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Posted: December 18th, 2007, 4:33pm CET by Crimson
Packed with hands-on instruction and step by step tutorials, the ActionScript 3 Bible is everything you need to harness the power of this amazing language. ActionScript experts Roger Braunstein and Mims Wright guide you through the in's and out's of building Rich Internet Applications with ActionScript 3. Coverage includes:
* The ActionScript 3 language—variables, datatypes, operators and expressions, functions, and more
* Object-Oriented aspects of ActionScript 3
* Working with XML
* Dealing with events
* Handling error events and making your applications fault tolerant
* Debugging ActionScript applications
* Loading external data
* Working with audio, video and graphics
* Working in binary
* Developing for Apollo
* Application deployment
* And more…
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Posted: December 18th, 2007, 4:24pm CET by Crimson
Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials. (more…)
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Posted: December 18th, 2007, 2:21pm CET by Mr.Blue
Healthcare organizations are constantly designing effective systems aiming to help achieve customer satisfaction. Web-based and mobile-based technologies are two forms of information technologies that healthcare executives are increasingly looking to merge as an opportunity to develop such systems. Web Mobile-Based Applications for Healthcare Management addresses the difficult task of managing admissions and waiting lists while ensuring a quick and convincing response to unanticipated changes of the clinical needs. Web Mobile-Based Applications for Healthcare Management tackles the limitations of traditional systems, and takes into consideration the dynamic nature of clinical needs, scarce resources, alternative strategies, and customer satisfaction in an environment that often imposes unexpected deviation from planned activities.
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Posted: December 18th, 2007, 2:19pm CET by Mr.Blue
Beginning Java™ SE 6 Platform: From Novice to Professional steers you through the maze of the new Java Standard Edition (SE) 6 core and desktop platform and its programming API and concepts. You will learn these through action and example. Individual chapters introduce a particular API area, discuss the API, and provide a hands-on example.
This book guides you from beginning to advanced techniques by starting off with a very simple Java SE 6 application, and then covering the fundamentals of generics, collections, annotations, reflections, IO, threads, and networking in Java SE 6. You'll also have some fun learning and creating GUIs, and even use the latest in AWT and Swing as the foundation for a Java-based game application. And the chapters on JavaSound and Java 2D will be an enjoyable learning experience you'll want to share with friends.
Last of all, this book covers data access using the latest JDBC 4 API, security, and dynamic Java scripting language support (which may later open your Java experience to languages like Groovy, BeanShell, and JRuby). By the time you finish this book, you will have mastered the core techniques essential to professional Java developers.
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Posted: December 18th, 2007, 12:19am CET by minhkhoi2020

Long gone are the days when a computer took up an entire room. Now we have computers at home, laptops that travel just about anywhere, and data networks that allow us to transmit information from virtually any location in a timely and efficient manner. What have these advancements brought us? Another arena for criminal activity. If someone wants to focus and target something, more than likely they will obtain what they want. We shouldn't expect it to be any different in cyberspace.Cyber Crime Field Handbook provides the details of investigating computer crime from soup to nuts. It covers everything from what to do upon arrival at the scene until the investigation is complete, including chain of evidence. You get easy access to information such as:oQuestions to ask the clientoSteps to follow when you arrive at the client's siteoProcedures for collecting evidenceoDetails on how to use various evidence collection and analysis toolsoHow to recover lost passwords or documents that are password protectedoCommonly asked questions with appropriate answersoRecommended reference materialsoA case study to see the computer forensic tools in actionoCommonly used UNIX/Linux commandsoPort number references for various services and applicationsoComputer forensic software tools commands synopsisoAttack signaturesoCisco PIX firewall commandsWe now have software and hardware to protect our data communication systems. We have laws that provide law enforcement more teeth to take a bite out of cyber crime. Now we need to combine understanding investigative techniques and technical knowledge of cyberspace. That's what this book does. Cyber Crime Field Handbook provides the investigative framework, a knowledge of how cyberspace really works, and the tools to investigate cyber crime…tools that tell you the who, where, what, when, why, and how. (more…)
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Posted: December 18th, 2007, 12:18am CET by Crimson

"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own! From simple arrays and bit vectors to intense binary tree graphs and hash tables, this book covers it all. It even tackles the algorithms used for sorting, searching, compression, and recursion. Plus, you will actually see each concept put into practice through interactive graphical demonstrations included on the CD!
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Posted: December 18th, 2007, 12:17am CET by Crimson
Mathematics for Game Developers is just that?a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems you?ll face when programming many types of 3D games. Not only will you learn how to solve these problems, you?ll also learn why the solution works, enabling you to apply that solution to other problems. You?ll also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.
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Posted: December 18th, 2007, 12:15am CET by Crimson

This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers. (more…)
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Posted: December 18th, 2007, 12:14am CET by -cosmos-
With phones ringing off the hook, constantly changing to-do lists, and increasingly complicated schedules, having a good memory has become more important than ever. Drawing on the latest research from cognitive experts and psychologists, 30 Days to a More Powerful Memory provides hands-on, practical strategies and exercises that anyone, young or old, can use to sharpen their memory — fast! The book introduces readers to memory-boosting techniques such as mnemonic devices, visualization, chunking and clustering, and mental triggers
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Posted: December 18th, 2007, 12:13am CET by Crimson

Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library - great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!
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