Posted: October 31st, 2007, 9:22pm CET by
Alexpal
- By undefined user
Published:

Graphics Gems V by Alan W. Paeth (Author)
Publisher: Morgan Kaufmann; 1st edition (January 15, 1995) | ISBN-10: 0125434553 | DjVu | 5 Mb | 438 pages
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.

Posted: October 31st, 2007, 9:14pm CET by
Alexpal
- By undefined user
Published:

Graphics Gems IV by Paul S. Heckbert (Editor)
Publisher: Academic Pr; Har/Dsk edition (April 1994) | ISBN-10: 0123361567 | PDF | 66 Mb | 575 pages
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs.

Posted: October 31st, 2007, 9:05pm CET by
Alexpal
- By undefined user
Published:

Graphics Gems III w/ Mac Disk by David Kirk (Editor)
Publisher: Academic Press; Har/Dsk edition (January 1, 1992) | ISBN-10: 0124096727 | PDF | 4,4 Mb | 631 pages
This sequel to Graphics Gems, and Graphics Gems II is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms, ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.

Posted: October 31st, 2007, 8:59pm CET by
Alexpal
- By undefined user
Published:

Graphics Gems II by James Arvo (Author)
Publisher: Morgan Kaufmann; 1st edition (October 12, 1994) | ISBN-10: 0120644819 | PDF | 7 Mb | 672 pages
Welcome to Graphics Gems II, a new collection of practical techniques and methods for the computer graphics programmer. This book is a collection of contributions from many people, most of whom work independently of each other. Yet through these volumes we are able to share our observations and insights with each other and our readers, and together build a communal library of graphics programming techniques.

Posted: October 31st, 2007, 8:49pm CET by
Alexpal
- By undefined user
Published:

Graphics Gems I by Andrew S. Glassner (Author)
Publisher: Morgan Kaufmann; 1st edition (June 1, 1990) | ISBN-10: 0122861663 | PDF | 5,3 Mb | 864 pages
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
P.S. (from Alexpal): It is really perls for programmers! This is a relatively OLD series. But tell me at least a few books on graphics programming and that after 15 years at Amazon are still cost of $70 rather than $5? :)

Posted: October 31st, 2007, 7:13pm CET by
Alexpal
- By undefined user
Published:

DirectX9 User Interfaces: Design and Implementation by Alan Thorn (Author)
Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (March 25, 2004) | ISBN-10: 1556222491 | PDF | 3,2 Mb | 450 pages
This unique book focuses on offering a comprehensive solution to sucessfully building a Direct X user interface library from the ground up for games and other multimedia software.

Posted: October 31st, 2007, 6:27pm CET by
alirezaord
- By undefined user
Published:

PC World Magazine November 2007

Posted: October 31st, 2007, 1:03pm CET by
Alexpal
- By undefined user
Published:

DirectX 3D Graphics Programming Bible by Julio Sanchez (Author)
Publisher: Hungry Minds; 1 edition (2000) | ISBN-10: 0764546333 | PDF | 16 Mb | 780 pages
Microsoft DirectX gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.

Posted: October 31st, 2007, 12:57pm CET by
Alexpal
- By undefined user
Published:

Strategy Game Programming With Directx 9.0 by Todd Barron (Author)
Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (May 25, 2003) | ISBN-10: 1556229224 | PDF | 16 Mb | 700 pages
Text covers everything needed to create a strategy game using C++ and DirectX 9.0. Outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more. For beginning to intermediate users.

Posted: October 31st, 2007, 12:42pm CET by
Alexpal
- By undefined user
Published:

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization by Andrù LaMothe
Publisher: Sams; Pap/Cdr edition (June 2, 2003) | ISBN-10: 0672318350 | PDF | 48 Mb | 1728 pages
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games.

Posted: October 31st, 2007, 9:01am CET by
Alexpal
- By undefined user
Published:

.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao
Publisher: Apress; 1 edition (March 27, 2003) | ISBN-10: 1590590511 | PDF | 1,2 Mb | 654 pages
.net Game Programming with DirectX 9.0 is a cool book that gets you up to speed fast on your own game projects. Balanced and complete, .net Game Programming with DirectX 9.0 is aimed toward beginners and advanced programmers alike. The first book to cover the Managed DirectX 9.0 interfaces, from Direct3D to DirectPlay, .net Game Programming with DirectX 9.0 is an indispensable guide for anybody interested in exciting new Microsoft technologies for creating great games.

Posted: October 31st, 2007, 8:42am CET by
Alexpal
- By undefined user
Published:

Beginning 3D Game Programming by Tom Miller (Author)
Publisher: Sams; Pap/Cdr edition (December 3, 2004) | ISBN-10: 0672326612 | CHM | 3,8 Mb | 432 pages
There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few game development books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.

Posted: October 31st, 2007, 8:33am CET by
Alexpal
- By undefined user
Published:

3D Math Primer for Graphics and Game Development by Fletcher Dunn (Author)
Publisher: Wordware Publishing, Inc. (June 25, 2002) | ISBN-10: 1556229119 | PDF | 11,7 Mb | 476 pages
Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.

Posted: October 31st, 2007, 8:19am CET by
Alexpal
- By undefined user
Published:

Real-Time Shader Programming by Ron Fosner (Author)
Publisher: Morgan Kaufmann; Pap/Cdr edition (December 31, 2002) | ISBN-10: 1558608532 | CHM | 11,8 Mb | 424 pages

Posted: October 31st, 2007, 8:08am CET by
Alexpal
- By undefined user
Published:

Game Development with ActionScript by Lewis Moronta (Author)
Publisher: Course Technology PTR; 1 edition (November 6, 2003) | ISBN-10: 1592001106 | CHM | 3,3 Mb | 424 pages
"Game Development with ActionScript" is the guide that can show you the way! You'll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004. You'll develop the animation techniques you need to keep players coming back for more. Transform your game as you learn how ActionScript can be used to create amazing sound effects that flow seamlessly into your game's script.

Posted: October 30th, 2007, 6:22pm CET by
pixelDioxide
- By undefined user
Published:
Art Deco Stained Glass Designs

The geometric orientation of Art Deco and its brilliant hard colors make this style perfect for the medium of stained glass. This collection contains 91 newly rendered, yet authentic, Art Deco patterns, which constitute a rich source of ideas for stained glass workers. The designs represent the major Art Deco motifs and sub-styles - abstract patterns in bold straight-line and curved motifs; representations of men and women in characteristic 1920's garb; geometrically stylized birds, trees and animals; and the flowing forms of flowers and plants that are a holdover from the Art Nouveau period.

Posted: October 30th, 2007, 6:22pm CET by
pixelDioxide
- By undefined user
Published:
Art Deco Stained Glass Designs

The geometric orientation of Art Deco and its brilliant hard colors make this style perfect for the medium of stained glass. This collection contains 91 newly rendered, yet authentic, Art Deco patterns, which constitute a rich source of ideas for stained glass workers. The designs represent the major Art Deco motifs and sub-styles - abstract patterns in bold straight-line and curved motifs; representations of men and women in characteristic 1920's garb; geometrically stylized birds, trees and animals; and the flowing forms of flowers and plants that are a holdover from the Art Nouveau period.

Posted: October 30th, 2007, 8:03am CET by
pariman
- By undefined user
Published:

Todd Yard, Peter Elst, Sas Jacobs, "Object-Oriented ActionScript 3.0"
friends of ED | ISBN: 1590598458 | July 23, 2007 | PDF | 640 pages | 5.5MB
Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not a topic of conversation for Flash developers. However, when adobe introduced actionscript 3.0 to the mix, it changed everything. actionscript 3.0 is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. but with that power comes great responsibilityOOP is now a requirement, rather than optional, and there are new things to learn.

Posted: October 30th, 2007, 8:03am CET by
pariman
- By undefined user
Published:

Todd Yard, Peter Elst, Sas Jacobs, "Object-Oriented ActionScript 3.0"
friends of ED | ISBN: 1590598458 | July 23, 2007 | PDF | 640 pages | 5.5MB
Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not a topic of conversation for Flash developers. However, when adobe introduced actionscript 3.0 to the mix, it changed everything. actionscript 3.0 is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. but with that power comes great responsibilityOOP is now a requirement, rather than optional, and there are new things to learn.

Posted: October 29th, 2007, 10:38pm CET by
hellosweetie
- By undefined user
Published:

The Best of Newspaper Design, 25th Edition
by Society for News Design
Rockport Publishers | 2004-10-01 | ISBN 1592530478 | PDF | 43.9 MB | 272 pages
The Best of Newspaper Design: 25th Edition, part of Rockport’s highly respected series, presents the winning entries from the Society for News Design’s 2003 competition. Featuring work selected by a panel of judges from more than 14,000 international publication entries, this inspirational volume sets the bar for excellence in journalistic design. Bold, full-color layouts feature the best-of-the-best in news, features, portfolios, visuals, and more, and each entry is accompanied by insightful commentary on the elements that made the piece a standout winner. Every industry professional aspires to one day see his or her work in this book.
original news

Posted: October 29th, 2007, 10:38pm CET by
hellosweetie
- By undefined user
Published:

The Best of Newspaper Design, 25th Edition
by Society for News Design
Rockport Publishers | 2004-10-01 | ISBN 1592530478 | PDF | 43.9 MB | 272 pages
The Best of Newspaper Design: 25th Edition, part of Rockport’s highly respected series, presents the winning entries from the Society for News Design’s 2003 competition. Featuring work selected by a panel of judges from more than 14,000 international publication entries, this inspirational volume sets the bar for excellence in journalistic design. Bold, full-color layouts feature the best-of-the-best in news, features, portfolios, visuals, and more, and each entry is accompanied by insightful commentary on the elements that made the piece a standout winner. Every industry professional aspires to one day see his or her work in this book.
original news

Posted: October 29th, 2007, 10:09pm CET by
hellosweetie
- By undefined user
Published:

California Interiors: Interieurs Californiens
by Diane Dorrans Saeks (Author), Angelika Taschen (Editor)
Taschen Publisher | Pages:303 | September 1999 | ISBN:3822866105
There's something eternal about California home interiors, a bit of the wild, natural style leashed by responsible domesticity. Writer Saeks has captured the essence of both northern and southern portions of the state, wisely allowing pictures, not text, to take center stage. More than 40 homes are displayed visually, gracefully divided into two urban lifestyles (Los Angeles and San Francisco), by coastal and country circumstances, and by design classics. Featured are nests of both the famous and the nearly so; Diane Keaton's Lloyd Wright home (Frank's son) is contrasted with two comfortable Sausalito houseboats. Ideas galore, along with the references--design catalogs, flea markets, and a bibliography--make imagination live. Barbara Jacobs
original news

Posted: October 29th, 2007, 10:09pm CET by
hellosweetie
- By undefined user
Published:

California Interiors: Interieurs Californiens
by Diane Dorrans Saeks (Author), Angelika Taschen (Editor)
Taschen Publisher | Pages:303 | September 1999 | ISBN:3822866105
There's something eternal about California home interiors, a bit of the wild, natural style leashed by responsible domesticity. Writer Saeks has captured the essence of both northern and southern portions of the state, wisely allowing pictures, not text, to take center stage. More than 40 homes are displayed visually, gracefully divided into two urban lifestyles (Los Angeles and San Francisco), by coastal and country circumstances, and by design classics. Featured are nests of both the famous and the nearly so; Diane Keaton's Lloyd Wright home (Frank's son) is contrasted with two comfortable Sausalito houseboats. Ideas galore, along with the references--design catalogs, flea markets, and a bibliography--make imagination live. Barbara Jacobs
original news

Posted: October 29th, 2007, 4:38pm CET by
demisone
- By undefined user
Published:

American Photo Magazine Octomber-November 2007
PDF | 20 MB

Posted: October 29th, 2007, 4:38pm CET by
demisone
- By undefined user
Published:

American Photo Magazine Octomber-November 2007
PDF | 20 MB

Posted: October 27th, 2007, 5:24pm CEST by
BUGSY
- By undefined user
Published:

M. C. Prette, A. De Giorgis - Qu’est-ce que l’ART?
Gründ | 2002 | ISBN: 2700021533 | PDF | 10,4 Mb | 188 pages
French Language

Posted: October 27th, 2007, 5:24pm CEST by
BUGSY
- By undefined user
Published:

M. C. Prette, A. De Giorgis - Qu’est-ce que l’ART?
Gründ | 2002 | ISBN: 2700021533 | PDF | 10,4 Mb | 188 pages
French Language

Posted: October 27th, 2007, 10:15am CEST by
Alexpal
- By undefined user
Published:

Jeffrey Sambells, Aaron Gustafson , "AdvancED DOM Scripting: Dynamic Web Design Techniques"
friends of ED (July 23, 2007) | ISBN: 1590598563 | 570 pages | PDF | 12 Mb (+15 Mb - Source Code)
As a web designer or developer, you know how powerful DOM scripting is for enhancing web pages and applications, adding dynamic functionality and improving the user experience. You've got a reasonable understanding of JavaScript and the DOM, but now you want to take your skills further. This book is all you need to do soit shows you how to add essential functionality to your web pages, such as on the fly layout and style changes, interface personalization, maps and search using APIs, visual effects using JavaScript libraries, and much more.

Posted: October 27th, 2007, 10:15am CEST by
Alexpal
- By undefined user
Published:

Jeffrey Sambells, Aaron Gustafson , "AdvancED DOM Scripting: Dynamic Web Design Techniques"
friends of ED (July 23, 2007) | ISBN: 1590598563 | 570 pages | PDF | 12 Mb (+15 Mb - Source Code)
As a web designer or developer, you know how powerful DOM scripting is for enhancing web pages and applications, adding dynamic functionality and improving the user experience. You've got a reasonable understanding of JavaScript and the DOM, but now you want to take your skills further. This book is all you need to do soit shows you how to add essential functionality to your web pages, such as on the fly layout and style changes, interface personalization, maps and search using APIs, visual effects using JavaScript libraries, and much more.

Posted: October 26th, 2007, 9:46pm CEST by
pariman
- By undefined user
Published:

Lee Ambrosius, "AutoCAD 2008 3D Modeling Workbook For Dummies"
For Dummies | ISBN 0470097639 | August 13, 2007 | 366 Pages | PDF | 6.6MB
* AutoCAD 2007 features a new 3D rendering engine that greatly enhances the program's 3D functionality-and makes this industry-standard drafting program even more difficult to master, even for veteran users
* This focused For Dummies workbook gives people the practice they need to get up to speed on the new 3D features, with dozens of problems and step-by-step solutions for modeling, shadowing, and lighting
* Topics covered by the problems include 2D geometric construction, 3D solid modeling, 3D surface modeling, rendering and imaging, dimensioning and drafting, and model interchange
* Used by architects, engineers, and draftspeople, AutoCAD is the #1 computer-aided design (CAD) software in the world, with an installed base of 6.7 million users
* The accompanying DVD provides videos that illustrate select problems and solutions presented in the workbook

Posted: October 26th, 2007, 9:46pm CEST by
pariman
- By undefined user
Published:

Lee Ambrosius, "AutoCAD 2008 3D Modeling Workbook For Dummies"
For Dummies | ISBN 0470097639 | August 13, 2007 | 366 Pages | PDF | 6.6MB
* AutoCAD 2007 features a new 3D rendering engine that greatly enhances the program's 3D functionality-and makes this industry-standard drafting program even more difficult to master, even for veteran users
* This focused For Dummies workbook gives people the practice they need to get up to speed on the new 3D features, with dozens of problems and step-by-step solutions for modeling, shadowing, and lighting
* Topics covered by the problems include 2D geometric construction, 3D solid modeling, 3D surface modeling, rendering and imaging, dimensioning and drafting, and model interchange
* Used by architects, engineers, and draftspeople, AutoCAD is the #1 computer-aided design (CAD) software in the world, with an installed base of 6.7 million users
* The accompanying DVD provides videos that illustrate select problems and solutions presented in the workbook

Posted: October 26th, 2007, 11:52am CEST by
hellosweetie
- By undefined user
Published:

Pattern and Palette Sourcebook 2:
A Complete Guide to Choosing the Perfect Color and Pattern in Design
Rockport Publishers | Pages:208 | 2007-02-01 | ISBN:1592533175
A plethora of patterns and palettes! This hardworking reference book is the second volume in Rockport's Pattern and Palette series. Like the first, it is an invaluable tool for art directors, designers, and students working in the fashion, product, and graphic design fields, as well as anyone in the business of visual communication. With close to 1,000 new patterns, Pattern and Palette Sourcebook 2 is a desktop library of colors and patterns that address the professional's needs in working with harmonies and contrasts. Divided into six unique style sections, the book provides readers with fifteen appropriate colors for each section, which are then incorporated into twenty-five different patterns shown in six or eight color variations each. This enables readers to see the dramatic effect colors have in design and helps them understand how to use color effectively.
original news

Posted: October 26th, 2007, 11:52am CEST by
hellosweetie
- By undefined user
Published:

Pattern and Palette Sourcebook 2:
A Complete Guide to Choosing the Perfect Color and Pattern in Design
Rockport Publishers | Pages:208 | 2007-02-01 | ISBN:1592533175
A plethora of patterns and palettes! This hardworking reference book is the second volume in Rockport's Pattern and Palette series. Like the first, it is an invaluable tool for art directors, designers, and students working in the fashion, product, and graphic design fields, as well as anyone in the business of visual communication. With close to 1,000 new patterns, Pattern and Palette Sourcebook 2 is a desktop library of colors and patterns that address the professional's needs in working with harmonies and contrasts. Divided into six unique style sections, the book provides readers with fifteen appropriate colors for each section, which are then incorporated into twenty-five different patterns shown in six or eight color variations each. This enables readers to see the dramatic effect colors have in design and helps them understand how to use color effectively.
original news

Posted: October 26th, 2007, 9:44am CEST by
pariman
- By undefined user
Published:

2DArtist Magazine. Issue 022
October 2007 | PDF | 176.8MB
Welcome to the 22nd issue of 2d artists magazine. Please take some time to fill in our survey if you havent already done so. We are constantly trying to improve the magazine in many different ways and you can help by telling us how to improve your ‘experience’ of 2d artist.

Posted: October 26th, 2007, 9:44am CEST by
pariman
- By undefined user
Published:

2DArtist Magazine. Issue 022
October 2007 | PDF | 176.8MB
Welcome to the 22nd issue of 2d artists magazine. Please take some time to fill in our survey if you havent already done so. We are constantly trying to improve the magazine in many different ways and you can help by telling us how to improve your ‘experience’ of 2d artist.

Posted: October 26th, 2007, 9:11am CEST by
pariman
- By undefined user
Published:

Toby Segaran, "Programming Collective Intelligence: Building Smart Web 2.0 Applications"
O'Reilly Media, Inc. | ISBN-10: 0596529325 | August 16, 2007 | 360 pages | PDF | 2.5MB
Want to tap the power behind search rankings, product recommendations, social bookmarking, and online matchmaking? This fascinating book demonstrates how you can build Web 2.0 applications to mine the enormous amount of data created by people on the Internet. With the sophisticated algorithms in this book, you can write smart programs to access interesting datasets from other web sites, collect data from users of your own applications, and analyze and understand the data once you've found it.

Posted: October 26th, 2007, 9:11am CEST by
pariman
- By undefined user
Published:

Toby Segaran, "Programming Collective Intelligence: Building Smart Web 2.0 Applications"
O'Reilly Media, Inc. | ISBN-10: 0596529325 | August 16, 2007 | 360 pages | PDF | 2.5MB
Want to tap the power behind search rankings, product recommendations, social bookmarking, and online matchmaking? This fascinating book demonstrates how you can build Web 2.0 applications to mine the enormous amount of data created by people on the Internet. With the sophisticated algorithms in this book, you can write smart programs to access interesting datasets from other web sites, collect data from users of your own applications, and analyze and understand the data once you've found it.

Posted: October 26th, 2007, 8:58am CEST by
pariman
- By undefined user
Published:

William Sanders, Chandima Cumaranatunge, "ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques"
Adobe Dev Library | ISBN-10: 0596528469 | July 16, 2007 | 530 pages | PDF | 3.1MB
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book.

Posted: October 26th, 2007, 8:58am CEST by
pariman
- By undefined user
Published:

William Sanders, Chandima Cumaranatunge, "ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques"
Adobe Dev Library | ISBN-10: 0596528469 | July 16, 2007 | 530 pages | PDF | 3.1MB
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book.

Posted: October 26th, 2007, 8:48am CEST by
pariman
- By undefined user
Published:

Dale Angell, "The Filmmaker's Guide to Final Cut Pro Workflow"
Focal Press | ISBN-10: 0240809866 | September 14, 2007 | 280 pages | PDF | 8.7MB
Dale Angell's Filmmaker's Guide to Final Cut Pro Workflow is the postproduction supervisor's equivalent to The Hitchhiker's Guide to the Galaxy.
It provides a babelfish to translate Geek speak into plain English. His wealth of experience in editing and sound makes the book an invaluable aid to navigating the plethora of HD codecs and finishing workflows now available to editors. Don't leave home without it.

Posted: October 26th, 2007, 8:48am CEST by
pariman
- By undefined user
Published:

Dale Angell, "The Filmmaker's Guide to Final Cut Pro Workflow"
Focal Press | ISBN-10: 0240809866 | September 14, 2007 | 280 pages | PDF | 8.7MB
Dale Angell's Filmmaker's Guide to Final Cut Pro Workflow is the postproduction supervisor's equivalent to The Hitchhiker's Guide to the Galaxy.
It provides a babelfish to translate Geek speak into plain English. His wealth of experience in editing and sound makes the book an invaluable aid to navigating the plethora of HD codecs and finishing workflows now available to editors. Don't leave home without it.

Posted: October 26th, 2007, 8:36am CEST by
pariman
- By undefined user
Published:

Alan Bradburne, "Practical Rails Social Networking Sites"
Apress | ISBN-10: 1590598415 | June 22, 2007 | 421 pages | PDF | 6.5MB
Practical Rails Social Networking Sites shows you the complete development cycle of a social networking community web site. The project develops first as a simple content management system, after which author Alan Bradburne progressively adds features in order to build a full Web 2.0--enabled community-based social networking site using Ruby on Rails.
You will learn how to make the best use of the Ruby on Rails framework within a large project and how to implement and adapt features specific to a community. The book offers practical advice and tips for developing and testing, along with guidance on how to take your site live, as well as optimize and maintain it.

Posted: October 26th, 2007, 8:36am CEST by
pariman
- By undefined user
Published:

Alan Bradburne, "Practical Rails Social Networking Sites"
Apress | ISBN-10: 1590598415 | June 22, 2007 | 421 pages | PDF | 6.5MB
Practical Rails Social Networking Sites shows you the complete development cycle of a social networking community web site. The project develops first as a simple content management system, after which author Alan Bradburne progressively adds features in order to build a full Web 2.0--enabled community-based social networking site using Ruby on Rails.
You will learn how to make the best use of the Ruby on Rails framework within a large project and how to implement and adapt features specific to a community. The book offers practical advice and tips for developing and testing, along with guidance on how to take your site live, as well as optimize and maintain it.

Posted: October 26th, 2007, 8:19am CEST by
pariman
- By undefined user
Published:

David Schultz, Craig Cook, "Beginning HTML with CSS and XHTML: Modern Guide and Reference"
Apress | ISBN-10: 1590597478 | June 25, 2007 | 430 pages | PDF | 6.8MB
If you want to get into developing web sites, the most important thing you need is a solid understanding of Hypertext Markup Language, or HTMLâ€â€the language that the majority of web site content is written in.
Beginning HTML with CSS and XHTML: Modern Guide and Reference incorporates practical examples that will show you how to structure your data correctly using (X)HTML, along with styling and layout basics using Cascading Style Sheets (CSS). You'll also learn how to add dynamic behavior to your data using the JavaScriptâ„¢ language.

Posted: October 26th, 2007, 8:19am CEST by
pariman
- By undefined user
Published:

David Schultz, Craig Cook, "Beginning HTML with CSS and XHTML: Modern Guide and Reference"
Apress | ISBN-10: 1590597478 | June 25, 2007 | 430 pages | PDF | 6.8MB
If you want to get into developing web sites, the most important thing you need is a solid understanding of Hypertext Markup Language, or HTMLâ€â€the language that the majority of web site content is written in.
Beginning HTML with CSS and XHTML: Modern Guide and Reference incorporates practical examples that will show you how to structure your data correctly using (X)HTML, along with styling and layout basics using Cascading Style Sheets (CSS). You'll also learn how to add dynamic behavior to your data using the JavaScriptâ„¢ language.

Posted: October 26th, 2007, 3:27am CEST by
contrast
- By undefined user
Published:

Imagine Arts, the Artzmania 6th Issue, brings in the expression of arts that are imprinted to what artist has in their colorful and creative mind. Abstract drawings combination with the non-living and life object, delves into a deeper meaning of translating imagination into an art form.

Posted: October 26th, 2007, 3:27am CEST by
contrast
- By undefined user
Published:

Imagine Arts, the Artzmania 6th Issue, brings in the expression of arts that are imprinted to what artist has in their colorful and creative mind. Abstract drawings combination with the non-living and life object, delves into a deeper meaning of translating imagination into an art form.

Posted: October 25th, 2007, 11:08pm CEST by
metallica17
- By undefined user
Published:

photoshop creative issue 4 - pdf - 90 pages- 20mb

Posted: October 25th, 2007, 11:08pm CEST by
metallica17
- By undefined user
Published:

photoshop creative issue 4 - pdf - 90 pages- 20mb

Posted: October 25th, 2007, 11:01pm CEST by
Alexpal
- By undefined user
Published:

Animation Magazine - 2007 November issue
PDF - 11 Mb

Posted: October 25th, 2007, 11:01pm CEST by
Alexpal
- By undefined user
Published:

Animation Magazine - 2007 November issue
PDF - 11 Mb

Posted: October 22nd, 2007, 11:10pm CEST by
Alexpal
- By undefined user
Published:

Image Processing, Analysis, and Machine Vision by Milan Sonka
Publisher: Cengage-Engineering; 3 edition (March 19, 2007) | ISBN-10: 049508252X | DjVu | 20,7 Mb | 864 pages
This robust text provides deep and wide coverage of the full range of topics encountered in the field of image processing and machine vision. As a result, it can serve undergraduates, graduates, researchers, and professionals looking for a readable reference. The book's encyclopedic coverage of topics is wide, and it can be used in more than one course (both image processing and machine vision classes).

Posted: October 22nd, 2007, 11:10pm CEST by
Alexpal
- By undefined user
Published:

Image Processing, Analysis, and Machine Vision by Milan Sonka
Publisher: Cengage-Engineering; 3 edition (March 19, 2007) | ISBN-10: 049508252X | DjVu | 20,7 Mb | 864 pages
This robust text provides deep and wide coverage of the full range of topics encountered in the field of image processing and machine vision. As a result, it can serve undergraduates, graduates, researchers, and professionals looking for a readable reference. The book's encyclopedic coverage of topics is wide, and it can be used in more than one course (both image processing and machine vision classes).

Posted: October 22nd, 2007, 4:10pm CEST by
Alexpal
- By undefined user
Published:

Image Processing, Analysis, and Machine Vision by Milan Sonka
Publisher: Cengage-Engineering; 3 edition (March 19, 2007) | ISBN-10: 049508252X | DjVu | 20,7 Mb | 864 pages
This robust text provides deep and wide coverage of the full range of topics encountered in the field of image processing and machine vision. As a result, it can serve undergraduates, graduates, researchers, and professionals looking for a readable reference. The book's encyclopedic coverage of topics is wide, and it can be used in more than one course (both image processing and machine vision classes).

Posted: October 22nd, 2007, 12:57am CEST by
pariman
- By undefined user
Published:

Tim Grey, Peter K. Burian, "Photoshop Elements 5 Workflow: The Digital Photographer's Guide"
Sybex | ISBN 0470100869 | March 6, 2007 | 286 Pages | PDF | 26.8MB
[quote]Workflow is critical for digital photographers. Whether you're new to Photoshop Elements or an experienced image editor, this professional book will show you how to create consistent high-quality images by establishing a logical sequence of essential tasks. From sorting images and RAW conversion to advanced editing and output, it's all here in the friendly, professional style that readers know and trust from the Tim Grey Guides series. Go well beyond the basics in this one-of-kind guide to Photoshop Elements.

Posted: October 22nd, 2007, 12:57am CEST by
pariman
- By undefined user
Published:

Tim Grey, Peter K. Burian, "Photoshop Elements 5 Workflow: The Digital Photographer's Guide"
Sybex | ISBN 0470100869 | March 6, 2007 | 286 Pages | PDF | 26.8MB
[quote]Workflow is critical for digital photographers. Whether you're new to Photoshop Elements or an experienced image editor, this professional book will show you how to create consistent high-quality images by establishing a logical sequence of essential tasks. From sorting images and RAW conversion to advanced editing and output, it's all here in the friendly, professional style that readers know and trust from the Tim Grey Guides series. Go well beyond the basics in this one-of-kind guide to Photoshop Elements.

Posted: October 22nd, 2007, 12:41am CEST by
pariman
- By undefined user
Published:

Marcus Gross, Hanspeter Pfister,"Point-Based Graphics"
Morgan Kaufmann | ISBN: 0123706041 | July 06, 2007 | 552 pages | PDF | 20MB
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models.

Posted: October 22nd, 2007, 12:41am CEST by
pariman
- By undefined user
Published:

Marcus Gross, Hanspeter Pfister,"Point-Based Graphics"
Morgan Kaufmann | ISBN: 0123706041 | July 06, 2007 | 552 pages | PDF | 20MB
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models.

Posted: October 22nd, 2007, 12:09am CEST by
pariman
- By undefined user
Published:

Gottfried Vossen, Stephan Hagemann, "Unleashing Web 2.0: From Concepts to Creativity"
Morgan Kaufmann | ISBN 0123740347 | July 27, 2007 | 384 Pages | PDF | 8.2MB
The most exciting aspect of this current era of the Web, which has come to be known as Web 2.0, is that everything is read/write. Whether it's people communicating and sharing content with each other on social network sites like YouTube and Facebook, or computers talking to each using web services, or people personalizing their news using RSS and blogs, Web 2.0 is a two-way experience - it's no longer a one-way, broadcast model as it was in the Dot Com era of the Web. Dr. Gottfried Vossen and Stephen Hagemann have very clearly explained this transition to the new read/write era of the Web, and they paint a picture of how it might progress to the next stage via Semantic Web and other technologies.
original news

Posted: October 22nd, 2007, 12:09am CEST by
pariman
- By undefined user
Published:

Gottfried Vossen, Stephan Hagemann, "Unleashing Web 2.0: From Concepts to Creativity"
Morgan Kaufmann | ISBN 0123740347 | July 27, 2007 | 384 Pages | PDF | 8.2MB
The most exciting aspect of this current era of the Web, which has come to be known as Web 2.0, is that everything is read/write. Whether it's people communicating and sharing content with each other on social network sites like YouTube and Facebook, or computers talking to each using web services, or people personalizing their news using RSS and blogs, Web 2.0 is a two-way experience - it's no longer a one-way, broadcast model as it was in the Dot Com era of the Web. Dr. Gottfried Vossen and Stephen Hagemann have very clearly explained this transition to the new read/write era of the Web, and they paint a picture of how it might progress to the next stage via Semantic Web and other technologies.
original news

Posted: October 22nd, 2007, 12:01am CEST by
pariman
- By undefined user
Published:

Robert Green, "Expert CAD Management: The Complete Guide"
Sybex | ISBN 0470116536 | April 30, 2007 | 288 Pages | PDF | 3.3MB
Get the strategies you need for successful CAD management in this one-of-a-kind resource. You’ll learn basics such as how to assign tasks, set budgets, and formulate ROI-and gradually delve into more complex issues such as managing intellectual property, selling ideas to management and end users, and configuring for specific engineering environments. This indispensable resource is packed with savvy insights, practical techniques, and real-world advice to broaden your technical, business, and management skills.
original news

Posted: October 22nd, 2007, 12:01am CEST by
pariman
- By undefined user
Published:

Robert Green, "Expert CAD Management: The Complete Guide"
Sybex | ISBN 0470116536 | April 30, 2007 | 288 Pages | PDF | 3.3MB
Get the strategies you need for successful CAD management in this one-of-a-kind resource. You’ll learn basics such as how to assign tasks, set budgets, and formulate ROI-and gradually delve into more complex issues such as managing intellectual property, selling ideas to management and end users, and configuring for specific engineering environments. This indispensable resource is packed with savvy insights, practical techniques, and real-world advice to broaden your technical, business, and management skills.
original news

Posted: October 21st, 2007, 11:48pm CEST by
pariman
- By undefined user
Published:

John Kundert-Gibbs, Mick Larkins, Dariush Derakhshani, Eric Kunzendorf, "Mastering Maya 8.5"
Sybex | ISBN 0470128453 | April 9, 2007 | 880 Pages | PDF | ~20MB
[quote] Take your Maya skills to new levels with the sophisticated coverage you'll find in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, our Maya experts provide the very latest professional-level instruction on Maya Complete and Maya Unlimited.
original news

Posted: October 21st, 2007, 11:48pm CEST by
pariman
- By undefined user
Published:

John Kundert-Gibbs, Mick Larkins, Dariush Derakhshani, Eric Kunzendorf, "Mastering Maya 8.5"
Sybex | ISBN 0470128453 | April 9, 2007 | 880 Pages | PDF | ~20MB
[quote] Take your Maya skills to new levels with the sophisticated coverage you'll find in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, our Maya experts provide the very latest professional-level instruction on Maya Complete and Maya Unlimited.
original news

Posted: October 21st, 2007, 7:48pm CEST by
aser
- By undefined user
Published:

Photoshop CS3 for Nature Photographers
Sybex | ISBN: 0470119896 | MAY 2007 | 419 pages | PDF | 19 MB
In the new edition of this practical guide, master photographer Ellen Anon and digital-imaging expert Tim Grey show you how to capture the beauty of nature by shooting the best possible photos from the startâ€â€and then getting the most out of your images at your desktop. You'll fing eye-opening techniques, workflow ideas, and terrific Photoshop tools, plis a host of valuable tips and stunning examples from some of the most esteemed professional nature photographers working today, including Michael Reichmann, John Shaw, Darrel Gulin, and Joe McDonald.
original news

Posted: October 21st, 2007, 7:48pm CEST by
aser
- By undefined user
Published:

Photoshop CS3 for Nature Photographers
Sybex | ISBN: 0470119896 | MAY 2007 | 419 pages | PDF | 19 MB
In the new edition of this practical guide, master photographer Ellen Anon and digital-imaging expert Tim Grey show you how to capture the beauty of nature by shooting the best possible photos from the startâ€â€and then getting the most out of your images at your desktop. You'll fing eye-opening techniques, workflow ideas, and terrific Photoshop tools, plis a host of valuable tips and stunning examples from some of the most esteemed professional nature photographers working today, including Michael Reichmann, John Shaw, Darrel Gulin, and Joe McDonald.
original news

Posted: October 21st, 2007, 5:57pm CEST by
pariman
- By undefined user
Published:

Tim Grey, Peter K. Burian, "Photoshop Elements 5 Workflow: The Digital Photographer's Guide"
Sybex | ISBN 0470100869 | March 6, 2007 | 286 Pages | PDF | 26.8MB
[quote]Workflow is critical for digital photographers. Whether you're new to Photoshop Elements or an experienced image editor, this professional book will show you how to create consistent high-quality images by establishing a logical sequence of essential tasks. From sorting images and RAW conversion to advanced editing and output, it's all here in the friendly, professional style that readers know and trust from the Tim Grey Guides series. Go well beyond the basics in this one-of-kind guide to Photoshop Elements.

Posted: October 21st, 2007, 5:57pm CEST by
pariman
- By undefined user
Published:

Tim Grey, Peter K. Burian, "Photoshop Elements 5 Workflow: The Digital Photographer's Guide"
Sybex | ISBN 0470100869 | March 6, 2007 | 286 Pages | PDF | 26.8MB
[quote]Workflow is critical for digital photographers. Whether you're new to Photoshop Elements or an experienced image editor, this professional book will show you how to create consistent high-quality images by establishing a logical sequence of essential tasks. From sorting images and RAW conversion to advanced editing and output, it's all here in the friendly, professional style that readers know and trust from the Tim Grey Guides series. Go well beyond the basics in this one-of-kind guide to Photoshop Elements.

Posted: October 21st, 2007, 5:41pm CEST by
pariman
- By undefined user
Published:

Marcus Gross, Hanspeter Pfister,"Point-Based Graphics"
Morgan Kaufmann | ISBN: 0123706041 | July 06, 2007 | 552 pages | PDF | 20MB
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models.

Posted: October 21st, 2007, 5:41pm CEST by
pariman
- By undefined user
Published:

Marcus Gross, Hanspeter Pfister,"Point-Based Graphics"
Morgan Kaufmann | ISBN: 0123706041 | July 06, 2007 | 552 pages | PDF | 20MB
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models.

Posted: October 21st, 2007, 5:09pm CEST by
pariman
- By undefined user
Published:

Gottfried Vossen, Stephan Hagemann, "Unleashing Web 2.0: From Concepts to Creativity"
Morgan Kaufmann | ISBN 0123740347 | July 27, 2007 | 384 Pages | PDF | 8.2MB
The most exciting aspect of this current era of the Web, which has come to be known as Web 2.0, is that everything is read/write. Whether it's people communicating and sharing content with each other on social network sites like YouTube and Facebook, or computers talking to each using web services, or people personalizing their news using RSS and blogs, Web 2.0 is a two-way experience - it's no longer a one-way, broadcast model as it was in the Dot Com era of the Web. Dr. Gottfried Vossen and Stephen Hagemann have very clearly explained this transition to the new read/write era of the Web, and they paint a picture of how it might progress to the next stage via Semantic Web and other technologies.
original news

Posted: October 21st, 2007, 5:09pm CEST by
pariman
- By undefined user
Published:

Gottfried Vossen, Stephan Hagemann, "Unleashing Web 2.0: From Concepts to Creativity"
Morgan Kaufmann | ISBN 0123740347 | July 27, 2007 | 384 Pages | PDF | 8.2MB
The most exciting aspect of this current era of the Web, which has come to be known as Web 2.0, is that everything is read/write. Whether it's people communicating and sharing content with each other on social network sites like YouTube and Facebook, or computers talking to each using web services, or people personalizing their news using RSS and blogs, Web 2.0 is a two-way experience - it's no longer a one-way, broadcast model as it was in the Dot Com era of the Web. Dr. Gottfried Vossen and Stephen Hagemann have very clearly explained this transition to the new read/write era of the Web, and they paint a picture of how it might progress to the next stage via Semantic Web and other technologies.
original news

Posted: October 21st, 2007, 5:01pm CEST by
pariman
- By undefined user
Published:

Robert Green, "Expert CAD Management: The Complete Guide"
Sybex | ISBN 0470116536 | April 30, 2007 | 288 Pages | PDF | 3.3MB
Get the strategies you need for successful CAD management in this one-of-a-kind resource. You’ll learn basics such as how to assign tasks, set budgets, and formulate ROI-and gradually delve into more complex issues such as managing intellectual property, selling ideas to man