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Posted: December 31st, 2007, 8:35pm CET by ganelon

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This guide shows you how to build an interactive website from design to deployment. Packed with solutions to website programming problems, this book will have you building well-engineered, extendable ASP.NET websites quickly and easily.

ASP.NET Website Programming shows you how to build an interactive website from design to deployment. Packed with solutions to website programming problems, this book will have you building well-engineered, extendable ASP.NET websites quickly and easily. This book is for developers who use ASP.NET and Visual Basic .NET or use Visual Studio .NET Professional or above or Visual Basic .NET Standard.

The book concentrates on websites that focus on content. It does not show how to produce an e-commerce system, although a lot of the advice will apply to e-commerce sites. We could add a shopping basket module using the same foundations, for example. This book is different from most Wrox books, because we build a single working website throughout the book. However, each chapter stands alone and shows how to develop individual modules, which you can adapt for your own websites. We also suggest a framework that allows us to create modules and slot them in to the website quickly and easily.

The book is for developers who have a reasonable knowledge of ASP.NET, and want to apply that knowledge to building websites. You will get the most from this book if you have read a decent amount of Wrox's Beginning ASP.NET using Visual Basic .NET, or Professional ASP.NET and a VB.NET book. You should be comfortable using Visual Studio .NET to create ASP.NET projects, and that you know VB.NET.

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Posted: December 31st, 2007, 8:35pm CET by ganelon

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Defense-in-Depth is a phrase that is often used and equally misunderstood. This book gives an excellent overview of what this really means and, more importantly, how to apply certain principles to develop appropriate risk mitigation strategies.

After you have assimilated the content of this book, you will have a solid understanding of several aspects of security. The author begins with an overview of the basics then provides comprehensive methodologies for preparing for and reacting to security incidents and, finally, illustrates a unique framework for managing through the lifecycle of security known as SAVE. Also provided are various Defense-in-Depth strategies covering the most current advanced technologies utilized for protecting information assets today. Equally as important are the case studies which provide the reader with real-world examples of how to put these tools, processes, methodologies, and frameworks to use.

Within these pages, you will find many practical tools both process related and technology related that you can draw on to improve your risk mitigation strategies. The most effective security programs combine attention to both deeply technical issues and business process issues. The author clearly demonstrates that he grasps the inherent challenges posed by combining these disparate approaches, and he conveys them in an approachable style. You will find yourself not only gaining valuable insight from End-to-End Network Security, but also returning to its pages to ensure you are on target in your endeavors.

Anyone interested in network security should become familiar with the information included in this book—from network and security engineers to management and executives. This book covers not only numerous technical topics and scenarios, but also covers a wide range of operational best practices in addition to risk analysis and threat modeling.

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Posted: December 31st, 2007, 8:34pm CET by ganelon

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You can't "test quality into" a software product, but neither can you build a quality software product without test and analysis. Software test and analysis is increasingly recognized, in research and in industrial practice, as a core challenge in software engineering and computer science. Software Testing and Analysis: Process, Principles, and Techniques is the first book to present a range of complementary software test and analysis techniques in an integrated, coherent fashion. It covers a full spectrum of topics from basic principles and underlying theory to organizational and process issues in real-world application. The emphasis throughout is on selecting a complementary set of practical techniques to achieve an acceptable level of quality at an acceptable cost.

Throughout, the text covers techniques that are suitable for near-term application, with sufficient technical background to help you know how and when to apply them. Exercises reinforce the instruction and ensure that you master each topic before proceeding.

By incorporating software testing and analysis techniques into modern practice, Software Testing and Analysis: Process, Principles, and Techniques provides both students and professionals with realistic strategies for reliable and cost-effective software development.

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Posted: December 31st, 2007, 8:33pm CET by Crimson

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A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don’t worry if your artistic ability isn’t awe-inspiring. You’ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games. (more…)


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Posted: December 31st, 2007, 8:31pm CET by Crimson

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 Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

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Posted: December 31st, 2007, 8:23pm CET by Crimson

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The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games–complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.

Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.

The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the book–plus a host of professional-quality graphics and sound effects that you can use in your own games.

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Posted: December 31st, 2007, 8:20pm CET by Crimson

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Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.

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Posted: December 31st, 2007, 8:17pm CET by Crimson

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Client-Side Reporting with Visual Studio in C# shows how to design and create stunning professional reports with the SQL Server 2005 and Visual Studio 2005 Reporting Services.

  • The only comprehensive guide to client-side Reporting Services
  • Practical, step-by-step instruction on designing, developing, and deploying real-world reports
  • Quickly turns beginners into sophisticated report writers
  • Gives expert tips on handling complex reporting scenarios

The power of SQL Server 2005 Reporting Services is now available for client-side reporting in Visual Studio 2005, with or without SQL Server. This hands-on guide takes you step by step through the design, development, and deployment of a variety of professional reports for Windows, web, and mobile clients. It is the most complete single source of information on this exciting and important new technology.

What you'll learn
  • Discover the huge potential and utility of client-side reporting.
  • See how to use Report Builder and Report Viewer like a pro.
  • Master reporting with Windows Forms, ASP.NET 2.0 Web Forms, and Mobile Clients.
  • Learn how to automate reports with Windows Services.
  • Explore server-side Reporting Services and consume them from local clients.
  • Move from Crystal Reports to Reporting Services.
Who is this book for?

Any VS user with any kind of reporting need can now easily create professional, enterprise-level reports with Reporting Services. Report designers, report writers, business analysts, and decision-makers will all find that Client-Side Reporting with Visual Studio in C# empowers them to get the information they need–when and how they want it. Since VS and SQL Server now share the same reporting interface, VS users will also become comfortable with server-side reporting, while SQL Server developers and DBAs will see how they can leverage their server-side expertise for client-side reporting.

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Posted: December 31st, 2007, 8:19am CET by Crimson

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You can master Photoshop® CS3 faster than you ever thought possible—even if you have no Photoshop or image editing experience at all! In just 24 hands-on, step-by-step lessons, this book will teach you all the core Photoshop skills you need to get great results—in digital photography, graphic design, painting, or anything else!

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to do something.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Repair and retouch any black-and-white or color image, from precious family portraits to new digital photos
  • Achieve powerful artistry with Photoshop’s filters and effects
  • Master digital painting with Photoshop’s paintbrushes and other tools
  • Get your colors right, wherever you’re printing your images or displaying them online
  • Create super-realistic composites
  • Transform your images using tools ranging from Flip to Liquify
  • Master professional-level features including layers, channels, and masks
  • Add type to your images
  • Take advantage of Photoshop CS3’s powerful new features

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Posted: December 31st, 2007, 8:18am CET by Crimson

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Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you'll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.

  • Create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.
  • Learn step-by-step through the creation of a real-world game (tank warfare), involving gaming preferences, sound, visual effects, and joystick/keyboard interaction.
  • Discover the concepts that are crucial to success in today's gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games.

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Posted: December 31st, 2007, 8:16am CET by Crimson

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A Practitioner's Guide to Software Test Design

Here’s a comprehensive, up-to-date and practical introduction to software test design. This invaluable book presents all the important test design techniques in a single place and in a consistent, and easy-to-digest format. An immediately useful handbook for test engineers, developers, quality assurance professionals, and requirements and systems analysts, it enables you to: choose the best test case design, find software defects in less time and with fewer resources, and develop optimal strategies that help reduce the likelihood of costly errors. It also assists you in estimating the effort, time and cost of good testing.

Numerous case studies and examples of software testing techniques are included, helping you to fully understand the practical applications of these techniques. From well-established techniques such as equivalence classes, boundary value analysis, decision tables, and state-transition diagrams, to new techniques like use case testing, pairwise testing, and exploratory testing, the book is an indispensable resource for testing professionals seeking to improve their skills and an excellent reference for college-level courses in software test design.

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Posted: December 31st, 2007, 7:54am CET by Atomic0

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Artist, web designer, and Flash expert Chris Georgenes divulges his favorite secrets for animators in Flash CS3 Animation Secrets. From customizing the workspace for better efficiency to creating flames, smoke, and steam, Chris reveals his techniques for mastering difficult effects. He also covers nesting movie clips, using sound, seamlessly looping animations, and more. Exercise files accompany the tutorials.

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Posted: December 31st, 2007, 6:07am CET by -cosmos-

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 "Financial Management and Real Options provides comprehensive and up-to-date coverage of financial management. Jack Broyles¿ writing style makes concepts more easily understood and chapters significantly shorter than in comparable financial management textbooks. Accordingly, this book is particularly suitable for students on MBA programmes and for executives. Covers all main financial management topics in a concise and accessible manner. Demonstrates clearly why correct capital investment decisions require the valuation of relevant real options and provides a pragmatic approach to real options valuation. Written in a non-mathematical style appealing to MBA students and executives. Includes 185 exercises helping students understand key concepts. Financial Management and Real Options is written for MBA students taking courses in financial management and corporate finance. It is also of great interest to executives needing to improve their knowledge of financial management.

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Posted: December 31st, 2007, 6:04am CET by -cosmos-

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 The increase in project outsourcing has forced traditional programmers to take on the role of project managers and quickly learn how to manage software projects.

The author discusses all of the essentials in widely accepted project management methodology, from managing programmers to assessing and eliminating risk.

The book covers the iterative development model, using Microsoft Project 2003, as well as a variety of methodologies including eXtreme, open source, SQA testing, software life cycle management, and more.

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