GFXworld-ebooks
Posted: October 31st, 2007, 9:22pm CET by
Alexpal
- By undefined user
Published:
Graphics Gems V by Alan W. Paeth (Author)
Publisher: Morgan Kaufmann; 1st edition (January 15, 1995) | ISBN-10: 0125434553 | DjVu | 5 Mb | 438 pages
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.
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Posted: October 31st, 2007, 9:14pm CET by
Alexpal
- By undefined user
Published:
Graphics Gems IV by Paul S. Heckbert (Editor)
Publisher: Academic Pr; Har/Dsk edition (April 1994) | ISBN-10: 0123361567 | PDF | 66 Mb | 575 pages
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs.
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Posted: October 31st, 2007, 9:05pm CET by
Alexpal
- By undefined user
Published:
Graphics Gems III w/ Mac Disk by David Kirk (Editor)
Publisher: Academic Press; Har/Dsk edition (January 1, 1992) | ISBN-10: 0124096727 | PDF | 4,4 Mb | 631 pages
This sequel to Graphics Gems, and Graphics Gems II is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms, ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.
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Posted: October 31st, 2007, 8:59pm CET by
Alexpal
- By undefined user
Published:
Graphics Gems II by James Arvo (Author)
Publisher: Morgan Kaufmann; 1st edition (October 12, 1994) | ISBN-10: 0120644819 | PDF | 7 Mb | 672 pages
Welcome to Graphics Gems II, a new collection of practical techniques and methods for the computer graphics programmer. This book is a collection of contributions from many people, most of whom work independently of each other. Yet through these volumes we are able to share our observations and insights with each other and our readers, and together build a communal library of graphics programming techniques.
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Posted: October 31st, 2007, 8:49pm CET by
Alexpal
- By undefined user
Published:
Graphics Gems I by Andrew S. Glassner (Author)
Publisher: Morgan Kaufmann; 1st edition (June 1, 1990) | ISBN-10: 0122861663 | PDF | 5,3 Mb | 864 pages
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
P.S. (from Alexpal): It is really perls for programmers! This is a relatively OLD series. But tell me at least a few books on graphics programming and that after 15 years at
Amazon are still cost of $70 rather than $5? :)
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Posted: October 31st, 2007, 7:13pm CET by
Alexpal
- By undefined user
Published:
DirectX9 User Interfaces: Design and Implementation by Alan Thorn (Author)
Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (March 25, 2004) | ISBN-10: 1556222491 | PDF | 3,2 Mb | 450 pages
This unique book focuses on offering a comprehensive solution to sucessfully building a Direct X user interface library from the ground up for games and other multimedia software.
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Posted: October 31st, 2007, 6:27pm CET by
alirezaord
- By undefined user
Published:
PC World Magazine November 2007
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Posted: October 31st, 2007, 1:03pm CET by
Alexpal
- By undefined user
Published:
DirectX 3D Graphics Programming Bible by Julio Sanchez (Author)
Publisher: Hungry Minds; 1 edition (2000) | ISBN-10: 0764546333 | PDF | 16 Mb | 780 pages
Microsoft DirectX gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.
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Posted: October 31st, 2007, 12:57pm CET by
Alexpal
- By undefined user
Published:
Strategy Game Programming With Directx 9.0 by Todd Barron (Author)
Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (May 25, 2003) | ISBN-10: 1556229224 | PDF | 16 Mb | 700 pages
Text covers everything needed to create a strategy game using C++ and DirectX 9.0. Outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more. For beginning to intermediate users.
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Posted: October 31st, 2007, 12:42pm CET by
Alexpal
- By undefined user
Published:
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization by Andrù LaMothe
Publisher: Sams; Pap/Cdr edition (June 2, 2003) | ISBN-10: 0672318350 | PDF | 48 Mb | 1728 pages
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games.
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Posted: October 31st, 2007, 9:01am CET by
Alexpal
- By undefined user
Published:
.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao
Publisher: Apress; 1 edition (March 27, 2003) | ISBN-10: 1590590511 | PDF | 1,2 Mb | 654 pages
.net Game Programming with DirectX 9.0 is a cool book that gets you up to speed fast on your own game projects. Balanced and complete, .net Game Programming with DirectX 9.0 is aimed toward beginners and advanced programmers alike. The first book to cover the Managed DirectX 9.0 interfaces, from Direct3D to DirectPlay, .net Game Programming with DirectX 9.0 is an indispensable guide for anybody interested in exciting new Microsoft technologies for creating great games.
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Posted: October 31st, 2007, 8:42am CET by
Alexpal
- By undefined user
Published:
Beginning 3D Game Programming by Tom Miller (Author)
Publisher: Sams; Pap/Cdr edition (December 3, 2004) | ISBN-10: 0672326612 | CHM | 3,8 Mb | 432 pages
There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few game development books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.
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Posted: October 31st, 2007, 8:33am CET by
Alexpal
- By undefined user
Published:
3D Math Primer for Graphics and Game Development by Fletcher Dunn (Author)
Publisher: Wordware Publishing, Inc. (June 25, 2002) | ISBN-10: 1556229119 | PDF | 11,7 Mb | 476 pages
Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.
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Posted: October 31st, 2007, 8:19am CET by
Alexpal
- By undefined user
Published:
Real-Time Shader Programming by Ron Fosner (Author)
Publisher: Morgan Kaufmann; Pap/Cdr edition (December 31, 2002) | ISBN-10: 1558608532 | CHM | 11,8 Mb | 424 pages
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Posted: October 31st, 2007, 8:08am CET by
Alexpal
- By undefined user
Published:
Game Development with ActionScript by Lewis Moronta (Author)
Publisher: Course Technology PTR; 1 edition (November 6, 2003) | ISBN-10: 1592001106 | CHM | 3,3 Mb | 424 pages
"Game Development with ActionScript" is the guide that can show you the way! You'll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004. You'll develop the animation techniques you need to keep players coming back for more. Transform your game as you learn how ActionScript can be used to create amazing sound effects that flow seamlessly into your game's script.
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