
Nanometer CMOS ICs: from Basics to ASICs
Publisher: Springer | ISBN: 1402083327 | edition 2008 | PDF | 770 pages | 36,8 mb
Nanometer CMOS ICs is fully updated and is not just a copy-and-paste of previous material. It includes aspects of scaling up to and beyond 32nm CMOS technologies and designs.It clearly describes the fundamental CMOS operating principles and presents substantial insight into the various aspects of design implementation and application.

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Weimin M. Chen, Irina A. Buyanova, “Handbook of Spintronic Semiconductors”
P.n St.nford Publishing | 2010 | ISBN: 9814267368 | 400 pages | PDF | 11,8 MB
Providing an in-depth review of the rapidly developing field of spintronic semiconductors, this volume covers a broad range of topics, including growth and basic physical properties of diluted magnetic semiconductors—based on II-VI, III-V, and IV semiconductors—recent developments in theory and experimental techniques, and potential device applications.
Ultimately, this remarkable record aims to provide postgraduate students, researchers, and engineers with a comprehensive report of the present knowledge and future perspectives of spintronic semiconductors.
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Beginning Game Programming
Publisher: 391 pages | Course Technology PTR; 2 edition (November 29, 2006) | 1598632884 | PDF | 5.3 Mb
Develop the essential skills you need to take your game ideas from concept to reality! Whether you want to create simple games for your own enjoyment or you are ready to create prototypes that will help you get your foot in the door professionally, Beginning Game Programming, Second Edition contains the techniques to help you reach your goals.
If you have a basic understanding of C, this unique guide covers everything you need in order to create your own 2D and 3D games in C and DirectX 9. You’ll learn how to develop each element of your game– from creating your own 3D models and loading them with DirectX 9 code to enhancing the artwork and creating sound for your game. Using the skills you learn within each chapter, you’ll develop your own game library– a tool which reaches far beyond the pages of this book and can be used for future game projects. Put each of your newfound skills to use as you create your own complete, fully functional 3D game, using collision detection, with real 3D models. If you’re ready to turn your ideas into actual games, then your journey begins here!
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Geometric Algebra: An Algebraic System for Computer Games and Animation
Publisher: S-*-*-r | Pages: 198 | 2009-06-30| ISBN 1848823789 | PDF | 1.3 MB
Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design.
Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs.
The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.
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First Certificate Knockout (Student book with audio, Teacher book, Workbook with audio)
Publisher: Oxford Univ. Pr. | 1999 | ISBN: (see list under cut) | English | PDF+MP3 | 264.53 Mb

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Knockout is a completely new course for First Certificate, providing the most thorough exam preparation available. Using a lively and balanced approach with a comprehensive grammar syllabus and in-depth coverage of vocabulary, Knockout provides everything the student needs to pass the FCE exam. |
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1. First Certificate Knockout: Student’s Book | 192 pages | ISBN-10: 0194533646 | ISBN-13: 978 0194533645
2. First Certificate Knockout: Teacher’s Book | 222 pages | ISBN-10: 0194533654 | ISBN-13: 978 0194533652
3. First Certificate Knockout: Workbook and cassette (with key) | 128 pages | ISBN-10: 0194533670 | ISBN-13: 978 0194533676
Key features
• All exam topics are fully covered in a fresh and stimulating way
• Help boxes provide a graded approach to every exam task
• Common Errors draw students’ attention to potential problem areas
• First Certificate Facts clearly display additional information about the exam
• Exam Study Guides encourage students to think about their own preparation for the exam
• Sample answers provide useful models for writing
• Unique Exam Revision Section and index of tasks consolidate key exam information
Two class cassettes accompany the Student’s Book. The Teacher’s Book contains photocopiable activities to supplement the main course work, plus unit progress tests and revision tests. Teaching notes, a full key and optional activities are included, plus tapescripts for all listenings. The Workbook, with complimentary cassette, provides further practice in all areas, a special focus on each exam paper, and a model interview.
About the Author
Peter May has over 20 years experience of preparing students for Cambridge examinations in various countries.
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ASP.NET in a Nutshell by G. Andrew Duthie (Repost)
Publisher: O’Reilly Media; 1 edition (June 15, 2002) | ISBN: 0596001169 | Pages: 800 | CHM | 2.72 MB
For those experienced with previous versions of ASP or the .NET platform, ASP.NET in a Nutshell is an invaluable resource that goes beyond the published documentation to highlight little-known details, stress practical uses for particular features, and provide real-world examples that show how features can be used in a working application.
Unlike other books, it distills a large and comparatively complicated subject into a compact tutorial and reference that is useful for both learning essential concepts and daily reference. This book covers application and web service development, custom controls, data access, security, deployment, and error handling. There’s also an overview of the web-related class libraries.
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