Posted: January 31st, 2008, 9:30pm CET by Crimson

For Windows developers, few tasks are more challenging than debugging—-or more crucial. Reliable and realistic information about Windows debugging has always been scarce. Now, with over 15 years of experience two of Microsoft’s system-level developers present a thorough and practical guide to Windows debugging ever written.
Mario Hewardt and Daniel Pravat cover debugging throughout the entire application lifecycle and show how to make the most of the tools currently available—-including Microsoft’s powerful native debuggers and third-party solutions.
To help you find real solutions fast, this book is organized around real-world debugging scenarios. Hewardt and Pravat use detailed code examples to illuminate the complex debugging challenges professional developers actually face. From core Windows operating system concepts to security, Windows® Vista™ and 64-bit debugging, they address emerging topics head-on—and nothing is ever oversimplified or glossed over!
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Posted: January 31st, 2008, 7:31pm CET by Crimson

C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games. This is primarily a book about ideas and concepts: it is not just a source of C++ code to use in your game project. Instead, C++ for Game Programmers covers how things work from a game-development perspective, and provides practical rules to follow. It points out the most effective C++ practices and steers developers away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems faced by most developers, and focuses on techniques that have been proven in real games. Additionally, specific new technologies such as STL are covered in detail, along with the challenges specific to different platforms such as PCs or game consoles. The techniques presented apply to all aspects of game programming, including graphics, physics, and AI. C++ for Game Programmers is the perfect resource for game programmers looking to perfect their C++ skills, and experienced programmers interested in entering the game industry. Graphics, embedded systems, and real-time systems programmers facing the same challenges as game programmers will also benefit from the ideas and techniques covered. (more…)

Posted: January 31st, 2008, 7:20pm CET by conesofts
Since the introduction of the Apriori algorithm a decade ago, the problem of mining patterns is becoming a very active research area, and efficient techniques have been widely applied to the problems either in industry or science. Currently, the data mining community is focusing on new problems such as: mining new kinds of patterns, mining patterns under constraints, considering new kinds of complex data, and real-world applications of these concepts. Data Mining Patterns: New Methods and Applications provides an overall view of the recent solutions for mining, and also explores new kinds of patterns. This book offers theoretical frameworks and presents challenges and their possible solutions concerning pattern extractions, emphasizing both research techniques and real-world applications. Data Mining Patterns: New Methods and Applications portrays research applications in data models, techniques and methodologies for mining patterns, multi-relational and multidimensional pattern mining, fuzzy data mining, data streaming, incremental mining, and many other topics. (more…)

Posted: January 31st, 2008, 7:14pm CET by Crimson
Hard drive failures may be responsible for the biggest headaches IT professionals experience. Recovering lost or corrupted data from failed disks is a nightmare. Fortunately, you have help. TechRepublic asked its members what recovery methods worked best for them. Solutions poured in from IT professionals who've tried everything, revealing that, in many cases, hopeless situations aren't hopeless. In fact, data can often be retrieved from failed disks, if you know how. 200 Ways to Revive a Hard Drive collects more than 200 creative, resourceful, and crafty tips from TechRepublic members. In their own words, here are the solutions they've turned to when trying to rescue data following a hard disk crash or failure.
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Posted: January 30th, 2008, 10:54pm CET by jaybeere
DOC (MS Word) + PDF + MP3 | English | 5.8 + 2.2 + 10.4 MB
• COVER: Why Pakistan Matters - Benazir Bhutto's assassination has plunged the Muslim nuclear power into chaos. Now the Bush Administration must help undo decades of flawed U.S. policy to save Pakistan
• Martyr Without a Cause - Bhutto was a brave, gutsy, secular and liberal woman. But she was a central part of Pakistan's problems, not a solution to them
• NATION: Death Penalty Walking - The Supreme Court prepares to hear a case on lethal injections that could cause us to rethink our haphazard system of capital punishment
• SOCIETY: Bringing Babies to Work - More businesses are allowing parents to take their infants to the office. Is having a cooing baby in the cubicle next door too much of a workplace distraction?
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Posted: January 30th, 2008, 7:27pm CET by gwyndor
This book is a look at the top 10 IT security threats for 2008 as selected by the editors and readers of Infosecurity Magazine. Each chapter is selected from the Syngress Security Library for its assessment of the risk, potential defenses, and disaster recovery should an intrusion occur. This book is a must have reference for any IT security professional.
* Provides IT Security Professionals with a first look at likely new threats to their enterprise.
* Includes real-world examples of system intrusions and compromised data.
* Provides techniques and strategies to detect, prevent, and recover.
* Includes coverage of PCI, VoIP, XSS, Asterisk, Social Engineering, Botnets, and Convergence.
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Posted: January 29th, 2008, 5:26pm CET by Crimson

Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.
- Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations.
- Discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more.
- Find out how to use the animation controls and animate using inverse kinematics.
- Explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls.
- Learn how to use dynamics for secondary body motion and clothing.
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Posted: January 29th, 2008, 5:25pm CET by Crimson

Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters.
- Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages.
- Discover multiple methods for modeling characters and clothing using subdivision patches.
- Understand the techniques for creating complex UV mapping.
- Learn about surface attributes and surfacing characters.
- Enhance the appearance of your characters through the use of gradients and procedural textures.
- Explore a variety of techniques for creating image maps and applying them to your characters.
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Posted: January 29th, 2008, 5:23pm CET by Crimson

LightWave 3D is one of the most popular 3D packages on the market today, offering the most complete set of tools, the best-looking and fastest out-of-the-box renderer, and one of the most powerful IK engines available. Professional director and animator Timothy Albee updates the best-selling LightWave 3D 7 Character Animation with discussions of advanced animation tools, facial animation, and IK Booster. In addition, he details how to use LightWave to build strong, dependable character setups; provides proven, hands-on tools for mastering the complex mechanics of animation; and covers the importance of storytelling and acting through animation.
- Explore the complete crafting of powerful and reliable character setups.
- Master subtle acting techniques that imbue scenes with life, drama, and power, such as anticipation, gesture, overlapping action, and silhouette.
- Discover how IK Booster adds more power, ease, and functionality to LightWave’s existing Inverse Kinematics system.
- Use LightWave’s Dope Sheet, Dope Track, and Motion Mixer tools to improve your output in creating animation.
- Find out how to use morph targets to sculpt your characters’ facial performances.
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Posted: January 29th, 2008, 5:20pm CET by Crimson

A concise introduction to the fundamentals of working with MySQL.
MySQL is an open-source relational database management system that is rapidly growing in popularity. Known for its speed, reliability, and ease of use, MySQL has proven itself to be particularly well suited both for beginners and for experienced developers to create sophisticated database-backed Web sites and applications.
MySQL Tutorial is a clear, concise introduction to the fundamental concepts and techniques of working with MySQL. It teaches the beginning MySQL user how to create and administer powerful databases that can be used at home, at work, and on the Web.
Whether you are a novice to databases or a technical professional looking to find out more about how MySQL works, MySQL Tutorial efficiently guides you through the information you need in order to get started with MySQL and quickly become proficient.
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Posted: January 29th, 2008, 4:31pm CET by Mr.Blue
The book provides complete coverage of fundamental IP networking in Java. It introduces the concepts behind TCP/IP and UDP and their intended use and purpose; gives complete coverage of Java networking APIs, includes an extended discussion of advanced server design, so that the various design principles and tradeoffs concerned are discussed and equips the reader with analytic queuing-theory tools to evaluate design alternatives; covers UDP multicasting, and covers multi-homed hosts, leading the reader to understand the extra programming steps and design considerations required in such environments.
After reading this book the reader will have an advanced knowledge of fundamental network design and programming concepts in the Java language, enabling them to design and implement distributed applications with advanced features and to predict their performance. Special emphasis is given to the scalable I/O facilities of Java 1.4 as well as complete treatments of multi-homing and UDP both unicast and multicast.
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