English E-Books
Posted: September 29th, 2007, 7:50pm CEST by E-Books

Author(s) : Savo Glisic
Publisher : Wiley
Year : Jun 2004
ISBN 10 : 0470867760
ISBN 13 : 9780470867761
Language : English
Pages : 878
File type : PDF
Size : 15.4 MB
At the present time, the wireless communications research community and industry are about to start discussions on standardization activities for the fourth generation (4G) of these systems. In the meantime, the research community has generated a number of promising solutions for signi�cant improvements in system performance. Adaptive coding and modulation, iterative (turbo) decoding algorithms, space–time coding, multiple antennas and MIMO channels, multicarrier modulation, multiuser detection and ultra wideband radio are examples of enabling technologies for 4G.
The focus of the book is on the system elements that provide adaptability and recon�gurability, and discussion of how much these features can improve the system performance. At the same time, the book provides a solid overview of the conventional technologies, although this is not the focus of our discussion. The measure of performance is the recon�guration ef�ciency de�ned as a ratio between the recon�guration (signal to noise ratio) gain and the relative increase in complexity.
The content of this book is based on the results of the research community in the �eld of wireless communications across the globe, and a number of authors have been explicitly cited in the text. This by no means represents an exhaustive list of those whose work isbuilding up the enabling technology for 4G.
TABLE OF CONTENT:
Chapter 01 - Fundamentals
Chapter 02 - Adaptive Coding
Chapter 03 - Adaptive and Recon�gurable Modulation
Chapter 04 - Space–Time Coding
Chapter 05 - Code Division Multiple Access – CDMA
Chapter 06 - Time Division Multiple Access – TDMA
Chapter 07 - Orthogonal Frequency Divison Multiplexing
Chapter 08 - Ultra Wide Band Radio
Chapter 09 - Antenna Array Signal Processing
Chapter 10 - Adaptive Recon�gurable Software Radio
Chapter 11 - Examples of Software Radio Architectures
Chapter 12 - Network Overlay in 4G
Chapter 13 - User Location in 4G Networks
Chapter 14 - Channel Modeling and Measurements for 4G
Chapter 15 - Adaptive 4G Networks
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Posted: September 29th, 2007, 7:49pm CEST by E-Books

Author(s) : Stephen Teilhet
Publisher : O'Reilly
Year : May 2001
ISBN 10 : 0596001185
ISBN 13 : 9780596001186
Language : English
Pages : 704
File type : PDF
Size : 4 MB (book + source code)
Subclassing & Hooking with Visual Basic offers developers a unique way to customize Windows behavior. Windows is a message-based system. Every action you request creates one or more messages to carry out the action. These messages are passed between objects and carry with them information that gives the recipient more detail on how to interpret and act upon the message. With Subclassing and the Windows hooking mechanism ("hooks"), you can manipulate, modify, or even discard messages bound for other objects within the operating system, in the process changing the way the system behaves.
This book is geared towards the Visual Basic developer who wants a better understanding of subclassing and hooking as well as how to incorporate these techniques into their projects. You need not be an advanced Visual Basic developer to learn how to effectively use subclassing and hooking. Although, many of the Win32 API function will need to be utilized in order to write subclassing and hooking applications and, therefore, a good knowledge of the Win32 API functions and how they are used within Visual Basic is necessary.
In understanding subclassing and hooks, you must delve deep into the internals of the Window’s operating system. This deeper understanding of Windows allows you not only to gain an understanding of subclassing and hooking, but also to learn more about the messaging system, which is the heart of the Windows operating system. The beginning of this book lays a solid foundation that will bring the beginning or intermediate developer up to speed on these topics.
TABLE OF CONTENT:
Chapter 01 - Introduction
Chapter 02 - Windows System-Specific Information
Chapter 03 - The Basics of Subclassing and Hooks
Chapter 04 - Subclassing
Chapter 05 - Subclassing the Windows Common Dialog Boxes
Chapter 06 - ActiveX Controls and Subclassing
Chapter 07 - Superclassing
Chapter 08 - Debugging Techniques for Subclassing
Chapter 09 - WH_CALLWNDPROC
Chapter 10 - WH_CALLWNDPROCRET
Chapter 11 - WH_GETMESSAGE
Chapter 12 - WH_KEYBOARD and WH_KEYBOARD_LL
Chapter 13 - WH_MOUSE and WH_MOUSE_LL
Chapter 14 - WH_FOREGROUNDIDLE
Chapter 15 - WH_MSGFILTER
Chapter 16 - WH_SYSMSGFILTER
Chapter 17 - WH_SHELL
Chapter 18 - WH_CBT
Chapter 19 - WH_JOURNALRECORD
Chapter 20 - WH_JOURNALPLAYBACK
Chapter 21 - WH_DEBUG
Chapter 22 - Subclassing .NET WinForms
Chapter 23 - Implementing Hooks in VB.NET
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Posted: September 29th, 2007, 7:47pm CEST by E-Books

Author(s) : Michael McMillan
Publisher : Cambridge
Year : Mar 2005
ISBN 10 : 0521547652
ISBN 13 : 9780521547659
Language : English
Pages : 412
File type : PDF
Size : 1.2 MB
This is the first Visual Basic.NET (VB.NET) book to provide a comprehensive discussion of the major data structures and algorithms. Here, instead of having to translate material on C++ or Java, the professional or student VB.NET programmer will and a tutorial on how to use data structures and algorithms and a reference for implementation using VB.NET for data structures and algorithms from the .NET Framework Class Library as well as those that must be developed by the programmer.
This book is written primarily as a practical overview of the data structures and algorithms all serious computer programmers need to know and understand. Given this, there is no formal analysis of the data structures and algorithms covered in the book. Hence, there is not a single mathematical formula and not one mention of Big O analysis (for the latter the reader is referred to any of the books listed in the bibliography). Instead, the various data structures and algorithms are presented as problem-solving tools. We use simple timing tests to compare the performance of the data structures and algorithms discussed in the book.
This book can be used in both beginning and advanced computer programming courses that use the VB.NET language and, most importantly, by the professional Visual Basic programmer.
TABLE OF CONTENT:
Chapter 01 - Collections
Chapter 02 - Arrays and ArrayLists
Chapter 03 - Basic Sorting Algorithms
Chapter 04 - Basic Searching Algorithms
Chapter 05 - Stacks and Queues
Chapter 06 - The BitArray Class
Chapter 07 - Strings, the String Class, and the StringBuilder Class
Chapter 08 - Pattern Matching and Text Processing
Chapter 09 - Building Dictionaries
Chapter 10 - Hashing and the HashTable Class
Chapter 11 - Linked Lists
Chapter 12 - Binary Trees and Binary Search Trees
Chapter 13 - Sets
Chapter 14 - Advanced Sorting Algorithms
Chapter 15 - Advanced Data Structures and Algorithms for Searching
Chapter 16 - Graphs and Graph Algorithms
Chapter 17 - Advanced Algorithms
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Posted: September 29th, 2007, 7:45pm CEST by E-Books

Author(s) : Kris Kaspersky
Publisher : A-LIST
Year : May 2004
ISBN : 1931769338
Language : English
Pages : 300
File type : CHM
Size : 18.4 MB (book + source code)
Aimed at shareware and commercial software programmers, as well as users interested in CD protection, this book will help readers defeat hackers and crackers who try to copy CDs without authorization.
A manual on protecting CDs against illegal copying, this book shows how crackers copy CDs using various access methods. The methods covered include the CDFS driver, cooked mode, SPTI, ASPI, the SCSI port, and the MSCDEX driver. Explained is how to prevent cracker break-ins using protections based on nonstandard CD formats such as the CD driver and weak CD sectors. Information on CD functioning fundamentals and tips related to CD protection in a format free of math and assembling-such as data formats, the scrambler, the Reed-Solomon coder/encoder, the CIRC coder/encoder, and a weak-sectors generator-are also provided. The main program interfaces, which provide direct control via peripheral devices on the application level in UNIX, Novell, and Windows 9x/NT/2000/XP, are considered, as is how to read and write RAW sectors.
The book also discusses practically all commercial CD protection packets available today. It lists their implementation errors, “thanks� to which the copying of protected discs is still possible. The author also suggests several protection mechanisms that take into account his own bitter experience and that of his friends and colleagues. These protection mechanisms cannot be copied using any of the copiers that exist today.
While reading this book, you will learn how to invalidate the disc format in order to make it readable (that is, playable) on most CD-ROM drives, but practically impossible for any copier to copy, and how to bind to the physical disc structure so that copiers are unable either to reproduce or imitate it. You’ll also learn about the physical and technical limitations of low-end recorders and how to use these to achieve your goals.
Finally, the book explains how to create a protected CD copier on your own, making the replication of protected discs a much easier task.
TABLE OF CONTENT:
Chapter 01 - CD Organization
Chapter 02 - Power of Reed-Solomon Codes
Chapter 03 - Practical Advice on Urgent System Recovery
Chapter 04 - Interfaces for Interaction with the Hardware
Chapter 05 - Methods of Revealing Protection Mechanisms
Chapter 06 - Anti-Copying Mechanisms
Chapter 07 - Protection Mechanisms for Preventing Playback in CD-ROM
Chapter 08 - Protection against File-by-File Disc Copying
Chapter 09 - Protection Mechanisms Based on Binding to Storage Media
Chapter 10 - Data Recovery from CDs
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Posted: September 29th, 2007, 7:43pm CEST by E-Books

Author(s) : Joe Duffy
Publisher : Wrox
Year : Apr 2006
ISBN 10 : 0764571354
ISBN 13 : 9780764571350
Language : English
Pages : 624
File type : CHM
Size : 3.5 MB (book + source code)
As the .NET Framework and Common Language Runtime (CLR) continue to mature in terms of platform adoption, robustness, reliability, and feature richness, developers have an increasing need to understand the foundation on top of which all managed code runs. This book looks at the underlying platform commonalities that all developers can use, regardless of language choice or development tools. This includes languages such as C#, Visual Basic, C++/CLI, and others.
You'll begin with an in-depth look at CLR fundamentals. From there, you'll review first the Base Class Libraries (BCL) and then the more advanced Framework libraries that are commonly used in most managed applications. With an abundance of working code examples and unique depth of coverage, this book will quickly get you up to speed on what the .NET Framework and CLR 2.0 have to offer.
This book is for developers experienced either with the Microsoft (.NET 1.x, Win32, or COM) or Java platforms who want to understand and program with the .NET Framework and CLR.
TABLE OF CONTENT:
Chapter 01 - Introduction
Chapter 02 - Common Type System
Chapter 03 - Inside the CLR
Chapter 04 - Assemblies, Loading, and Deployment
Chapter 05 - Fundamental Types
Chapter 06 - Arrays and Collections
Chapter 07 - I/O, Files, and Networking
Chapter 08 - Internationalization
Chapter 09 - Security
Chapter 10 - Threads, AppDomains, and Processes
Chapter 11 - Unmanaged Interoperability
Chapter 12 - Tracing and Diagnostics
Chapter 13 - Regular Expressions
Chapter 14 - Dynamic Programming
Chapter 15 - Transactions
Appendix A - IL Quick Reference
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Posted: September 29th, 2007, 7:40pm CEST by E-Books

Author(s) : Grenville Armitage, Mark Claypool, Philip Branch
Publisher : Wiley
Year : Apr 2006
ISBN 10 : 0470018577
ISBN 13 : 9780470018576
Language : English
Pages : 232
File type : PDF
Size : 3.5 MB
Today, computer games are sold to an increasingly significant market whose annual revenues already exceed that of the Hollywood movie industry. Multi-player games are making greater use of the Internet and the driving demand for ‘better than dial-up’ access services in the consumer space. Yet many networking engineers are unfamiliar with the games that utilise their networks, as game designers are often unsure of how the Internet really behaves.
Regardless of whether you are a network engineer, technical expert, game developer, or student with interests across these fields, this book will be a valuable addition to your library. We bring together knowledge and insights into the ways multi-party/multi-player games utilise the Internet and influence traffic patterns on the Internet. Multi-player games impose loads on Internet Service Providers (ISPs) quite unlike the loads generated by email, web surfing or streaming content.
People’s demand for realistic interactivity creates somewhat unique demands at the network level for highly reliable and timely exchange of data across the Internet – something the Internet rarely offers because of its origins as a ‘best effort’ service. Game designers have developed fascinating techniques to maintain a game’s illusion of shared experiences even when the underlying network is losing data and generally misbehaving.
TABLE OF CONTENT:
Chapter 01 - Introduction
Chapter 02 - Early Online and Multiplayer Games
Chapter 03 - Recent Online and Multiplayer Games
Chapter 04 - Basic Internet Architecture
Chapter 05 - Network Latency, Jitter and Loss
Chapter 06 - Latency Compensation Techniques
Chapter 07 - Playability versus Network Conditions and Cheats
Chapter 08 - Broadband Access Networks
Chapter 09 - Where Do Players Come from and When
Chapter 10 - Online Game Traffic Patterns
Chapter 11 - Future Directions
Chapter 12 - Setting Up Online FPS Game Servers
Chapter 13 - Conclusion
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Posted: September 29th, 2007, 7:37pm CEST by E-Books

Author(s) : John Poole, Dan Chang, Douglas Tolbert, David Mellor
Publisher : Wiley
Year : Nov 2001
ISBN 10 : 0471200522
ISBN 13 : 9780471200529
Language : English
Pages : 208
File type : PDF
Size : 1.2 MB
The world of meta data began with simple listings that came from early compilers. From that humble origin came directories, then data dictionaries, then repositories and sophisticated end-user tools. The Internet came along and opened up the doors of computing into venues never before imagined, and meta data grew once again.
The time has come for consumers to step forward and specify a standard for meta data semantics and exchange. This book is an important step toward that goal. It will be a lodestone for future products and collaborative efforts across the corporate information factory.
The Common Warehouse Metamodel (CWM) is the new OMG standard that makes the sharing of data seamless. The CWM standard development team provides developers with a complete overview of what CWM is and how it works.
After acquainting readers with the CWM architecture and how each CWM component fits into existing database and data warehouse architectures, the authors provide expert guidance on how to plan for, implement, and deploy CWM technologies. Companion Web site features updates on CWM technologies, descriptions of tools, and links to vendor sites.
TABLE OF CONTENT:
Chapter 1 - Introduction to the Common Warehouse Metamodel
Chapter 2 - The Value Proposition for CWM
Chapter 3 - Foundation Technologies
Chapter 4 - An Architectural Overview of CWM
Chapter 5 - Using CWM
Chapter 6 - Developing Meta Data Solutions Using CWM
Chapter 7 - Implementing CWM
Chapter 8 - Conclusions
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Posted: September 29th, 2007, 7:36pm CEST by E-Books

This is a nuts and bolts coding book. In it are examples showing how to hand-code, in XHTML, sites that include images, links, tables, frames, style sheets--just about everything you might want. There's also extensive advice on planning your site design, knowing your audience, and doing e-business.
The author's fundamental approach to effective Web design is what she terms the "cross-compatibility concept," which is based upon two principles: creating valid code in the first place and creating code that will cause an older browser to either pass on content it can't handle or offer "graceful degradation." This runs counter to similar books, which advise serving up different content depending upon the user's browser.
The book is aimed at those who have used Web layout applications like GoLive, Dreamweaver, or FrontPage, but now wish to know more about the underlying code; s well as those who may already know HTML but would like to learn proper XHTML, especially as a step toward learning XML. The author served on the W3C HTML Working Group as an invited expert, and her confident knowledge in this area is evident in her writing. Her Web consulting company is called WebGeek, which isn't surprising since the tone of this book is distinctively "geeky." But anyone looking to sharpen his or her coding skills shouldn't be deterred by that. Beginners will find the book rigorous, but Webmasters will appreciate the chapter on code validators and how to interpret error reports, and the one on improving a site's accessibility for the disabled.
Although it's less effective in dealing with basic design issues like balance and visual unity (it gets marks for effort) or in the homemade (decidedly non-slick) look of sample site designs and graphics, this book does deliver when it comes to the exacting details of XHTML. The index is as thorough as that of a science textbook, and the appendices provide quick access to the XHTML abstract module definitions and all the elements and their attributes.
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Posted: September 29th, 2007, 7:35pm CEST by E-Books

Create effective Web sites following the latest technologies and techniques. Author, instructor, and Web design guru Thomas Powell has fully-revised this second edition of his highly instructive Web design and development techniques. From determining your needs and planning your site, to the nuts-and-bolts of page development with text, graphics, scripts, and multimedia, everything you'll need to know is covered in this comprehensive volume. Updated content includes extended coverage of new browsers and technologies, standards-oriented development using XHTML, CSS and XML, emerging design conventions, and the latest Web-serving approaches for speedy site delivery. Plus�work with live examples, useful links, and downloadable tools.
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Posted: September 29th, 2007, 7:33pm CEST by E-Books

Tired of making web sites that work absolutely perfectly but just don’t, well, look very nice? Using The Principles of Beautiful Web Design, you’ll see just how easy it can be to create aesthetically pleasing and usable web site designs.
This gorgeous, full-color book will guide you through the complete design process from getting inspiration and sketching ideas out through to choosing a color scheme, designing the layout, and selecting effective imagery.
Throughout, the focus is on simple and practical techniques that anyone can use – you don’t need to have gone to art school or have artistic flair to create stunning designs using the methods outlined in this book.
You’ll follow along as author and design guru Jason Beaird creates a complete web site layout as the book unfolds using the techniques that you’ve learned.
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Posted: September 29th, 2007, 7:30pm CEST by E-Books

Click to see large pic
For readers who want to design Web pages that load quickly, are easy to update, accessible to all, work on all browsers and can be quickly adapted to different media, this comprehensive guide represents the best way to go about it. By focusing on the ways the two languages XHTML and CSS complement each other, Web design pro Patrick Griffiths provides the fastest, most efficient way of accomplishing specific Web design tasks. With Web standards best practices at its heart, it outlines how to do things the right way from the outset, resulting in highly optimized web pages, in a quicker, easier, less painful way than users could hope for! Split into 10 easy to follow chapters such as Text, Images, Layout, Lists, and Forms, and coupled with handy quick reference XHTML tag and CSS property appendixes, HTML Dog is the perfect guide and companion for anyone wanting to master these languages. Readers can also see the lessons in action with more than 70 online examples constructed especially for the book.
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Posted: September 29th, 2007, 7:28pm CEST by E-Books

Author(s) : Andy Wigley, Daniel MothandPeter Foot
Publisher : MS Press
Year : May 2007
ISBN 10 : 0735623589
ISBN 13 : 9780735623583
Language : English
Pages : 688
File type : CHM
Size : 20 MB
Learn the essentials for developing mobile applications for any device. Focusing on proven techniques and practices, this guide addresses the real-world needs of experienced Microsoft Windows mobile developers. Users are growing increasingly dependent on mobile devices, and with innovations that make it easy to manage data synchronization, this proliferation will continue. Developers need to respond to this evolution with more than simple adaptations of the user interface--they need to implement mobile solutions for most of their applications. From expert authors with years of real-world experience, this book addresses this evolution, covering key mobile-development topics, including design, debugging, deployment, performance optimization, security, and globalization.
It also covers mobile applications that use Microsoft .NET Compact Framework 2.0, Microsoft SQL Server 2005 Everywhere Edition, and Microsoft Windows Mobile 5.0, running on devices such as Pocket PCs and Windows Mobile Smartphones. In addition, it includes extensive code samples in Microsoft Visual C#.
This book is a practical guide to developing applications for the .NET Compact Framework running on Microsoft Windows CE- and Windows Mobile-powered mobile devices. This is one of the first books on the market that directly addresses version 2.0 of the .NET Compact Framework, including the differences between version 1.0 and version 2. This is especially timely because at the time of this writing retail Windows Mobile devices containing version 2.0 in ROM are just beginning to show up on shelves in large volumes.
The authors not only explain what the new features in version 2 are, but they provide straightforward explanations of why the new features are useful, and how they can be effectively used to improve your own mobile applications. The book also takes a first look at the forthcoming version 3.5 of the .NET Compact Framework as well, providing an interesting preview of additional features and improvements that will arrive in Microsoft Visual Studio Code Name "Orcas"-features such as compression, unit testing support, and compact versions of Language Integrated Query(LINQ) and Windows Communication Foundation (WCF).
Although this book would be useful to anyone interested in writing applications for smart devices, it will be most useful for the experienced desktop .NET developer who is interested in branching out to devices for the first time. The advice contained in this volume doesn't get bogged down in theory or esoterica. Instead, it provides practical guidelines and knowledge for writing efficient and functional mobile software. It is full of useful code samples and examples that you can use to turbocharge your own device development. It doesn't assume that devices exist in a vacuum, understanding instead that your application may be part of an overall architecture involving desktop computers, servers, and so forth. And it addresses not just writing your application and getting it to function correctly, but also performance and deployment of your applications-difficult areas that may surprise developers new to the mobile environment.
TABLE OF CONTENT:
Chapter 01 - .NET Compact Framework-a Platform on the Move
Chapter 02 - Building a Microsoft Windows Forms GUI
Chapter 03 - Using SQL Server 2005 Compact Edition and Other Data Stores
Chapter 04 - Catching Errors, Testing, and Debugging
Chapter 05 - Understanding and Optimizing .NET Compact Framework Performance
Chapter 06 - Completing the Application-Packaging and Deployment
Chapter 07 - Exchanging Data with Backend Servers
Chapter 08 - Networking
Chapter 09 - Getting Connected
Chapter 10 - Security Programming for Mobile Applications
Chapter 11 - Threading
Chapter 12 - Graphics Programming
Chapter 13 - Direct3D Mobile
Chapter 14 - Interoperating with the Platform
Chapter 15 - Building Custom Controls
Chapter 16 - Internationalization
Chapter 17 - Developing with Windows Mobile
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Posted: September 29th, 2007, 7:27pm CEST by E-Books

Author(s) : Andrew Filev, Tony Loton, Kevin McNeish, Ben Schoellmann, John Slater, Chaur G. Wu
Publisher : Wrox
Year : Dec 2002
ISBN 10 : 0764543768
ISBN 13 : 9780764543760
Language : English
Pages : 360
File type : CHM
Size : 19.8 MB (book + source code)
If you want to use Visio to create enterprise software, this is the book for you.
The integration of Visual Studio .NET Enterprise Architect and Visio for Enterprise Architects provides a formidable tool. Visio offers powerful diagramming capabilities, including such things as creating UML models, mapping out databases with Entity Relationship diagrams, and aiding the development of distributed systems. Its integration with Visual Studio .NET Enterprise Architect means that C# or Visual Basic .NET code can be generated from the UML diagrams, and Visual Studio .NET projects can be reverse engineered to UML models.
For the developer already familiar with UML and looking to get the best out of Visio, the Visual Studio .NET and Visio for Enterprise Architects combination is weakly documented, and the quality information needed to realize the time-saving features of Visio just does not seem to be available, until now.
This book presumes that you are already familiar with the basic concepts of UML notation � this book will not teach you UML. Instead, this book will take you forward into the Visio environment, showing you how to make the most of its software related features.
TABLE OF CONTENT:
Chapter 1 - Review of UML
Chapter 2 - A Tour of Visio
Chapter 3 - Diagramming Business Objects
Chapter 4 - Generating Code From the Visio Model
Chapter 5 - Reverse Engineering
Chapter 6 - Documenting the Project
Chapter 7 - Distributed System Design
Chapter 8 - Database Modeling with Visio for Enterprise Architects
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Posted: September 29th, 2007, 7:24pm CEST by E-Books

Photoshop CS3 is the first update to Adobe's flagship image-editing product in more than two years. Photoshop CS3 One-on-One: The Essentials is an introductory course with bestselling author and video trainer Deke McClelland and teaches topics, such as navigation, color correction, resolution, and retouching. Exercise files accompany the tutorial.
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Posted: September 29th, 2007, 7:23pm CEST by E-Books

Every business�from neighborhood to global�begins with an idea. The next General Motors or Wal-Mart or Microsoft will not spring forth fully developed from the back of an envelope. Big ideas need big funding. But your next job, or your next source of supplemental income, can begin with a small idea and grow from there.
The two keys to success in small business are these:
1. Find something that makes good use of your skills and experience.
2. Market that idea to people and businesses that need your product.
In 101 Small Business Ideas for under $5000, you’ll find a realistic guide to turning your ideas and skills into a business that you can run part-time or full-time or even as an absentee owner.
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Posted: September 29th, 2007, 7:14pm CEST by E-Books

# Publisher: Addison-Wesley Professional; Pap/Cdr edition (February 2002)
# Language: English
# ISBN-10: 0201719568
# ISBN-13: 978-0201719567
This book covers not just the glamorous aspects such as the intrusion act itself, but all of the pitfalls, contracts, clauses, and other gotchas that can occur. The authors have taken their years of trial and error, as well as experience, and documented a previously unknown black art.
Penetration testing--in which professional, "white hat" hackers attempt to break through an organization's security defenses--has become a key defense weapon in today's information systems security arsenal. Through penetration testing, I.T. and security professionals can take action to prevent true "black hat" hackers from compromising systems and exploiting proprietary information.
Hack I.T. introduces penetration testing and its vital role in an overall network security plan. You will learn about the roles and responsibilities of a penetration testing professional, the motivation and strategies of the underground hacking community, and potential system vulnerabilities, along with corresponding avenues of attack. Most importantly, the book provides a framework for performing penetration testing and offers step-by-step descriptions of each stage in the process. The latest information on the necessary hardware for performing penetration testing, as well as an extensive reference on the available security tools, is included.
Comprehensive in scope Hack I.T. provides in one convenient resource the background, strategies, techniques, and tools you need to test and protect your system--before the real hackers attack.
Specific topics covered in this book include:
* Hacking myths
* Potential drawbacks of penetration testing
* Announced versus unannounced testing
* Application-level holes and defenses
* Penetration through the Internet, including zone transfer, sniffing, and port scanning
* War dialing
* Enumerating NT systems to expose security holes
* Social engineering methods
* Unix-specific vulnerabilities, such as RPC and buffer overflow attacks
* The Windows NT Resource kit
* Port scanners and discovery tools
* Sniffers and password crackers
* Web testing tools
* Remote control tools
* Firewalls and intrusion detection systems
* Numerous DoS attacks and tools
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Posted: September 27th, 2007, 7:46pm CEST by E-Books

Issues: 269, 363, 453, 472, and from 600 to 659Before & After magazine has been sharing its practical approach to graphic design since 1990. Because our modern world has made designers of us all (ready or not), Before & After is dedicated to making graphic design understandable, useful and even fun for everyone.
The folder contains all this issues: 269, 363, 453, 472 and from 600 to 659
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Posted: September 27th, 2007, 7:45pm CEST by E-Books

If youre new to After Effects and want to get up to speed quickly, After Effects Apprentice was created just for you. With 11 core lessons plus a fun final project, youll quickly get into the program and learn how to tap its potential whether you want to create motion graphics for a network program, your companys video, or your own independent production.In this book, youll get a professional perspective on the most important features a motion graphics artist needs to learn to use this program effectively. Youll learn to creatively edit and combine layers, animate eye-catching titles, replace a screen on a computer monitor, place a studio shot in anew environment, manipulate 3D space, and use effects to generate excitement or enhance the realism of a scene. Easy to follow step-by-step instructions take you through each technique, including projects that encourage you to express it in your own way. Youll learn more than just the tools; youll learn skills that you can immediately put to work in your own projects.
Topics include how to:
* Animate, layer, and composite images and text.
* Manipulate keyframes to create more refined animations.
* Use masks, mattes, stencils and modes to add depth.
* Manage layers to make them easier to coordinate.
* Add 3D to your animations.
* Use tracking and keying to create special effects.
* Includes new CS3 features; Shape layers, the Puppet tool, Brainstorm, and Per-Character 3D Text.
DVD contains: All exercise source material and projects in AE7 and CS3, video guided tours, and movies of the finished projects.
* Full color presentation of professional workflows
* Core motion graphic techniques in 12 engaging lessons
* Companion DVD features QuickTime movies and lesson media
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Posted: September 27th, 2007, 7:42pm CEST by E-Books

This book brings together everything you need to achieve superior results with PC-based image processing and analysis. Expert Thomas Klinger combines a highly accessible overview of the field's key concepts, tools, and techniques; the first expert introduction to NI's breakthrough IMAQ Vision software; and several start-to-finish application case studies. You also get an extensive library of code and image samples, as well as a complete trial version of IMAQ Vision for Windows®. Coverage includes:
* Defining what to measure and how to measure it
* Acquiring images: working with CCDs, cameras, frame grabber cards, and leading medical image sources, including ultrasound, CT, and MRI
* Distributing images: compression techniques, image format standards, and DICOM medical imaging
* Processing images: gray-scale operations, spatial image filtering, frequency filtering,
* and morphology functions
* Analyzing images: pixel value and quantitative analyses, shape and pattern matching, bar codes, and more
With 300+ figures and 50+ exercises-all listed up front for easy access-this is the definitive image processing tutorial for every professional.
The accompanying CD-ROM contains IMAQ Vision multimedia demonstration software, plus an evaluation version of NI's Vision Builder for Automated Inspection evaluation software for Windows 98/NT/Me/2000/XP. It also contains application examples, color images, and code examples-including several open source, platform-independent VIs.
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Posted: September 27th, 2007, 7:42pm CEST by E-Books

Whether you’re a professional photographer or the family shutterbug, you can’t afford to miss the third edition of the now classic Photoshop Restoration & Retouching. Katrin Eismann and co-author Wayne Palmer have reviewed, updated, and revised every single technique to address the most important features in Adobe Photoshop CS2. Clear step-by-step instructions using professional examples highlight the tools and techniques photographers, designers, restoration studios, and beauty retouchers use to restore valuable antique images, retouch portraits, and enhance glamour photography. With new example images illustrating the tutorials, Photoshop Restoration & Retouching, Third Edition will show you how to transform faded, damaged photographs into beautiful images that are as clear and crisp as the day they were taken�maybe even better�and how to turn casual snapshots and studio portraits into the most flattering
images possible. Full-color, step-by-step examples show you how to:
• Correct extreme exposure errors and improve color, contrast, and tone
• Rescue heirloom originals suffering from mold damage, cracks, and torn edges�even replace missing image
information
• Remove dust and scratches quickly and easily
• Transform your photos into beautiful, original works of art by converting them to black-and-white or tinted images
• Use a variety of sharpening techniques and tonalcorrection tools to add life and sparkle to digital photos
• Enhance portraits by removing blemishes, reducing wrinkles, and enhancing eyes, lips, and hair, while maintaining the subject’s essential character
• Apply the secrets that the top retouchers in the glamour and beauty industry use to perfect skin, make-up, and hair
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Posted: September 27th, 2007, 7:38pm CEST by E-Books

Take Dramatic Photoes
Using our expert tips
-How to control and enhance nutural light
-Creative ways to shoot with flash
-Simple techniques for spectacular results
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Posted: September 27th, 2007, 7:34pm CEST by E-Books

Create your best-ever photoes
Using our expert techniques
-How to frame different subjects
-Tricks to give your photo real depth
-Know the rules-and when to break them
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Posted: September 27th, 2007, 7:32pm CEST by E-Books

Featuring thirty-two pages of full-color examples, this guide is the perfect digital photography reference for serious amateurs as well as nonprofessional photographers who use a digital camera on the job.
Walks readers through the entire digital photography workflow, from shooting photos and editing them in the digital darkroom to cataloging, printing, and publishing images online.
Topics covered include selecting cameras, printers, and accessories; mastering basic digital camera techniques; getting great results when shooting sports, nature, landscapes, and people; and working with Photoshop and other image-editing and image-management software.
Features step-by-step tutorials, full-color before-and-after images, and a companion Web site with bonus sample images plus a mini take-along field guide that readers can print out.
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Posted: September 27th, 2007, 4:54pm CEST by E-Books

McGraw-Hill's Demystified titles are the most efficient, interestingly written, brush-ups you can find. Organized as self-teaching guides, they come complete with key points, background information, questions at the end of each chapter, and even final exams. You'll be able to learn more in less time, evaluate your strengths and weaknesses, and reinforce your knowledge and confidence.
This complete self-teaching guide takes an introductory approach to robotics, guiding readers through the essential electronics, mechanics, and programming skills necessary to build their own robot.
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Posted: September 27th, 2007, 4:52pm CEST by E-Books

This book provides a concise guide to the kind of customization programmers can achieve with AutoCAD 2006. It demonstrates how to use AutoCAD through short code examples written in Visual Basic for Applications (VBA). It also includes a complete quick reference that lists all the events, methods, and properties available with AutoCAD. Finally, it describes all the constants and system variables.
What Is This Book About?
This book is about AutoCAD 2006 and how to use AutoCAD VBA in your applications to handle all your drawing tasks more efficiently. It shows you how to programmatically control the creation and editing of individual drawing objects, manipulate linetypes and layers, control text and dimension styles, and do much more. As you encounter each of these topics, you’ll learn all about the associated objects, including their properties, methods, and events.
By interfacing with AutoCAD, you can exploit all of AutoCAD’s functionality that would have taken you a long time to write yourself. This book will first help you learn how to use this functionality. Then it will become a handy reference later, when you have a question that you just can’t answer.
This book splits topics into neat and intuitive segments and makes it easy to find specific information when you need it (that is, when you’re coding real-world applications).
Who Is This Book For?
The book is a reference guide for AutoCAD programmers, and it’s primarily designed to explain and demonstrate the features of AutoCAD 2006. As such, this isn’t a beginner’s guide; however, if you’ve programmed in any language that can interface with other COM objects, you should be able to easily understand and use this book.
In particular, the book is aimed at programmers who use AutoCAD for daily tasks and can see the benefits of customizing and automating these tasks. I present programming techniques needed to create and modify AutoCAD drawings, customize preferences, query and set system variables, and so on, using the built-in VBA. You can customize AutoCAD to any degree of sophistication. If you can think it up, then Ibet you can use AutoCAD VBA and this book to help you achieve your goal.
TABLE OF CONTENT:
Chapter 01 - The VBA Integrated Development Environment (VBAIDE)
Chapter 02 - Introduction to Visual Basic Programming
Chapter 03 - Application Elements
Chapter 04 - AutoCAD Events
Chapter 05 - User Preferences
Chapter 06 - Controlling Layers and Linetypes
Chapter 07 - User Interaction and the Utility Object
Chapter 08 - Drawing Objects
Chapter 09 - Creating 3-D Objects
Chapter 10 - Editing Objects
Chapter 11 - Dimensions and Annotations
Chapter 12 - Selection Sets and Groups
Chapter 13 - Blocks,Attributes,and External References
Chapter 14 - Views and Viewports
Chapter 15 - Layout and Plot Configurations
Chapter 16 - Controlling Menus and Toolbars
Chapter 17 - Drawing Security
Chapter 18 - Using the Windows API
Chapter 19 - Connecting to External Applications
Chapter 20 - Creating Tables
Chapter 21 - The SummaryInfo Object
Chapter 22 - An Illustrative VBA Application
Appendix A - AutoCAD Object Summary
Appendix B - AutoCAD Constants Reference
Appendix C - System Variables
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