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Posted: July 2nd, 2008, 2:17pm CEST

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Book Info Presents a unified treatment of the analysis and design of microwave transistor amplifiers using scattering parameters techniques. DLC: Transistor amplifiers. The publisher, Prentice-Hall Engineering/Science/Mathematics A unified presentation of the analysis and design of microwave transistor amplifiers (and oscillators) -- using scattering parameters techniques. See all Editorial Reviews Product Details * Paperback: 506 pages * Publisher: Prentice Hall; 2 edition (August 30, 1996) * Language: English * ISBN-10: 0132543354 * ISBN-13: 978-0132543354 Read more...

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Posted: July 2nd, 2008, 2:17pm CEST

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Book Description Prepare for the CEH certification exam with this official review guide and learn how to identify security risks to networks and computers. This easy-to-use guide is organized by exam objectives for quick review so you’ll be able to get the serious preparation you need for the challenging Certified Ethical Hacker certification exam 312-50. As the only review guide officially endorsed by EC-Council, this concise book covers all of the exam objectives and does not include the CD with a host of additional study tools. From the Back Cover Prepare for the CEH certification exam with this official review guide Learn how to identify security risks to networks and computers and get the serious preparation you need for the challenging Certified Ethical Hacker certification exam 312-50. The only review guide officially endorsed by EC-Council, this concise book covers all of the exam objectives and includes a CD with a host of additional study tools. * Easy-to-use book is organized by exam objectives for quick review * Flexible review guide goes hand-in-hand with any learning tool on the market * "Exam Essentials" in each chapter helps you zero in on what you need to know * Book includes over 300 review questions and practice tools # 264 pages # Publisher: Sybex; Pap/Cdr edition (February 27, 2007) # Language: English # ISBN-10: 0782144373 # ISBN-13: 978-0782144376 Read more...

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Posted: July 2nd, 2008, 2:17pm CEST

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Product Description This new work presents the mathematical theory and techniques for analyzing and modeling high-performance global communication networks, with a focus on software employed at the end nodes and intermediate switches. Topics include, but are not limited to Markov chains and queuing analysis, traffic modeling, interconnection networks, and switch architectures and buffering strategies. Several appendices are provided as a handy reference for material and formulas discussed in the book. The author provides a discussion of the use of MATLAB® in engineering applications. Over 500 homework problems are included in the text. A separate protected solutions manual will be available to instructors adopting this book as the primary text in courses. Analysis of Computer and Communication Networks is intended for senior and graduate students, university researchers and practicing engineers in communications, network design and analysis. Product Details * Hardcover: 672 pages * Publisher: Springer; 1 edition (July 4, 2008) * Language: English * ISBN-10: 0387744363 * ISBN-13: 978-0387744360 Read more...

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Posted: July 2nd, 2008, 2:17pm CEST

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Product Description The Encyclopedia of Algorithms will provide a comprehensive set of solutions to important algorithmic problems for students and researchers interested in quickly locating useful information. The first edition of the reference will focus on high-impact solutions from the most recent decade; later editions will widen the scope of the work. Nearly 500 entries will be organized alphabetically by problem, with subentries allowing for distinct solutions and special cases to be listed by the year. An entry will include: * a description of the basic algorithmic problem * the input and output specifications * the key results * examples of applications * citations to the key literature Open problems, links to downloadable code, experimental results, data sets, and illustrations may be provided. All entries will be written by experts; links to Internet sites that outline their research work will also be provided. The entries will be peer-reviewed. This defining reference will be published in print and on line. The print publication will include an index of subjects and authors as well as a chronology for locating recent solutions. The online edition will supplement this index with hyperlinks as well as include hyperlinks in the text of the entries to related entries, xRefer citations, and other useful URLs mentioned above. Product Details * Hardcover: 1220 pages * Publisher: Springer; 1 edition (June 30, 20 Read more...

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Posted: July 2nd, 2008, 2:17pm CEST

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Beginning Java Game Programming, Second Edition (C) 2008 Jonathan Harbour CD-ROM Contents: 1. Source 2. Java and Software 3. Media ____________________________________________________________________ 1. Source Included on the disc is the Source Code from the book separated by chapter. You can find the Source Code in the following directory: Sources ____________________________________________________________________ 2. Java and Software Also included on the disc is the Java Development Kit and various third party software in the following directories: Java Software ____________________________________________________________________ Note: Please review relevant licensing information for each application by their perspective creators. ____________________________________________________________________ 3. Media All of the media used by projects in the book has been provided to you in the following directory: media ____________________________________________________________________ Product Description Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you’ve answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game pr Read more...

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Posted: July 2nd, 2008, 2:17pm CEST

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Review "...all smart card engineers should have access to this book...good value for money...factual and clear..." (CVu, The Journal of the ACCU, June 2004) Product Description Building on previous editions, this third edition of the Smart Card Handbook offers a completely updated overview of the state of the art in smart card technology. Everything you need to know about smart cards and their applications is covered! Fully revised, this handbook describes the advantages and disadvantages of smart cards when compared with other systems, such as optical cards and magnetic stripe cards and explains the basic technologies to the reader. This book also considers the actual status of appropriate European and international standards. Features include: New sections on: * smart card applications (PKCS #15, USIM, Tachosmart). * smart card terminals: M.U.S.C.L.E., OCF, MKT, PC/SC. * contactless card data transmission with smart cards. Revised and updated chapters on: * smart cards in the telecommunications industry (GSM, UMTS, (U)SIM application toolkit, decoding of the files of a GSM card). * smart card security (new attacks, new protection methods against attacks). * A detailed description of the physical and technical properties and the fundamental principles of information processing techniques. * Explanations of the architecture of smart card operating systems, data transfer to and from the smart card, command set and implemen Read more...

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Posted: July 2nd, 2008, 2:17pm CEST

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Product Description Mobile Python is the introduction of Python programming language to the mobile space. This practical hands-on book teaches readers how to realize their application ideas on the Symbian OS. Programming on the Symbian mobile platform has been difficult and time consuming in the past. This innovative new title will remedy this problem. Chapters deal with topics that are based on Python S60 features and presented in an order that lets the user learn first the “simple to code” ones and then increasing in complexity. From the Back Cover This book teaches you how to program your own applications easily on Nokia smartphones based on Symbian OS and the S60 platform. A wide range of smartphone functionalities re covered, including camera, sound and graphics, Bluetooth, Internet, Positioning, messaging and reading of incoming SMS. Over 100 inspiring and fully working application examples are provided that can be instantly executed on your S60 phone. Mobile Python provides you with a light and engaging hands-on coding style that gets you up and running quickly and increases your ski8ll in a smooth and fast manner. You will soon reap the benefits and feel inspired through the style and the ready-to-use programs throughout the chapters. The skills learned also help you to enter the path of open innovation, mad experimentation, and community-oriented development. Mobile Python enables you to take control of your smartphone. Dive in, download, de Read more...

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Posted: July 2nd, 2008, 2:17pm CEST

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The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. Read more...

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Posted: July 2nd, 2008, 2:17pm CEST

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This book will teach students how to design digital logic circuits, specifically combinational and sequential circuits. Students will learn how to put these two types of circuits together to form dedicated and general-purpose microprocessors. This book is unique in that it combines the use of logic principles and the building of individual components to create data paths and control units, and finally the building of real dedicated custom microprocessors and general-purpose microprocessors. After understanding the material in the book, students will be able to design simple microprocessors and implement them in real hardware. Summary: Just the book I was looking for! Rating: 5 The author states, in Chapter 1: "In this book, I will show you from the ground up how to design the digital circuits inside the PC, or more precisely, the circuitry inside those black IC chips. Specifically, I will show you how to design the logic circuit for a microprocessor, which is at the heart of every electronic device." This is exactly what he does, step by step. There is sample code and a recommended development board that you can purchase for nominal cost to learn from. I am so glad this book is available and I am writing this review to encourage authors like this to continue. Interested people, hobbyists and professional engineers alike, will enjoy this walk through the mysterious world of IC chips. This is the best guide on the subject I have seen so far. Read more...

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