Inno -E Books
Posted: March 8th, 2007, 3:33pm CET

The Hidden Power of Photoshop Elements 4
By: Richard Lynch
ISBN: 078214456X
Publisher: Sybex - 2006-04-10
Paperback | Bk&CD-Rom Edition | 368 Pages | List Price: $29.99 (USD) | Sales Rank: 18899
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Posted: March 8th, 2007, 2:40pm CET

- Publisher: Prentice Hall Ptr
- Number Of Pages: 912
- Publication Date: 2002-08-09
- Sales Rank: 31215
- ISBN / ASIN: 0130661023
- EAN: 0076092022473
- Binding: Hardcover
- Manufacturer: Prentice Hall Ptr
- Studio: Prentice Hall Ptr
- Average Rating: 4.5
- Total Reviews: 107
- Amazon.com: )
This is the long-awaited 3rd Edition of Tanenbaum's classic book on computer networking. The finest network engineer I know (who was stolen from my previous employer by developers of IPv6) swears by this book, and it is arguably the best single resource for gaining a good technical understanding of modern networking in the mid 1990s. Very Highly Recommended.
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Posted: March 8th, 2007, 1:48pm CET
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- Publisher: New Riders Press
- Number Of Pages: 408
- Publication Date: 2003-09-05
- Sales Rank: 89515
- ISBN / ASIN: 0735713448
- EAN: 0752064713449
- Binding: Paperback
- Manufacturer: New Riders Press
- Studio: New Riders Press
- Average Rating: 3.5
- Total Reviews: 11
Book Description: )
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
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Posted: March 8th, 2007, 12:59pm CET

- Publisher: DK ADULT
- Number Of Pages: 240
- Publication Date: 1999-02-22
- Sales Rank: 303983
- ISBN / ASIN: 0789441837
- EAN: 9780789441836
- Binding: Paperback
- Manufacturer: DK ADULT
- Studio: DK ADULT
- Average Rating: 3.5
- Total Reviews: 8
- Book Description: )
The greatest little book on sex ever!
Great sex is the ultimate key to a fulfilled and loving relationship! This philosophy is at the heart of Hooper's approach to sexuality and relationships, and this little book gives readers everything they need in order to achieve great sex. Exercises, meditations, and activities draw on Eastern as well as Western traditions, combining with tasteful color photography to make this book the most sophisticated yet accessible guide to enhancing sexual pleasure and reaching new levels of intimacy.
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Posted: March 8th, 2007, 10:07am CET
Publisher: Que
Language: English
ISBN: 0789734036
Paperback: 720 pages
Data: November 30, 2005
Format: CHM
Description: Fans of Upgrading and Repairing PCs, your call has been answered. Scott Mueller, author of the best-selling Upgrading and Repairing PCs, is now bringing you an equally in-depth guide to Windows troubleshooting. Upgrading and Repairing Microsoft Windows explains how Windows works and how to fix it when things go wrong. This comprehensive resource includes information on:
* Installation
* Managing security
* Optimizing performance
* Recovering data
* Configuring settings and the registry
* Protecting Windows from viruses and spyware
Scott also includes references to helpful tools and scripting commands for maximum system controls. A DVD is included that provides you with additional resources and unique how-to video that brings Scott right to you. Find out how to make Windows work with you and not against you with Upgrading and Repairing Microsoft Windows.
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Posted: March 8th, 2007, 7:37am CET

- Publisher: Wiley
- Number Of Pages: 306
- Publication Date: 1998-04-23
- Sales Rank: 1949249
- ISBN / ASIN: 0471979058
- EAN: 9780471979050
- Binding: Hardcover
- Manufacturer: Wiley
- Studio: Wiley
- Average Rating:
- Total Reviews:
Summary:
ISDN Explained Worldwide Network and Applications Technology Third Edition John M. Griffiths and the staff at BT Laboratories, UK ISDN (Integrated Services Digital Network) is now an established communications development and continues to replace modems as a fast transmission mechanism. This significantly updated and expanded third edition of ISDN Explained provides an overview of the principles and applications of ISDN operation and application. Building on the success of the first and second editions, this new version provides more detail on the broadband aspects and adds a complete reference section on the signalling access protocols that control an ISDN connection. Other features in this comprehensive guide include:
– complete coverage of the increasing number of supplementary services and the embedded data channel
– useful end of chapter questions with solutions included at the end of the text
– listing of ISDN terms in French, German and Spanish.
As a highly readable introductory guide to ISDN it suits all levels of understanding, and as an authoritative text it is ideal for students in engineering and computing. Practising communications engineers, electrical and electronic engineers and computer communications personnel will also find this essential reading. Visit Our Web Page! http://www.wiley.com/
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Posted: March 8th, 2007, 5:20am CET
- Publisher: NOLO
- Number Of Pages: 256
- Publication Date: 2005-01-30
- Sales Rank: 123357
- ISBN / ASIN: 1413300928
- EAN: 9781413300925
- Binding: Paperback
- Manufacturer: NOLO
- Studio: NOLO
- Average Rating: 4.5
- Total Reviews: 5

Publisher: NOLO - 2005-01-30 Paperback | 7th Bk&Cdr Edition | 256 Pages | List Price: $34.99 (USD) | Sales Rank: 11762 Product Dimensions: 10.86 x 8.4 x 0.67 inches Everything you need to create a business forecast that potential investors can embrace! Thinking of starting a business or raising money to expand an existing one? This popular book will show you how to write the business plan and loan package necessary to finance your business and make it work. With How to Write a Business Plan, you'll learn how to: *evaluate the profitability of your business idea *estimate operating expenses *prepare cash flow *create profit and loss forecasts *determine assets, liabilities and net worth *find potential sources of financing (up-to-date sources provided) *think first before borrowing from friends and relatives *present your plan to lenders and investors How to Write a Business Plan now provides a CD-ROM with spreadsheets that help you determine and forecast cash flow, financial statements, sales revenue, and profit and loss. It also provides three sample business plans you can modify for your own use. The 7th edition is completely updated, providing all-new resources, both online and off. "Author, teacher and financial manager Mike McKeever shows readers how to write the business plan and loan package necessary to finance a new or expanding business and make it work. He helps readers make realistic financial projections, develop effective marketing strategies and refine overall business goals. With How to Write a Business Plan, entrepreneurs learn how to: · evaluate the profitability of a business idea · estimate operating expenses · prepare cash flow, profit and loss forecasts · determine assets, liabilities and net worth · find potential sources of financing · think first before borrowing from friends and relatives · present your plan to lenders and investors"
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Posted: March 8th, 2007, 5:15am CET

- Publisher: Brooks Cole
- Number Of Pages: 792
- Publication Date: 2005-01-14
- Sales Rank: 213265
- ISBN / ASIN: 0534405215
- EAN: 9780534405212
- Binding: Hardcover
- Manufacturer: Brooks Cole
- Studio: Brooks Cole
- Average Rating: 4.5
- Total Reviews: 4
Book Description
Campbell and Farrell's BIOCHEMISTRY, Fifth Edition continues to lead the way in currency, clarity, and innovation. This text has been revised to reflect the latest developments in biotechnology, genomics and proteins, while retaining its successful approach to connecting biochemistry to students' lives. Complete text/media integration through BiochemistryNow?·, a web-based tutorial resource, is also available with this edition.
Book Info
Intended for the one-semester introductory biochemistry text for sophomore/junior level, non-biochemistry majors. Most students who use this book are biology, agriculture, technology, nursing, physics, geology, or nutrition majors.
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Posted: March 8th, 2007, 5:13am CET

Book Description
With its distinguished editor and international team of contributors, Fruit and Vegetable Processing provides an authoritative review of key research on measuring and improving the quality of both fresh and processed fruits and vegetables. The book discusses measuring quality and maintaining the safety and quality of processing fruit and vegetables. It covers postharvest handling, minimal processing, new modified atmosphere packaging techniques, and the use of edible coatings. In addition, the book discusses new technologies such as high pressure processing and the use of vacuum technology.
Book Info
Reviews new technologies to improve fruit and vegetable products. Explores how to extend the shelf-life of fruits and vegetables during cultivation, and discusses how to manage safety and quality throughout the supply chain.
Table of Contents
List of contributors
1 Introduction 1
Pt. 1 Fruit, vegetables and health 3
2 Health benefits of increased fruit and vegetable consumption 5
3 Antioxidants in fruits, berries and vegetables 23
4 Improving the nutritional quality of processed fruits and vegetables: the case of tomatoes 52
Pt. 2 Managing safety and quality in the supply chain 67
5 Modelling fruit and vegetable production: the case of tomatoes 69
6 Use of HACCP in fruit and vegetable production and post-harvest pretreatment 91
7 Maintaining the post-harvest quality of fruits and vegetables 119
8 Measuring fresh fruit and vegetable quality: advanced optical methods 150
9 Applying advanced instrumental methods: mealiness in fruit 170
10 Maximising the quality of thermally processed fruits and vegetables 188
11 Safety of cooked chilled foods containing vegetables 215
Pt. 3 New technologies to maximise quality 231
12 Measuring and improving the natural resistance of fruit 233
13 Improving the shelf-life of vegetables by genetic modification 267
14 Minimal processing of fresh fruits and vegetables 288
15 New modified atmosphere packaging (MAP) techniques for fresh prepared fruit and vegetables 310
16 Edible coatings for fruits 331
17 High pressure processing of fruit and vegetables 346
18 The use of vacuum technology to improve processed fruit and vegetables 363
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Posted: March 8th, 2007, 5:12am CET

- Publisher: Prentice Hall PTR
- Number Of Pages: 320
- Publication Date: 2005-07-15
- Sales Rank: 43334
- ISBN / ASIN: 0131860852
- EAN: 9780131860858
- Binding: Paperback
- Manufacturer: Prentice Hall PTR
- Studio: Prentice Hall PTR
- Average Rating: 4
- Total Reviews: 3
Summary:
SAP R/3 for Everyone is the nontechnical user's guide to working with SAP R/3, the leading business enterprise software product in the world. Written and road-tested by experienced SAP R/3 users and trainers, this book saves typical SAP R/3 users time and trouble by providing them with the universal skills needed to work with any module of this complex software.
SAP R/3 can be used effectively by anyone who can perform a handful of simple procedures that are employed in nearly every SAP R/3 transaction. The authors explain these procedures in plain English, using illustrations and real-world examples.
After a brief explanation of the architecture and operation of SAP R/3, readers get step-by-step instruction in
Logging on and off, managing passwords, and customizing the SAP application window and screens
Navigating between screens with menu folders, transaction codes, and the menu bar
Setting up customized favorites folders with quick links to the initial screens of transactions and other useful resources
Understanding the four basic transaction types
Working on initial screens, including tips and techniques for entering codes, searching for codes, customizing initial screens, and using multiple selection screens and selection options
Customizing output reports with filters, sorts, sums, and display variants
Exporting output reports to Microsoft Excel and Word and e-mailing output reports to other SAP users
Practical and jargon-free, SAP R/3 for Everyone provides readers with the skills and confidence they need to efficiently conduct any business activity with SAP R/3.
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Posted: March 8th, 2007, 5:10am CET

- Publisher: Prentice Hall
- Number Of Pages: 693
- Publication Date: 2002-08-14
- Sales Rank: 30827
- ISBN / ASIN: 0130851981
- EAN: 9780130851987
- Binding: Hardcover
- Manufacturer: Prentice Hall
- Studio: Prentice Hall
- Average Rating: 2.5
- Total Reviews: 17
Computer Vision: A Modern Approach
Summary:
Computer vision as a field is an intellectual frontier. Like any frontier, it is exciting and disorganised; there is often no reliable authority to appeal to many useful ideas have no theoretical grounding, and some theories are useless in practice; developed areas are widely scattered, and often one looks completely inaccessible from the other. Nevertheless, we have attempted in this book to present a fairly orderly picture of the field. We see computer vision or just "vision"; apologies to those who study human or animal vision as an enterprise that uses statistical methods to disentangle data using models constructed with the aid of geometry, physics and learning theory. Thus, in our view, vision relies on a solid understanding of cameras and of the physical process of image formation (part I of this book) to obtain simple inferences from individual pixel values (part II), combine the information available in multiple images into a coherent whole (part III), impose some order on groups of pixels to separate them from each other or infer shape information (part IV), and recognize objects using geometric information (part V) or probabilistic techniques (part VI). Computer vision has a wide variety of applications, old (e.g., mobile robot navigation, industrial inspection, and military intelligence) and new (e.g., human computer interaction, image retrieval in digital libraries, medical image analysis, and the realistic rendering of synthetic scenes in computer graphics). We discuss some of these applications in part VII. WHY STUDY VISION? Computer vision's great trick is extracting descriptions of the world from pictures or sequences of pictures. This is unequivocally useful. Taking pictures is usually non-destructive and sometimes discreet. It is also easy and (now) cheap. The descriptions that users seek can differ widely between applications. For example, a technique known as structure from motion makes it possible to extract a representation of what is depicted and how the camera moved from a series of pictures. People in the entertainment industry use these techniques to build three-dimensional (3D) computer models of buildings, typically keeping the structure and throwing away the motion. These models are used where real buildings cannot be; they are set fire to, blown up, etc. Good, simple, accurate and convincing models can be built from quite small sets of photographs. People who wish to control mobile robots usually keep the motion and throw away the structure. This is because they generally know something about the area where the robot is working, but don't usually know the precise robot location in that area. They can determine it from information about how a camera bolted to the robot is moving. There are a number of other, important applications of computer vision. One is in medical imaging: One builds software systems that can enhance imagery, or identify important phenomena or events, or visualize information obtained by imaging. Another is in inspection: One takes pictures of objects to determine whether they are within specification. A third is in interpreting satellite images, both for military purposes a program might be required to determine what militarily interesting phenomena have occurred in a given region recently; or what damage was caused by a bombing and for civilian purposes what will this year's maize crop be? How much rainforest is left? A fourth is in organizing and structuring collections of pictures. We know how to search and browse text libraries (though this is a subject that still has difficult open questions) but don't really know what to do with image or video libraries. Computer vision is at an extraordinary point in its development. The subject itself has been around since the 1960s, but it is only recently that it has been possible to build useful computer systems using ideas from computer vision. This flourishing has been driven by several trends: Computers and imaging systems have become very cheap. Not all that long ago, it took tens of thousands of dollars to get good digital color images; now it takes a few hundred, at most. Not all that long ago, a color printer was something one found in few, if any, research labs; now they are in many homes. This means it is easier to do research. It also means that there are many people with problems to which the methods of computer vision apply. For example, people would like to organize their collection of photographs, make 3D models of the world around them, and manage and edit collections of videos. Our understanding of the basic geometry and physics underlying vision and, what is more important, what to do about it, has improved significantly. We are beginning to be able to solve problems that lots of people care about, but none of the hard problems have been solved and there are plenty of easy ones that have not been solved either (to keep one intellectually fit while trying to solve hard problems). It is a great time to be studying this subject. What Is in This Book? This book covers what we feel a computer vision professional ought to know. However, it is addressed to a wider audience. We hope that those engaged in computational geometry, computer graphics, image processing, imaging in general, and robotics will find it an informative reference. We have tried to make the book accessible to senior undergraduates or graduate students with a passing interest in vision. Each chapter covers a different part of the subject, and, as a glance at Table 1 will confirm, chapters are relatively independent. This means that one can dip into the book as well as read it from cover to cover. Generally, we have tried to make chapters run from easy material at the start to more arcane matters at the end. Each chapter has brief notes at the end, containing historical material and assorted opinions. We have tried to produce a book that describes ideas that are useful, or likely to be so in the future. We have put emphasis on understanding the basic geometry and physics of imaging, but have tried to link this with actual applications. In general, the book reflects the enormous recent influence of geometry and various forms of applied statistics on computer vision. A reader who goes from cover to cover will hopefully be well informed, if exhausted; there is too much in this book to cover in a one-semester class. Of course, prospective (or active) computer vision professionals should read every word, do all the exercises, and report any bugs found for the second edition (of which it is probably a good idea to plan buying a copy!). While the study of computer vision does not require deep mathematics, it does require facility with a lot of different mathematical ideas. We have tried to make the book self contained, in the sense that readers with the level of mathematical sophistication of an engineering senior should be comfortable with the material of the book, and should not need to refer to other texts. We have also tried to keep the mathematics to the necessary minimum after all, this book is about computer vision, not applied mathematics and have chosen to insert what mathematics we have kept in the main chapter bodies instead of a separate appendix. Generally, we have tried to reduce the interdependence between chapters, so that readers interested in particular topics can avoid wading through the whole book. It is not possible to make each chapter entirely self contained, and Table 1 indicates the dependencies between chapters. What Is Not in This Book The computer vision literature is vast, and it was not easy to produce a book about computer vision that can be lifted by ordinary mortals. To do so, we had to cut material, ignore topics, and so on. We cut two entire chapters close to the last moment: One is an introduction to probability and inference, the other an
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Posted: March 8th, 2007, 4:50am CET
Publisher: Que
Language: English
ISBN: 078973348X
Paperback: 336 pages
Data: April 15, 2005
Format: CHM
Description: When you pick out something to wear in the morning, you choose the clothes that best fit your mood and personality that day. Same with the music we listen to and even the cars we drive. We instinctively surround ourselves with the things that are reflective of our personalities, so why not our computers? Skinning Windows XP will show you how to take the Microsoft Windows Graphical User Interface to a whole new visual and functional level. Through step-by-step instructions, you will learn how to customize your Windows XP theme, icons and backgrounds using skinning software. Not sure what skinning software is or where to find it? You'll learn about that, too. You will become familiar with the Windows desktop structure and components and learn how to alter the elements to create a personalized desktop experience. Along with a 16-page, full-color insert with before and after shots of skins for inspiration, Skinning Windows XP will help you technologically express yourself.
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