quiz 3 Review.rm
34 Left and Right Inverses; Pseudoinverse.rm
35 Final Course Review.rm
D0wn1oad


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Posted: January 17th, 2010, 3:26pm CET by Hume

Top Tutorials for Building Websites
http://www.learnwebdevelopment.com/toptutorials.html
By Craig Campbell, Bert Lee, Jon Measures, Geoff Riggs, Michael Blaustone and Jonathan Bennion
Running Time: 4 hours, 21 minutes
Overview
In this collection of web design tutorials, you will find some of the most sought-after tips and tricks for putting together websites with Flash, Photoshop, Illustrator, and Dreamweaver. These tutorials, taken from some of our best-selling training products, include everything from customizing preloaders and slideshows in Flash to create multi-level and expandable menus in Dreamweaver. Expand your web design skill set with this unique sampler of some of the best web development tools available.
Project files are not included with these videos. They are intended for the original series.
Detailed Video Descriptions
1 – Events and Listeners (Running Time – 16:38)
You won’t get very far in Flash development before you find the need to set up a listener that will listen for certain events. Buttons, for example, now require you to set up explicit listeners to listen for MOUSE_OVER, MOUSE_OUT, and CLICK events. Watch and learn as Craig shows you how.
2 – Your First Class (Running Time – 21:38)
In this video, you’ll learn how to create an external class that links to a button symbol on your stage. This way, you’ll be able to add code for your button to an external Actionscript file.
3 – Building a Basic Website (Running Time – 18:32)
Building a basic website in Flash can be easier than you might think. In this video, Craig teaches you some of the basic theory behind putting a website together using Flash, and he jumps right in and gets you started creating your first website.
4 – Making It Work (Running Time – 21:40)
A website won’t do you much good if your buttons won’t take you from one page to the next. In this video, Craig shows you how to add actions to your buttons in order to create basic navigation for your site.
5 – Slideshow Mask Animation (Running Time – 10:42)
This video continues the discussion from the previous video about accessing and changing an object’s properties, but in this video Craig deals with properties that affect an object’s size and dimensions.
6 – Custom Video Player – Part 1 (Running Time – 15:13)
In this video, you’ll learn how to encode flash video files using the external Flash 8 Video Encoder, and then you’ll take those videos and link to them from within your Flash file.
7 – Custom Video Player – Part 2 (Running Time – 10:47)
Now that the video’s playing, Craig shows you how to create your own stop and play buttons for your video player. Also, he’ll show you how to add code to switch between 3 different videos.
8 – Cleaning Up the fla File (Running Time – 18:17)
One thing you’ll quickly learn about working with templates is that they can often be very messy and difficult to sort through. Because of this, it can often be beneficial to clean up the file a little bit before getting started with customization. In this video, Craig will show you some typical template messes and provide suggestions for cleaning up your files.
9 – Customized Preloader Animation (Running Time – 14:10)
In this video, Craig will show you how to take the skeleton of the preloader that’s already been created and make from it a much fancier preloader for your customized website.
10 – Importing multilayered documents to flash and organizing the work space (Running Time – 10:51)
In this video, we import complex multi-layered photoshop files, considering various options for treating text and graphics files, and looking to organizing the workspace as the layers are introduced to keep order in the document.
11 – File Formats (Running Time – 3:27)
Photoshop provides myriad file formats for saving and exporting image files. However, when designing for the web, there are only a few choices to consider. This tutorial examines the various file formats available in Photoshop for use on the web.
12 – Web Page Layout (Running Time – 6:28)
When designing a web page in Photoshop, it’s a good idea to plan a basic layout and structure before you start. In this video, we illustrate a method for laying out a basic web page in Photoshop.
13 – Background Image (Running Time – 4:31)
This tutorial illustrates a quick way to produce a fast loading gradient background for a web page. Quick, elegant and easy!
14 – Building your first Gallery (Running Time – 6:35)
In this tutorial, we will build our first web photo gallery. This will include folder navigation and populating the web photo gallery banner with the appropriate text content.
15 – Imagemaps (Running Time – 8:21)
In this video, Jonathan shows you how to use Dreamweaver’s “hotspots” tools in order to create an imagemap in Dreamweaver. An imagemap is basically just an images with clickable hotspots that can take you to another page.
16 – CSS Basics (Running Time – 15:11)
Cascading style Sheets (CSS) allow you to keep the design of your website separate from the actual content. Using style sheets, you can format all aspects of your website, including text, table styles, etc., in one central location. In this video, you’ll learn how to use inline styles as well as how to link to an external style sheet.
17 – Spry Layout objects (Running Time – 14:10)
In this video, Bert will show you how to throw together a fast layout mock-up, using spry menu bars, tabbed folders, collapsible panels and accordion panels. This is a great introduction to the speedy workflow these new layout objects make possible.
18 – Intro. to Pathfinder (Running Time – 5:42)
Here we will begin by getting to grips with what pathfinder is used for. We will look at the basic Pathfinder effects such as Add to Shape Area, Subtract from Shape Area and Divide. Jon Measures will also explain what expanding does.
19 – Uses for Pathfinder (Running Time – 15:15)
Carrying on from the previous video in the series, “Intro to Pathfinder” this video goes over a series of simples exercises that demonstrate some more specific uses for Pathfinder. This works the same in any of the newer versions of the software.
20 – Tracing Exercise (Running Time – 23:32)
This video is a project-based video that covers the process involved in tracing a photographic image. The video helps to give a context to some of the techniques you will have learned from the previous videos up to this point in the course including working with layers, drawing with the Pen Tool and the Pencil Tool.
D0wn1oad


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Posted: January 17th, 2010, 12:40pm CET by Hume

Lynda.com: Dreamweaver CS4 with CSS Essential Training | 1.84 GB
The latest developments in Dreamweaver require designers to understand CSS in order to use the application to its full potential and create standards-compliant web sites. In Dreamweaver CS4 with CSS Essential Training, web developer and Adobe Master Instructor James Williamson teaches the fundamentals of CSS while focusing on how to use Dreamweaver to efficiently create and manage styles. He shows how to use Dreamweaver to resolve style conflicts; how to use new CSS-related features such as Live View; and the best way to create lightweight, site-wide style sheets.
HomePage: http://www.lynda.com/home/DisplayCourse.aspx?lpk2=50679
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Posted: January 17th, 2010, 11:51am CET by Hume

NETg 72711D – C# Programming for the Microsoft .NET Platform CBT Training
40 Hours of Training | 190 Mb
The Thomson NETg C# Programming for the Microsoft .NET Platform CBT Training student will learn about error handling and code debugging, user input validation, ADO.NET database connections and data access. The student is also taught the creation and use of XML Web services and the configuration and deployment of Web applications in Visual Basic.NET. This curriculum consists of five courses: 73231 Microsoft Visual Basic.NET-Web Development Part 1: Web Forms and Controls 73232 Microsoft Visual Basic.NET-Web Development Part 2: Code and Debugging 73233 Microsoft Visual Basic.NET-Web Development Part 3: Data Access 73234 Microsoft Visual Basic.NET-Web Development Part 4: XML Web Services 73235 Microsoft Visual Basic.NET-Web Development Part 5: Deploying Applications.
Learn To:
To sequence the stages in the runtime compile and execute process.
To match Web Form attributes with their functions.
To identify methods of creating a Web Form.
To convert an HTML page to a Web Form.
To identify features of event procedures.
To identify the syntax for creating an event procedure.
To sequence the steps for adding an event procedure to a Web control.
To identify features of structured exception handling.
To identify the syntax of Try/Catch/Finally.
To identify the syntax for configuring custom error pages.
To identify features of ADO.NET.
To identify the syntax for importing ADO.NET namespaces.
To identify features of the ADO.NET object model.
To identify features of SQL Server security authentication.
To match connection string parameters with their functions.
To identify characteristics of a DataAdapter.
To identify features of XML.
To match XML core technologies with their functions.
To identify the syntax for linking Extensible Stylesheet Language Transformation (XSLT) stylesheets to XML documents.
To match state management types with their features.
To identify characteristics of server-side state management.
To identify characteristics of client-side state management.
To identify features of the Cache object.
To identify the syntax for using the Cache object.
To match output cache types with their functions.
To identify features of authentication methods.
To match Internet Information Services (IIS) authentication methods with their features.
To identify functions of Secure Sockets Layer (SSL).
Training Audience:
The Thomson NETg course intended audience for this curriculum are individuals involved in programming in C, C++, Microsoft Visual Basic or Java and wish to program in C#. They are involved in developing enterprise business solutions. The audience will include application developers, system analysts, and software engineers. It is expected that learners should have experience programming in C, C++, Visual Basic, Java, or another programming language. Learners should also have basic familiarity with the .NET framework and the .NET strategy.
Total Learning Hours:
40 Hours
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Posted: January 17th, 2010, 11:42am CET by Hume

Visual Guide to Lock Picking
349 MB | 00:49:57 | 576×432 | english | XviD 1.1.2 Final | mp3 lame 3.97
- 3D Animation
- Warded Locks
- Pin Tumbler Locks
- Wafer Locks
- And More
This is the definitive guide for learning the art of lock picking. Inside you
will discover the secrets of the trade. By reading this video, practicing, and
applying the methods introduced, you can successfully become a master at picking
all the common locks of today. This video makes it easy and gives you the edge
to quickly learn what it takes others years to gather. This video is a valuable
addition to any collection and will open doors for you.
Quickly learn the secrets of the trade from this viedo’s concise, yet informative
style. By practicing and applying the methods introduced here, it is possible to
master lock picking most modern locks, The visual Duide to Lock Picking introduces
warded locks, pin tumbler locks, wafer locks, master locks, even some high security
pins. It dissects the locks, showing every moving part, making it easy to see how
they work, Step-by-step intructions are given for picking each type of lock. You
will be lead through the entire process, introducing the necessary tools and covering
several techniques that will lead you to that satisfing click as the lock springs open.
This video is a 3D Animation video which covers lockpicking… The DVD, “Lockpicking
for the New Millennium” has real live video footage as apposed to 3D Animation. We
recommend “Lockpicking for the New Millennium” is you prefer live footage.
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Posted: January 17th, 2010, 11:40am CET by Hume

C++ Programming VTM Series
10 hours, 3 minutes | 3D Buzz | English | RAR&BIN/CUE | 620 MB
Introduction to C++. Intermediate Techniques. Introduction to Game Development.
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Posted: January 17th, 2010, 10:55am CET by Hume

IDE Video Tutorials Web Development Mega Pack
- Dreamweaver CS3 | Lynda.com
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Posted: January 17th, 2010, 1:18am CET by bandr

Product Description
Here is your essential companion to the Zune player and software.
The Zune Pocket Guide steers you through how to
- Import songs into the Zune software, assemble playlists, and burn CDs.
- Browse Zune Marketplace to explore musical recommendations and discover and purchase songs.
- Import and view photos and videos on the Zune player.
- Accessorize your Zune.
- Make your Zune even more useful with handy tips and tricks.
- Use Zune-to-Zune wireless connections to find other Zune folks to share your songs and pictures with.
About the Author
Bart Farkas is the author of over 90 technology books and strategy guides, Bart G. Farkas inhabits the the icy climes of Cochrane, Alberta. Bart spends his time tending the igloo while enjoying podcasts with his wife, three children, and a black cat who is on the seventh eighth of his her nine lives. Bart is the proud owner of more than 30 mp3 players.
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Posted: January 17th, 2010, 1:17am CET by bandr

Product Description
The Expert Guide to Building Merb Applications
Thousands of Ruby and Rails developers are discovering the extraordinary scalability, agility, flexibility, and performance offered by the new Merb MVC framework. The Merb Way is the first comprehensive guide to using, extending, and deploying Merb. Like the bestseller The Rails Way (Addison-Wesley, 2008), this book can either be read cover-to-cover as a tutorial or used for modular coverage that makes it an ideal task reference. Foy Savas systematically covers everything developers need to know to build production-quality Merb applications, offering detailed code examples for jumpstarting virtually any project.
Savas is not only involved in the Merb project as an open source contributor: He uses Merb every day as a professional developer. Drawing on his extensive practical expertise, he delves deeply into the Merb framework’s architecture and source code, revealing its elegance and offering powerful best practices for using it. To maximize this book’s practical value, he also covers the tools most widely used alongside Merb, including the DataMapper ORM, the RSpec tester (and associated behavior-driven development techniques), and several leading Merb plugins.
The Merb Way will help you
-
Master Merb innovations that will be incorporated into Rails 3
-
Understand the fundamentals of Merb development, one step at a time
-
Use Merb’s sophisticated application router to guide incoming requests
-
Explore the Merb stack, master its configuration options, and dive into its internals
-
Use Merb controllers to integrate application code, handle responses, and manage sessions, filters, and exceptions
-
Build templates with both ERB (Erubis) and HAML
-
Use the DataMapper ORM to represent object properties and behaviors
-
Learn best practices for RESTful development with Merb
-
Leverage Helpers to simplify many common development tasks
-
Refactor code, encapsulate it in gems, and share it across multiple applications
-
Customize the responses your application sends to each user
-
Gain a deep, practical understanding of Merb plugins and extensibility
-
Authenticate users with Merb’s modular authentication plugin
-
Configure, generate, describe, and test Merb mailers
-
Use the merb-parts gem to create component-like regions on Web pages
-
Cache content to relieve stress on Web servers
-
Make the most of Behavior Driven Development and testing with RSpec
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Posted: January 17th, 2010, 1:15am CET by bandr

Product Description
“Build Your Own Website The Right Way Using HTML & CSS, 2nd Edition” teaches web development from scratch, without assuming any previous knowledge of HTML, CSS or web development techniques. This book introduces you to HTML and CSS as you follow along with the author, step-by-step, to build a fully functional web site from the ground up. However, unlike countless other “learn web design” books, this title concentrates on modern, best-practice techniques from the very beginning, which means you’ll get it right the first time. The web sites you’ll build will:
Look good on a PC, Mac or Linux computer Render correctly whether your visitors are using Internet Explorer, Firefox, Opera, or Safari Use web standards so your sites will be fast loading and easy to maintain Be accessible to disabled users who use screenreaders to browse the Web
By the end of the book, you’ll be equipped with enough knowledge to set out on your first projects as a professional web developer, or you can simply use the knowledge you’ve gained to create attractive, functional, usable and accessible sites for personal use.
About the Author
Ian Lloyd runs Accessify.com, a site dedicated to promoting web accessibility and providing tools for web developers. His personal site ‘Blog Standard Stuff’, ironically, has nothing to do with standards for blogs (it’s a play on words), although there is an occasional standards-related gem to be found there.Ian works full-time for Nationwide Building Society where he tries his hardest to influence standards-based design (“to varying degrees!”). He is a member of the Web Standards Project, contributing to the Accessibility Task Force. Web standards and accessibility aside, he enjoys writing about his trips abroad and recently took a ‘year out’ from work and all things web (but then ended up writing more in his year off than he ever has). He finds most of his time being taken up by a demanding old lady (relax, it’s only his old Volkswagen camper van).
Ian recently wrote his first book for SitePoint entitled ‘Build Your First Web Site the Right Way with HTML and CSS’ (in which he teaches web standards-based design to the complete beginner).
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Posted: January 17th, 2010, 1:14am CET by bandr

Product Description
Service Oriented Architecture provides a way for applications to work together over the Internet. Usually, SOA applications are exposed through web services.
Web services have been around for a while, but complex adoption processes and poor standardization hampered their use at first. However, with the adoption of new, simpler protocols such as REST, and major companies supporting SOA, the time is now right to adopt these standards.
This book will show you how to build SOA, web services-based applications using Java. You will find out when SOA is the best choice for your application, how to design a sound architecture, and then implement your design using Java.
The book covers the important web services protocols: XML-over-HTTP, REST, and SOAP. You will learn how to develop web services at all levels of complexity and for all kinds of business situations.
What you will learn from this book?
- Understand the importance of Client/Server Architecture and Service Oriented Architecture
- Implement web services with various degrees of complexity and flexibility using Java
- Learn the major web service platforms available in the Java world, namely JAX WS 2.0, Apache Axis, Spring, and XFire
- Learn the concepts of SOA Core, the business layer, with the help of case studies and real-world examples
- Build strong understanding into building effective SOA applications with Java Web Services
Approach
This book is an overview of how to implement SOA using Java with the help of real-world examples. It briefly introduces the theory behind SOA and all the case studies are described from scratch.
Who this book is written for?
This book is for Java programmers or architects who are interested in implementing SOA concepts in their applications. Readers should be familiar with Java Enterprise concepts.
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Posted: January 17th, 2010, 1:13am CET by bandr

Product Description
The finite element method (FEM) is a computational technique for solving problems which are described by partial differential equations or which can be formulated as functional minimization. The FEM is commonly used in the design and development of products, especially where structural analysis is involved. The simple object model of the Java™ programming language lends itself to efficient implementation of FEM analysis.
Programming Finite Elements in Java™ teaches the reader FEM algorithms and their programming in Java™ through a single finite element Java™ program. The compact, simple code makes it straightforward to understand the algorithms and their implementation, thereby encouraging developers to extend the code to their own tasks. All of the main aspects of finite element techniques are considered:
• finite element solution;
• generation of finite element meshes; and
• visualization of finite element models and results with Java 3D™.
The step-by-step presentation includes algorithm programming and code explanation at each point. Problems and exercises are provided for each chapter, with Java™ source code and problem data sets available from the book’s webpage at springer.com/978-1-84882-971-8.
Graduate students using the FEM will find the simple but detailed object-oriented programming methods presented in this textbook to be of great assistance in understanding the FEM, including mesh generation and visualization. Programming Finite Elements in Java™ will also be of interest to senior undergraduates doing special studies encompassing the FEM. Researchers and practicing engineers already familiar with the FEM but seeking an alternative approach will find this book readily suited to self study.
About the Author
Gennadiy Nikishkov got his PhD and DSci degrees from the Moscow Engineering Physics Institute (Technical University) in computational mechanics. He held a professorship at the Moscow Engineering Physics Institute. He also had visiting positions at Georgia Institute of Technology (USA), Karlsruhe Research Center (Germany), RIKEN Institute of Physical, Chemical Research (Japan) and GKSS Research Center (Germany) and University of California at Los Angeles (USA). Currently Gennadiy Nikishkov is a Professor at the University of Aizu (Japan). His activities and research interests include computational mechanics, computational fracture mechanics, computational nanomechanics, development of finite element and boundary element codes, scientific visualization and computer graphics. For many years he taught courses on computational modeling using the finite element method.
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Posted: January 17th, 2010, 1:12am CET by bandr

Product Description
Macromedia Dreamweaver 8 Unleashed is your complete reference guide to developing dynamic, data-driven web sites and applications with Dreamweaver 8. Based on the newest version of Dreamweaver, you will find comprehensive and up-to-date instruction on developing complex applications, as well as how to collect information from users, personalize their online experience, and use a variety of built-in site management tools to create the ultimate web site experience. With Macromedia Dreamweaver 8 Unleashed, you will learn how to fully exploit Dreamweaver 8 by working with frames and framesets, layers, incorporating multimedia and animation, and adding dynamic elements such as a shopping cart.
About the Author
Zak Ruvalcaba is the founder and president of Module Media, a media development and training firm in San Diego. He teaches and gives design lectures on various technologies and tools, including Dreamweaver, Flash, and ASP.NET, for the San Diego Community College District.
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Posted: January 17th, 2010, 1:08am CET by bandr

Product Description
The Practitioner’s Guide to Implementing SOA with Java EE Technologies
This book brings together all the practical insight you need to successfully architect enterprise solutions and implement them using SOA and Java EE technologies. Writing for senior IT developers, strategists, and enterprise architects, the authors cover everything from concepts to implementation, requirements to tools.
The authors first review the Java EE platform’s essential elements in the context of SOA and web services deployment, and demonstrate how Java EE has evolved into the world’s best open source solution for enterprise SOA. After discussing standards such as SOAP, WSDL, and UDDI, they walk through implementing each key aspect of SOA with Java EE. Step by step, you’ll learn how to integrate service-oriented web and business components of Java EE technologies with the help of process-oriented standards such as BPEL/CDL into a coherent, tiered enterprise architecture that can deliver a full spectrum of business services.
Implementing SOA Using Java™ EE concludes with a section-length case study that walks through analyzing a company’s requirements, creating an effective SOA architecture, and building a concise proof-of-concept prototype with NetBeans IDE. Coverage includes
• Using Java EE technologies to simplify SOA implementation
• Mastering messaging, service descriptions, registries, orchestration, choreography, and other essential SOA concepts
• Building an advanced web services infrastructure for implementing SOA
• Using Java Persistence API to provide for persistence
• Getting started with Java Business Integration (JBI), the new open specification for delivering SOA
• Implementing SOA at the web and business tiers
• Developing, configuring, and deploying SOA systems with NetBeans IDE
• Constructing SOA systems with NetBeans SOA Pack
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Posted: January 17th, 2010, 1:07am CET by bandr

Product Description
The
ActionScript 2.0 Language Reference for Macromedia Flash 8 is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world. It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language.
The
ActionScript 2.0 Language Reference for Macromedia Flash 8 will help you:
• Learn how to use specific APIs efficiently and effectively
• Understand the range and variety of functionality ActionScript offers
• Repurpose Macromedia-tested code in your own applications
Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.
About the Author
Francis Cheng, Jen deHaan, Robert L. Dixon, and Shimul Rahim are members of the staff of the Instructional Media Development team at Macromedia. The Macromedia Instructional Media Development (IMD) team is a group of technical writers, editors, and production engineers who create the technical documentation for all Macromedia products and technologies. Each product has a team of dedicated writers who document the help systems, feature descriptions, and learning paths that Macromedia customers use. Through their years of insider, hands-on product experience, the IMD team is uniquely qualified to bring you these official Macromedia-branded documentation reference guides.
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Posted: January 17th, 2010, 1:06am CET by bandr

Product Description
Access and accessibility are central themes in architecture and urbanism. The goal is to make buildings accessible both horizontally and vertically, as well as to provide them with technical infrastructure. But the aim is also to ensure the accessibility of whole streets, routes, parks, and squares, and even entire cities and regions. Today, access is a key concept in the most disparate areas of life. Thus, it is also a matter of access to knowledge and education, access to knowledge media like the Internet, access to healthcare, access to languages, etc. In thirteen articles, this book deals with this world of access in architecture, city planning, and neighboring fields. Topics include ensuring the accessibility of entire urban areas, renewing that of areas that were previously utilized differently, including the general populace in concept planning, and how architecture can help provide access to a better quality of life.
About the Author
Wolfgang Christ is Professor of Design and City Planning 1 at the Faculty of Architecture at Bauhaus-Universität Weimar. Since 1980, he has also worked as an independent architect and town planner. He is the author of numerous publications, including Bilder einer Zwischenstadt. Ikonografie und Szenografie eines Urbanisierungsprozesses (Images of Urban Sprawl: The Iconography and Scenography of an Urbanization Process, 2006).
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Posted: January 17th, 2010, 1:05am CET by bandr

Product Description
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit…and then blow right by it!
You’ll find expert tips on
- Creating advanced materials that leverage the full power of UnrealEd’s Material Editor
- Bringing levels to life with objects affected by gravity, collisions, and player influence
- Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system
- Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly
- Using SoundCues to mix, modulate, crossfade, and attenuate sounds
- Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment
- Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures
- Animating characters and vehicles that move with unprecedented realism
- Creating in-game cinematics that develop your characters and move your story forward
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