
- Author(s): James M. Van Verth, Lars M. Bishop
- ISBN: 9780123742971
- Publisher: Morgan Kaufmann
- Edition: 2
- Date: 16 May 2008
- Pages: 704
The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.
The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction. There is also an associated website with updates and code patches, and PowerPoint slides from presentations.
--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.
--Exercises on the CD-ROM for educators to use for course material
--Code samples shown throughout the book for real-world application
read more at Amazon
Morgan.Kaufmann.Essential.Mathematics.for.Games.and.Interactive.Applications.A.Programmers.Guide.2nd.Edition.May.2008.eBook-BBL
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