FlazX
Fetched: March 29th, 2010, 3:00am CEST by Randi J. Rost,Bill Licea-Kane,Dan Ginsburg,John M. Kessenich,Barthold Lichtenbelt,Hugh Malan,Mike Weiblen
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer?s guide to writing shaders.
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