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Free-Book-Spot--Latest Books


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Posted: August 26th, 2007, 10:35pm CEST

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In the second edition of this bestseller, the author continues to demystify the techniques associated with the field of artificial intelligence. It covers a wide variety of techniques currently defined as "AI" and shows how they can be useful in practical, everyday applications. AI Application Programming covers both the theory and the practical applications to teach developers how to apply AI techniques in their own designs. Each chapter covers both the theory of the algorithm or the technique under discussion followed by a practical application of the technique with a detailed discussion of the source code. About the Author M. Tim Jones has been developing software since 1986. He has designed prototype AI systems using genetic algorithms for satellite attitude determination and mobile agents for distributed asset tracking. He has also published articles on embedded systems, network protocols, and AI for Dr. Dobb's Journal, Embedded Systems Programming, and Embedded Linux Journal. He currently works as a Senior Principal Software Engineer. Read more...

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Posted: August 26th, 2007, 10:35pm CEST

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The wide range of applications available in GNU/Linux includes not only pure applications, but also tools and utilities for the GNU/Linux environment. GNU/Linux Application Programming takes a holistic approach to teaching developers the ins-and-outs of GNU/Linux programming using APIs, tools, communication, and scripting. Covering a variety of topics related to GNU/Linux application programming, the book is split into six parts: The GNU/Linux Operating System, GNU Tools, Application Development, Advanced Topics (including communication and synchronization and distributed computing), Debugging GNU/Linux Applications, and Scripting. The book introduces programmers to the environment from the lowest layers (kernel, device drivers, modules) to the user layer (applications, libraries, tools), using an evolutionary approach that builds on knowledge to cover the more complex aspects of the operating system. Through a readable, code-based style developers will learn about the relevant topics of file handling, pipes and sockets, processes and POSIX threads, inter-process communication, and other development topics. After working through the text, theyill have the knowledge base and skills to begin developing applications in the GNU/Linux environment. About the Author M. Tim Jones is an Embedded Software Engineer and has been developing embedded software since 1986. He has also published articles on embedded system development for Dr. Dobb?s Journal, Embedded Systems Programming, Read more...

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Posted: August 26th, 2007, 10:35pm CEST

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Tired of reading HTML books that only make sense after you're an expert? Then it's about time you picked up Head First HTML with CSS and XHTML and really learned HTML. You want to learn HTML so you can finally create those web pages you've always wanted, so you can communicate more effectively with friends, family, fans, and fanatic customers. You also want to do it right so you can actually maintain and expand your Web pages over time, and so your web pages work in all the browsers and mobile devices out there. Oh, and if you've never heard of CSS, that's okay - we won't tell anyone you're still partying like it's 1999 - but if you're going to create Web pages in the 21st century then you'll want to know and understand CSS. Learn the real secrets of creating Web pages, and why everything your boss told you about HTML tables is probably wrong (and what to do instead). Most importantly, hold your own with your co-worker (and impress cocktail party guests) when he casually mentions how his HTML is now strict, and his CSS is in an external style sheet. With Head First HTML with CSS and XHTML, you'll avoid the embarrassment of thinking web-safe colors still matter, and the foolishness of slipping a font tag into your pages. Best of all, you'll learn HTML and CSS in a way that won't put you to sleep. If you've read a Head First book, you know what to expect: a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science Read more...

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Posted: August 26th, 2007, 10:35pm CEST

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The field of teaching digital electronics has not changed significantly in the past 20 years. Many of the same books that first became available in the late 1970s and early 1980s are still being used as basic texts. In the 20+ years since these were written, the basic rules have not changed, but they do not provide strong links to modern electronics including CMOS logic, Programmable Logic Devices and microprocessor/microcontroller interfacing. Courses teaching introductory digital electronics will fill in the missing areas of information for students, but neither the instructors nor students have resources to explain modern technology and interfaces. One assumption made by all the standard texts is that experimenting with digital electronics cannot be done easily - in the proposed book, "digital guru" Myke Predko will show how readers can set up their own apparatus for experimenting with digital electronics for less than $10. Written by renowned digital guru Myke Predko, the primary focus of this self-teaching guide is on digital electronics and logic, demonstrating how functions are designed and interfaced to other devices. Readers can perform experiments with the technologies discussed in the book for under $10. The author includes two circuit design problems per chapter. From the Back Cover SWITCH ON YOUR UNDERSTANDING OF DIGITAL ELECTRONICS! Now anyone can gain a deeper understanding of digital electronics -- without formal training, unlimited time, or a genius Read more...

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Posted: August 26th, 2007, 10:35pm CEST

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You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. Read more...

Full download


Posted: August 26th, 2007, 10:35pm CEST

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Head First Object-Oriented Analysis and Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to: * Use OO principles like encapsulation and delegation to build applications that are flexible * Apply the Open-Closed Principle (OCP) and the Single Responsibility Principle (SRP) to promote reuse of your code * Leverage the power of design patterns to solve your problems more efficiently * Use UML, use cases, and diagrams to ensure that all stakeholders are communicating clearly to help you deliver the right software that meets everyone's needs. By exploiting how your brain works, Head First Object-Oriented Analysis and Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this! "Head First Object Oriented Analysis and Design is a refreshing look at subject of OOAD. What sets this book apart is its focus on learning. The authors have made the content of OOAD accessible, usable for the practitioner." Ivar Jacobson, Ivar Jacobson Consulting "I just finished reading HF OOA and D and I loved it! The thing I liked most about this book was its focus on why we do OOA and D-to write great software!" Kyle Brown, Disti Read more...

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Posted: August 26th, 2007, 10:35pm CEST

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Sir Leon Radzinowicz is one of the key figures in the development of criminology in the twentieth century. This account of the development of criminology intertwines his personal narrative as a criminologist with the progression of criminology itself. His experience gained from a career which has spanned 70 years since the 1920s, offers a profound overview of how the understanding of crime and criminals, of criminal justice systems and penology has changed, and of the tensions and dilemmas these pose for democratic societies. Read more...

Full download


Posted: August 26th, 2007, 10:35pm CEST

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Star Trek is an American science fiction entertainment series and media franchise. The Star Trek fictional universe created by Gene Roddenberry is the setting of six television series including the original 1966 Star Trek, in addition to ten feature films (with an eleventh in pre-production), dozens of computer and video games, hundreds of novels and other fan stories, as well as a themed attraction in Las Vegas. The TV series alone is said to be one of the biggest cult phenomena of modern times. In the Star Trek "universe", humanity developed faster-than-light space travel following a post-apocalyptic period in the mid-21st century. Later, humans united with other sentient species of the galaxy to form the United Federation of Planets. As a result of alien intervention and science, humanity largely overcame many Earth-bound frailties and vices by the twenty-third century. Star Trek stories usually depict the adventures of human and alien beings who serve in the Federation's Starfleet. List of series: Deep Space Nine (47 books) Enterprise (8 books) New Frontier (16 books) Stargazer (6 books) Titan (2 books) Next Generation (98 books) Bantam Episodes (13 books) Bantam Novels (15 books) Errand of Fury (1 book) Errand of Vengeance (3 books) Janus Gate (3 books) Shatner (8 books) Vanguard (1 book) Vulcan's Soul (1 book) Whitman Book (1 book) Original Series (115 books) Amazing Stories (1 book) Badlands (2 books) Captain's Table (6 book Read more...

Full download


Posted: August 26th, 2007, 10:35pm CEST

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Logic is sometimes called the foundation of mathematics: the logician studies the kinds of reasoning used in the individual steps of a proof. Alonzo Church was a pioneer in the field of mathematical logic, whose contributions to number theory and the theories of algorithms and computability laid the theoretical foundations of computer science. His first Princeton book, The Calculi of Lambda-Conversion (1941), established an invaluable tool that computer scientists still use today. Even beyond the accomplishment of that book, however, his second Princeton book, Introduction to Mathematical Logic, defined its subject for a generation. Originally published in Princeton's Annals of Mathematics Studies series, this book was revised in 1956 and reprinted a third time, in 1996, in the Princeton Landmarks in Mathematics series. Although new results in mathematical logic have been developed and other textbooks have been published, it remains, sixty years later, a basic source for understanding formal logic. Church was one of the principal founders of the Association for Symbolic Logic; he founded the Journal of Symbolic Logic in 1936 and remained an editor until 1979 At his death in 1995, Church was still regarded as the greatest mathematical logician in the world. Review This volume . . . is a reprint of the revised 1956 version of this notable title first published in 1944 in the Annals of Mathematics Studies. Quite a pedigree . . . [I]t is fitting that the release of this Read more...

Full download


Posted: August 26th, 2007, 11:22am CEST

Tags  [edit]


Tired of reading HTML books that only make sense after you're an expert? Then it's about time you picked up Head First HTML with CSS and XHTML and really learned HTML. You want to learn HTML so you can finally create those web pages you've always wanted, so you can communicate more effectively with friends, family, fans, and fanatic customers. You also want to do it right so you can actually maintain and expand your Web pages over time, and so your web pages work in all the browsers and mobile devices out there. Oh, and if you've never heard of CSS, that's okay - we won't tell anyone you're still partying like it's 1999 - but if you're going to create Web pages in the 21st century then you'll want to know and understand CSS. Learn the real secrets of creating Web pages, and why everything your boss told you about HTML tables is probably wrong (and what to do instead). Most importantly, hold your own with your co-worker (and impress cocktail party guests) when he casually mentions how his HTML is now strict, and his CSS is in an external style sheet. With Head First HTML with CSS and XHTML, you'll avoid the embarrassment of thinking web-safe colors still matter, and the foolishness of slipping a font tag into your pages. Best of all, you'll learn HTML and CSS in a way that won't put you to sleep. If you've read a Head First book, you know what to expect: a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science Read more...

Full download


Posted: August 26th, 2007, 11:22am CEST

Tags  [edit]


The field of teaching digital electronics has not changed significantly in the past 20 years. Many of the same books that first became available in the late 1970s and early 1980s are still being used as basic texts. In the 20+ years since these were written, the basic rules have not changed, but they do not provide strong links to modern electronics including CMOS logic, Programmable Logic Devices and microprocessor/microcontroller interfacing. Courses teaching introductory digital electronics will fill in the missing areas of information for students, but neither the instructors nor students have resources to explain modern technology and interfaces. One assumption made by all the standard texts is that experimenting with digital electronics cannot be done easily - in the proposed book, "digital guru" Myke Predko will show how readers can set up their own apparatus for experimenting with digital electronics for less than $10. Written by renowned digital guru Myke Predko, the primary focus of this self-teaching guide is on digital electronics and logic, demonstrating how functions are designed and interfaced to other devices. Readers can perform experiments with the technologies discussed in the book for under $10. The author includes two circuit design problems per chapter. From the Back Cover SWITCH ON YOUR UNDERSTANDING OF DIGITAL ELECTRONICS! Now anyone can gain a deeper understanding of digital electronics -- without formal training, unlimited time, or a genius Read more...

Full download


Posted: August 26th, 2007, 11:22am CEST

Tags  [edit]


You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. Read more...

Full download


Posted: August 26th, 2007, 11:22am CEST

Tags  [edit]


Head First Object-Oriented Analysis and Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to: * Use OO principles like encapsulation and delegation to build applications that are flexible * Apply the Open-Closed Principle (OCP) and the Single Responsibility Principle (SRP) to promote reuse of your code * Leverage the power of design patterns to solve your problems more efficiently * Use UML, use cases, and diagrams to ensure that all stakeholders are communicating clearly to help you deliver the right software that meets everyone's needs. By exploiting how your brain works, Head First Object-Oriented Analysis and Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this! "Head First Object Oriented Analysis and Design is a refreshing look at subject of OOAD. What sets this book apart is its focus on learning. The authors have made the content of OOAD accessible, usable for the practitioner." Ivar Jacobson, Ivar Jacobson Consulting "I just finished reading HF OOA and D and I loved it! The thing I liked most about this book was its focus on why we do OOA and D-to write great software!" Kyle Brown, Disti Read more...

Full download


Posted: August 26th, 2007, 11:22am CEST

Tags  [edit]


Sir Leon Radzinowicz is one of the key figures in the development of criminology in the twentieth century. This account of the development of criminology intertwines his personal narrative as a criminologist with the progression of criminology itself. His experience gained from a career which has spanned 70 years since the 1920s, offers a profound overview of how the understanding of crime and criminals, of criminal justice systems and penology has changed, and of the tensions and dilemmas these pose for democratic societies. Read more...

Full download


Posted: August 26th, 2007, 11:22am CEST

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Star Trek is an American science fiction entertainment series and media franchise. The Star Trek fictional universe created by Gene Roddenberry is the setting of six television series including the original 1966 Star Trek, in addition to ten feature films (with an eleventh in pre-production), dozens of computer and video games, hundreds of novels and other fan stories, as well as a themed attraction in Las Vegas. The TV series alone is said to be one of the biggest cult phenomena of modern times. In the Star Trek "universe", humanity developed faster-than-light space travel following a post-apocalyptic period in the mid-21st century. Later, humans united with other sentient species of the galaxy to form the United Federation of Planets. As a result of alien intervention and science, humanity largely overcame many Earth-bound frailties and vices by the twenty-third century. Star Trek stories usually depict the adventures of human and alien beings who serve in the Federation's Starfleet. List of series: Deep Space Nine (47 books) Enterprise (8 books) New Frontier (16 books) Stargazer (6 books) Titan (2 books) Next Generation (98 books) Bantam Episodes (13 books) Bantam Novels (15 books) Errand of Fury (1 book) Errand of Vengeance (3 books) Janus Gate (3 books) Shatner (8 books) Vanguard (1 book) Vulcan's Soul (1 book) Whitman Book (1 book) Original Series (115 books) Amazing Stories (1 book) Badlands (2 books) Captain's Table (6 book Read more...

Full download


Posted: August 26th, 2007, 11:22am CEST

Tags  [edit]


Logic is sometimes called the foundation of mathematics: the logician studies the kinds of reasoning used in the individual steps of a proof. Alonzo Church was a pioneer in the field of mathematical logic, whose contributions to number theory and the theories of algorithms and computability laid the theoretical foundations of computer science. His first Princeton book, The Calculi of Lambda-Conversion (1941), established an invaluable tool that computer scientists still use today. Even beyond the accomplishment of that book, however, his second Princeton book, Introduction to Mathematical Logic, defined its subject for a generation. Originally published in Princeton's Annals of Mathematics Studies series, this book was revised in 1956 and reprinted a third time, in 1996, in the Princeton Landmarks in Mathematics series. Although new results in mathematical logic have been developed and other textbooks have been published, it remains, sixty years later, a basic source for understanding formal logic. Church was one of the principal founders of the Association for Symbolic Logic; he founded the Journal of Symbolic Logic in 1936 and remained an editor until 1979 At his death in 1995, Church was still regarded as the greatest mathematical logician in the world. Review This volume . . . is a reprint of the revised 1956 version of this notable title first published in 1944 in the Annals of Mathematics Studies. Quite a pedigree . . . [I]t is fitting that the release of this Read more...

Full download


Posted: August 26th, 2007, 11:22am CEST

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* Web Parts are reusable components that extract data from existing Microsoft or non-Microsoft applications for use in ASP.NET Web pages; they can also be used to build user controls * Presents developers with an understanding of how Web Parts work and how they can be developed * Examines how to secure and integrate Web Parts into other Windows systems (SQL Server, Office, ASP.NET, Content Manager) Read more...

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Posted: August 26th, 2007, 11:22am CEST

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Review The title sounds like it's a primer, but it is not!, August 26, 1998 By jcsperson (Chapel Hill, NC USA): The title might lead one to believe that this is a beginner's manual, but this book is really aimed at the weekend tournament warrior, probably rated at least 1500. I have several beginning students and am always on the lookout for new ideas and angles in primers to enhance my lessons. I pulled this book off the shelf at the library in anticipation of doing just that. Opening it to the first page of chapter 1, I found myself struggling to solve the "White to move and win" diagram! What kind of beginner's manual is this!? After three full minutes the winning idea finally came and a quick thumb-through of the rest of the book confirmed that I wasn't going to find many lesson ideas. Rather, this book is intended to change the stereotyped way amateur players think at the board. Befitting Hartson's training as a psychoanalyst, his purpose is to get into the amateur's head and alter his attitudes and thinking at the board. There is a lot of great advice here presented in short, 1-2 page lessons based on master tournament play. Many first-hand examples from the author's own games. This little book would be a great help to tournament players rated 1500-2200 (the lessons turned out to be for me). And at the price, it is a certified bargain. Review Use for reference or read cover to cover, November 19, 2003 By L (San Francisco, CA United States): This book de Read more...

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Posted: August 26th, 2007, 11:22am CEST

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After years of fielding questions at seminars from Photoshop users, Dave Cross realized there was a lot of common ground: there were many questions that were indeed "frequently asked." In addition, most questions seemed start with "How come I can't:." "How do I:." or "Why won't the (fill in the blank) tool work?" This book addresses the most common problems and questions in Photoshop by both providing answers to the most frequently asked questions, and outlining strategies that can help you avoid problems in the first place. * Where to start when things don't work: from tool settings to re-installing Photoshop * The most common warning dialogs: why they appears, how to fix them, and how to avoid them * The Photoshop CS2 Checklist: what to check when things go wrong, or before you start working, to help avoid problems * Solutions to typical problems when using the Adobe Creative Suite * How to avoid problems by creating flexible documents (adjustment layers, layer masks, groups, smart object, layer comps, and more) * Frequently asked questions-and their answers-in all key areas of Photoshop CS2: * general operations (palettes, workspaces, menus, etc.) * color (CMYK, color management, spot color, choosing color, etc.) * type * selections * making adjustments * layers * preferences and settings * image capture (resolution, Camera Raw, file size) * sizing (canvas size, image size, copping) * automation (actions, batch, built-in automation commands) * common i Read more...

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Posted: August 26th, 2007, 11:13am CEST

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The field of teaching digital electronics has not changed significantly in the past 20 years. Many of the same books that first became available in the late 1970s and early 1980s are still being used as basic texts. In the 20+ years since these were written, the basic rules have not changed, but they do not provide strong links to modern electronics including CMOS logic, Programmable Logic Devices and microprocessor/microcontroller interfacing. Courses teaching introductory digital electronics will fill in the missing areas of information for students, but neither the instructors nor students have resources to explain modern technology and interfaces. One assumption made by all the standard texts is that experimenting with digital electronics cannot be done easily - in the proposed book, "digital guru" Myke Predko will show how readers can set up their own apparatus for experimenting with digital electronics for less than $10. Written by renowned digital guru Myke Predko, the primary focus of this self-teaching guide is on digital electronics and logic, demonstrating how functions are designed and interfaced to other devices. Readers can perform experiments with the technologies discussed in the book for under $10. The author includes two circuit design problems per chapter. From the Back Cover SWITCH ON YOUR UNDERSTANDING OF DIGITAL ELECTRONICS! Now anyone can gain a deeper understanding of digital electronics -- without formal training, unlimited time, or a genius Read more...

Full download


Posted: August 26th, 2007, 11:13am CEST

Tags  [edit]


You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. Read more...

Full download


Posted: August 26th, 2007, 11:13am CEST

Tags  [edit]


Head First Object-Oriented Analysis and Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to: * Use OO principles like encapsulation and delegation to build applications that are flexible * Apply the Open-Closed Principle (OCP) and the Single Responsibility Principle (SRP) to promote reuse of your code * Leverage the power of design patterns to solve your problems more efficiently * Use UML, use cases, and diagrams to ensure that all stakeholders are communicating clearly to help you deliver the right software that meets everyone's needs. By exploiting how your brain works, Head First Object-Oriented Analysis and Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this! "Head First Object Oriented Analysis and Design is a refreshing look at subject of OOAD. What sets this book apart is its focus on learning. The authors have made the content of OOAD accessible, usable for the practitioner." Ivar Jacobson, Ivar Jacobson Consulting "I just finished reading HF OOA and D and I loved it! The thing I liked most about this book was its focus on why we do OOA and D-to write great software!" Kyle Brown, Disti Read more...

Full download


Posted: August 26th, 2007, 11:13am CEST

Tags  [edit]


Sir Leon Radzinowicz is one of the key figures in the development of criminology in the twentieth century. This account of the development of criminology intertwines his personal narrative as a criminologist with the progression of criminology itself. His experience gained from a career which has spanned 70 years since the 1920s, offers a profound overview of how the understanding of crime and criminals, of criminal justice systems and penology has changed, and of the tensions and dilemmas these pose for democratic societies. Read more...

Full download


Posted: August 26th, 2007, 11:13am CEST

Tags  [edit]


Star Trek is an American science fiction entertainment series and media franchise. The Star Trek fictional universe created by Gene Roddenberry is the setting of six television series including the original 1966 Star Trek, in addition to ten feature films (with an eleventh in pre-production), dozens of computer and video games, hundreds of novels and other fan stories, as well as a themed attraction in Las Vegas. The TV series alone is said to be one of the biggest cult phenomena of modern times. In the Star Trek "universe", humanity developed faster-than-light space travel following a post-apocalyptic period in the mid-21st century. Later, humans united with other sentient species of the galaxy to form the United Federation of Planets. As a result of alien intervention and science, humanity largely overcame many Earth-bound frailties and vices by the twenty-third century. Star Trek stories usually depict the adventures of human and alien beings who serve in the Federation's Starfleet. List of series: Deep Space Nine (47 books) Enterprise (8 books) New Frontier (16 books) Stargazer (6 books) Titan (2 books) Next Generation (98 books) Bantam Episodes (13 books) Bantam Novels (15 books) Errand of Fury (1 book) Errand of Vengeance (3 books) Janus Gate (3 books) Shatner (8 books) Vanguard (1 book) Vulcan's Soul (1 book) Whitman Book (1 book) Original Series (115 books) Amazing Stories (1 book) Badlands (2 books) Captain's Table (6 book Read more...

Full download


Posted: August 26th, 2007, 11:13am CEST

Tags  [edit]


Logic is sometimes called the foundation of mathematics: the logician studies the kinds of reasoning used in the individual steps of a proof. Alonzo Church was a pioneer in the field of mathematical logic, whose contributions to number theory and the theories of algorithms and computability laid the theoretical foundations of computer science. His first Princeton book, The Calculi of Lambda-Conversion (1941), established an invaluable tool that computer scientists still use today. Even beyond the accomplishment of that book, however, his second Princeton book, Introduction to Mathematical Logic, defined its subject for a generation. Originally published in Princeton's Annals of Mathematics Studies series, this book was revised in 1956 and reprinted a third time, in 1996, in the Princeton Landmarks in Mathematics series. Although new results in mathematical logic have been developed and other textbooks have been published, it remains, sixty years later, a basic source for understanding formal logic. Church was one of the principal founders of the Association for Symbolic Logic; he founded the Journal of Symbolic Logic in 1936 and remained an editor until 1979 At his death in 1995, Church was still regarded as the greatest mathematical logician in the world. Review This volume . . . is a reprint of the revised 1956 version of this notable title first published in 1944 in the Annals of Mathematics Studies. Quite a pedigree . . . [I]t is fitting that the release of this Read more...

Full download


Posted: August 26th, 2007, 11:13am CEST

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* Web Parts are reusable components that extract data from existing Microsoft or non-Microsoft applications for use in ASP.NET Web pages; they can also be used to build user controls * Presents developers with an understanding of how Web Parts work and how they can be developed * Examines how to secure and integrate Web Parts into other Windows systems (SQL Server, Office, ASP.NET, Content Manager) Read more...

Full download


Posted: August 26th, 2007, 11:13am CEST

Tags  [edit]


Review The title sounds like it's a primer, but it is not!, August 26, 1998 By jcsperson (Chapel Hill, NC USA): The title might lead one to believe that this is a beginner's manual, but this book is really aimed at the weekend tournament warrior, probably rated at least 1500. I have several beginning students and am always on the lookout for new ideas and angles in primers to enhance my lessons. I pulled this book off the shelf at the library in anticipation of doing just that. Opening it to the first page of chapter 1, I found myself struggling to solve the "White to move and win" diagram! What kind of beginner's manual is this!? After three full minutes the winning idea finally came and a quick thumb-through of the rest of the book confirmed that I wasn't going to find many lesson ideas. Rather, this book is intended to change the stereotyped way amateur players think at the board. Befitting Hartson's training as a psychoanalyst, his purpose is to get into the amateur's head and alter his attitudes and thinking at the board. There is a lot of great advice here presented in short, 1-2 page lessons based on master tournament play. Many first-hand examples from the author's own games. This little book would be a great help to tournament players rated 1500-2200 (the lessons turned out to be for me). And at the price, it is a certified bargain. Review Use for reference or read cover to cover, November 19, 2003 By L (San Francisco, CA United States): This book de Read more...

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Posted: August 26th, 2007, 11:13am CEST

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After years of fielding questions at seminars from Photoshop users, Dave Cross realized there was a lot of common ground: there were many questions that were indeed "frequently asked." In addition, most questions seemed start with "How come I can't:." "How do I:." or "Why won't the (fill in the blank) tool work?" This book addresses the most common problems and questions in Photoshop by both providing answers to the most frequently asked questions, and outlining strategies that can help you avoid problems in the first place. * Where to start when things don't work: from tool settings to re-installing Photoshop * The most common warning dialogs: why they appears, how to fix them, and how to avoid them * The Photoshop CS2 Checklist: what to check when things go wrong, or before you start working, to help avoid problems * Solutions to typical problems when using the Adobe Creative Suite * How to avoid problems by creating flexible documents (adjustment layers, layer masks, groups, smart object, layer comps, and more) * Frequently asked questions-and their answers-in all key areas of Photoshop CS2: * general operations (palettes, workspaces, menus, etc.) * color (CMYK, color management, spot color, choosing color, etc.) * type * selections * making adjustments * layers * preferences and settings * image capture (resolution, Camera Raw, file size) * sizing (canvas size, image size, copping) * automation (actions, batch, built-in automation commands) * common i Read more...

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Posted: August 26th, 2007, 11:13am CEST

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Nokia's smartphones pack a powerful computer into a very small space. Unlike your desktop or laptop, your smallest computer can be connected to the Internet all the time, and can interact with the world around it through its camera, voice recognition, and its traditional phone keypad. Nokia smartphones combine these features with impressive storage options and a host of networking protocols that make this smallest computer the only thing a road warrior truly needs. If you're still cracking open your laptop or pining for your desktop while you're on the road, you haven't begun to unlock your Nokia's full potential. Nokia Smartphone Hacks is dedicated to tricking out your smartphone and finding all the capabilities lurking under the surface. Learn how to: * Unlock your phone so that you can use it with any carrier * Avoid and recover from malicious mobile software * Watch DVD movies on the phone * Use the phone as a remote control * Use the phone as a data modem for your notebook * Check your email and browse the web * Post to your weblog from your phone * Record phone conversations * Choose mobile service plans * Transfer files between the phone and your computer Whether you want to use your smartphone as your lifeline while you're on the road, or you're just looking for a way to make the most of the time you spend waiting in lines, you'll find all the user-friendly tips, tools, and tricks you need to become massively productive with your Nokia smartp Read more...

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