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Posted: January 13th, 2008, 12:29pm CET by Crimson

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Millions of traders participating in today’s financial markets have shot interest and involvement in technical analysis to an all-time high. This updated edition of Technical Analysis from A to Z combines a detailed explanation of what technical analysis is and how it works with overviews, interpretations, calculations, and examples of over 135 technical indicators—and how they perform under actual market conditions. Enhanced with more details to make it easier to use and understand, this book reflects the latest research findings and advances. A complete summary of major indicators that can be used in any market, it covers:

• Every trading tool from the Absolute Breadth Index to the Zig Zag
• Indicators include Arms Index, Dow Theory, and Elliott Wave Theory
• Over 35 new indicators 

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Posted: January 13th, 2008, 12:28pm CET by Crimson

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Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It?s no wonder?they?re easy to create and easy to access. They also have an additional appeal for game programmers?they serve as the foundation for today?s Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, "MUD Game Programming" gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine. (more…)


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Posted: January 13th, 2008, 5:50am CET by Crimson

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OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

image processing
artefact construction
introductory animation
texturing
curves surfaces and patterns

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.

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