Digital Character Animation 3
Digital Character Animation 3
By George Maestri
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Publisher: New Riders
Pub Date: April 12, 2006
Print ISBN-10: 0-321-37600-5
Print ISBN-13: 978-0-321-37600-8
Pages: 325
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More 3D Animation
3ds max 7 Fundamentals
3ds max® 7 Fundamentals
By Ted Boardman
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Publisher: Peachpit Press
Pub Date: March 16, 2005
ISBN: 0-321-32138-3
Pages: 544
Offering character animation functionality previously only available in programs costing two to three times as much, 3ds max 7 is everything you've dreamed of in a 3D modeling program-and more! Here to get you hands-on fast is a project-based guide from one of Discreet's own carefully chosen authorized training specialists, Ted Boardman. Completely updated with brand new tutorials, real-world projects, easy to understand explanations and a CD that includes all the files you need to complete the books many projects, Ted shows you how to maximize the program's potential in virtually any application or industry. You'll quickly learn the basics of modeling, applying materials and maps, applying lighting, and integrating animation before moving on to more advanced topics. You'll also find plenty of coverage of the bells and whistles new to 3ds max 7: Normal Mapping, the Parameter Editor, Paint Selections, as well as the award-winning character animation system, character studio(r).
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Why is this book called "3D Cheats"? Unlike committed 3D applications (like Maya, 3D Studio Max, Swift 3D), Flash MX doesn’t have an internal 3D engine, and therefore if a designer wants include realistic 3D effects in their Flash designs they must either import from one of these other 3D applications (can be complex, expensive, and time-consuming), or rely on "pseudo-3D" effects – 2D graphics rendered to mimic realistic 3D imagery. This book teaches users how to employ 3D principles without having to learn the official names for everything. Digital 3D is a tricky area – and until the day someone makes 3D TV commercially viable, it’s going to remain a tricky area. What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a year’s wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions? Well, listen: we’re not out to work ourselves into the ground here. We want 3D and we want it fast, and we want to use Flash to get it. In a series of clear and concise demonstrations, this book shows you exactly what can be achieved in Web 3D. Some of the most cunning designers around have put their heads together to present these: the most wanted 3D cheats in Flash.
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