FlazX
Fetched: April 13th, 2010, 3:00am CEST by Kimberly Rufer-Bach
Corporations, non-profits, and educational institutions will welcome this official guide that shows how to establish and maintain a successful virtual presence in Second Life. Written with the full support of Linden Lab, this is the perfect resource for organizations entering Second Life. Topics discussed include the technical and social issues of participating in Second Life, including integrating corporate culture into Second Life, in-world marketing techniques, selecting a solution provider, and how to conduct real-world business in Second Life.
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Fetched: April 13th, 2010, 3:00am CEST by Thomas LaRock
DBA Survivor is a book to help new DBAs understand more about the world of database administration. More and more people are moving into the DBA profession, and many are looking for a getting-started guide. Blogs are written about how to be an exceptional DBA and what to do in your first 100 days.
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Fetched: April 13th, 2010, 3:00am CEST by Alan Thorn
With the increasing popularity of games that run on all PC platforms whether Windows, Mac, or Linux the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book: Discover how to create cross-platform games in C using the cross-platform editor Code::Blocks.
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Fetched: April 13th, 2010, 3:00am CEST by Alf Yarwood
Alf Yarwood provides a practical, structured course of work matched to the latest release of AutoCAD. After introducing first principles and the creation of 2D technical drawings, he goes on to demonstrate the construction of 3D solid drawings, surface model drawings and rendering. All the new features of the 2010 software release are taken into account and the increasing emphasis on 3D solid modelling in the software is reflected in the book.
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Fetched: April 13th, 2010, 3:00am CEST by Gregory Trefry
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content.
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Fetched: April 13th, 2010, 3:00am CEST by Neal Goldstein
Learn the primary programming language for creating iPhone and Mac apps The only thing hotter than the iPhone right now is new apps for the iPhone. Objective-C is the primary language for programming iPhone and Mac OS X applications, and this book makes it easy to learn Objective-C. Even if you have no programming experience, Objective-C For Dummies will teach you what you need to know to start creating iPhone apps.
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Fetched: April 13th, 2010, 3:00am CEST by Grant Tavinor
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
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Fetched: April 13th, 2010, 3:00am CEST by Dale Scott
Information is power - you know that. But, how do you research the best Disaster Recovery strategies, without spending too much of your time (and money) on it? The average person earns $ 1100 per week, which equates to $ 27 per hour.
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Fetched: April 13th, 2010, 3:00am CEST by AGI Creative Team
A complete book-and-DVD training package covering Photoshop Elements 8.Photoshop Elements combines an easy-to-use set of features and enhancements combined with image editing power in an affordable program. The newest version?
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