
Inside Windows Home Server User’s Guide, you’ll learn how to install, configure, and use Windows Home Server and understand how to connect to and manage different clients such as Windows XP, Windows Vista, Windows Media Center, and more. It’s straightforward and easy-to-understand style will help you maximize all the benefits that Windows Home Server can bring. This guide includes the following:
Step-by-step instructions for configurations
Lots of troubleshooting tips
Comprehensive coverage of different clients that can connect to, manage and be managed by Windows Home Server
Many useful illustrations for a quick-to-learn approach
Packed with handy hints, tips, and extensive walkthroughs to get you up and running as quickly and painlessly as possible, author Andrew Edney is your expert guide to help you get the most out of Windows Home Server.
What you’ll learn
Discover the benefits of Windows Home Server.
Centrally back up all of your home machines.
Manage the configuration and operation of all computers in your household.
Configure centralized storage so all computers can store files in one location.
Bring many of the benefits of a Windows Server–based domain to your house without the overhead and expense of a traditional server product.
Understand how to monitor and maintain the health of all of your machines.
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Love Manga? The newest features of Manga Studio help you bring your ideas to life! The tools available in the latest version of this powerful program make it easy to turn your computer into your drawing board, and Manga Studio For Dummies makes it easy to get started.
Discover how to use Manga Studio to begin creating comics in manga or Western styles, add color to your creations, and share them with your adoring public. It’s a breeze once you know your way around the program. Manga may have begun in Japan, but Manga Studio For Dummies is written in plain English, and shows you how to:
* Build and use page templates
* Rough in your comic with penciling techniques
* Work 100% digital, or use a combination of digital and traditional tools if you prefer
* Work with layers, rulers, and panels
* Add speech bubbles and sound effects text
* Ink your work and add tones
* Prepare your creations for print or distribution on the Web
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Using this book, you should be able to pick up the beginning concepts of game development pretty easily. It takes you through the simple sprite-based games, all the way through a basic 3-D game implementation.
The whole book is designed to be read in a continuous way. In Chapter 1, westart by creating a very simple game while presenting the basics of collision detection. Chapter 2 shows how to build a new game, using the concepts presented in Chapter 1 and adding new explanations and examples about artificial intelligence in games.
Please keep in mind though that this book isn’t intended to provide a route to the professional game programming world, because we don’t go deep enough into some essential aspects professional game developers need to know. However, you can think of this book as a first step into this world, since we do provide insights into important concepts such as the need to create a good game project and organizing the game’s team, as well as appendixes written by professionals from the game industry that serve as guides to game creation.
TABLE OF CONTENT:
Chapter 1 – .Nettrix: GDI+ and Collision Detection
Chapter 2 – .Netterpillars: Artificial Intelligence and Sprites
Chapter 3 – Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
Chapter 4 – Space Donuts: Sprites Revisited
Chapter 5 – Spacewar!
Chapter 6 – Spacewar3D: Meshes and Buffers and Textures, Oh My!
Chapter 7 – Adding Visual Effects to Spacewar3D
Appendix A – Suggested Reading
Appendix B – Motivations in Games
Appendix C – How Do I Make Games?
Appendix D – Guidelines for Developing Successful Games
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