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Posted: April 11th, 2008, 5:36pm CEST by -cosmos-
Is your data dragging you down? Are your tables all tangled up? Well we've got the tools to teach you just how to wrangle your databases into submission. Using the latest research in neurobiology, cognitive science, and learning theory to craft a multi-sensory SQL learning experience, Head First SQL has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. Maybe you've written some simple SQL queries to interact with databases. But now you want more, you want to really dig into those databases and work with your data. Head First SQL will show you the fundamentals of SQL and how to really take advantage of it. We'll take you on a journey through the language, from basic INSERT statements and SELECT queries to hardcore database manipulation with indices, joins, and transactions. We all know "Data is Power" - but we'll show you how to have "Power over your Data". Expect to have fun, expect to learn, and expect to be querying, normalizing, and joining your data like a pro by the time you're finished reading!Download Here
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Posted: April 11th, 2008, 5:33pm CEST by witforce
Perl/Tk is the marriage of the Tk graphical toolkit with Perl, the powerful programming language used primarily for system administration, web programming, and database manipulation. With Perl/Tk, you can build Perl programs with an attractive, intuitive GUI interface with all the power of Perl behind it. Mastering Perl/Tk is the "bible" of Perl/Tk: It's not only a great book for getting started, but the best reference for learning the techniques of experienced Perl/Tk programmers. The first half of the book contains the basics on how to use Perl/Tk, and then branches out into advanced applications with a series of extensive program examples. The result is a book accessible for novices, and invaluable for experienced programmers ready to learn the next step in the elegant and effective use of Perl/Tk. The book includes:
- A dissection of the MainLoop, including how to use callbacks and bindings effectively
- Coverage of the Tix widgets, an extended set of widgets that are a part of the standard Perl/Tk distribution
- Working with images in Perl/Tk, including bitmaps, pixmaps, photos, and how to compose a compound image type
- How to create custom mega-widgets in Perl/Tk, both composite and derived
- Handling interprocess communication with Perl/Tk, both with standard Unix utilities (pipes and sockets) and with the send command designed for direct communication between Tk applications
- Developing your own Tk widget in the C language
- Examples of web applications written with Perl/Tk and the LWP library
The book also includes appendices on installing Perl/Tk, a complete quick-reference for each standard widget, and listings of all the extended examples in the book. Nancy Walsh is the author of Learning Perl/Tk, and Steve Lidie wrote the Perl/Tk Pocket Reference as well as a series of Perl/Tk articles in The Perl Journal. Together, they have written Mastering Perl/Tk to be the definitive guide to Perl/Tk.
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Posted: April 11th, 2008, 5:28pm CEST by -cosmos-
The practicing programmer's DEITEL® guide to AJAX, Rich Internet Applications, and web-application development.
This book applies the Deitel signature live-code approach to teaching Web 2.0 application development. The book presents concepts in the context of more than 180 fully tested programs (18,000+ lines of code), complete with syntax shading, detailed descriptions, and sample outputs. It features hundreds of tips that will help you build robust applications.
Start with a concise introduction to XHTML, CSS, and JavaScript before rapidly moving on to more advanced client-side development with DOM, XML, AJAX, JSON, and other RIA technologies. Then proceed to server-side development with web servers, databases, PHP, Ruby on Rails, ASP.NET, JavaServer Faces, and web services. When you're finished, you'll have everything you need to build Web 2.0 applications.
The DEITEL Developer Series is designed for practicing programmers. The series presents focused treatments of emerging technologies, including .NET, JavaTM, web services, Internet and web development, and more.
Practical, example-rich coverage of:
- Web 2.0
- XHTML, CSS, JavaScript
- DOM, XML, RSS
- AJAX-Enabled Rich Internet Applications
- JSON, Dojo, Script.aculo.us
- Adobe® Flash CS3 and Flex
- Web Servers (IIS and Apache)
- Database (SQL, MySQL, ADO.NET and Java DB)
- PHP, Ruby on Rails
- ASP.NET, ASP.NET AJAX
- JavaServer Faces (JSF)
- SOAP-Based Web Services in Java
- REST-Based Web Services in ASP.NET
- Mashups
- And more…
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Posted: April 11th, 2008, 5:15pm CEST by nadimpay
Portable, powerful, and a breeze to use, Python is ideal for both standalone programs and scripting applications. With this hands-on book, you can master the fundamentals of the core Python language quickly and efficiently, whether you're new to programming or just new to Python. Once you finish, you will know enough about the language to use it in any application domain you choose. Learning Python is based on material from author Mark Lutz's popular training courses, which he's taught over the past decade. Each chapter is a self-contained lesson that helps you thoroughly understand a key component of Python before you continue. Along with plenty of annotated examples, illustrations, and chapter summaries, every chapter also contains Brain Builder, a unique section with practical exercises and review quizzes that let you practice new skills and test your understanding as you go. This book covers: Types and Operations — Python's major built-in object types in depth: numbers, lists, dictionaries, and more Statements and Syntax — the code you type to create and process objects in Python, along with Python's general syntax model Functions — Python's basic procedural tool for structuring and reusing code Modules — packages of statements, functions, and other tools organized into larger components Classes and OOP — Python's optional object-oriented programming tool for structuring code for customization and reuse Exceptions and Tools — exception handling model and statements, plus a look at development tools for writing larger programs Learning Python gives you a deep and complete understanding of the language that will help you comprehend any application-level examples of Python that you later encounter. If you're ready to discover what Google and YouTube see in Python, this book is the best way to get started.
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Posted: April 11th, 2008, 5:05pm CEST by -cosmos-

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Posted: April 11th, 2008, 5:02pm CEST by -cosmos-

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Posted: April 11th, 2008, 5:00pm CEST by dazedanconfius
The physical linkages responsible for carrying a company's data continue to be the most neglected components of the typical network—to the extent that nearly 700f all network-related problems result from poor cabling.
In this third edition of a widely acclaimed resource, three networking experts share their extensive experience, teaching you the cabling skills you need to build a reliable, efficient, and cost-effective network cabling infrastructure. As you master these techniques, you'll learn to avoid common pitfalls and troubleshoot problems as quickly as they arise. Coverage includes:
- Choosing the right cables and components for your network architecture and topology
- Avoiding unnecessary and unexpected costs
- Understanding the current limitations of data communications and network cabling
- Understanding how laws and building codes constrain cabling
- Understanding the function and importance of universal cabling standards
- Determining when you have a cabling-related network problem
- Assembling a complete cabling toolkit
- Integrating voice and data on the same cable system
- Setting up an infrastructure in which desktops, printers, copiers, and other nodes share cabling
- Understanding issues of bandwidth, impedance, resistance, attenuation, crosstalk, capacitance, propagation, delay, and delay skew
- Working effectively with USB and Firewire
- Knowing when to discard legacy cabling and begin anew
- Documenting your cabling
- Creating an RFP and selecting a vendor
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Posted: April 11th, 2008, 4:05am CEST by -cosmos-
This authoritative, Apple-Certified training course is designed both for professionals who support Apple computers as well as Macintosh enthusiasts who want to upgrade, service, or troubleshoot their favorite systems. Fully revised, this third edition includes Apple's new models with Intel processors, the MacBook Pro, Mac mini, and iMac. Keyed to the learning objectives of the Apple Desktop Service and Apple Portable Service certification exams, this is the companion curriculum used in AppleCare Technician Training courses worldwide. The book starts out with basic computer theory and underlying technologies, then moves on to cover everything from networking to the nitty-gritty steps and diagrams for upgrading and troubleshooting six sample computer models.
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Posted: April 11th, 2008, 4:03am CEST by -cosmos-
Despite its highly adaptable and flexible nature, C++ is also one of the more complex programming languages to learn. Once mastered, however, it can help you organize and process information with amazing efficiency and quickness.
The C++ Cookbook will make your path to mastery much shorter. This practical, problem-solving guide is ideal if you're an engineer, programmer, or researcher writing an application for one of the legions of platforms on which C++ runs. The algorithms provided in C++ Cookbook will jump-start your development by giving you some basic building blocks that you don't have to develop on your own.
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Posted: April 11th, 2008, 3:57am CEST by tech-geek
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. You'll want to pick up a copy of this book because it Includes a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs Covers OGRE in its entirety, from obtaining the source to polishing the final product Is the most comprehensive volume on the best-in-breed 3D rendering library Includes a discussion of OGRE'S capability from the perspective of the content creator.Download Here
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Posted: April 11th, 2008, 3:56am CEST by ganelon

Don’t try to read this book in one sitting; there’s no need. Instead, treat this book like a dictionary or an encyclopedia. Turn to the page with the information you need and say, “Ah, so that’s what they’re talking about.” Then put down the book and move on.
Don’t bother trying to memorize all the Windows Vista jargon, such as Select the Menu Item from the Drop-Down List Box. Leave that stuff for the computer enthusiasts. In fact, if anything technical comes up in a chapter, a road sign warns you well in advance. Depending on your mood, you can either slow down to read it or speed on around it.
When something in Windows Vista leaves you stumped, use this book as a reference. Look for the troublesome topic in this book’s table of contents or index. The table of contents lists chapter and section titles and page numbers. The index lists topics and page numbers. Page through the table of contents or index to the spot that deals with that particular bit of computer obscurity, read only what you have to, close the book, and apply what you’ve read.
TABLE OF CONTENT:
Chapter 01 - What Is Windows Vista
Chapter 02 - The Desktop, Start Menu, and Other Windows Vista Mysteries
Chapter 03 - Basic Windows Mechanics
Chapter 04 - Flipping Through Files, Folders, Floppies, and CDs
Chapter 05 - Playing with Programs and Documents
Chapter 06 - Briefly Lost, but Quickly Found
Chapter 07 - Printing Your Work
Chapter 08 - Cruising the Web
Chapter 09 - Sending and Receiving E-mail
Chapter 10 - Safe Computing
Chapter 11 - Customizing Windows Vista with the Control Panel
Chapter 12 - Keeping Windows from Breaking
Chapter 13 - Sharing One Computer with Several People
Chapter 14 - Connecting Two or More Computers with a Network
Chapter 15 - Playing and Copying Music in Media Player
Chapter 16 - Fiddling with Photos and Movies
Chapter 17 - The Case of the Broken Window
Chapter 18 - Strange Messages: What You Did Does Not Compute
Chapter 19 - Moving from an Old Computer to a New One
Chapter 20 - Help on the Windows Vista Help System
Chapter 21 - Ten or So Things You’ll Hate about Windows Vista (and How to Fix Them)
Chapter 22 - Ten or So Tips for Laptop Owners
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