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Posted: April 4th, 2008, 6:26pm CEST by -cosmos-

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Posted: April 4th, 2008, 6:25pm CEST by -cosmos-

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Mac OS X Leopard Phrasebook gives you the complete command phrases you need to take full advantage of the Leopard’s hidden and undocumented power underneath the graphical user interface: time-saving solutions for effectively working with files, folders, the Finder, Spotlight, text files, servers, disks, CDs/DVDs, permissions, printing, applications, Exposé, networking, security, and much more.

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Posted: April 4th, 2008, 6:21pm CEST by -cosmos-

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Visual Basic Orcas Programmer's Reference is a language tutorial and a reference guide to the upcoming Orcas release of Visual Basic. The tutorial provides basic material suitable for beginners but also includes in-depth content for more advanced developers.

The second part of the book is a reference that quickly allows programmers to locate information for specific language features. The entries in these appendices allow the reader to quickly review the details of important programming, objects, properties, methods, and events.

Visual Basic Orcas Programmer's Reference will be fully revised (30%) to cover the latest features of the Orcas release, including:

  • Changes to variable declaration and initialization
  • XLinq support for XML data types; query comprehensions for using SQL-like syntax to extract data from arrays and other data structures
  • Extension methods for adding new features to existing classes
  • Nested subroutines and functions
  • Anonymous subroutines and functions ("lambda expressions")
  • Nullable types
  • Relaxed delegates
  • Dynamic interfaces
  • Dynamic identifiers

The author expects about 100 new pages of new examples covering these features; he will also extensively revise and retest all code to ensure compliance with the Orcas release.

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Posted: April 4th, 2008, 6:17pm CEST by witforce

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Java 2D Graphics (O'Reilly)One weakness of Java has been its graphics capabilities. Java 1.0 and 1.1 only included simple primitives for line drawing: lines could only be one pixel wide, they could only be solid, and there wasn't any good way to draw curves. Font management and color management were also weak. Java 2D (collectively called the "2D API") signals a major improvement in Java's graphics capabilities. It covers many of the classes in Java 1.2 that address graphics handling and improves on many weaknesses that were present in the previous versions of Java. The 2D API allows you to produce high-quality, professional images on a screen or printer. Java 2D Graphics describes the 2D API from top to bottom, demonstrating how to set line styles and pattern fills as well as more advanced techniques of image processing and font handling. You'll see how to create and manipulate the three types of graphics objects: shapes, text, and images. Other topics include image data storage, color management, font glyphs, and printing. Java 2D Graphics assumes no prior knowledge of graphics. Chock full of detailed explanations and examples, this book provides beginning Java programmers with a solid foundation in 2D graphics and helps more advanced programmers create and use high-quality images in their applications.Topics covered in the book include:

  • The rendering pipeline
  • Shapes and paths
  • Geometry
  • Painting with solid colors, gradients, and textures
  • Stroking paths, including dashed lines
  • Transformations: translation, rotation, shearing, and scaling
  • Alpha compositing
  • Clipping
  • Rasterizing and antialiasing
  • Fonts and text
  • Font metrics
  • Glyphs
  • Colors and color spaces
  • sRGB and CIEXYZ
  • ICC color profiles
  • Images, image color models, and image data
  • Image processing
  • Image data storage
  • Graphics devices
  • Printing

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Posted: April 4th, 2008, 6:09pm CEST by -cosmos-

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Posted: April 4th, 2008, 6:02pm CEST by -cosmos-

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Learn instantly from step-by-step graphics!

We know a picture is worth a thousand words–so we went heavy on pictures and light on words in this easy-to-use guide. Color screenshots and brief instructions show you how to set up and run a profitable eBay business in no time. Follow along and learn to develop a business plan, build inventory, create great listings, manage successful sales, handle customer service, set up an eBay store, and so much more. Each chapter’s “How to” list and color-coded tabs make it easy to flip straight to the tasks you need to do. Get the book that helps you get your eBay business up and running right away.

In each chapter:

  • Shortcuts for accomplishing common tasks
  • Need-to-know facts in concise narrative
  • Helpful reminders or alternate ways of doing things
  • Bonus information related to the topic being covered
  • Errors and pitfalls to avoid

Screenshots with callouts show and explain exactly what you’ll see on your computer screen while you’re doing a task

John Cronan has been an eBay user since 1999 and has been working with computers for more than 25 years. His books include eBay QuickSteps, Microsoft Office Excel 2003 QuickSteps, Microsoft Office Access 2003 QuickSteps, and Adobe Acrobat 7 QuickSteps.

Carole Matthews is an entrepreneur, business owner, and best-selling author. She has written or contributed to nearly 50 books, including eBay QuickSteps, Photoshop CS2 QuickSteps, Photoshop Elements 3 QuickSteps, and Microsoft Office PowerPoint 2003 QuickSteps.

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Posted: April 4th, 2008, 2:48am CEST by -cosmos-

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Google is not only the search engine of choice for millions of users, it is an immensely powerful tool for savvy businesspeople who know how to use its advanced features. Go Google is a comprehensive guide to everything readers need to know about Google’s myriad applications, including Google Apps, Google Docs and Spreadsheets, Google SMS, Google Base, and other services that will help businesses get organized — and get noticed.

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Posted: April 4th, 2008, 2:45am CEST by ganelon

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cover

This book is a tutorial, both on C# and on writing .NET applications with C#. If you are a proficient C# 1.1 programmer, and all you want to know is what is new in C# 2.0, put this book down, and buy Visual C# 2005: A Developer's Notebook (O'Reilly Media, Inc.). If, on the other hand, you want to brush up on your C# skills, or you are proficient in another programming language like C++ or Java, or even if this is your first programming language, then this book is for you.

Programming C#, Fourth Edition, was written for programmers who want to develop applications for the .NET platform. No doubt many of you already have experience in C++, Java, or Visual Basic (VB). Other readers may have experience with other programming languages, and some readers may have no specific programming experience but perhaps have been working with HTML and other web technologies. This book is written for all of you, though if you have no programming experience at all, you may find some of it tough going.

If you're migrating from C, C++, VB 6, or Java, the following sections should give you some basic comparisons with C#. More importantly, keep an eye out for notes specifically for you throughout the book.

TABLE OF CONTENT:
Chapter 01 - C# and the .NET Framework
Chapter 02 - Getting Started: "Hello World"
Chapter 03 - C# Language Fundamentals
Chapter 04 - Classes and Objects
Chapter 05 - Inheritance and Polymorphism
Chapter 06 - Operator Overloading
Chapter 07 - Structs
Chapter 08 - Interfaces
Chapter 09 - Arrays, Indexers, and Collections
Chapter 10 - Strings and Regular Expressions
Chapter 11 - Handling Exceptions
Chapter 12 - Delegates and Events
Chapter 13 - Building Windows Applications
Chapter 14 - Accessing Data with ADO.NET
Chapter 15 - Programming ASP.NET Applications and Web Services
Chapter 16 - Putting It All Together
Chapter 17 - Assemblies and Versioning
Chapter 18 - Attributes and Reflection
Chapter 19 - Marshaling and Remoting
Chapter 20 - Threads and Synchronization
Chapter 21 - Streams
Chapter 22 - Programming .NET and COM
Appendix A - C# Keywords 

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Posted: April 4th, 2008, 2:42am CEST by Crimson

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Software developers make their programs ever more graphical; interfaces become ever more slick. But underneath the buttons and sliders, PCs are electronic systems comprising power supplies, logic processors, and specialized circuitry for such functions as video and sound. When the machine grinds to a halt, someone has to know how to identify the problem and get it straightened out. That's the function of the CompTIA A+ certification, and this new edition of Mike Meyers' A+ Certification Passport will help you earn it. Meyers combines reams of detailed information about IBM-standard PCs (which is to say, those running Intel, AMD, and Cyrix) with rock-solid troubleshooting advice. Look here for electronic details of the IDE and SCSI interfaces, as well as strategies for figuring out whether a problem is in a drive or in its controlling electronics.

Meyers has organized his book around the two A+ exams, which means you'll find excellent coverage of the subjects CompTIA includes (hardware from early days through the Pentium III era, and Microsoft MS-DOS and Windows operating systems through Windows 2000). Inversely, you'll find no coverage of potentially useful subjects that CompTIA doesn't test (Linux and Microsoft Windows XP, most notably). Updated coverage–of new USB and FireWire standards, as well as memory specifications–meets the high standard of the previous edition. This book will help you prepare for the A+ exams; it and a couple of supplementary texts will get you ready for the job site. –David Wall

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Posted: April 4th, 2008, 2:39am CEST by Crimson

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Beginning PHP and MySQL: From Novice to Professional, Third Edition offers a comprehensive introduction to two of the most prominent open source technologies on the planet: the PHP scripting language and the MySQL database server. Updated to introduce the features found in MySQLs most significant release to date, readers learn how to take advantage of the latest features of both technologies to build powerful, manageable, and stable web applications.

Essentially three books in one, readers not only profit from extensive introductions to the core features of each technology, but also learn how to effectively integrate the two in order to build robust data-driven applications. Packed with practical examples and insight into the real-world challenges faced by developers based on author W. Jason Gilmore's 7 years of expertise working with these technologies, readers will repeatedly return to this book as both a valuable instructional tool and reference guide.

What youll learn
  • The PHP language
  • How to back your web site with MySQL
  • Templating so that you can apply a consistent design across all pages on your site
  • How to authenticate your web site users
  • How to use cookies to maintain information (such as items in a shopping cart) while a user is browsing your site

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Posted: April 4th, 2008, 2:35am CEST by Crimson

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Written for web developers with basic Perl skills, this book guides new users through the open-source Perl-based Model-View-Controller Catalyst framework using real-world examples and systematic code snippets, covering application design, development, testing, and deployment. If you are excited by Ruby on Rails but prefer the familiarity of Perl, get this book and get started. The way that many web applications are implemented makes development painful and repetitive. Catalyst solves this problem, organizing your web application to design and implement it in a natural, maintainable, and testable way. Its philosophies are Do It Yourself and Don't Repeat Yourself. Everything is written only once; database access and configuration are centralized; you just write actions for each URL in your application and Catalyst handles the details. Catalyst is designed to be reliable; the code is well tested; there are hundreds of production applications, thousands of users, and a thriving community.

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Posted: April 4th, 2008, 2:29am CEST by Crimson

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Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering.

Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems.

With the help of hundreds of high quality technical illustrations, this book presents the following topics:

* Basic concepts of digitization, sampling, quantization, gamma, and filtering
* Principles of color science as applied to image capture and display
* Scanning and coding of SDTV and HDTV
* Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video)
* Analog NTSC and PAL
* Studio systems and interfaces
* Compression technology, including M-JPEG and MPEG-2
* Broadcast standards and consumer video equipment 

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