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Free-Book-Spot--Latest Books


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Posted: October 13th, 2007, 1:46pm CEST

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"The Encyclopedia of Insects" is a comprehensive work devoted to all aspects of insects, including their anatomy, physiology, evolution, behavior, reproduction, ecology, and disease, as well as issues of exploitation, conservation, and management. Articles provide definitive facts about all insects from aphids, beetles and butterflies to weevils and yellowjackets. Insects are beautiful and dreadful, ravenous pests and devastating disease vectors, resilient and resistant to eradication, and the source of great benefit and great loss for civilization. Important for ecosystem health, they have influenced the evolution of other life forms on our planet including humans. Anyone interested in insects, from university professors and researchers to high school students preparing a report, will find "The Encyclopedia of Insects" an indispensable volume for insect information. This book offers an unprecedented collection in 1,276 pages covering every important aspect of insects. It presents 270 original articles, thoroughly peer reviewed and edited for consistency. It features 1,000 figures and tables, including 500 full-color photographs. It includes the latest information contributed by 250 experts in 17 countries. It is designed to save research time with a full glossary, 1,700 cross-references, and 3,000 bibliographic entries. Review "...a truly spectacular book. ...The wealth of information this attractively illustrated book presents will make it a valued reference..." -P. K Read more...

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Posted: October 13th, 2007, 1:46pm CEST

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Sams Teach Yourself Microsoft SQL Server T-SQL in 10 Minutes offers straightforward, practical answers when you need fast results. By working through 10-minute lessons, you'll learn everything you need to know to take advantage of Microsoft SQL Server's T-SQL language. This handy pocket guide starts with simple data retrieval and moves on to more complex topics, including the use of joins, subqueries, full text-based searches, functions and stored procedures, cursors, triggers, table constraints, XML, and much more. You'll learn what you need to know methodically, systematically, and simply-in highly focused lessons designed to make you immediately and effortlessly productive. Tips point out shortcuts and solutions Cautions help you avoid common pitfalls Notes explain additional concepts, and provide additional information 10 minutes is all you need to learn how to: * Use T-SQL in the Microsoft SQL Server environment * Construct complex T-SQL statements using multiple clauses and operators * Filter data so you get the information you need quickly * Retrieve, sort, and format database contents * Join two or more related tables * Make SQL Server work for you with globalization and localization * Create subqueries to pinpoint your data * Automate your workload with triggers * Create and alter database tables * Work with views, stored procedures, and more Register your book at www.samspublishing.com/register to download examples and so Read more...

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Posted: October 13th, 2007, 1:46pm CEST

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Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell. Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: * Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions. * Learn how to use the ClanLib library to make 2D games. * Discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games. * Find out how to integrate sound and music into your game. About the Au Read more...

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Posted: October 13th, 2007, 1:46pm CEST

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Indispensable portable reference for all practicing civil engineers and students Now you can get a single compilation of all essential civil engineering formulas and equations in one easy-to-use portable reference. More than three-quarters of the material in Tyler Hicks Civil Engineering Formulas Pocket Guide is in the form of formulas, tables, and graphs, presented in SI and USCS formats. Each chapter, offering collections of problems and calculations, gives you quick reference to a well-defined topic: Conversion Factors for Civil Engineering Practice Beam Formulas Column Formulas Piles and Piling Formulas Concrete Formulas Timber Engineering Formulas Surveying Formulas Soil and Earthwork Formulas Building and Structures Formulas Bridge and Suspension-Cable Formulas Highway and Road Formulas Hydraulics and Waterworks Formulas Read more...

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Posted: October 13th, 2007, 1:46pm CEST

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Many lights and other objects in the sky go unrecognised, or at least are little understood by those observing them. Such things range from the commonplace like rainbows and meteors, to the distinctly unusual like the green flash and ball lightning. And there is still a residuum of objects that remain unidentified by the watcher - classed generally as 'UFOs', a description which today has connotations of the mysterious, even of extraterrestrial visitors. The first part of this book is an identification guide, very much like the "plant identifier" sections found in a good gardening or botany book. It allows quick (and structured) identification of known aerial phenomena, whether at night or during the day. The objects thus found are referenced to the second part of the book. The second part gives a full description, physical explanation, and where relevant notes on observing and photographing the various phenomena. Some will need optical aids such as binoculars or telescopes, but the main thrust of the book is identification and explanation rather than imaging. The final chapter approaches UFOs from a scientific standpoint, particularly the way in which human perception and often preconception affects the outcome. It does however finish with a short section on "extraterrestrial UFOs", emphasising the burden of proof aspect and touching on the scientific theories of life on other worlds and the improbability of visitors. Read more...

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Posted: October 13th, 2007, 1:46pm CEST

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For the experienced amateur astronomer who is wondering if there is something useful, valuable, and permanent that can be done with his or her observational skills, the answer is, "Yes, you can!" This is the book for the experienced amateur astronomer who is ready to take a new step in his or her astronomical journey. Unfortunately, there is no modern text that points curious amateur astronomers to the research possibilities that are open to them. At the 2006 meeting of the Society for Astronomical Sciences, quite a few participants agreed that the lack of such a text was a serious gap in the astronomical book market, and that this gap is impeding their efforts to encourage more amateur astronomers to get involved in research collaborations. This book will fill that gap, and enable more amateur astronomers to add research-type studies to their pursuit of the hobby. Written by an astronomer who is well known amongst the amateur and professional community for the skill and quality of his work, this book describes a wide range of research areas where amateurs are gathering new scientific data that is utilized by professional astronomers. For each research area, the book provides a concise explanation of the purpose and value of the amateurs' observations, a description of the equipment that is needed, specific observing procedures, complete data reduction instructions, and an explanation of how, and where, to submit results so that they will be available to the professional u Read more...

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Posted: October 13th, 2007, 1:46pm CEST

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Whether seeking deeper knowledge of LabVIEW's capabilities or striving to build enhanced VIs, professionals know they will find everything they need in LabVIEW: Advanced Programming Techniques. Updated to reflect the functionalities and changes made to LabVIEW Version 8.0, this second edition delves deeply into the enhancements that continue to make LabVIEW one of the most popular and widely used graphical programming environments across the engineering community. LabVIEW's new features are by no means trivial and neither are the updates made to the new edition of this popular bestseller. The authors introduce the changes to the front panel controls, the Standard State Machine template, new drivers, the instrument I/O assistant, new error handling functions, hyperthreading, and Express VIs. A new chapter mirrors the introduction of the Shared Variables function in LabVIEW 8.0 and a new section explores the LabVIEW project view. The chapter on ActiveX was revised to include discussion of the MicrosoftT .NETR framework and new examples of programming in LabVIEW using .NET. Numerous illustrations and step-by-step explanations provide hands-on guidance. Reflecting not only changes to LabVIEW but also to the programming environment in general, LabVIEW: Advanced Programming Techniques, Second Edition remains an indispensable resource to help programmers take their LabVIEW knowledge to the next level. Read more...

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Posted: October 13th, 2007, 1:46pm CEST

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The standard text for Verilog. Presents the new IEEE 1364-2001 standard of the language with examples that have been updated to illustrate the new features of the language. A valuable resource for engineering students interested in describing, simulating, and synthesizing digital systems. The Verilog TM hardware description language is widely used in both industry and academia for the description of digital systems. The language supports the early conceptual stages of design with its behavioral level of abstraction and the later implementation stages with its structural level of abstraction. The language provides hierarchical constructs, allowing the designer to control the complexity of description. The Verilog TM Hardware Description Language, Second Edition takes a tutorial approach to presenting the language. It starts with a tutorial introduction which presents the major features of the language by example. It then continues with a more complete discussion of the language constructs. Numerous examples are provided to allow the reader to easily learn (and re-learn!) by example. Finally, a formal description of the language is provided in the Appendix. Overall, the presentation balances a learn-by-example style with a definitive discussion of the language. The Verilog TM Hardware Description Language, Second Edition assumes a knowledge of introductory logic design and software programming. As such, the book is of use to practicing integrated circuit design engineers, a Read more...

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Posted: October 13th, 2007, 1:46pm CEST

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Programming Microsoft Visual C++ reveals the structures and systems that make Windows programs work. If you know C well and are at all familiar with C++, this latest version of a classic text is an excellent springboard into programming for Microsoft Windows. This book is sure to reveal new information to those with Windows programming experience--most of which has to do with the new tools available to Windows programmers. The authors explain COM and Active Template Library (ATL). In learning about those things, you absorb information about ActiveX technologies, database programming, and Microsoft's Internet facilities. Additionally, this guide is still the best around for those who want to put well-behaved windows on the screen, fill them with controls, and have them perform useful functions. Illumination of the Microsoft Foundation Classes (MFC) has traditionally been this book's strong point, and the coverage of MFC 6 in this edition upholds the tradition. Throughout, illustrative code translates well to real-world projects (particularly since it all appears on a companion CD-ROM). Each example tackles a particular task, such as how to use a persistent frame window class or how to refer to the contents of Dynamic Link Libraries (DLLs). --David Wall Microsoft(r) Visual C++ 6.0 is the latest version of the industry-standard programming language for professionals. And PROGRAMMING MICROSOFT VISUAL C++, Fifth Edition, is the newest edition of the book that's become the Read more...

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