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Posted: February 13th, 2008, 9:02am CET by free book city

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The Art of Creative Thinking:How to Be Innovative and Develop Great Ideas

How to Be Innovative and Develop Great Ideas

The Art of Creative Thinking:How to Be Innovative and Develop Great Ideas
Kogan Page Limited | 2007 | ISBN 9780749447991 | English | 144 pages | PDF | 1.2 MB


New ideas help businesses gain an advantage over their rivals. Employees who generate these new ideas -- who practice the art of creative thinking -- are one of a company's greatest assets. The Art of Creative Thinking shows the reader practical ways of becoming a more creative thinker. Each succinct chapter is built around one core idea which is then developed and illustrated. End-of-chapter key points summarize the main points. The Art of Creative Thinking shows you how to: develop your understanding of the creative process; overcome barriers to creating new ideas; broaden your vision; build on new ideas; develop a creative attitude; become more confident as a creative thinker.

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Posted: February 13th, 2008, 9:02am CET by free book city

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Social Computing, Behavioral Modeling, and Prediction

Social Computing, Behavioral Modeling, and Prediction

Huan Liu, John J. Salerno, Michael J. Young “Social Computing, Behavioral Modeling, and Prediction "
Springer | 2008-02-22 | ISBN: 0387776710 | 264 pages | PDF | 3,5 Mb


Social computing concerns the study of social behavior and context based on computational systems. Behavioral modeling reproduces the social behavior, and allows for experimenting with and deep understanding of behavior, patterns, and potential outcomes. The pervasive use of computer and Internet technologies provides an unprecedented environment where people can share opinions and experiences, offer suggestions and advice, debate, and even conduct experiments. Social computing facilitates behavioral modeling in model building, analysis, pattern mining, anticipation, and prediction. The proceedings from this interdisciplinary workshop provide a platform for researchers, practitioners, and graduate students from sociology, behavioral and computer science, psychology, cultural study, information systems, and operations research to share results and develop new concepts and methodologies aimed at advancing and deepening our understanding of social and behavioral computing to aid critical decision making.

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