Shows readers how to use Java to harness the power of object-oriented programming
Includes thirty one-hour lessons that recreate a typical week-long introductory seminar
Focuses on the Java 2 Platform, Enterprise Edition (J2EE)
Helps readers to develop skills that are critical to many Web services scenarios
The author was one of the first Sun Certified Instructors and has since taught Java to thousands of developers
Companion Web site features an online presentation by the author that follows along with each chapter and includes an audio-only option for readers with dial-up Internet connection
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Prevent catastrophic network attacks by exposing security flaws, fixing them, and ethically reporting them to the software author. Fully expanded to cover the hacker's latest devious methods, Gray Hat Hacking: The Ethical Hacker's Handbook, Second Edition lays out each exploit alongside line-by-line code samples, detailed countermeasures, and moral disclosure procedures. Find out how to execute effective penetration tests, use fuzzers and sniffers, perform reverse engineering, and find security holes in Windows and Linux applications. You'll also learn how to trap and autopsy stealth worms, viruses, rootkits, adware, and malware.
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If you’re curious, but hesitant, about finding your way around Microsoft’s new Windows Server 2008, Windows Server 2008 For Dummies is the book for you. This friendly reference shows you everything you need to know — from installation and deployment to building and running a Windows Server 2008 network.
Server-based networking really is a big deal, and this 1000lain-English guide helps you make the most of it. You’ll find out about Windows Server 2008’s important functions, capabilities and requirements; develop a network implementation plan; take a step-by-step walkthrough of the installation process; and get valuable tips on how to boost your bandwidth beyond belief! Before you know it, you’ll be configuring connections to the Universe, working with active directory, and treating domains and controllers like old pals.
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You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game.
"Game Design for Teens" is here to help you develop the skills you need to do just that. Study several real-world examples and learn from the experience of industry professionals as you focus on the techniques and elements that go into creating a game design document. Get ready to set your idea into motion as you turn it from a concept into a reality!Download Here
TIME Magazine March 24, 2008 Vol. 171 No. 12
DOC (MS Word) + PDF + MP3 | English | 4 + 1 + 8 MB
• COVER: 10 Ideas That are Changing the World - More than money, more than politics, ideas are the secret power that this planet runs on. Here are a few you need to know about
• TO OUR READERS: The Power of Ideas - Changing the world requires innovative thinking. How 10 novel concepts are transforming the way we live
• WORLD: Israel's Secret War - In the West Bank an invisible battle is being waged, as Israel uses a mailed fist and a network of Palestinian informers to stop suicide bombers before they can reach their targets
• PEOPLE: 10 Questions for David Stern - For 24 years, the NBA commissioner has helped globalize pro basketball. And this year's compelling season could lift the league out of a ratings funk. David Stern will now take your questions
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DOC (MS Word) => 4 MB
http://rapidshare.com/files/121045949/T_20080324-doc.rar
PDF => 1 MB
http://rapidshare.com/files/121045454/T_20080324-pdf.rar
Audio [MP3, 96kps, 44 kHz] => 8 MB
http://rapidshare.com/files/121047193/T_20080324-audio.rar