
This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information.
In Part II of this series you will explore more advanced 3D graphics programming concepts and begin your study of foundation level topics in game engine architecture. You will examine mesh optimization and hierarchical animation techniques, the use of level of detail (LOD) algorithms to improve application performance, skeletal animation systems for realistic character and tree animation, collision detection and response, spatial partitioning data structures for fast rendering and intersection testing, and much more.
Why should I take the DirectX9 Game Programming course?
Now that you have a good grasp of the basics after finishing Module I in this series, it is time to tackle more challenging subject matter. In this DirectX9 programming course you will start building a more robust set of 3D graphics technologies utilizing the features of the DirectX Graphics fixed-function pipeline as well as proprietary non-platform specific tools. Along the way you will implement a number of exciting core components for use in your games (dynamic scene hierarchies, animated game characters, beautiful trees, a powerful collision detection/response system, and much more) as well as some helpful tools to aid in the game design process. This is a very large course and covers these topics with a level of detail you simply will not find anywhere else. As suc
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