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Posted: November 25th, 2008, 3:53am CET by -cosmos-

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How to develop an early warning system, based on three main sources: outside (the opponent); inside (the player’s own thought process); and the stimulus itself (the board position). Author shows how to identify hazards, plus how detecting these signals can be used both defensively and offensively.

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Posted: November 25th, 2008, 3:45am CET by -cosmos-

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For nearly two decades, individual and institutional investors have relied on The Handbook of Fixed Income Securities as the world’s leading reference for fixed income information. This new edition continues to define the field, while broadening its focus with new chapters on derivatives, a greater focus on structured finance and international markets, and more emphasis on applied material for today’s time-pressed practitioner. Influential editor Frank J. Fabozzi and today’s top fixed income authorities address the latest developments, financial instruments, and portfolio strategies.

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Posted: November 25th, 2008, 3:39am CET by mastabr

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Lynda.com-Flash Mobile Essential Training

lynda.com

Creating brilliant Flash applications for mobile devices isn’t as simple as just making existing applications
smaller. In Flash Mobile Essential Training, instructor Arthur Phillips tackles the challenges of developing specifically for mobile devices, including building static pages; creating navigational screens and buttons; programming gaming animation, memory and scoring; generating pages with XML; implementing video, text and graphics; and creating animations for the small screen. Exercise files accompany the course.

Released on: 4/4/2008

Table of contents

Introduction:
Welcome 0:44 0.5 MB
What this course covers 1:08 0.6 MB
Using the exercise files 0:46 0.5 MB
Prerequisites 0:44 0.4 MB

1. Understanding the Challenges
Flash mobile and you 4:58 2.9 MB
The history of Flash Lite 4:14 2.3 MB

2. Design and Development Considerations
Tools 1:00 0.9 MB
Business goals 0:54 0.8 MB
Technical goals 1:58 1.8 MB

3. Getting Started with Flash
The Flash Welcome screen 1:32 1.7 MB
Introduction to Device Central 2:53 3.3 MB
Creating a device set 3:00 3.8 MB
Overview of the workspace 1:47 1.9 MB
Using the Property Inspector 2:17 2.6 MB
Managing the workspace 2:13 2.7 MB
Customizing preferences 2:35 2.1 MB

4. ActionScript Overview
Using the Actions window and Help 4:50 3.5 MB
Executing ActionScript in Device Central 5:23 3.6 MB
The System Capabilities object 7:52 9.3 MB
Setting device properties with the FS2 command 4:19 6.6 MB
Getting device information with the FS2 command 4:52 4.2 MB

5. Text Field Overview
Understanding types of text fields 6:50 4.8 MB
Understanding font issues 4:39 7.8 MB

6. Key Handler Overview
Implementing key handlers 3:02 3.5 MB
Managing scope issues 5:06 6.1 MB
Responding to keys 4:55 5.6 MB

7. Building an Information Page
Building text with the System Capabilities object 4:52 3.8 MB
Building text with fscommand2 4:47 5.6 MB
Scrolling a text field 5:09 6.5 MB
Updating data displays 3:07 3 MB

8. Applying Movie Clips to Modular Design
Creating movie types 5:30 6.1 MB
Attaching movies 12:30 13.5 MB
Moving keyframe information 4:15 4.9 MB
Building placeholder screens 7:08 8.4 MB

9. Building a Navigation Screen
Importing bitmap graphics 5:55 4.9 MB
Creating handling buttons 8:06 9.9 MB
Working with the focus rectangle 6:15 7.7 MB
Storing data 9:33 7.6 MB
Implementing navigation 7:10 9.5 MB

10. Building an XML Data-Driven Content Screen
Loading XML 4:57 3.9 MB
Processing XML 4:57 6.9 MB
Generating displays with XML 22:02 17.1 MB

11. Building a Media Screen
Overview of video in Flash Lite 3:10 2.8 MB
Implementing detection 6:11 4.8 MB
Implementing embedded video 4:37 6.2 MB
Implementing external video 4:22 5.6 MB
Implementing Flash video 4:56 5.4 MB

12. Building a Static Screen
Importing text 8:06 10.8 MB
Importing graphics 8:58 12.3 MB

13. Building an Animation Screen
Understanding keyframe animation 18:54 25.8 MB
Understanding programmatic animation 7:29 8.3 MB

14. Building a Game Screen
Gaming animation 12:33 14.3 MB
Programming interactivity 7:43 10.2 MB
Programming trajectories 15:00 19.9 MB
Managing memory 4:17 5.3 MB
Collision detection 8:42 10 MB
Scoring 9:53 12.7 MB

15. OOD and Class-Based Development
Understanding Object-Oriented Development 7:00 4.3 MB
Converting classes 11:05 16.3 MB

16. Publishing an Application
Moving an application to a phone 2:46 11.2 MB
Distribution channels 2:49 1.9 MB

Conclusion
Goodbye 0:26 0.3 MB

http://rapidshare.com/files/165057902/cfe-lcfmet.part01.rar
http://rapidshare.com/files/165060321/cfe-lcfmet.part02.rar
http://rapidshare.com/files/165061869/cfe-lcfmet.part03.rar
http://rapidshare.com/files/165063628/cfe-lcfmet.part04.rar
http://rapidshare.com/files/165065262/cfe-lcfmet.part05.rar
http://rapidshare.com/files/165066762/cfe-lcfmet.part06.rar
http://rapidshare.com/files/165068311/cfe-lcfmet.part07.rar
http://rapidshare.com/files/165056288/cfe-lcfmet.part08.rar

370 MB


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Posted: November 25th, 2008, 3:38am CET by namanhem

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eMedia: Intermediate Guitar Method
Win App | 565 Mb | Easy Share


Product Description
eMedia Intermediate Guitar Method is the easiest way to take your playing beyond basic chords and melodies. New techniques are demonstrated in over 175 lessons with full-motion video, sound and an animated fretboard. You’ll learn to play solos like the ones Eric Clapton and Jimi Hendrix made famous, using newly acquired skills such as hammer-ons, pull-offs, bends, vibrato and slides. Barre chords and different strumming styles are covered in the rhythm chapters, and there’s a fingerstyle chapter as well. You can choose to learn using either tablature or standard music notation. Intervals, scales and the basics of improvisation are also covered in this comprehensive volume. Everything You Need to Reach the Next Level! eMedia Intermediate Guitar Method includes an animated fretboard, which displays the fingering for each song and exercise in real-time and is adjustable to four different viewing angles. There are over 50 songs recorded in multi-track audio which makes learning and listening to hit songs exciting. Also available is a variable-speed MIDI track option, allowing students to practice any song or exercise at whatever tempo they want. The new scale directory provides fingerings, recordings and variable-speed MIDI for over 200 scales, making practicing and learning new scales easy. Additional accessories include a built-in automatic tuner, digital metronome, recorder and 1000-chord dictionary with audio playback. “The ultimate way to learn how to play guitar…


Product Features

* Over 175 Step-by-Step Lessons: You?ll learn to play solos like the ones Eric Clapton and Jimi Hendrix made famous, using newly acquired skills such as hammer-ons, pull-offs, bends, vibrato and slides
* Barre chords and different strumming styles are covered in the rhythm chapters, and there?s a fingerstyle chapter as well
* Intervals, scales and the basics of improvisation are also covered in this comprehensive volume

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InterGuitar.iso.001

http://rapidshare.com/files/165616048/InterGuitar.iso.001

InterGuitar.iso.002

http://rapidshare.com/files/165619602/InterGuitar.iso.002

InterGuitar.iso.003

http://rapidshare.com/files/165620179/InterGuitar.iso.003

InterGuitar.iso.004

http://rapidshare.com/files/166304366/InterGuitar.iso.004

InterGuitar.iso.005

http://rapidshare.com/files/166305167/InterGuitar.iso.005

InterGuitar.iso.006

http://rapidshare.com/files/166306822/InterGuitar.iso.006


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Posted: November 25th, 2008, 3:36am CET by namanhem

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C# in Depth

is a completely new book designed to propel existing C# developers to a higher level of programming skill. One simple principle drives this book: exploring a few things deeply rather than offering a shallow view of the whole C# landscape. It is a book for those readers who want just a little more at the end of a typical chapter.

Expert author Jon Skeet dives into the C# language, plumbing new C# 2 and 3 features and probing the core C# language concepts that drive them. This unique book puts the new features into the context of how C# has evolved without a lengthy rehearsal of the full C# language. And it sticks to the language, covering new framework and runtime features only where relevant.

C# in Depth is both a vehicle for learning C# 2 and 3 and also a reference work. Although the coverage is deep, the text is always accessible: Readers will explore pitfalls that can trip them up, but the book skips over gnarly details best left to the language specification. The overall effect is that readers become not just proficient in C# 2 and 3, but comfortable that they truly understand the language.

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Manning.C.Sharp.in.Depth.Apr.2008-BBL.pdf

http://rapidshare.com/files/166302118/Manning.C.Sharp.in.Depth.Apr.2008-BBL.pdf


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