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Posted: February 19th, 2010, 9:13pm CET by Hume

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Lynda.com 3DS Max 2010 Textures And Materials
Lynda.com 3DS Max 2010 Textures And Materials | 671MB

3ds Max 2010 Textures and Materials with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course.

Topics include:
* Creating surfaces and textures with maps
* Making 3D object surfaces look believable
* Mapping sub-object materials
* Layering images with composite maps
* Creating realistic glass and reflections
* Using mental ray Arch & Design and ProMaterials
* Exploring the Material Library

Course Contents:
Introduction
Welcome
How to use this course
Using the exercise files

1. Material Building Essentials
Building a realistic material
Material Editor overview
Important Material Editor tools and icons
When the sample slot looks wrong
Applying and retrieving materials
Copying and pasting materials and maps
Using the Asset Browser
Selecting the right rendering engine

2. Material Shader Types
Blinn
Phong
Oren-Nayer-Blinn
Metal
Strauss
Anisotropic
Multi-Layer
Translucent

3. Material Map Channels
Diffuse
Bump
Opacity
Specular Level and Specular Color
Self-Illumination
Reflection
Refraction
Displacement

4. Material Types
Standard
Blend
Double-Sided
Top/Bottom
Multi Sub-Object
Matte Shadow
Ink and Paint
Mental ray arch and design materials
Mental ray ProMaterials

5. Creating Surfaces and Textures with Maps
Bitmap editing
Using noise maps
Using other procedural maps
Using gradient maps
Creating realistic reflections
Using composite maps to layer images
Using mix maps
Adjusting the color of a map

6. Mapping Techniques
The UVW map modifier
Mapping coordinate types
Controlling map placement on a surface
The importance of mapping location in the Modifier Stack
Mapping at the sub-object level
Mapping lofted objects
Using multiple map channels
The Unwrap UVW modifier
Pelt mapping

7. Advanced Material Applications
Animating materials and maps
Creating realistic glass
Creating and positioning decals
Creating billboard tree maps
Using material ID numbers to add glow

8. Material Libraries
Material library essentials
Creating a custom material library
Accessing materials from a different project

9. Project: Using Bitmaps to Build a Complex Material
Creating a metal rivet
Building the hot metal material
Tweaking the materials
Animating the look of the hot metal material

10. Project: Creating Materials and Mapping and Adding Them to a Medieval Dagger
Building the handle material
Building the hand guard material
Building the trim material
Building the blade material
Applying and mapping the handle material
Applying and mapping the hand guard and trim materials
Applying and mapping the blade material
Applying the final touches MB

11. Project: Combining 3ds Max and Photoshop to Create a Company Logo
Building the logo in Photoshop
Adding the text
Creating the image’s alpha channel
Creating the logo material in 3ds Max
Mapping the object using multiple map channels

Conclusion
Goodbye

TYPE : BOOKWARE
Cracker : iRONiSO
PACKAGER : iRONiSO
TOTAL CDs: 1 CD
SUPPLiER : TEAM iRON
PLATFORM : WINDOWS
FORMAT : Bin/Cue
RLS DATE : 01/19/10

INSTALLATION
a. Extract
b. Mount/Burn
c. Play & Learn

Homepage: http://www.lynda.com/home/DisplayCourse.aspx?lpk2=52771

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Posted: February 19th, 2010, 9:12pm CET by Hume

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iPhone SDK 3.1.3 with xCode 3.2.1 for Snow Leopard
iPhone SDK 3.1.3 with xCode 3.2.1 for Snow Leopard | 2.82 GB

Xcode 3.2 and iPhone SDK 3.1 is the complete developer tools release for Mac OS X 10.6 Snow Leopard. This package includes the Xcode 3.2 developer tools for Mac OS X development as well as the SDK components for iPhone OS 3.1 development. We encourage developers to apply to the iPhone Developer Program for access to additional support resources, as well as provisioning resources to enable development directly on an iPhone or iPod touch

Compatibility:
this package requires an Intel-based Mac running Mac OS X Snow
Leopard version 10.6.0 or later.

What’s New
• Static code analysis is fully integrated within the Xcode IDE via the Build and
Analyze option under the Build menu or via custom build settings
• New Build Results window collects warnings and errors in a persistent log
• GCC 4.2 is the default system compiler for the 10.6 SDK
• The optional LLVM compiler is included using two different front ends – the Clang
compiler is a new, leading-edge front end that offers dramatically improved
compile times. For maximum compatibility, the GCC LLVM compiler utilizes the
LLVM back-end with the GCC 4.2 front-end parser.
• New template chooser and project assistants
• New opening window for quick access to recent projects

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Posted: February 19th, 2010, 9:12pm CET by Hume

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The Portrait Institute - Resources for Portrait Artists Complete Videos
The Portrait Institute – Resources for Portrait Artists Complete Videos
English | DX50 720×480 | MP3 128 Kbps | 8.31 GB
Genre: Video Training

A portrait is a painting, photograph, sculpture, or other artistic representation of a person, in which the face and its expression is predominant. The intent is to display the likeness, personality, and even the mood of the person. For this reason, in photography a portrait is generally not a snapshot, but a composed image of a person in a still position. A portrait often shows a person looking directly at the painter or photographer, in order to most successfully engage the subject with the viewer.

Painting the Head in One Sitting I (“Tom”)
This video demonstrates step-by-step the procedure for achieving a thorough, satisfying portrait likeness in a single sitting. Beginning with a simple drawing made directly on the canvas with the brush, the artist shows and describes the creative steps: stating the shadows, the halftones and the lights… achieving the “mosaic of tones”… restating and refining… “particularizing” the portrait with detail. 90 minutes.

Painting the Head in One Sitting II (“Tessa”)
John Howard Sanden shows you, step-by-step, how to achieve a satisfying portrait likeness in a single painting session. Nearly two hours in length and based on Mr. Sanden’s recent book Portraits From Life in 29 Steps, this video describes in detail everything you need to know to paint a convincing portrait in oils.
Proceeding with a simple drawing made with the brush on an untoned canvas, the artist proceeds in a logical and direct manner, painting the dark tones first, then the halftone passages, and finally the lights and highlights, with a continuous commentary on color-mixtures, brushwork, tonal values, blending and other important elements of oil technique. Then Sanden shows how to refine the details of the features, pulling together the elements of a successful portrait in oils.

Painting the Head in One Sitting III (“Pam”)
Our latest release is number three in our popular series, Painting the Head in One Sitting. This program varies from the other two in that the presentation is specifically arranged to illustrate the 29-step method featured in Mr. Sanden’s book Portraits From Life in 29 Steps (North Light Books, 1999). Like the other two, this video takes the viewer step-by-step through the painting of a head-and-shoulders portrait, this time specifically enumerating the 29 steps featured in the book.
The 29 steps are divided into six sections: (1) The Layout, or preliminary drawing, (2) The Shadows, (3) The Halftones, (4) The Lights, (5) Restating, in which the artist refreshes and improves on previous judgements, and (6) Particularizing, in which the precise details of the facial features are painted.

This division of the job at hand into six manageable portions, which in turn are completed through several precise steps (it may sound complicated, but it’s really quite simple) gives the painter a logical plan of accomplishment. .

Color Mixing for Portraiture
John Howard Sanden explains and demonstrates his popular Pro Mix Color System, used by professional portrait artists everywhere for over twenty years. You will learn how to mix an endless variety of subtle, delicate flesh tones by combining only two colors! How to mix 78 basic flesh tones and be able to repeat the mixtures again and again, exactly! 90 minutes. exactly! 90 minutes.

Light and Shade in Portraiture
The precise judging of tonal values provides the underlying structure of a portrait. No other factor is more important to the portrait’s success. This video explains the bases on which these critical judgments are made… the six kinds of tone… the nine-tone value scale… “reading” values… making a tonal study of simple objects… making a tonal study of complex objects… Relationship of light and shade in portraiture. 90 minutes.

Painting the Facial Features
This lecture-demonstration was presented annually for twenty-three years at the Art Students League of New York, and is always a popular favorite. Mr. Sanden paints an enlarged close-up of the facial features, describing the elements of construction and drawing, color mixing and value determination. 90 minutes.

Painting Hands
Next to the head itself, nothing is more important to the success of a portrait than the painting of hands. This helpful video stresses careful observation… how to simplify… understanding the light and shade… stressing the individual character of the hands… examples from professional assignments. 90 minutes.

John Singer Sargent’s Lady Agnew
John Singer Sargent’s brilliant 1892 masterpiece. Lady Agnew, is the subject of this three-hour video demonstration. The album consists of two 90-minute video cassettes. In the first program, Mr. Sanden paints the head, and in the second program, the hands, arms, garments, the background, including the chair and accessories. Includes reprint: John Singer Sargent: His Technical Procedure. 2-cassette album. 3 hours of instruction.

John Singer Sargent’s Head of an Arab
In 1891, John Singer Sargent traveled to the Holy Land and the Middle East to gain background material for his Boston Public Library murals. This dramatic head of a bearded man in Arab headress resulted from that trip. John Howard Sanden replicates Sargent’s brilliant masterpiece, with a continuous commentary. Sargent clearly reveled in achieving the rich bronze tones of the swarthy complexion, the deep shadows which give volume to the head, the fierce intensity of the expression, and the broadly realized turban and garment details. 90 minutes.

Screenshot
The Portrait Institute - Resources for Portrait Artists Complete Videos
The Portrait Institute - Resources for Portrait Artists Complete Videos

mORE iNFO

http://www.portraitinstitute.com/videos.htm

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