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Posted: March 2nd, 2010, 8:33pm CET by kfadmin

Communications Technology is a monthly global resource that provides broadband engineering executives and managers with reliable information on technology trends, strategy, implementation and best practices.
Communications Technology provides information needed to optimize network performance, deliver advanced services and succeed in a competitive market. As the leading public forum for the discussion and analysis of advanced engineering and technical operations in the triple and quadruple-play environments, Communications Technology is an indispensable tool for today’s broadband engineer.
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Posted: March 2nd, 2010, 5:24pm CET by booktraining

Ph.D., John P Flynt, Boris Meltreger, “Beginning Math Concepts for Game Developers”
Course Technology PTR | 2006 | ISBN: 1598632906 | 352 pages | CHM | 8,1 MB
Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the solution! It includes several hands-on activities in which basic math equations are used for the creation of graphs and, ultimately, animations. By the time you finish, you will have developed a complete application from the ground up that allows you to endlessly explore game development scenarios for 2D games. If you have a basic understanding of programming essentials and a desire to hone your math skills, then get ready to take a unique journey that examines what is possible when you combine game development with basic math concepts.
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Posted: March 2nd, 2010, 5:08pm CET by booktraining
Just Enough Web Programming with XHTML, PHP, and MySQL
Product Description
Just Enough Web Programming with XHTML, PHP, and MySQL provides a layperson’s guide to web programming for the casual web designer, student, or serious professional. The book explains how to build powerful interactive sites, whether you’re designing a bulletin board, game, or web store. As part of the Just Enough series, the book provides “just enough” information to get you started quickly, without overloading you with unnecessary details.
After a brief introduction, the book concisely explains the XML, XHTML, and CSS concepts you need to understand to start creating web sites. From there, you’ll start programming and learning the basics of client side and server side scripting and web databases. Then it’s time to put it all together using Content Management Systems. The book includes several chapters on emerging Web 2.0 and how you can put it to use to create your own interactive sites quickly. Part of the beauty of Just Enough Web Programming with XHTML, PHP, and MySQL is its breadth of coverage. By cutting out what you don’t need, the book helps you learn a lot about web programming, and helps you put all of the information together to make a site quickly. So what are you waiting for? Let’s get started!
About the Author
Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of Infinite Game Universe: Mathematical Techniques;Infinite Game Universe, Volume 2: Level Design Terrain, and Sound; and Video Game Design Revealed.
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Posted: March 2nd, 2010, 4:02pm CET by booktraining
PHP For Teens
Product Description
Don’t limit the functionality of your web site! If you’re ready to create interactive, dynamic pages for your site, then PHP for Teens is ready to show you how. You don’t need any experience with PHP to begin. You’ll learn everything you need to know along the way. The topics covered by PHP for Teens will get you up and running whether you’re using a PC, a Mac®, or Linux®. You’ll cover everything from basic design and introductory PHP concepts to variables, expressions, and operators. You’ll also get a quick overview of HTML and PHP form design. Take control of your web site using the power of PHP!
About the Author
Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.
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Posted: March 2nd, 2010, 4:01pm CET by booktraining
C# Cookbook, 2nd Edition
Product Description
With “C# Cookbook, 2nd Edition,” you’ll be able to learn and improve your mastery of both the C# language and the .NET platform. This updated bestseller has been completely revised to account for C# 2.0, the latest version of this popular object-oriented programming language. It also includes more than 100 new code solutions (over 300 overall) to common problems and tasks that you’re sure to face as a C# programmer.
Nearly every solution, or “recipe,” contains a complete, documented code sample showing you how to solve the specific problem, as well as a detailed discussion of how and why the underling technology works. This question-solution-discussion format is a proven teaching method, as any fan of O’Reilly’s “Cookbook” series can attest to. In fact, no other source offers a learn-as-you-go format quite like this.
“C# Cookbook, 2nd Edition” is organized into 20 chapters, each of which focuses on a particular topic in creating C# solutions. Here are just some of what’s covered: Numeric data types Strings and characters Classes and structures Generics Exception handling Delegates, events, and anonymous methods Filesystem interactions Web site access XML usage (including XPath and XSLT) Networking Threading Unsafe code
Best of all, you don’t have to be an experienced C# or .NET developer to use “C# Cookbook, 2nd Edition,” You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.
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Posted: March 2nd, 2010, 4:00pm CET by booktraining

Retro Features
- We chart the entire history of handheld machines; from the Microvision to Nintendo’s recently released DSi.
- We speak to Charles Cecil of Revolution Software and dig up the latest information on their Wii version of Broken Sword.
- Archer Maclean takes time out of his busy schedule to look back at his career and discuss his new Wii racer.
The Making of…
- Joust
- Night Trap
- Bounty Bob Strikes Back
Reviewed
- Resident Evil 5
- Chrono Trigger
- Grand Theft Auto: Chinatown Wars
Retroinspection
- It’s been top of the handheld heap for 20 years now, but why was the Game Boy so popular? Developers of the machine reveal all.
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Posted: March 2nd, 2010, 3:57pm CET by booktraining
Mark Simon “Producing Independent 2D Character Animation - Making & Selling A Short Film”
February 2003 | ISBN: 0240805135 | 432 Page | PDF | 36.4 MB
* Take your project from concept to creation - then take it to market!
* Learn story development, character design, audio recording, editing, ink and paint, compositing, and the software available to enhance your animated films!
Producing Independent 2D Character Animation is a concept-to-pitch resource guide for creating and producing independent 2D character animation. However, most of the chapters pertain to all styles of animation.
It takes an in-depth look at the artistry and production process of cel animation in a friendly, how-to manner that makes the sometimes tedious process of animation enjoyable and easy to understand. This book guides animators through every step of planning and production; includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes; and contains detailed information on the hardware and software used to complete each step.
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Posted: March 2nd, 2010, 3:14am CET by kfadmin
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