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Free-Book-Spot--Latest Books


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Posted: October 5th, 2007, 7:17pm CEST

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List: Helen Fielding - Bridget Jones's Diary.pdf HFilding_BridgetJonesDiary.doc Helen Elizabeth Fielding (born February 19, 1958 in Morley, West Yorkshire) is an English author, best known as the author of the novel Bridget Jones's Diary (winner of the 1998 British Book of the Year award) and its sequel Bridget Jones: The Edge Of Reason. Bridget Jones's Diary is a 1996 novel by Helen Fielding. It chronicles the life of Bridget Jones, a thirtysomething single woman living in London. In this book she turns 33 on March 21. Surrounded by a surrogate "urban family" of friends Sharon (Shazzer), Jude, and Tom, she tries to make sense of life and love in the 1990s. Bridget is a "Singleton" employed in the publishing industry. She struggles, often humorously and endearingly, to make sense of her romantic entanglement with her boss Daniel Cleaver, and later with the "top-notch human rights barrister" Mark Darcy. One concept introduced and often revisited in both Bridget Jones's Diary and The Edge of Reason is that of "fuckwittage": the emotional turmoil intentionally wreaked by men who fall anywhere along the spectrum of womanizers to commitment-phobics. Fuckwittage is no stranger to Bridget, Shazzer (a strident feminist), Jude (a highly successful business woman who throughout the novel is on-again-off-again with Vile Richard), and the gay Tom (who must deal with the fuckwittage present in his relationship with Pretentious Jerome). Bridget's family consists of an overcon Read more...

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Posted: October 5th, 2007, 7:17pm CEST

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From the Back Cover Beginning Cryptography with Java While cryptography can still be a controversial topic in the programming community, Java has weathered that storm and provides a rich set of APIs that allow you, the developer, to effectively include cryptography in applications-if you know how. This book teaches you how. Chapters one through five cover the architecture of the JCE and JCA, symmetric and asymmetric key encryption in Java, message authentication codes, and how to create Java implementations with the API provided by the Bouncy Castle ASN.1 packages, all with plenty of examples. Building on that foundation, the second half of the book takes you into higher-level topics, enabling you to create and implement secure Java applications and make use of standard protocols such as CMS, SSL, and S/MIME. What you will learn from this book * How to understand and use JCE, JCA, and the JSSE for encryption and authentication * The ways in which padding mechanisms work in ciphers and how to spot and fix typical errors * An understanding of how authentication mechanisms are implemented in Java and why they are used * Methods for describing cryptographic objects with ASN.1 * How to create certificate revocation lists and use the Online Certificate Status Protocol (OCSP) * Real-world Web solutions using Bouncy Castle APIs Who this book is for This book is for Java developers who want to use cryptography in their applications or to understand h Read more...

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Posted: October 5th, 2007, 7:17pm CEST

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Elementary Number Theory, Sixth Edition, is written for the one-semester undergraduate number theory course taken by math majors, secondary education majors, and computer science students. This contemporary text provides a simple account of classical number theory, set against a historical background that shows the subject's evolution from antiquity to recent research. Written in David Burton's engaging style, Elementary Number Theory reveals the attraction that has drawn leading mathematicians and amateurs alike to number theory over the course of history. Read more...

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Posted: October 5th, 2007, 7:17pm CEST

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This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information. In Part II of this series you will explore more advanced 3D graphics programming concepts and begin your study of foundation level topics in game engine architecture. You will examine mesh optimization and hierarchical animation techniques, the use of level of detail (LOD) algorithms to improve application performance, skeletal animation systems for realistic character and tree animation, collision detection and response, spatial partitioning data structures for fast rendering and intersection testing, and much more. Why should I take the DirectX9 Game Programming course? Now that you have a good grasp of the basics after finishing Module I in this series, it is time to tackle more challenging subject matter. In this DirectX9 programming course you will start building a more robust set of 3D graphics technologies utilizing the features of the DirectX Graphics fixed-function pipeline as well as proprietary non-platform specific tools. Along the way you will implement a number of exciting core components for use in your games (dynamic scene hierarchies, animated game characters, beautiful trees, a powerful collision detection/response system, and much more) as well as some helpful tools to aid in the game design process. This is a very large course and covers these topics with a level of detail you simply will not find anywhere else. As suc Read more...

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Posted: October 5th, 2007, 7:17pm CEST

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This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information. In Part I of this series you will explore the fundamentals of 3D graphics rendering. The focus throughout these early lessons is on the core features of the DirectX 9 fixed-function rendering pipeline. This includes loading and drawing geometric objects, the use of lighting and textures to provide scene detail, developing camera systems for viewing simulation environments in real-time, and using alpha components for controlling object transparency to produce effects like glass and water. Why should I take the course? This DirectX9 Graphics Programming course was specifically designed to be the first course that a student takes at Game Institute following their C++ training. It represents the beginning of the core training you will receive here at Game Institute as you study to become a professional game developer. Although this is a targeted as a beginner/intermediate level course, even if you have some previous 3D graphics experience, you are likely to encounter a significant amount of useful information and learn some new techniques along the way. This is the first DirectX programming course in a multi-part series on 3D Game Engine Programming (and DirectX Graphics version 9). The application framework you build in this course will be greatly expanded in Module II and then further still in a set of targeted workshops dealing with advanc Read more...

Full download


Posted: October 5th, 2007, 7:17pm CEST

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As Linux continues to grow in market share as an enterprise operating system, system administrators need to solve problems in a wide range of applications and work environments. To help you get to the bottom of real-life problems quickly, Linux System Administration is organized around three common administration scenarios: Linux as a hub for a home or small office, Linux as LAMP system (Linux-Apache web server-MySQL database- PHP/Perl/Python scripting languages), and remote administration of Linux machines. You will be able to move beyond the basics of individual Linux tools in order to competently support users and maintain systems in actual work environments. Linux System Administration provides a solid background for Linux desktop users who want to move beyond the basics of Linux, and for experienced system administrators who are looking to gain more advanced skills. Read more...

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Posted: October 5th, 2007, 7:17pm CEST

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Antenna Toolkit, 2nd edition. If you are interested in amateur radio, short-wave listening, scanner monitoring, or any other radio hobby, then you will probably need to know a few things about radio antennas. This book is intended for the radio enthusiast whether ham operator, listening hobbyist, or radio science observer who wants to build and use antennas for their particular requirements and location. All ofthe antennas in this book can be made Read more...

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Posted: October 5th, 2007, 7:17pm CEST

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From the Back Cover The #1 Step-by-Step Guide to LabVIEW-Now Completely Updated for LabVIEW 8! Master LabVIEW 8 with the industry's friendliest, most intuitive tutorial: LabVIEW for Everyone, Third Edition. Top LabVIEW experts Jeffrey Travis and Jim Kring teach LabVIEW the easy way: through carefully explained, step-by-step examples that give you reusable code for your own projects! This brand-new Third Edition has been fully revamped and expanded to reflect new features and techniques introduced in LabVIEW 8. You'll find two new chapters, plus dozens of new topics, including Project Explorer, AutoTool, XML, event-driven programming, error handling, regular expressions, polymorphic VIs, timed structures, advanced reporting, and much more. Certified LabVIEW Developer (CLD) candidates will find callouts linking to key objectives on NI's newest exam, making this book a more valuable study tool than ever. * Not just what to do: why to do it! * Use LabVIEW to build your own virtual workbench * Master LabVIEW's foundations: wiring, creating, editing, and debugging VIs; using controls and indicators; working with data structures; and much more * Learn the "art" and best practices of effective LabVIEW development * NEW: Streamline development with LabVIEW Express VIs * NEW: Acquire data with NI-DAQmx and the LabVIEW DAQmx VIs * NEW: Discover design patterns for error handling, control structures, state machines, queued messaging, and more * NEW: Create sophi Read more...

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Posted: October 5th, 2007, 7:17pm CEST

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List: Black Company 01 - The Black Company.lit Black Company 02 - Shadows Linger.lit Black Company 03 - White Rose.lit Black Company 03.5 - The Silver Spike.lit Black Company 04 - Shadow Games.lit Black Company 05 - Dreams of Steel.lit Black Company 05 - Shadow Games.lit Black Company 06 - Bleak Seasons.lit Black Company 07 - She Is The Darkness.lit Black Company 08 - Water Sleeps.lit Black Company 09 - Soldiers Live.lit Darkwar 01 - Doomstalker.lit Darkwar 02 - Warlock.lit Darkwar 03 - Ceremony.lit Dread Empire 01 - Splinter Of The Mind's Eye.lit Dread Empire 01 - The Fire In His Hands.lit Dread Empire 02 - With Mercy Towards None.lit Dread Empire 03 - Shadow Of All Night Falling.lit Dread Empire 04 - Octobers Baby.lit Dread Empire 05 - All Darkness Met.lit Dread Empire 06 - Reap The East Wind.lit Dread Empire 07 - An Ill Fate Marshalling.lit Garrett 01 - Sweet Silver Blues.lit Garrett 02 - Bitter Gold Hearts.lit Garrett 03 - Cold Copper Tears.lit Garrett 04 - Old Tin Sorrows.lit Garrett 05 - Dread Brass Shadows.lit Garrett 06 - Red Iron Nights.lit Garrett 07 - Deadly Quicksilver Lies.lit Garrett 08 - Petty Pewter Gods.lit Garrett 09 - Faded Steel Heat.lit Garrett 10 - Angry Lead Skies.lit Passage at Arms.lit Starfishers 01 - Shadowline.lit Starfishers 02 - Starfishers.lit Starfishers 03 - Star's End.lit Sung In Blood.lit The Dragon Never Sleeps.lit The Heirs of Babylon.lit The Swordbearer.lit Glen Cook (July 9, 1944-) is a contempo Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

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List: Helen Fielding - Bridget Jones's Diary.pdf HFilding_BridgetJonesDiary.doc Helen Elizabeth Fielding (born February 19, 1958 in Morley, West Yorkshire) is an English author, best known as the author of the novel Bridget Jones's Diary (winner of the 1998 British Book of the Year award) and its sequel Bridget Jones: The Edge Of Reason. Bridget Jones's Diary is a 1996 novel by Helen Fielding. It chronicles the life of Bridget Jones, a thirtysomething single woman living in London. In this book she turns 33 on March 21. Surrounded by a surrogate "urban family" of friends Sharon (Shazzer), Jude, and Tom, she tries to make sense of life and love in the 1990s. Bridget is a "Singleton" employed in the publishing industry. She struggles, often humorously and endearingly, to make sense of her romantic entanglement with her boss Daniel Cleaver, and later with the "top-notch human rights barrister" Mark Darcy. One concept introduced and often revisited in both Bridget Jones's Diary and The Edge of Reason is that of "fuckwittage": the emotional turmoil intentionally wreaked by men who fall anywhere along the spectrum of womanizers to commitment-phobics. Fuckwittage is no stranger to Bridget, Shazzer (a strident feminist), Jude (a highly successful business woman who throughout the novel is on-again-off-again with Vile Richard), and the gay Tom (who must deal with the fuckwittage present in his relationship with Pretentious Jerome). Bridget's family consists of an overcon Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

Tags  [edit]


From the Back Cover Beginning Cryptography with Java While cryptography can still be a controversial topic in the programming community, Java has weathered that storm and provides a rich set of APIs that allow you, the developer, to effectively include cryptography in applications-if you know how. This book teaches you how. Chapters one through five cover the architecture of the JCE and JCA, symmetric and asymmetric key encryption in Java, message authentication codes, and how to create Java implementations with the API provided by the Bouncy Castle ASN.1 packages, all with plenty of examples. Building on that foundation, the second half of the book takes you into higher-level topics, enabling you to create and implement secure Java applications and make use of standard protocols such as CMS, SSL, and S/MIME. What you will learn from this book * How to understand and use JCE, JCA, and the JSSE for encryption and authentication * The ways in which padding mechanisms work in ciphers and how to spot and fix typical errors * An understanding of how authentication mechanisms are implemented in Java and why they are used * Methods for describing cryptographic objects with ASN.1 * How to create certificate revocation lists and use the Online Certificate Status Protocol (OCSP) * Real-world Web solutions using Bouncy Castle APIs Who this book is for This book is for Java developers who want to use cryptography in their applications or to understand h Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

Tags  [edit]


Elementary Number Theory, Sixth Edition, is written for the one-semester undergraduate number theory course taken by math majors, secondary education majors, and computer science students. This contemporary text provides a simple account of classical number theory, set against a historical background that shows the subject's evolution from antiquity to recent research. Written in David Burton's engaging style, Elementary Number Theory reveals the attraction that has drawn leading mathematicians and amateurs alike to number theory over the course of history. Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

Tags  [edit]


This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information. In Part II of this series you will explore more advanced 3D graphics programming concepts and begin your study of foundation level topics in game engine architecture. You will examine mesh optimization and hierarchical animation techniques, the use of level of detail (LOD) algorithms to improve application performance, skeletal animation systems for realistic character and tree animation, collision detection and response, spatial partitioning data structures for fast rendering and intersection testing, and much more. Why should I take the DirectX9 Game Programming course? Now that you have a good grasp of the basics after finishing Module I in this series, it is time to tackle more challenging subject matter. In this DirectX9 programming course you will start building a more robust set of 3D graphics technologies utilizing the features of the DirectX Graphics fixed-function pipeline as well as proprietary non-platform specific tools. Along the way you will implement a number of exciting core components for use in your games (dynamic scene hierarchies, animated game characters, beautiful trees, a powerful collision detection/response system, and much more) as well as some helpful tools to aid in the game design process. This is a very large course and covers these topics with a level of detail you simply will not find anywhere else. As suc Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

Tags  [edit]


This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information. In Part I of this series you will explore the fundamentals of 3D graphics rendering. The focus throughout these early lessons is on the core features of the DirectX 9 fixed-function rendering pipeline. This includes loading and drawing geometric objects, the use of lighting and textures to provide scene detail, developing camera systems for viewing simulation environments in real-time, and using alpha components for controlling object transparency to produce effects like glass and water. Why should I take the course? This DirectX9 Graphics Programming course was specifically designed to be the first course that a student takes at Game Institute following their C++ training. It represents the beginning of the core training you will receive here at Game Institute as you study to become a professional game developer. Although this is a targeted as a beginner/intermediate level course, even if you have some previous 3D graphics experience, you are likely to encounter a significant amount of useful information and learn some new techniques along the way. This is the first DirectX programming course in a multi-part series on 3D Game Engine Programming (and DirectX Graphics version 9). The application framework you build in this course will be greatly expanded in Module II and then further still in a set of targeted workshops dealing with advanc Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

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As Linux continues to grow in market share as an enterprise operating system, system administrators need to solve problems in a wide range of applications and work environments. To help you get to the bottom of real-life problems quickly, Linux System Administration is organized around three common administration scenarios: Linux as a hub for a home or small office, Linux as LAMP system (Linux-Apache web server-MySQL database- PHP/Perl/Python scripting languages), and remote administration of Linux machines. You will be able to move beyond the basics of individual Linux tools in order to competently support users and maintain systems in actual work environments. Linux System Administration provides a solid background for Linux desktop users who want to move beyond the basics of Linux, and for experienced system administrators who are looking to gain more advanced skills. Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

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Antenna Toolkit, 2nd edition. If you are interested in amateur radio, short-wave listening, scanner monitoring, or any other radio hobby, then you will probably need to know a few things about radio antennas. This book is intended for the radio enthusiast whether ham operator, listening hobbyist, or radio science observer who wants to build and use antennas for their particular requirements and location. All ofthe antennas in this book can be made Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

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From the Back Cover The #1 Step-by-Step Guide to LabVIEW-Now Completely Updated for LabVIEW 8! Master LabVIEW 8 with the industry's friendliest, most intuitive tutorial: LabVIEW for Everyone, Third Edition. Top LabVIEW experts Jeffrey Travis and Jim Kring teach LabVIEW the easy way: through carefully explained, step-by-step examples that give you reusable code for your own projects! This brand-new Third Edition has been fully revamped and expanded to reflect new features and techniques introduced in LabVIEW 8. You'll find two new chapters, plus dozens of new topics, including Project Explorer, AutoTool, XML, event-driven programming, error handling, regular expressions, polymorphic VIs, timed structures, advanced reporting, and much more. Certified LabVIEW Developer (CLD) candidates will find callouts linking to key objectives on NI's newest exam, making this book a more valuable study tool than ever. * Not just what to do: why to do it! * Use LabVIEW to build your own virtual workbench * Master LabVIEW's foundations: wiring, creating, editing, and debugging VIs; using controls and indicators; working with data structures; and much more * Learn the "art" and best practices of effective LabVIEW development * NEW: Streamline development with LabVIEW Express VIs * NEW: Acquire data with NI-DAQmx and the LabVIEW DAQmx VIs * NEW: Discover design patterns for error handling, control structures, state machines, queued messaging, and more * NEW: Create sophi Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

Tags  [edit]


List: Black Company 01 - The Black Company.lit Black Company 02 - Shadows Linger.lit Black Company 03 - White Rose.lit Black Company 03.5 - The Silver Spike.lit Black Company 04 - Shadow Games.lit Black Company 05 - Dreams of Steel.lit Black Company 05 - Shadow Games.lit Black Company 06 - Bleak Seasons.lit Black Company 07 - She Is The Darkness.lit Black Company 08 - Water Sleeps.lit Black Company 09 - Soldiers Live.lit Darkwar 01 - Doomstalker.lit Darkwar 02 - Warlock.lit Darkwar 03 - Ceremony.lit Dread Empire 01 - Splinter Of The Mind's Eye.lit Dread Empire 01 - The Fire In His Hands.lit Dread Empire 02 - With Mercy Towards None.lit Dread Empire 03 - Shadow Of All Night Falling.lit Dread Empire 04 - Octobers Baby.lit Dread Empire 05 - All Darkness Met.lit Dread Empire 06 - Reap The East Wind.lit Dread Empire 07 - An Ill Fate Marshalling.lit Garrett 01 - Sweet Silver Blues.lit Garrett 02 - Bitter Gold Hearts.lit Garrett 03 - Cold Copper Tears.lit Garrett 04 - Old Tin Sorrows.lit Garrett 05 - Dread Brass Shadows.lit Garrett 06 - Red Iron Nights.lit Garrett 07 - Deadly Quicksilver Lies.lit Garrett 08 - Petty Pewter Gods.lit Garrett 09 - Faded Steel Heat.lit Garrett 10 - Angry Lead Skies.lit Passage at Arms.lit Starfishers 01 - Shadowline.lit Starfishers 02 - Starfishers.lit Starfishers 03 - Star's End.lit Sung In Blood.lit The Dragon Never Sleeps.lit The Heirs of Babylon.lit The Swordbearer.lit Glen Cook (July 9, 1944-) is a contempo Read more...

Full download


Posted: October 5th, 2007, 6:31pm CEST

Tags  [edit]


PREFACE This is the third edition of a book on elementary numerical analysis which is designed specifically for the needs of upper-division undergraduate students in engineering, mathematics, and science including, in particular, computer science. On the whole, the student who has had a solid college calculus sequence should have no difficulty following the material. Advanced mathematical concepts, such as norms and orthogonality, when they are used, are introduced carefully at a level suitable for undergraduate students and do not assume any previous knowledge. Some familiarity with matrices is assumed for the chapter on systems of equations and with differential equations for Chapters 8 and 9. This edition does contain some sections which require slightly more mathematical maturity than the previous edition. However, all such sections are marked with asterisks and all can be omitted by the instructor with no loss in continuity. This new edition contains a great deal of new material and significant changes to some of the older material. The chapters have been rearranged in what we believe is a more natural order. Polynomial interpolation (Chapter 2) now precedes even the chapter on the solution of nonlinear systems (Chapter 3) and is used subsequently for some of the material in all chapters. The treatment of Gauss elimination (Chapter 4) has been simplified. In addition, Chapter 4 now makes extensive use of Wilkinson's backward error analysis, and contains a survey of m Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

TagsBeginning Cryptography with Java   [edit]


From the Back Cover Beginning Cryptography with Java While cryptography can still be a controversial topic in the programming community, Java has weathered that storm and provides a rich set of APIs that allow you, the developer, to effectively include cryptography in applications-if you know how. This book teaches you how. Chapters one through five cover the architecture of the JCE and JCA, symmetric and asymmetric key encryption in Java, message authentication codes, and how to create Java implementations with the API provided by the Bouncy Castle ASN.1 packages, all with plenty of examples. Building on that foundation, the second half of the book takes you into higher-level topics, enabling you to create and implement secure Java applications and make use of standard protocols such as CMS, SSL, and S/MIME. What you will learn from this book * How to understand and use JCE, JCA, and the JSSE for encryption and authentication * The ways in which padding mechanisms work in ciphers and how to spot and fix typical errors * An understanding of how authentication mechanisms are implemented in Java and why they are used * Methods for describing cryptographic objects with ASN.1 * How to create certificate revocation lists and use the Online Certificate Status Protocol (OCSP) * Real-world Web solutions using Bouncy Castle APIs Who this book is for This book is for Java developers who want to use cryptography in their applications or to understand h Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

Tags  [edit]


Elementary Number Theory, Sixth Edition, is written for the one-semester undergraduate number theory course taken by math majors, secondary education majors, and computer science students. This contemporary text provides a simple account of classical number theory, set against a historical background that shows the subject's evolution from antiquity to recent research. Written in David Burton's engaging style, Elementary Number Theory reveals the attraction that has drawn leading mathematicians and amateurs alike to number theory over the course of history. Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

Tags  [edit]


This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information. In Part II of this series you will explore more advanced 3D graphics programming concepts and begin your study of foundation level topics in game engine architecture. You will examine mesh optimization and hierarchical animation techniques, the use of level of detail (LOD) algorithms to improve application performance, skeletal animation systems for realistic character and tree animation, collision detection and response, spatial partitioning data structures for fast rendering and intersection testing, and much more. Why should I take the DirectX9 Game Programming course? Now that you have a good grasp of the basics after finishing Module I in this series, it is time to tackle more challenging subject matter. In this DirectX9 programming course you will start building a more robust set of 3D graphics technologies utilizing the features of the DirectX Graphics fixed-function pipeline as well as proprietary non-platform specific tools. Along the way you will implement a number of exciting core components for use in your games (dynamic scene hierarchies, animated game characters, beautiful trees, a powerful collision detection/response system, and much more) as well as some helpful tools to aid in the game design process. This is a very large course and covers these topics with a level of detail you simply will not find anywhere else. As suc Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

Tags  [edit]


This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information. In Part I of this series you will explore the fundamentals of 3D graphics rendering. The focus throughout these early lessons is on the core features of the DirectX 9 fixed-function rendering pipeline. This includes loading and drawing geometric objects, the use of lighting and textures to provide scene detail, developing camera systems for viewing simulation environments in real-time, and using alpha components for controlling object transparency to produce effects like glass and water. Why should I take the course? This DirectX9 Graphics Programming course was specifically designed to be the first course that a student takes at Game Institute following their C++ training. It represents the beginning of the core training you will receive here at Game Institute as you study to become a professional game developer. Although this is a targeted as a beginner/intermediate level course, even if you have some previous 3D graphics experience, you are likely to encounter a significant amount of useful information and learn some new techniques along the way. This is the first DirectX programming course in a multi-part series on 3D Game Engine Programming (and DirectX Graphics version 9). The application framework you build in this course will be greatly expanded in Module II and then further still in a set of targeted workshops dealing with advanc Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

Tags  [edit]


As Linux continues to grow in market share as an enterprise operating system, system administrators need to solve problems in a wide range of applications and work environments. To help you get to the bottom of real-life problems quickly, Linux System Administration is organized around three common administration scenarios: Linux as a hub for a home or small office, Linux as LAMP system (Linux-Apache web server-MySQL database- PHP/Perl/Python scripting languages), and remote administration of Linux machines. You will be able to move beyond the basics of individual Linux tools in order to competently support users and maintain systems in actual work environments. Linux System Administration provides a solid background for Linux desktop users who want to move beyond the basics of Linux, and for experienced system administrators who are looking to gain more advanced skills. Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

Tags  [edit]


Antenna Toolkit, 2nd edition. If you are interested in amateur radio, short-wave listening, scanner monitoring, or any other radio hobby, then you will probably need to know a few things about radio antennas. This book is intended for the radio enthusiast whether ham operator, listening hobbyist, or radio science observer who wants to build and use antennas for their particular requirements and location. All ofthe antennas in this book can be made Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

Tags  [edit]


From the Back Cover The #1 Step-by-Step Guide to LabVIEW-Now Completely Updated for LabVIEW 8! Master LabVIEW 8 with the industry's friendliest, most intuitive tutorial: LabVIEW for Everyone, Third Edition. Top LabVIEW experts Jeffrey Travis and Jim Kring teach LabVIEW the easy way: through carefully explained, step-by-step examples that give you reusable code for your own projects! This brand-new Third Edition has been fully revamped and expanded to reflect new features and techniques introduced in LabVIEW 8. You'll find two new chapters, plus dozens of new topics, including Project Explorer, AutoTool, XML, event-driven programming, error handling, regular expressions, polymorphic VIs, timed structures, advanced reporting, and much more. Certified LabVIEW Developer (CLD) candidates will find callouts linking to key objectives on NI's newest exam, making this book a more valuable study tool than ever. * Not just what to do: why to do it! * Use LabVIEW to build your own virtual workbench * Master LabVIEW's foundations: wiring, creating, editing, and debugging VIs; using controls and indicators; working with data structures; and much more * Learn the "art" and best practices of effective LabVIEW development * NEW: Streamline development with LabVIEW Express VIs * NEW: Acquire data with NI-DAQmx and the LabVIEW DAQmx VIs * NEW: Discover design patterns for error handling, control structures, state machines, queued messaging, and more * NEW: Create sophi Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

TagsGlen Cook. 40 Books LIT   [edit]


List: Black Company 01 - The Black Company.lit Black Company 02 - Shadows Linger.lit Black Company 03 - White Rose.lit Black Company 03.5 - The Silver Spike.lit Black Company 04 - Shadow Games.lit Black Company 05 - Dreams of Steel.lit Black Company 05 - Shadow Games.lit Black Company 06 - Bleak Seasons.lit Black Company 07 - She Is The Darkness.lit Black Company 08 - Water Sleeps.lit Black Company 09 - Soldiers Live.lit Darkwar 01 - Doomstalker.lit Darkwar 02 - Warlock.lit Darkwar 03 - Ceremony.lit Dread Empire 01 - Splinter Of The Mind's Eye.lit Dread Empire 01 - The Fire In His Hands.lit Dread Empire 02 - With Mercy Towards None.lit Dread Empire 03 - Shadow Of All Night Falling.lit Dread Empire 04 - Octobers Baby.lit Dread Empire 05 - All Darkness Met.lit Dread Empire 06 - Reap The East Wind.lit Dread Empire 07 - An Ill Fate Marshalling.lit Garrett 01 - Sweet Silver Blues.lit Garrett 02 - Bitter Gold Hearts.lit Garrett 03 - Cold Copper Tears.lit Garrett 04 - Old Tin Sorrows.lit Garrett 05 - Dread Brass Shadows.lit Garrett 06 - Red Iron Nights.lit Garrett 07 - Deadly Quicksilver Lies.lit Garrett 08 - Petty Pewter Gods.lit Garrett 09 - Faded Steel Heat.lit Garrett 10 - Angry Lead Skies.lit Passage at Arms.lit Starfishers 01 - Shadowline.lit Starfishers 02 - Starfishers.lit Starfishers 03 - Star's End.lit Sung In Blood.lit The Dragon Never Sleeps.lit The Heirs of Babylon.lit The Swordbearer.lit Glen Cook (July 9, 1944-) is a contempo Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

TagsElementary Numerical Analysis An Algorithmic   [edit]


PREFACE This is the third edition of a book on elementary numerical analysis which is designed specifically for the needs of upper-division undergraduate students in engineering, mathematics, and science including, in particular, computer science. On the whole, the student who has had a solid college calculus sequence should have no difficulty following the material. Advanced mathematical concepts, such as norms and orthogonality, when they are used, are introduced carefully at a level suitable for undergraduate students and do not assume any previous knowledge. Some familiarity with matrices is assumed for the chapter on systems of equations and with differential equations for Chapters 8 and 9. This edition does contain some sections which require slightly more mathematical maturity than the previous edition. However, all such sections are marked with asterisks and all can be omitted by the instructor with no loss in continuity. This new edition contains a great deal of new material and significant changes to some of the older material. The chapters have been rearranged in what we believe is a more natural order. Polynomial interpolation (Chapter 2) now precedes even the chapter on the solution of nonlinear systems (Chapter 3) and is used subsequently for some of the material in all chapters. The treatment of Gauss elimination (Chapter 4) has been simplified. In addition, Chapter 4 now makes extensive use of Wilkinson's backward error analysis, and contains a survey of m Read more...

Full download


Posted: October 5th, 2007, 1:27pm CEST

TagsWriting Security Tools and Exploits   [edit]


Writing Security Tools and Exploits will be the foremost authority on vulnerability and security code and will serve as the premier educational reference for security professionals and software developers. The book will have over 600 pages of dedicated exploit, vulnerability, and tool code with corresponding instruction. Unlike other security and programming books that dedicate hundreds of pages to architecture and theory based flaws and exploits, this book will dive right into deep code analysis. Previously undisclosed security research in combination with superior programming techniques will be included in both the Local and Remote Code sections of the book. The book will be accompanied with a companion Web site containing both commented and uncommented versions of the source code examples presented throughout the book. In addition to the book source code, the CD will also contain a copy of the author-developed Hacker Code Library v1.0. The Hacker Code Library will include multiple attack classes and functions that can be utilized to quickly create security programs and scripts. These classes and functions will simplify exploit and vulnerability tool development to an extent never before possible with publicly available software. * Provides readers with working code to develop and modify the most common security tools including Nmap and Nessus * Learn to reverse engineer and write exploits for various operating systems, databases, and applications * Automate report Read more...

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Posted: October 5th, 2007, 11:17am CEST

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This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information. In Part II of this series you will explore more advanced 3D graphics programming concepts and begin your study of foundation level topics in game engine architecture. You will examine mesh optimization and hierarchical animation techniques, the use of level of detail (LOD) algorithms to improve application performance, skeletal animation systems for realistic character and tree animation, collision detection and response, spatial partitioning data structures for fast rendering and intersection testing, and much more. Why should I take the DirectX9 Game Programming course? Now that you have a good grasp of the basics after finishing Module I in this series, it is time to tackle more challenging subject matter. In this DirectX9 programming course you will start building a more robust set of 3D graphics technologies utilizing the features of the DirectX Graphics fixed-function pipeline as well as proprietary non-platform specific tools. Along the way you will implement a number of exciting core components for use in your games (dynamic scene hierarchies, animated game characters, beautiful trees, a powerful collision detection/response system, and much more) as well as some helpful tools to aid in the game design process. This is a very large course and covers these topics with a level of detail you simply will not find anywhere else. As suc Read more...

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Posted: October 5th, 2007, 11:17am CEST

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This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information. In Part I of this series you will explore the fundamentals of 3D graphics rendering. The focus throughout these early lessons is on the core features of the DirectX 9 fixed-function rendering pipeline. This includes loading and drawing geometric objects, the use of lighting and textures to provide scene detail, developing camera systems for viewing simulation environments in real-time, and using alpha components for controlling object transparency to produce effects like glass and water. Why should I take the course? This DirectX9 Graphics Programming course was specifically designed to be the first course that a student takes at Game Institute following their C++ training. It represents the beginning of the core training you will receive here at Game Institute as you study to become a professional game developer. Although this is a targeted as a beginner/intermediate level course, even if you have some previous 3D graphics experience, you are likely to encounter a significant amount of useful information and learn some new techniques along the way. This is the first DirectX programming course in a multi-part series on 3D Game Engine Programming (and DirectX Graphics version 9). The application framework you build in this course will be greatly expanded in Module II and then further still in a set of targeted workshops dealing with advanc Read more...

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Posted: October 5th, 2007, 11:17am CEST

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As Linux continues to grow in market share as an enterprise operating system, system administrators need to solve problems in a wide range of applications and work environments. To help you get to the bottom of real-life problems quickly, Linux System Administration is organized around three common administration scenarios: Linux as a hub for a home or small office, Linux as LAMP system (Linux-Apache web server-MySQL database- PHP/Perl/Python scripting languages), and remote administration of Linux machines. You will be able to move beyond the basics of individual Linux tools in order to competently support users and maintain systems in actual work environments. Linux System Administration provides a solid background for Linux desktop users who want to move beyond the basics of Linux, and for experienced system administrators who are looking to gain more advanced skills. Read more...

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Posted: October 5th, 2007, 11:17am CEST

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Antenna Toolkit, 2nd edition. If you are interested in amateur radio, short-wave listening, scanner monitoring, or any other radio hobby, then you will probably need to know a few things about radio antennas. This book is intended for the radio enthusiast whether ham operator, listening hobbyist, or radio science observer who wants to build and use antennas for their particular requirements and location. All ofthe antennas in this book can be made Read more...

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Posted: October 5th, 2007, 11:17am CEST

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From the Back Cover The #1 Step-by-Step Guide to LabVIEW-Now Completely Updated for LabVIEW 8! Master LabVIEW 8 with the industry's friendliest, most intuitive tutorial: LabVIEW for Everyone, Third Edition. Top LabVIEW experts Jeffrey Travis and Jim Kring teach LabVIEW the easy way: through carefully explained, step-by-step examples that give you reusable code for your own projects! This brand-new Third Edition has been fully revamped and expanded to reflect new features and techniques introduced in LabVIEW 8. You'll find two new chapters, plus dozens of new topics, including Project Explorer, AutoTool, XML, event-driven programming, error handling, regular expressions, polymorphic VIs, timed structures, advanced reporting, and much more. Certified LabVIEW Developer (CLD) candidates will find callouts linking to key objectives on NI's newest exam, making this book a more valuable study tool than ever. * Not just what to do: why to do it! * Use LabVIEW to build your own virtual workbench * Master LabVIEW's foundations: wiring, creating, editing, and debugging VIs; using controls and indicators; working with data structures; and much more * Learn the "art" and best practices of effective LabVIEW development * NEW: Streamline development with LabVIEW Express VIs * NEW: Acquire data with NI-DAQmx and the LabVIEW DAQmx VIs * NEW: Discover design patterns for error handling, control structures, state machines, queued messaging, and more * NEW: Create sophi Read more...

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Posted: October 5th, 2007, 11:17am CEST

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List: Black Company 01 - The Black Company.lit Black Company 02 - Shadows Linger.lit Black Company 03 - White Rose.lit Black Company 03.5 - The Silver Spike.lit Black Company 04 - Shadow Games.lit Black Company 05 - Dreams of Steel.lit Black Company 05 - Shadow Games.lit Black Company 06 - Bleak Seasons.lit Black Company 07 - She Is The Darkness.lit Black Company 08 - Water Sleeps.lit Black Company 09 - Soldiers Live.lit Darkwar 01 - Doomstalker.lit Darkwar 02 - Warlock.lit Darkwar 03 - Ceremony.lit Dread Empire 01 - Splinter Of The Mind's Eye.lit Dread Empire 01 - The Fire In His Hands.lit Dread Empire 02 - With Mercy Towards None.lit Dread Empire 03 - Shadow Of All Night Falling.lit Dread Empire 04 - Octobers Baby.lit Dread Empire 05 - All Darkness Met.lit Dread Empire 06 - Reap The East Wind.lit Dread Empire 07 - An Ill Fate Marshalling.lit Garrett 01 - Sweet Silver Blues.lit Garrett 02 - Bitter Gold Hearts.lit Garrett 03 - Cold Copper Tears.lit Garrett 04 - Old Tin Sorrows.lit Garrett 05 - Dread Brass Shadows.lit Garrett 06 - Red Iron Nights.lit Garrett 07 - Deadly Quicksilver Lies.lit Garrett 08 - Petty Pewter Gods.lit Garrett 09 - Faded Steel Heat.lit Garrett 10 - Angry Lead Skies.lit Passage at Arms.lit Starfishers 01 - Shadowline.lit Starfishers 02 - Starfishers.lit Starfishers 03 - Star's End.lit Sung In Blood.lit The Dragon Never Sleeps.lit The Heirs of Babylon.lit The Swordbearer.lit Glen Cook (July 9, 1944-) is a contempo Read more...

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Posted: October 5th, 2007, 11:17am CEST

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PREFACE This is the third edition of a book on elementary numerical analysis which is designed specifically for the needs of upper-division undergraduate students in engineering, mathematics, and science including, in particular, computer science. On the whole, the student who has had a solid college calculus sequence should have no difficulty following the material. Advanced mathematical concepts, such as norms and orthogonality, when they are used, are introduced carefully at a level suitable for undergraduate students and do not assume any previous knowledge. Some familiarity with matrices is assumed for the chapter on systems of equations and with differential equations for Chapters 8 and 9. This edition does contain some sections which require slightly more mathematical maturity than the previous edition. However, all such sections are marked with asterisks and all can be omitted by the instructor with no loss in continuity. This new edition contains a great deal of new material and significant changes to some of the older material. The chapters have been rearranged in what we believe is a more natural order. Polynomial interpolation (Chapter 2) now precedes even the chapter on the solution of nonlinear systems (Chapter 3) and is used subsequently for some of the material in all chapters. The treatment of Gauss elimination (Chapter 4) has been simplified. In addition, Chapter 4 now makes extensive use of Wilkinson's backward error analysis, and contains a survey of m Read more...

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Posted: October 5th, 2007, 11:17am CEST

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Writing Security Tools and Exploits will be the foremost authority on vulnerability and security code and will serve as the premier educational reference for security professionals and software developers. The book will have over 600 pages of dedicated exploit, vulnerability, and tool code with corresponding instruction. Unlike other security and programming books that dedicate hundreds of pages to architecture and theory based flaws and exploits, this book will dive right into deep code analysis. Previously undisclosed security research in combination with superior programming techniques will be included in both the Local and Remote Code sections of the book. The book will be accompanied with a companion Web site containing both commented and uncommented versions of the source code examples presented throughout the book. In addition to the book source code, the CD will also contain a copy of the author-developed Hacker Code Library v1.0. The Hacker Code Library will include multiple attack classes and functions that can be utilized to quickly create security programs and scripts. These classes and functions will simplify exploit and vulnerability tool development to an extent never before possible with publicly available software. * Provides readers with working code to develop and modify the most common security tools including Nmap and Nessus * Learn to reverse engineer and write exploits for various operating systems, databases, and applications * Automate report Read more...

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Posted: October 5th, 2007, 11:17am CEST

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The Algorithms such as SVD, Eigen decomposition, Gaussian Mixture Model, HMM etc. are scattered in different fields. There is the need to collect all such algorithms for quick reference. Also there is the need to view such algorithms in application point of view. Algorithm Collections for Digital Signal Processing Applications using MATLAB attempts to satisfy the above requirement. Also the algorithms are made clear using MATLAB programs. About the Author Dr. E.S. Gopi: 7 Years of Professional experience in academia. Lecturer since April 2005 - National Institute of Technology, Tiruchi-15 (Formerly called as Regional Engineering College, Government of India). Senior Lecturer: 2001 -April 2005 Sri Venkateswara College of Engineering, Chennai 1999-2001- Sri Muthukumuran Institute of Technology, Chennai 1998-1999 - Raja Rajeswari Engineering College Read more...

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Posted: October 5th, 2007, 11:17am CEST

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Euclid's Elements is the most famous mathematical work of classical antiquity, and has had a profound influence on the development of modern Mathematics and Physics. This volume contains the definitive Ancient Greek text of J.L. Heiberg (1883), together with an English translation. For ease of use, the Greek text and the corresponding English text are on facing pages. Moreover, the figures are drawn with both Greek and English symbols. Finally, a helpful Greek/English lexicon explaining Ancient Greek mathematical jargon is appended. Books 1-4 cover the fundamentals of straight-line and circular geometry, the fundamentals of geometric algebra, and rectilinear figures inscribed in and circumscribed about circles. Books 5-9 cover the fundamentals of proportion, similar figures, and number theory. Read more...

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