KnowFree
Posted: December 2nd, 2007, 6:53pm CET by Mr.Blue
The ever changing nature of information makes the job of managing software development notoriously difficult. Dynamic Software Development: Managing Projects in Flux eases the burden by defining the principles, practices, skills, and techniques needed to manage a dynamic development environment. At a hands-on level, the text helps managers define the project goal and the actual situation, plan progress, manage developers, and monitor productivity. At a higher level, the book helps managers determine a strategic framework, ease workflow in the development environment, obtain funding, increase economic return, and implement leadership by consensus. Targeted at those who manage information systems, corporate information, and developers, the book features a section at the end of each chapter to help you apply and customize the recommended techniques to your specific organization. It addresses recent approaches to building applications such as Extreme Programming, Adaptive Software Development, and "lightweight" methodologies. Noting the failure of similar techniques in the past, the author shows how such ideas can only achieve their true potential via the common, consistent management techniques outlined in Dynamic Software Development. About the Author: Timothy Wells is a recognized expert in project management and project planning. Mr. Wells is an associate professor in Information Technology at the Rochester Institute of Technology. He has more than 28 years of experience in the software industry. His current focus is on information asset management and the effective use of technology for improving organizational performance.
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Posted: December 2nd, 2007, 6:51pm CET by Mr.Blue
- Written by the founder and executive director of the Quality Assurance Institute, which sponsors the most widely accepted certification program for software testing
- Software testing is a weak spot for most developers, and many have no system in place to find and correct defects quickly and efficiently
- This comprehensive resource provides step-by-step guidelines, checklists, and templates for each testing activity, as well as a self-assessment that helps readers identify the sections of the book that respond to their individual needs
- Covers the latest regulatory developments affecting software testing, including Sarbanes-Oxley Section 404, and provides guidelines for agile testing and testing for security, internal controls, and data warehouses
- CD-ROM with all checklists and templates saves testers countless hours of developing their own test documentation
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Posted: December 2nd, 2007, 6:49pm CET by Mr.Blue
The Newnes Know It All Series takes the best of what our authors have written to create hard-working desk references that will be an engineer's first port of call for key information, design techniques and rules of thumb. Guaranteed not to gather dust on a shelf!
Embedded software is present everywhere from a garage door opener to implanted medical devices to multicore computer systems. This book covers the development and testing of embedded software from many different angles and using different programming languages. Optimization of code, and the testing of that code, are detailed to enable readers to create the best solutions on-time and on-budget. Bringing together the work of leading experts in the field, this a comprehensive reference that every embedded developer will need!
Chapter 1: Basic Embedded Programming Concepts
Chapter 2: Device Drivers
Chapter 3: Embedded Operating Systems
Chapter 4: Networking
Chapter 5: Error Handling and Debugging
Chapter 6: Hardware/Software Co-Verification
Chapter 7: Techniques for Embedded Media Processing
Chapter 8: DSP in Embedded Systems
Chapter 9: Practical Embedded Coding Techniques
Chapter 10: Development Technologies and Trends
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Posted: December 2nd, 2007, 6:47pm CET by Mr.Blue
The author has taught the design and use of microprocessor systems to undergraduate and technician level students for over 25 years.
*A core text for academic modules on microprocessors, embedded systems and computer architecture
*A practical design-orientated approach
*FREE CD-ROM features a unique microprocessor simulator, and accompanying website contains solutions, FAQs and updates to software
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Posted: December 2nd, 2007, 6:44pm CET by Mr.Blue
More than just a programming guide, this book takes you step by step through the process of gathering and preparing content, asking the right questions, determining the scope of the project and writing the project proposal. The authors cull from their professional experience of running their own digital media company to explain the special considerations in deploying Flash video applications, presenting ideas for solutions as well as tips for avoiding the most common pitfalls.
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Posted: December 2nd, 2007, 2:08am CET by -cosmos-
In order to maintain good network performance, mechanisms must be provided to prevent the network from being congested for any significant period of time. Michael Welzl describes the background and concepts of Internet congestion control, in an accessible and easily comprehensible format. Throughout the book, not just the how, but the why of complex technologies including the Transmission Control Protocol (TCP) and Active Queue Management are explained. The text also gives an overview of the state-of-the-art in congestion control research and an insight into the future.
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Posted: December 2nd, 2007, 2:05am CET by -cosmos-
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Posted: December 2nd, 2007, 2:05am CET by -cosmos-
Learn how to apply the concepts and techniques of Test-Driven Development (TDD) to writing software for Microsoft .NET. Two experts in agile software development teach#151;using a wealth of pragmatic examples in C# and other .NET development tools#151;how to use automated tests to drive lean, efficient coding and better design. You'll focus on .NET-specific issues for TDD, including the best time to employ the inherent features of .NET class libraries and how to use NUnit, a leading unit-testing framework for .NET. And you'll see real-world examples of TDD-for .NET projects, including a Microsoft ADO.NET relational database, a user interface created with Microsoft ASP.NET and Microsoft Windows- Forms, Web services, and other useful applications.
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Posted: December 2nd, 2007, 2:04am CET by Atomic0

Flash is one of the most engaging and innovative, and versatile technologies available—allowing the creation of pretty much anything from simple slideshows, animated banners and icons and cartoons, to Rich Internet Applications, Interactive videos, and dynamic user interfaces for web sites, kiosks, or DVDs. The possibilities are endless, except that now, it just got better. In 2007, Adobe released Flash CS3, which boasts a whole host of new features, including fully customizable workspace, full ActionScript 3.0 support, a PSD importer, a tween-to-code animation converter, and much more. And this book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience—Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.
- Learn Flash design from the ground up, or just get to grips with the new features, with a series of step by step tutorials.
- Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
- Learn from the expertswritten by renowned Flash designers Tom Green and David Stiller.
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Posted: December 2nd, 2007, 2:03am CET by Atomic0
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Posted: December 2nd, 2007, 2:02am CET by -cosmos-
The Windows XP registry is behind almost every great feature in the operating system. Discover how to customize the registry—and how to take care of it—with this no-nonsense primer. Written for IT professionals and desktop power users, this eye-opening guide reveals little-known registry techniques, tricks, tips, and secrets to make your tasks easier. You’ll learn exactly how the registry works, why it works that way, and how to use it to customize Windows XP so that it runs the way you want—on one PC or on hundreds. You’ll also find best practices for how to hack, back up, restore, and maintain registry settings with confidence.
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Posted: December 2nd, 2007, 2:01am CET by Atomic0

Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games. (more…)
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Posted: December 2nd, 2007, 2:00am CET by Atomic0
Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.
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