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Posted: December 12th, 2011, 10:08am CET by admin

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Agile Analytics: A Value-Driven Approach to Business Intelligence and Data Warehousing
Author: Ken W. Collier
Publisher: Addison-Wesley Professional; 1 edition
Publication Date: 2011-08-06
ISBN-10: 032150481X
ISBN-13: 9780321504814
Paperback: 368 Pages
A Value-Driven Approach to Business Intelligence and Data Warehousing (Agile Software Development Series)

Using Agile methods, you can bring far greater innovation, value, and quality to any data warehousing (DW), business intelligence (BI), or analytics project. However, conventional Agile methods must be carefully adapted to address the unique characteristics of DW/BI projects. In Agile Analytics, Agile pioneer Ken Collier shows how to do just that.

 

Collier introduces platform-agnostic Agile solutions for integrating infrastructures consisting of diverse operational, legacy, and specialty systems that mix commercial and custom code. Using working examples, he shows how to manage analytics development teams with widely diverse skill sets and how to support enormous and fast-growing data volumes. Collier’s techniques offer optimal value whether your projects involve “back-end” data management, “front-end” business analysis, or both.

  • Part I focuses on Agile project management techniques and delivery team coordination, introducing core practices that shape the way your Agile DW/BI project community can collaborate toward success
  • Part II presents technical methods for enabling continuous delivery of business value at production-quality levels, including evolving superior designs; test-driven DW development; version control; and project automation

Collier brings together proven solutions you can apply right now—whether you’re an IT decision-maker, data warehouse professional, database administrator, business intelligence specialist, or database developer. With his help, you can mitigate project risk, improve business alignment, achieve better results—and have fun along the way.


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Authors: Ken W. Collier
Publisher: Addison-Wesley Professional

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Posted: December 12th, 2011, 10:02am CET by admin

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Extreme Money: Masters of the Universe and the Cult of Risk
Author: Satyajit Das
Publisher: FT Press; 1 edition
Publication Date: 2011-08-17
ISBN-10: 0132790076
ISBN-13: 9780132790079
Hardcover: 480 Pages
Masters of the Universe and the Cult of Risk

The human race created money and finance: then, our inventions recreated us. In Extreme Money, best-selling author and global finance expert Satyajit Das tells how this happened and what it means. Das reveals the spectacular, dangerous money games that are generating increasingly massive bubbles of fake growth, prosperity, and wealth–while endangering the jobs, possessions, and futures of virtually everyone outside finance.

 

“…virtually in a category of its own — part history, part book of financial quotations, part cautionary tale, part textbook. It contains some of the clearest charts about risk transfer you will find anywhere. …Others have laid out the dire consequences of financialisation (“the conversion of everything into monetary form”, in Das’s phrase), but few have done it with a wider or more entertaining range of references…[Extreme Money] does… reach an important, if worrying, conclusion: financialisation may be too deep-rooted to be torn out. As Das puts it — characteristically borrowing a line from a movie, Inception — “the hardest virus to kill is an idea”. 
-Andrew Hill “Eclectic Guide to the Excesses of the Crisis” Financial Times (August 17, 2011)

 

Extreme Money named to the longlist for the 2011 FT and Goldman Sachs Business Book of the Year award.

Amazon.com Review Interview with Satyajit Das, author of Extreme Money: Masters of the Universe and the Cult of Risk
Read an interview with Satyajit Das, author of Extreme Money: Masters of the Universe and the Cult of Risk Read an interview with Satyajit Das, author of Extreme Money: Masters of the Universe and the Cult of Risk.

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Posted: December 12th, 2011, 9:58am CET by admin

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Drupal 7 Mobile Web Development Beginner’s Guide
Author: Tom Stovall
Publisher: Packt Publishing
Publication Date: 2012-03-09
ISBN-10: 184951562X
ISBN-13: 9781849515627
Paperback: 270 Pages
Drupal 7 Mobile Web Development Beginner's Guide

Transform your existing Drupal site into one that is completely compatible with mobile and tablet devices

  • Follow the example of a ‘Mom & Pop’ restaurant site to make the transition to a mobile site easier
  • Prototype a distributed team workflow with GIT version control
  • Implement audio, video, charting and mapping solutions that work on Mobile, Tablet, and Desktop browsers

In Detail

How disappointing is it to log on to a website for a product or business you love only to discover the feature you were drawn to doesn’t work on your mobile or tablet? Drupal has brand new features to adapt your existing site into a mobile site that will keep your customers coming back.

The Drupal Mobile Web Development Beginner’s Guide follows a humble ‘Mom & Pop’ restaurant website which gets a makeover complete with cutting edge features that play to mobile, tablet and desktop audiences. By following the fun example, you will finish the book having effortlessly adapted your website so that it is accessible and, more importantly, looks good and functions well, on any mobile device.

Restaurant websites are notoriously horrible to navigate and our Mom & Pop example is wellintentioned but no exception to this rule. We bring this site out of the early 1990′s with cutting edge development practices and a team development workflow. This pizza chain goes mobile with location services, audio, video, charting and mapping worthy of any multi-million dollar site. Each chapter examines the way the site works and shows you how to move the existing content and functionality into reusable features.

What you will learn from this book

  • Set up Domain Access and Drupal Behaviors that redirect mobile and desktop browsers to the version of the website most appropriate for your client
  • Share content across sites without resorting to a multi-site install
  • Use context and image styles to create a customized view for the home page
  • Create a mobile-friendly menu
  • Bundle several exercises up into a feature that can push new content to your live site in one fell swoop
  • Create a compelling audio and video experience without using Flash
  • Customize a theme that will present your site to mobile and desktop clients alike with a unified marketing message

Approach

Follow the fun example of a family pizza restaurant to help you adapt your own website to one that is fullyfunctional in a mobile environment. Each chapter covers a different aspect of mobile web development with plenty of step-by-step instructions and screenshots to make things clearer.

Who this book is written for

This book is for independent developers who may or may not have had experience with Drupal websites. We take some “deep dives” into customized functionality that will take your Drupal development and your development workflow to the next level.


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Authors: Tom Stovall
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Posted: December 12th, 2011, 9:09am CET by admin

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REST API Design Rulebook
Author: Mark Masse
Publisher: O’Reilly Media
Publication Date: 2011-10-28
ISBN-10: 1449310508
ISBN-13: 9781449310509
Paperback: 114 Pages
REST API Design Rulebook

In today’s market, where rival web services compete for attention, a well-designed REST API is a must-have feature. This concise book presents a set of API design rules, drawn primarily from best practices that stick close to the Web’s REST architectural style. Along with rules for URI design and HTTP use, you’ll learn guidelines for media types and representational forms.

REST APIs are ubiquitous, but few of them follow a consistent design methodology. Using these simple rules, you will design web service APIs that adhere to recognized web standards. To assist you, author Mark Massé introduces the Web Resource Modeling Language (WRML), a conceptual framework he created for the design and implementation of REST APIs.

  • Learn design rules for addressing resources with URIs
  • Apply design principles to HTTP’s request methods and response status codes
  • Work with guidelines for conveying metadata through HTTP headers and media types
  • Get design tips to address the needs of client programs, including the special needs of browser-based JavaScript clients
  • Understand why REST APIs should be designed and configured, not coded


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Publisher: OReilly-Media

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Posted: December 12th, 2011, 9:02am CET by admin

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Using the HTML5 Filesystem API
Author: Eric Bidelman
Publisher: O’Reilly Media
Publication Date: 2011-08-02
ISBN-10: 1449309453
ISBN-13: 9781449309459
Paperback: 74 Pages
Using the HTML5 Filesystem API

Several client-side storage options are available to web applications, but one area that’s been lacking until now is file I/O—the ability to organize binary data into a true hierarchy of folders. That has changed with the advent of HTML5. With this book, you’ll learn how to provide your applications with a file system that enables them to create, read, and write files and folders in a sandboxed section of the user’s local filesystem.

Author Eric Bidelman, a Senior Developer Programs Engineer on the Google Chrome team, provides several techniques and complete code examples for working with the HTML5 Filesystem API.

  • Learn common operations for working with files and directories
  • Become familiar with HTML5′s storage use cases and security considerations
  • Understand the storage options available, including temporary, persistent, and unlimited
  • Write text or append data to an existing user file
  • Import files into your application by accessing a user’s hard drive
  • Get techniques for using a file with filesystem, blob, or data URLs
  • Use the synchronous version of the HTML5 Filesystem API within a Web Worker context


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Posted: December 12th, 2011, 8:47am CET by admin

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Windows Phone 7 for iPhone Developers
Author: Kevin Hoffman
Publisher: Addison-Wesley Professional; 1 edition
Publication Date: 2011-08-10
ISBN-10: 0672334348
ISBN-13: 9780672334344
Paperback: 336 Pages
Windows Phone 7 for iPhone Developers (Developer's Library)

Bring Your iPhone Apps and Skills to Windows Phone 7–or Build Apps for Both Mobile Platforms at Once

 

If you’ve been developing for the competitive iPhone marketplace, this book will help you leverage your iOS skills on a fast-growing new platform: Windows Phone 7 (WP7). If you’re a .NET programmer, it will help you build advanced WP7 mobile solutions that reflect valuable lessons learned by iOS developers. If you’re a mobile development manager, it offers indispensable insights for planning cross-platform projects.

 

Kevin Hoffman guides you through the entire WP7 Software Development Kit (SDK), showing how it resembles Apple’s iOS SDK, where it differs, and how to build production-quality WP7 apps that sell. Step by step, you’ll master each technology you’ll need, including C#, Silverlight, and XAML. Every new concept is introduced along with all the tools and background needed to apply it.

 

Hoffman’s practical insights extend into every facet of WP7 development: building user interfaces; hardware and device services; WP7’s unique Application Tiles; Push Notifications; the Phone Execution Model, local storage, smart clients, Model-View-View Model (MVVM) design, security, social gaming, testing, debugging, deployment, and more. A pleasure to read and packed with realistic examples, this is the most useful WP7 development book you can find.

 

·         Compare Apple’s Objective-C and Microsoft’s C#: “second cousins twice removed”

·         Build rich, compelling user interfaces based on Silverlight, XAML, and events

·         Move from Apple’s Xcode to Visual Studio 2010 and from Interface Builder to Expression Blend

·         Leverage hardware and device services, including the accelerometer, GPS, photos, contacts, e-mail, and SMS

·         Create dynamic application Tiles to appear on the Start screen

·         “Push” raw data notifications to running apps

·         Understand and use the WP7 phone execution model

·         Efficiently store and retrieve data on WP7 phones

·         Build “smart clients” that sync locally stored data with web services

·         Manage growing app complexity through “separation of concerns” and MVVM

·         Successfully deploy apps to the Marketplace


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Posted: December 12th, 2011, 8:34am CET by admin

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Mathematics in Action: An Introduction to Algebraic, Graphical, and Numerical Problem Solving
Author: Consortium for Foundation Mathematics
Publisher: Addison Wesley; 4 edition
Publication Date: 2011-01-06
ISBN-10: 0321698606
ISBN-13: 9780321698605
Paperback: 672 Pages
An Introduction to Algebraic, Graphical, and Numerical Problem Solving (4th Edition)
The second book of a three-part series, An Introduction to Algebraic, Graphical, and Numerical Problem Solving, Fourth Edition, illustrates how mathematics arises naturally from everyday situations through updated and revised real-life activities and the accompanying practice exercises. Along with the activities and the exercises within the text, MathXL® and MyMathLab® have been enhanced to create a better overall learning experience for the reader. Technology integrated throughout the text helps readers interpret real-life data algebraically, numerically, symbolically, and graphically. The active style of this book develops readers’ mathematical literacy and builds a solid foundation for future study in mathematics and other disciplines.

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Authors: Consortium for Foundation Mathematics
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Posted: December 12th, 2011, 8:22am CET by admin

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HTML5 Geolocation
Author: Anthony T. Holdener III
Publisher: O’Reilly Media; 1 edition
Publication Date: 2011-06-07
ISBN-10: 1449304729
ISBN-13: 9781449304720
Paperback: 114 Pages
HTML5 Geolocation

Truly revolutionary: now you can write geolocation applications directly in the browser, rather than develop native apps for particular devices. This concise book demonstrates the W3C Geolocation API in action, with code and examples to help you build HTML5 apps using the “write once, deploy everywhere” model. Along the way, you get a crash course in geolocation, browser support, and ways to integrate the API with common geo tools like Google Maps.

  • Learn how geo information is gathered from different sources, depending on the device
  • Discover how coordinate systems work, including geodetic systems and datums
  • Use the API to collect location information from a user’s browser with JavaScript code
  • Place geo information on a map using the Google Maps or ArcGIS JavaScript APIs
  • Save geo data with databases, the Keyhole Markup Language, or the shapefile format
  • Be familiar with several practical uses for geo data, such as geomarketing, geosocial, geotagging, and geo-applications


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Authors: Anthony T. Holdener III
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Posted: December 12th, 2011, 8:12am CET by admin

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Visual C# Game Programming for Teens
Author: Jonathan S. Harbour
Publisher: Course Technology PTR; 1 edition
Publication Date: 2011-03-25
ISBN-10: 1435458486
ISBN-13: 9781435458482
Paperback: 442 Pages
Visual C# Game Programming for Teens (For Teens (Course Technology))
Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner’s guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn by studying the short examples in each chapter, building the complete RPG called Dungeon Crawler as you move from one chapter to the next, with new features and game play elements added in each new chapter. Along the way you’ll discover how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools including a level editor, character editor, item editor, and monster editor. And the finished Dungeon Crawler game includes all the source code and tools you’ll need to make your own awesome RPGs with loads of cool features and functionality.Amazon.com Review
Features of Visual C# Game Programming for Teens


  • Uses the latest version of Visual C# programming language.

  • Uses step-by-step tutorials for hands-on practice of new skills.

  • Shows the reader how to create a complete role-playing game.

  • Written for teens and beginners.

  • “Note,” “Tip,” “Hint,” and “Definition” boxes throughout the text offer additional info from the author.



Book Contents


The book is divided into three major parts.

“Part I, Dungeon Prerequisites” includes five chapters that form the foundation of the role-playing game that is developed in the book. These chapters cover subjects like Windows Forms, bitmaps, sprite animation, user input, collision detection, and sound effects.


“Part II, Building the Dungeon” includes four chapters devoted to building the game engine components needed to manage and render dungeon levels. The core of this rendering system is a tiled scroller and a level editor.


“Part III, Exploring the Dungeon” includes six chapters that develop all of the gameplay components of the engine that make the Dungeon Crawler game truly playable. This part offers additional game editors and classes that make it possible to fight monsters, pick up treasure, manage the player’s inventory and equipped gear, gain experience and level up, and talk with NPCs.




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