London is both traditional and trend-setting — the home of ceremonious pomp and pageantry and the “anything goes” aura of Soho. You can hang around the Tower of London or seek out the happening spots. Dine on fish and chips, try modern British cuisine, or take advantage of great ethnic restaurants, including Indian, French, Chinese, and more. Take in the historical sites or explore diverse neighborhoods. This guide gives you the latest scoop on:
The hottest clubs and night life, the coolest shopping, and the thriving performing arts scene
Attractions ranging from pubs to palaces to Parliament
Incredible museums, including the British Museum with its antiquities, the Tate Modern, and the National Portrait Gallery with likenesses of famous Brits, including pop icons like Elton John
Four itineraries to help you pack the most into your stay
Five day trips to Bath, Stonehenge, Stratford-upon-Avon, and other attractions
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‘In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.’
Brant Drewery, Editor, CGI Magazine
‘Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.’
Robert Taylor, CG Supervisor & Consultant
‘If you work in game art, film or architectural visualisation, you’ll need this lighting handbook.’
3D World Magazine - October 2006
This book is a complete look at the subject matter. It teaches real methods behind real world work. Those that work through it will be taught quality methods for lighting, and should be better able to evaluate real world light, being able to reproduce it in a 3d environment.?
Autodesk assessment of first edition
Expert guidance on creating professional standard cg lighting effects in an inspirational book and DVD package!
Certified by Autodesk, Darren Brooker’s new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you through every step of the CG lighting process
* Learn the art and science of lighting CG environments the Autodesk-certified way
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One hidden factor powerfully influences the way users react to your software, hardware, User Interfaces (UI), or web applications: how those systems utilize users’ time. Now, drawing on the nearly 40 years of human computer interaction research–including his own pioneering work–Dr. Steven Seow presents state-of-the-art best practices for reflecting users’ subjective perceptions of time in your applications and hardware.
Seow begins by introducing a simple model that explains how users perceive and expend time as they interact with technology. He offers specific guidance and recommendations related to several key aspects of time and timing–including user tolerance, system responsiveness, progress indicators, completion time estimates, and more. Finally, he brings together proven techniques for impacting users’ perception of time drawn from multiple disciplines and industries, ranging from psychology to ******, animal research to entertainment.
• Discover how time and timing powerfully impact user perception, emotions, and behavior
• Systematically make your applications more considerate of users’ time
• Avoid common mistakes that consistently frustrate or infuriate users
• Manage user perceptions and tolerance, and build systems that are perceived as faster
• Optimize “flow” to make users feel more productive, empowered, and creative
• Make reasonable and informed tradeoffs that maximize limited development resources
• Learn how to test usability issues related to time–including actual vs. perceived task duration
Designing and Engineering Time is for every technology developer, designer, engineer, architect, usability specialist, manager, and marketer. Using its insights and techniques, technical and non-technical professionals can work together to build systems and applications that provide far more value—and create much happier users.
Steven C. Seow has a unique combination of experience in both experimental psychology and software usability. He joined Microsoft as a User Researcher after completing his Ph.D. in Experimental Psychology at Brown University with a research focus on human timing and information theory models of human performance. Seow holds Bachelor’s and Master’s Degrees in Forensic Psychology from John Jay College of Criminal Justice, and wrote his master’s thesis on distortions in time perception. For more information about Steven Seow and his research, visit his website at www.StevenSeow.com.
354 pages | May 9, 2008 | PDF | 4 Mb
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