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FlazX
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
Fetched:
August
19th
, 2007, 8:57am CEST by
Ian Millington
Tags
:
Game
Physics
Engine
Development
The
[
edit
]
Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world...
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