Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.
Whether youre a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed.
Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.
Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.

Get the edge you need to deliver exceptional user experiences with Google™ Web Toolkit Applications, a guidebook that provides web developers with core information and instructions for creating rich web applications. Whether you’re a developer who needs to build a high-performance front end for Java, PHP, or Ruby applications, or to integrate with external web services, this resource from expert Google Web Toolkit (GWT) developer Ryan Dewsbury delivers the in-depth coverage you’ll need.
Professional Wikis explains how Wikis are emerging as the new means of content delivery and information sharing on the web. They have proven to be invaluable to web and application developers who employ them in collaborative development efforts. The book goes from the theory behind why wikis are successful and how user generated content delivers value to a business, to actual implementation. The book is rounded-out by advanced sections that cover scaling and social issues that are involved in real-world wiki management. It also explores the API of commercial wikis and integrating them with corporate infrastructure and expanding to application add-ons and database integration. There are five major sections: 1. An introduction to Wikis and a description of how businesses and organizations are using them to improve collaboration. 2. The second section provides a look and WikiMedia from the user's perspective: a how-to-guide for using collaboration tools to collaborate effectively in particular for development projects. 3. The third section gets into the technical nuts and bolts of installing and supporting the applications. 4. The fourth section delves into design and information architecture issues. The technology behind Wikis is simple - the challenge comes when trying to support them within a larger content management environment. The section examines best practices for organizing your sites, and takes a look at Semantic MediaWiki, which is a new project from the Wikimedia foundation that has been started in an effort to address this problem, based upon their experience managing the mother-of-all-Wikis Wikipedia. 5. The final section rounds out the discussion by providing specific examples of how businesses and organizations have implemented Wikis, the challenges they've faced and the successes they've enjoyed.
Professional Windows Vista Gadgets Programming covers sidebar and sideshow gadget development each in their own part of the book. Part 1 will cover Sidebar gadgets while Part 2 covers SideShow gadgets. In each part, the book first explains the motivation behind each technology and its features. Then, the reader is taken on a quick walkthrough of how to develop a simple gadget, using the traditional "Hello World" approach to quickly introduce the key concepts. After the quick walkthrough, subsequent chapters will then dive into each specific API that is relevant to enhancing the gadget. Finally, when the reader has mastered all the important APIs, each part will end with a chapter covering two or more projects, detailing step-by-step how each is built. Some of the specific topics covered include: * Sidebar gadgets architecture and components including XML manifest * Debugging gadgets in Visual Studio 2005 * Deploying gadgets * The Gadget system APIs * Localizing gadgets and sidebar security * sidebar projects * Sideshow devices, UI components, and SDK * Sideshow architecture, managed code, and classes * Sideshow simple content format (SCF) * Interacting with sideshow devices and handling sideshow device events * SideShow projects
LinuxCBT IPv6 Edition focuses exclusively on the burgeoning Internet Protocol Version 6 (IPv6).