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Posted: March 31st, 2008, 10:46pm CEST

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Here is a collection of most (if not all) of the Hugo award winning books from 1946-2005. list of files: 1946 - Isaac Asimov - The Mule (part 2 of Foundation and Empire).rar 1951 - Robert A Heinlein - Farmer In The Sky.rar 1953 - Alfred Bester - The Demolished Man (HTML).rar 1953 - Alfred Bester - The Demolished Man (RTF).rar 1954 - Ray Bradbury - Fahrenheit 451.rar 1956 - Robert A Heinlein - Double Star (HTML).rar 1956 - Robert A Heinlein - Double Star (RTF).rar 1958 - Fritz Leiber-The Big Time (cover).rar 1958 - Fritz Leiber-The Big Time (HTML).rar 1958 - Fritz Leiber-The Big Time (RTF).rar 1959 - James Blish - A Case Of Conscience (HTML).rar 1959 - James Blish - A Case Of Conscience (RTF).rar 1960 - Robert A Heinlein - Starship Troopers (HTML).rar 1960 - Robert A Heinlein - Starship Troopers (RTF).rar 1961 - Walter Miller - A Canticle for Leibowitz (HTML).rar 1961 - Walter Miller - A Canticle for Leibowitz (RTF).rar 1962 - Robert A Heinlein - Stranger In A Strange Land V2.rar 1963 - Philip K Dick - The Man In The High Castle v4.0.rar 1964 - Clifford D Simak - Waystation (HTML).rar 1964 - Clifford D Simak - Waystation (RTF).rar 1966 - Frank Herbert - Dune v2.0a.rar 1966 - Roger Zelazny - This Immortal (expansion of '...and call me Conrad').rar 1966 Special Award - Isaac Asimov - Foundation Trilogy.html.rar 1967 - Robert A. Heinlein - The Moon is a Harsh Mistress (HTML).rar 1967 - Robert A. Heinlein Read more...

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Posted: March 31st, 2008, 10:46pm CEST

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With this you get a lot of research material into Tesla's work and can trace the evolution of his ideas through time. Read more...

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Posted: March 31st, 2008, 10:46pm CEST

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Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications. Lin's primary goal is to provide a solid understanding of the concepts involved in interactive 3D graphics programming in order to enable the reader to write 3D programs, libraries, and games, and to analyze and understand others' 3D code. By focusing on more than just hard-core 3D algorithms, and by providing detailed information on equally important issues such as 3D modeling, world editing, digital sound, and collision detection, Lin gives the reader sufficient information to program and populate complete 3D worlds under Linux. Lin's careful balance between theory and practice provides both working code examples and a firm theoretical foundation, thereby empowering the reader to become a member of the professional 3D programming community. About the Author Norman Lin is a professional software consultant with more than 15 years of international software development experience and a master's degree in computer science. He has worked on such diverse projects as parallel supercomputing, real-time analysis of atmospheric data, and 3D game development. Lin is also the author of Linux 3D Graphics Programming. Read more...

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Posted: March 31st, 2008, 10:46pm CEST

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Note: CD is not included. There are currently no directly competitive titles on the market that provide the serious Linux programmer and developer with an overview of how to use 3-D graphics with this rapidly growing operating system. Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux. The author focuses on providing illustrations of each graphics concept with self-contained code examples and then provides the programmer with the integration of each concept into a larger 3D engine framework. The programmer then is able to use this framework and create a real-time, portal-based engine. The title includes a very distinctive CD which contains a series of animated 3-D videos illustrating key 3-D graphics concepts such as the transformation from world space into camera space. The recent development of Blender 3-D is also included in the book which is a professional quality 3-D modeler available free to programmers and developers. Book Info Text aimed at 3D game developers, showing how to maximize the potential of Linux 3D graphics programming. The CD-ROM features a Linux operating system, a compiler and debugger, code and examples from the text, a Mesa 3D library, 3D models and animations, and a Blender 3D modeling and animation suite. Read more...

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Posted: March 31st, 2008, 10:46pm CEST

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Produced by the award-winning maranGraphics Group, Maran Illustrated Guide to Yoga is a valuable resource for all readers, regardless of age or fitness level. Instead of describing the myriad ways to perform each pose, Maran Illustrated Guide to Yoga shows you the best way, while the full-color photographs and clear, step-by-step instructions walk the reader through each pose from beginning to end. Thorough topic introductions and useful tips provide additional information and advice to enhance your yoga experience and help meet your individual needs. Maran Illustrated Guide to Yoga is packed with essential information including warm-up poses, breathing exercises, seated poses, chair poses, standing poses, bends, relaxation poses, practice sequences and much more. This book is an invaluable guide for beginners who wish to familiarize themselves with the basics of yoga without having to participate in classes, or as a refresher course for individuals wishing to become reacquainted with yoga. Maran Illustrated Guide to Yoga costs less than the price of one private yoga lesson and will be a permanent resource that can be accessed at any time. From the Publisher Features a unique two-page spread, over 500 full-color photographs, and color coding that appeal to and engage visual learners and simplify the learning process. Provides extensive coverage of a wide variety of yoga poses ranging from the basic Prayer Pose to more challenging poses such as Shoulderstand, making it Read more...

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Posted: March 31st, 2008, 10:46pm CEST

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Note: CD is not included. Overview Hacking is the art of creative problem solving, whether that means finding an unconventional solution to a difficult problem or exploiting holes in sloppy programming. Many people call themselves hackers, but few have the strong technical foundation needed to really push the envelope. Rather than merely showing how to run existing exploits, author Jon Erickson explains how arcane hacking techniques actually work. To share the art and science of hacking in a way that is accessible to everyone, Hacking: The Art of Exploitation, 2nd Edition introduces the fundamentals of C programming from a hacker's perspective. The included LiveCD provides a complete Linux programming and debugging environment-all without modifying your current operating system. Use it to follow along with the book's examples as you fill gaps in your knowledge and explore hacking techniques on your own. Get your hands dirty debugging code, overflowing buffers, hijacking network communications, bypassing protections, exploiting cryptographic weaknesses, and perhaps even inventing new exploits. This book will teach you how to: * Program computers using C, assembly language, and shell scripts * Corrupt system memory to run arbitrary code using buffer overflows and format strings * Inspect processor registers and system memory with a debugger to gain a real understanding of what is happening * Outsmart common security measures like nonexecutable stacks and intr Read more...

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Posted: March 31st, 2008, 10:46pm CEST

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You can learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player. It is a quick-start guide to streaming media technologies and explains how to monetize content and protect revenue with digital rights management. For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player. The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered. A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications. The supporting website offers updated links to sources of information, manufacturers and suppliers. David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a n Read more...

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Posted: March 31st, 2008, 10:46pm CEST

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Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtv With the help of hundreds of high quality technical illustrations, this book presents the following topics: * Basic concepts of digitization, sampling, quantization, gamma, and filtering * Principles of color science as applied to image capture and display * Scanning and coding of SDTV and HDTV * Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video) * Analog NTSC and PAL * Studio systems and interfaces * Compression technology, Read more...

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Posted: March 31st, 2008, 10:46pm CEST

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In this, one of the first books to appear in English on the theory of numbers, the eminent mathematician Hermann Weyl explores fundamental concepts in arithmetic. The book begins with the definitions and properties of algebraic fields, which are relied upon throughout. The theory of divisibility is then discussed, from an axiomatic viewpoint, rather than by the use of ideals. There follows an introduction to ^Ip^N-adic numbers and their uses, which are so important in modern number theory, and the book culminates with an extensive examination of algebraic number fields. Weyl's own modest hope, that the work "will be of some use," has more than been fulfilled, for the book's clarity, succinctness, and importance rank it as a masterpiece of mathematical exposition. About the Author Hermann Weyl held the chair of mathematics at Zyrich Technische Hochschule from 1913 to 1930; from 1930 to 1933 he held the chair of mathematics at the University of Gottingen; and from 1933 until he retired in 1952 he was a Permanent Member of the Institute for Advanced Study in Princeton. Read more...

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