KnowFree
Posted: January 15th, 2009, 10:53am CET by nobihai

Maya is the world’s most powerful integrated 3D modeling, animation, effects, and rendering software. That’s why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. In this VTC course, John Park - Character Technical Director with Walt Disney Animation Studios, teaches the fundamentals of Maya 8.5, while showing “practical” examples on how to streamline your workflow. To begin learning, click on one of the movie links.
http://rapidshare.com/files/161342149/VTC.Maya.Fundamentals.part01.rar
http://rapidshare.com/files/161342139/VTC.Maya.Fundamentals.part02.rar
http://rapidshare.com/files/161342127/VTC.Maya.Fundamentals.part03.rar
http://rapidshare.com/files/161342108/VTC.Maya.Fundamentals.part04.rar
http://rapidshare.com/files/161342141/VTC.Maya.Fundamentals.part05.rar
http://rapidshare.com/files/161342117/VTC.Maya.Fundamentals.part06.rar
http://rapidshare.com/files/161342121/VTC.Maya.Fundamentals.part07.rar
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Posted: January 15th, 2009, 10:51am CET by nobihai
Product Description
Learn the sleight of hand techniques used to accomplish most of the card magic published in the past century.Richard Kaufman teaches you all the basic sleight of hand methods you need to know in order to do card magic. Every expert in card magic has mastered the basic techniques required to create miracles with a pack of cards. This DVD teaches you exactly what you need to know. Master the sleights taught and you will be on your way to becoming an expert with a deck of cards.
Sleight of hand techniques taught: Biddle Move, Bottom Palm, Braue Addition, Dealing Position, Double Lift, Double Undercut, Elmsley Count, False Cut, Faro Shuffle, Force, Glimpse, Hamman Count, Hindu Shuffle, Injog Control, Jordan Count, Multiple Shift, Overhand Shuffle, Peek, Pinkie Break, Secret Subtraction, Side Steal, Thumb Count, Top Change, Top Palm, Zarrow Shuffle, and much more.
In addition to sleight of hand techniques you will also learn the proper way to handle playing cards.
This stylistically produced DVD features extreme closeups and slow and clear instructions. It is designed to give you every opportunity to garner the knowledge held by experts.
http://rapidshare.com/files/170569692/Basic_Basic.part1.rar
http://rapidshare.com/files/170569787/Basic_Basic.part2.rar
http://rapidshare.com/files/170569689/Basic_Basic.part3.rar
http://rapidshare.com/files/170574314/Basic_Basic.part4.rar
http://rapidshare.com/files/170574531/Basic_Basic.part5.rar
http://rapidshare.com/files/170574380/Basic_Basic.part6.rar
http://rapidshare.com/files/170578298/Basic_Basic.part7.rar
http://rapidshare.com/files/170577400/Basic_Basic.part8.rar
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Posted: January 15th, 2009, 10:36am CET by nobihai
Level 1
————————————————————
Introduction to C++
Overview
Building a Simple Project
Creating a Win32 Console Application
Creating Header Files
Major Components
Build Process
Resources
Visual C++ Compiler
Linker
Source Code Editor
Visual C++ Debugger
Object Oriented Interfaces
Message Handling
Basic MFC Application
________________________________________
Level 2
————————————————————
Adding Message Handlers
Overview
Using Support Macros
Analyzing Events
Using the Class Wizard
Applying Drawing Logic
Using the Power of the View Model
Mapping Modes
Creating a Message Handler Using the Class Wizard
Summary of Mapping Modes
Summary of KeyPoints
________________________________________
Level 3
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Dialogs
Steps in Using
Using the Control Toolbar to Create a Dialog
Using the Class Wizard
Dialog Execution Sequence
Hooking the Info to a Real Program Structure
Looking at Changes to Start Building Data for the Application
Miscellaneous Dialog Features
More Advanced Dialog Controls
Common Dialogs
________________________________________
Level 4
————————————————————
Modeless Dialogs
Creating a Modeless Dialog
Extracting Information from a Dialog
Adding a Menu
Adding a Toolbar
Keeping the User Interface in Synch
Single Document Interface
Overview
Building a Single Document Interface
Collection Classes
Modifying the Destructor of the Document Object
________________________________________
Level 5
————————————————————
More SDI
Lists Boxes
Serialization
Cleaning up the View
Multiple Views
Init Instance Function
Changing Views
Modifying View Specifications
Creating a Splitter Window
Altering the Split Arrangement
Understanding the Editor
Applications Based on the RichEditView
________________________________________
Level 6
————————————————————
Using MFC (1 hr)
Multiple Document Interfaces
Adapting SDI’s to MDI’s
Manipulating the Interface
Introducing Views
ActiveX
The Calendar Control
The Web Browser Control
Building & Using an ActiveX Component
Building Property Pages
Links :
CD1
http://rapidshare.com/files/162284120/KS_VC___6.0_CD1.part1.rar
http://rapidshare.com/files/162284144/KS_VC___6.0_CD1.part2.rar
http://rapidshare.com/files/162284090/KS_VC___6.0_CD1.part3.rar
CD2
http://rapidshare.com/files/162284101/KS_VC_6.0_CD2.part1.rar
http://rapidshare.com/files/162284131/KS_VC_6.0_CD2.part2.rar
http://rapidshare.com/files/162284054/KS_VC_6.0_CD2.part3.rar
CD3
http://rapidshare.com/files/162284132/KS_VC_6.0_CD3.part1.rar
http://rapidshare.com/files/162284163/KS_VC_6.0_CD3.part2.rar
http://rapidshare.com/files/162284047/KS_VC_6.0_CD3.part3.rar
CD 4
http://rapidshare.com/files/162284111/KS_VC_6.0_CD4.part1.rar
http://rapidshare.com/files/162284128/KS_VC_6.0_CD4.part2.rar
http://rapidshare.com/files/162284018/KS_VC_6.0_CD4.part3.rar
CD5
http://rapidshare.com/files/162284135/KS_VC_6.0_CD5.part1.rar
http://rapidshare.com/files/162284096/KS_VC_6.0_CD5.part2.rar
http://rapidshare.com/files/162283998/KS_VC_6.0_CD5.part3.rar
CD6
http://rapidshare.com/files/162284117/KS_VC_6.0_CD6.part1.rar
http://rapidshare.com/files/162284099/KS_VC_6.0_CD6.part2.rar
http://rapidshare.com/files/162284003/KS_VC_6.0_CD6.part3.rar
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Posted: January 15th, 2009, 10:27am CET by Krenko
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Posted: January 15th, 2009, 10:26am CET by Krenko

Accelerated Silverlight 2 will get you up to speed with the latest version of Silverlight quickly and efficiently. Author Jeff Scanlon assumes you’re already comfortable with the basics of .NET coding and with WPF, and they help you build on your existing knowledge to make your journey to Silverlight 2 proficiency as quick and painless as possible. Where coding techniques are similar to other, more established, areas of .NET, they’ll say so. Likewise, where there’s a syntax or conceptual “gotcha” that you’re existing coding habits will walk you into, they’ll point that out, too.
You’ll find fast–track coverage of all the most important elements of the Silverlight 2 technology ranging from XAML to standard controls, from dealing with media to networking, from testing to deployment. Two fully worked sample applications conclude your path to Silverlight 2 mastery because nothing reinforces your understanding of how concepts fit together as much as looking at finished code.
The book is based on the assumption that readers will already be very comfortable with the workings of the .NET Framework. Knowledge of Expression Blend is useful, but the authors don’t assume that you’re a master of it. You’ll learn the Blend techniques that you need to know as you go along. By the end of the book, the authors will have provided you with a sound, concise, path to mastery of Silverlight 2.
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Posted: January 15th, 2009, 10:25am CET by Krenko

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning title, The Dishwasher: Dead Samurai.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
The creation of a polished game from start to finish
Design philosophies
Next–gen 2D graphics, including shaders
Techniques for fast, fluid game play
XACT Audio and XInput
Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game development.
Download here
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Posted: January 15th, 2009, 10:23am CET by Krenko

WPF offers amazing new opportunities to .NET programmers in terms of the user interfaces they can deliver to their customers. But this significant technological advance comes with a steep learning curve, requiring the programmer to learn new classes, new syntax, and an entirely new approach to UI development.
Although WPF has been generally available for over a year, commercial take–up has been relatively slow, and the publicly available body of knowledge has been weak in terms of real–world examples and best–practice information.
Using WPF Recipes in C# 2008, you’ll find a simple and straightforward approach to solving the problems you face every day. Each solution contains a complete, working example that demonstrates how to make the best use of WPF. You can use the example as a template to solve your own problem or as a base on which to build a solution tailored to your specific needs.
Packed with well–structured and documented solutions to a broad range of common WPF problems, this book, which presents the only WPF recipes currently published, will be a valuable addition to any C# programmer’s reference library. Examples included provide you with a rich source of information as you begin to learn and will be an invaluable quick–reference guide once you’re a proficient WPF programmer.
The emphasis on solving the day–to–day WPF problems that all programmers face frees you from needing to trawl through weighty programming tomes or sift through API documentation, allowing you to focus on the more interesting and innovative aspects of your project.
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Posted: January 15th, 2009, 10:21am CET by Krenko

This book is for anyone who wants to write good C# code—even if you have never programmed before. Writing good code can be a challenge—there are so many options, especially in a .NET language like C#. If you want to really get the best from a programming language, you need to know which features work best in which situations and understand their strengths and weaknesses. It is this understanding that makes the difference between coding and coding well.
Beginning C# 2008: From Novice to Professional, Second Edition has been written to teach you how to use the C# programming language to solve problems. From the earliest chapters, and from the first introductory concepts, you’ll be looking at real–world programming challenges and learning how C# can be used to overcome them. As you progress through the book, the problems become more involved and interesting, while the solutions become correspondingly more complex and powerful as C# features interact to achieve the results that you want.
This second edition has been revised and improved to now include the latest SQL Server 2008 release and explain how you can integrate SQL Server 2008 with your C# applications.
By the time you’ve finished reading this book and worked through the sample exercises, you’ll be a confident and very competent C# programmer. You will still have many explorations of the .NET Framework API to look forward to, but you will have a firm foundation to build from, and you will know exactly where to go to find the things that you need to progress confidently in your projects.
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Posted: January 15th, 2009, 10:21am CET by Krenko

GDI+ both wraps arcane API calls and extends them for much easier use. Programmers no longer have to make do with the familiar but simplistic VB 6.0 drawing model, nor do they have to dig down into the GDI API in order to get any real work done. In GDI+, Microsoft has come up with a complete, but still extensible, set of classes for all of the .NET programmer’s drawing needs.
GDI+ requires different techniques than the Windows GDI API, as it is completely stateless. GDI+ Programming in C# and VB .NET starts out with an explanation of GDI+ and how it relates to GDI. The book then dives deep into the GDI+ namespaces and classes. The book begins with basic drawing in the early chapters and then explains in an understandable manner more complex drawing techniques, including paths, gradients, alpha blends, matrix operations, and transformations.
Later chapters cover how to work with bitmaps and other images, as well as advanced drawing and printing techniques. The final two chapters are devoted to useful projects that show the subject matter of the previous chapters in real-world examples.
Throughout GDI+ Programming in C# and VB .NET, author Nick Symmonds not only explains the different namespaces and classes relating to GDI+, but also takes the time to cover the best practices of graphics programming. Woven throughout the book are numerous examples that tie together different aspects of programming in .NET that teach programmers how to get the best possible speed and efficiency out of their code.
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Posted: January 15th, 2009, 10:18am CET by Krenko
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