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Posted: February 11th, 2009, 7:03pm CET by Ice Zero

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TCP/IP Architecture, Design and Implementation in Linux
TCP/IP Architecture, Design and Implementation in Linux
772 pages | Wiley-IEEE Computer Society Pr (December 10, 2008) | 0470147733 | PDF | 97 Mb
This book provides thorough knowledge of Linux TCP/IP stack and kernel framework for its network stack, including complete knowledge of design and implementation. Starting with simple client-server socket programs and progressing to complex design and implementation of TCP/IP protocol in linux, this book provides different aspects of socket programming and major TCP/IP related algorithms. In addition, the text features netfilter hook framework, a complete explanation of routing sub-system, IP QOS implementation, and Network Soft IRQ. This book further contains elements on TCP state machine implementation,TCP timer implementation on Linux, TCP memory management on Linux, and debugging TCP/IP stack using lcrash

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Posted: February 11th, 2009, 7:00pm CET by Ice Zero

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Probability & Statistics for Engineers & Scientists (8th Edition)
Probability & Statistics for Engineers & Scientists (8th Edition)
848 pages | Prentice Hall; 8 edition (March 5, 2006) | 0131877119 | PDF | 32 Mb
With its unique balance of theory and methodology, this classic text provides a rigorous introduction to basic probability theory and statistical inference, motivated by interesting, relevant applications. Offers extensively updated coverage, new problem sets, and chapter-ending material to enhance the book’s relevance to today’s engineers and scientists. Includes new problem sets demonstrating updated applications to engineering as well as biological, physical, and computer science.

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Posted: February 11th, 2009, 6:56pm CET by Ice Zero

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An Introduction to High-Frequency Finance
An Introduction to High-Frequency Finance
383 pages | Academic Press; 1 edition (May 2001) | 0122796713 | DJVU | 5 Mb
Prepublication Praise:
"The authors have shaped the field of high-frequency data in finance; the text provides an excellent summary of their pioneering work."
--PAUL EMBRECHTS, Professor of Mathematics, ETH Zurich
"An Introduction to High-Frequency Finance by the research team from Olsen & Associates is an amazing presentation of their work over the last decade and a half examining high-frequency, primarily currency, data. The volume includes details of data handling, filtering methods, scaling procedures, volatility models, automatic market making and trading rules that for many years were proprietary information. I highly recommend the book for anyone using tick data."

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Posted: February 11th, 2009, 6:54pm CET by Ice Zero

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Certified SolidWorks 2008 Associate CSWA Exam Guide
Certified SolidWorks 2008 Associate CSWA Exam Guide
320 pages | Delmar Cengage Learning; 2 edition (August 19, 2008) | 1435480724 | PDF | 6 Mb
Certified SolidWorks® 2008 Associate CSWA Exam Guide covers the key topics contained on the exam with the aim of helping readers to master each topic as well as the exam itself. The book is more than a collection of practice exam questions because it also devotes attention to the concepts and implementation details that underlie the CSWA process, providing readers with a thorough and comprehensive foundation in SolidWorks. Each chapter in this book is geared toward helping you discover the topics that are on the CSWA exam, pinpoint where you have a knowledge deficiency, and determine what you need to know to master these topics. Ideal for anyone with a basic knowledge of SolidWorks and engineering fundamentals, this book will help you get the certification you need to land the best jobs, get the best promotions, and become a successful professional.

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Posted: February 11th, 2009, 6:50pm CET by Ice Zero

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Beginning Math Concepts for Game Developers
Beginning Math Concepts for Game Developers
352 pages | Course Technology PTR; 1 edition (October 10, 2006) | 1598632906 | CHM | 8 Mb
Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the solution! It includes several hands-on activities in which basic math equations are used for the creation of graphs and, ultimately, animations. By the time you finish, you will have developed a complete application from the ground up that allows you to endlessly explore game development scenarios for 2D games. If you have a basic understanding of programming essentials and a desire to hone your math skills, then get ready to take a unique journey that examines what is possible when you combine game development with basic math concepts.

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Posted: February 11th, 2009, 6:47pm CET by Ice Zero

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A Practical Course
Digital Photogrammetry: A Practical Course
220 pages | Springer; 3rd ed. edition (March 1, 2009) | 3540927247 | PDF | 5 Mb
The third edition is an "all-in-one" combination of basic theory and practical exercises with software and data included on a CD-ROM. Potential readers/users are students of Photogrammetry, Geodesy, Geography and other sciences, but also all who are interested in this topic. No prior knowledge is necessary, except the handling of standard PCs. Theory is presented true to the motto "as little as possible, but as much as necessary".

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Posted: February 11th, 2009, 6:44pm CET by Ice Zero

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Theory and Applications (Surveys and Tutorials in the Applied Mathematical Sciences)
Multiscale Finite Element Methods: Theory and Applications (Surveys and Tutorials in the Applied Mathematical Sciences)
234 pages | Springer; 1 edition (February 5, 2009) | 0387094954 | PDF | 3 Mb
This expository softcover book surveys the main concepts and recent advances in multiscale finite element methods. This monograph is intended for the broader audiences including engineers, applied scientists and those who are interested in multiscale simulations.

Each chapter of the book starts with a simple introduction and the description of the proposed methods as with motivating examples. Numerical examples demonstrating the significance of the proposed methods are presented in each chapter.

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Posted: February 11th, 2009, 6:04pm CET by veider

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Sheldon Borenstein - See Feel Trace Draw It

Sheldon Borenstein - See Feel Trace Draw It
English | 89 pages | PDF | 9.3 Mb

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Posted: February 11th, 2009, 4:54pm CET by Sniper

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Prince of Persia (Prima Official Game Guide)

114 MB l PDF

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