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Posted: March 31st, 2008, 11:02am CEST by witforce

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Distributed Data Warehousing Using Web Technology (AMACOM)How to transform raw data into knowledge–and empower businesses with a significant competitive edge!

What is a "data warehouse?" It's a database that's structured to support business decision making. A data warehouse organizes, analyzes, and synthesizes huge amounts of raw data–so that it's intelligible and useful to employees. Until recently, all that data would be stored in centralized, monolithic storage media. It was cumbersome to manage, slow to operate, and expensive to maintain.

Internet technology has changed all that forever! In this insightful book, managers and information technology professionals get a clear-eyed overview of what's required to set up and use distributed data warehouses–which utilize multiple computers (networked together via Internet technology) to store and access data as needed. The book takes a look at:

* Basic functions and benefits of a distributed data warehouse and what's required to set one up * Many of the complex technical issues involved, such as placement of functions and data, web-enabled computing technologies, object technologies, and more * The full spectrum of what a data warehouse can deliver–and how to exploit it * How to present and justify a business case for creating a data warehouse.

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Posted: March 31st, 2008, 10:59am CEST by tech-geek

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This book is about writing software that makes the most effective use of the system you're running on - code that interfaces directly with the kernel and core system libraries, including the shell, text editor, compiler, debugger, core utilities, and system daemons. The majority of both Unix and Linux code is still written at the system level, and "Linux System Programming" focuses on everything above the kernel, where applications such as Apache, bash, cp, vim, Emacs, gcc, gdb, glibc, ls, mv, and X exist. Written primarily for engineers looking to program (better) at the low level, this book is an ideal teaching tool for any programmer. Even with the trend toward high-level development, either through web software (such as PHP) or managed code (C#), someone still has to write the PHP interpreter and the C# virtual machine. "Linux System Programming" gives you an understanding of core internals that makes for better code, no matter where it appears in the stack. Debugging high-level code often requires you to understand the system calls and kernel behavior of your operating system, too.

Key topics include: an overview of Linux, the kernel, the C library, and the C compiler; reading from and writing to files, along with other basic file I/O operations, including how the Linux kernel implements and manages file I/O; buffer size management, including the Standard I/O library; advanced I/O interfaces, memory mappings, and optimization techniques; the family of system calls for basic process management; advanced process management, including real-time processes; file and directories-creating, moving, copying, deleting, and managing them; memory management - interfaces for allocating memory, managing the memory you have, and optimizing your memory access; signals and their role on a Unix system, plus basic and advanced signal interfaces; and, time, sleeping, and clock management, starting with the basics and continuing through POSIX clocks and high resolution timers. With "Linux System Programming", you will be able to take an in-depth look at Linux from both a theoretical and an applied perspective as you cover a wide range of programming topics.

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Posted: March 31st, 2008, 10:11am CEST by -cosmos-

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The unprecedented success of iPhone and iPod touch serves as proof positive that application developers are entering uncharted territory when it comes to creating sophisticated, multi-functional mobile applications for the revolutionary interface design of the touch screen. The Safari-exclusive applications for these Apple devices assemble elements of Web 2.0 apps, traditional desktop apps, multimedia video and audio, and the cell phone. this book shows you how to integrate these various elements with key design concepts and principles in order to develop a highly usable interface for the touch screen.

You'll learn to use existing open-source libraries in your code, imitate the overall look and feel of built-in Apple applications, and migrate existing Web 2.0 apps and sites to this new mobile platform. Along the way, you'll discover how to design a user interface that is optimized for the touch-screen display. By the end of the book, you'll feel untouchable as you create a custom mobile application from scratch.

What you will learn from this book:

  • How to design and implement an iPhone user interface
  • Ways to enable and optimize web sites for iPhone and iPod touch.
  • Tips for handling touch interactions and capturing JavaScript events
  • Specific CSS styles that are useful for developing applications
  • Techniques for integrating applications with core iPhone services including Phone, Mail, and Goolge Maps
  • How to minimize constraints and maximize bandwidth and app-execution performance
  • Methods of debugging Mobile Safari applications

Who this book is for:
This book is for web developers who want to build new applications for iPhone and iPod touch. A working knowledge of HTML/XHTML, CSS, JavaScript, and AJAX is necessary.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues t3echnology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

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Posted: March 31st, 2008, 10:08am CEST by -cosmos-

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UML, the Universal Modeling Language, was the first language designed to fulfill the requirement for "universality." However, it is a software-specific language, and does not support the needs of engineers designing from the broader systems-based perspective. Therefore, SysML was created. It has been steadily gaining popularity, and many companies, especially in the heavily-regulated Defense, Automotive, Aerospace, Medical Device and Telecomms industries, are already using SysML, or are plannning to switch over to it in the near future.However, little information is currently available on the market regarding SysML. Its use is just on the crest of becoming a widespread phenomenon, and so thousands of software engineers are now beginning to look for training and resources. The proposed book will provide an introduction to SysML, and instruction on how to implement it, for all these new users.

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Posted: March 31st, 2008, 10:07am CEST by tech-geek

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Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry. The book details specialized areas of the subject such as machinima and games console artwork and includes a series of individual interviews with both established and emerging videogame artists. In addition to the aesthetic design and production of this area of digital art, contributors examine works of politically-orientated videogame art which depict a critical engagement with the social or cultural issues of its time. Following this review of the genre's artistic elements, the book diverts into a broader critical appraisal of the commercial games industry, posing several polemical pieces upon the present quality and originality of video games in general. The book provides a thorough yet accessible introduction to those interested and involved in the academic study of videogame art. Download Here


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