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Noeman GSM - E-Books


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Posted: July 14th, 2009, 6:39pm CEST by firomero

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Formulas for Structural Dynamics: Tables, Graphs and Solutions
Publisher: McGraw-Hill | Pages: 520 | 2000-10-11 | ISBN 0071367128 | PDF | 9 MB

* This information-rich reference book provides solutions to the architectural problem of vibrations in beams, arches and frames in bridges, highways, buildings and tunnels
* A must-have for structural designers and civil engineers, especially those involved in the seismic design of buildings
* Well-organized into problem-specific chapters, and loaded with detailed charts, graphs, and necessary formulas




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Posted: July 14th, 2009, 6:37pm CEST by firomero

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YOU: The Owner's Manual, Updated and Expanded Edition: An Insider's Guide to the Body that Will Make You Healthier and Younger
Collins Living | 2008-05-01 | ISBN: 0061473677 | 544 pages | PDF | 4,2 MB


YOU: The Owner's Manual, Updated and Expanded Edition challenges your preconceived notions about how the human body works and ages, then takes you on a tour through all of the highways, back roads, and landmarks inside of you. In this update, the doctors have included a new chapter on the liver and pancreas, which will finally demystify the most exotic parts of our bodies; a new workout chapter that will finally get you moving; and nearly one hundred Q&As asked by you, the reader. It has also been updated throughout to give you up-to-the-minute know-how to not just understand what to do to keep fit, but also why and how.
The book opens with a quiz, "How Well Do You Know Your Body?," which sets the stage for the following chapters. After taking the quiz, you'll learn about all of your blood-pumping, food-digesting, and keys-remembering systems and organs, including the heart, brain, lungs, immune system, bones, and sensory organs. Each chapter also contains common myths of the particular body part that the authors will debunk.
Just as important, you'll get the facts and advice you need to keep your body running long and strong. You'll find out how diseases start and how they affect your body—as well as advice on how to prevent and beat conditions that threaten your quality of life. Complete with exercise tips, nutritional guidelines, simple lifestyle changes, and alternative approaches, YOU: The Owner's Manual, Updated and Expanded Edition gives you an easy, comprehensive, and life-changing how-to plan for fending off the gremlins of aging. To top it off, this new edition includes even more great-tasting and calorie-saving recipes as part of the Owner's Manual Diet—an eating plan that is designed with only one goal in mind: to help you live a younger life.




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Posted: July 14th, 2009, 6:33pm CEST by firomero

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Ebooks




1000 Hacking Tutorials 2009 | 10 MB

http://rapidshare.com/files/25039870...9_ND_FOROS.rar

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Posted: July 14th, 2009, 11:47am CEST by Spiral

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J2ME Ebooks Collection

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Beginning J2ME: From Novice to Professional, 3rd Edition

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer, or an experienced professional— Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples. You will not be disappointed.

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Beginning Mobile Phone Game Programming

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can
run on any Java-enabled device, including mobile phones, pagers and andheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.

Topics covered include:
- How to construct a game engine to drive mobile games.
- How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
- How to implement sprite animation and control interactions among moving sprites.
- How to play sound effects and music in mobile games.
- How to take advantage of wireless networks to build mobile multiplayer games.
- How to design and develop a variety of different games spanning several video games genres.

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Creating Mobile Games

Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:

- Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site)
- Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game)
- Covers the new MIDP3

What youll learn

- Start using the MIDP2 and MIDP3 in the newly open sourced Java ME Games API.
- Add a truly professional look-and-feel to your Java ME games.
- Use threads, tones, and other media.
- Store and retrieve data and enable networking.
- Create advanced interactive messaging with optional APIs for multiplayer gaming.
- Explore a complete business model for independent developers (distributing their own games) as well as for larger companies.

Who is this book for?

Software engineers with some knowledge of Java who would like to switch to MicroEdition programming, particularly games

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J2ME Game Programming

Have you ever seen a player's eyes light up as they explore the worlds that you've created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you've never taken your games beyond the PC, now's the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You'll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you'll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you're ready to explore all that "J2ME Game Programming" has to offer!

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J2ME in a Nutshell

To the experienced Java developer, J2ME (the Java 2 Micro Edition) looks just familiar enough to be tempting, but just different enough to warrant caution. J2ME in a Nutshell provides the extra security you need when venturing into programming for cell phones, PDAs and other consumer electronic devices. It gives you the reference material you need for J2ME, together with a tutorial that leverages your existing knowledge and teaches you what is different about J2ME without boring you to tears with details you already know. J2ME in a Nutshell provides a solid, no-nonsense reference to the "alphabet soup" of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. The book also includes tutorials for the CLDC, KVM, MIDP and MIDlets, MIDlet user interfaces, networking and storage, and advice on programming small handhelds. Combined with O?Reilly's classic quick reference to all the core micro-edition APIs, this is the one book that will take you from curiosity to code with no frustrating frills in between.

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Wireless Game Development in Java with MIDP 2.0

Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME and MIDP, as well as discussions of the Game API and support for tiles, sprites, animation, and MIDI music, are presented, along with a complete example of a working game.

- Explore the features of the MIDP Game API that ease the game development process.
- Discover how to display bitmap graphics, draw text, and create geometric primitives.
- Uncover the basics of wireless networking with both HTTP and TCP/IP.
- Learn about various tools to help you optimize your code.
- Find out what channels are available for distributing your game.

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Archive size: 30,66 MB
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Posted: July 14th, 2009, 11:46am CEST by Spiral

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Uncanny X-Men - First Class #1 (of 08) 2009 (Minutemen-TheMegaPyre)



THE STORY:
The early days of the X-Men’s second generation are revealed in an all-new series starring Cyclops, Storm, Banshee, Colossus, Nightcrawler, Wolverine and Phoenix! Professor X invites the mysterious Inhumans into the X-Men’s home, but when Wolverine and Gorgon meet, the party turns ugly! Nightcrawler faces a crisis of faith and searches for an answer in the Inhuman city Attilan – but has he found his salvation or ultimate destruction? Don’t miss a culture clash that will rock both super-teams to their cores! Rated A

eng | cbr | 32mB
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Posted: July 14th, 2009, 11:45am CEST by Spiral

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The Mathematics of Derivatives

By Robert L. Navin


Publisher: Wiley
Number Of Pages: 208
Publication Date: 2006-12-05
Sales Rank: 540323
ISBN / ASIN: 0470047259
EAN: 9780470047255
pass:
Binding: Hardcover
Manufacturer: Wiley
Studio: Wiley
Average Rating: 5


Praise for The Mathematics of Derivatives

“The Mathematics of Derivatives provides a concise pedagogical discussion of both fundamental and very recent developments in mathematical finance, and is particularly well suited for readers with a science or engineering background. It is written from the point of view of a physicist focused on providing an understanding of the methodology and the assumptions behind derivative pricing. Navin has a unique and elegant viewpoint, and will help mathematically sophisticated readers rapidly get up to speed in the latest Wall Street financial innovations.”
—David Montano, Managing Director JPMorgan Securities

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Posted: July 14th, 2009, 11:44am CEST by Spiral

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TypoScript is a declarative programming language that offers developers, administrators, and designers full control over the configuration of TYPO3 and its template engine. Only with a good command of TypoScript can you leverage the powerful capabilities of the TYPO3 engine, to customize and control all aspects of your TYPO3 sites. If you're serious about TYPO3 as your content platform, you need to master TypoScript. Free, open-source, flexible, and scalable, TYPO3 is one of the most powerful PHP content management systems. It is well suited for creating intranets and extranets for the enterprise. While providing an easy-to-use web interface for non-technical authors and editors of content, its messaging and workflow system enable shared authoring and collaboration. TYPO3 provides flexible and powerful interfaces for both content editors and administrators, giving them full control of the core aspects the system. However for developers who need to customize the system, TYPO3 offers a powerful configuration language called TypoScript. Good knowledge of TypoScript is really a prerequisite for implementing complex applications with TYPO3 and gives developers full control over the configuration of TYPO3 and its template engine. TypoScript enables the complete output template to be created and manipulated, giving you full control over the layout of the site. TypoScript also allows you to integrate dynamic contents, JavaScript-based menus, Flash, Graphics, etc. with ease. You have maximum control over the design of the website and can control all options that would otherwise be addressed by HTML-simple text output, formatting, and much more. TypoScript also allows you to generate graphics at run time and display different content dynamically. Written in a clear, easy-to-read style, the book provides step-by-step instructions on using TypoScript for TYPO3 website development, template and extension development, and back-end and front-end administration. Each topic is tackled in a clear and practical way with many examples to develop your skills. This book is suitable for TYPO3 developers, administrators, and designers who want to develop fully featured TYPO3 websites using the power of TypoScript. A basic knowledge of TYPO3 is expected, and PHP and MySQL programming experience is useful, though not essential for using this book.

SUMMARY
1. Introduction to TypoScript
2. Getting to Know TypoScript
3. Tools and Editors
4. Design Templates
5. Templates
6. Working with Graphics
7. Menus
8. Frames
9. Forms
10. TypoScript and SQL
11. Extensions
12. Barrier Freedom
13. Fine Tuning
14. Customizing the Back End with TSConfig
15. TypoScript Reference

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Posted: July 14th, 2009, 11:44am CEST by Spiral

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MCAT Study Guides and Practice Tests

Includes:

Examkrackers MCAT Biology, 7e | J. Orsay | 2007 | ISBN: 1893858448 | 296 pp
Biology: Text reviews all the biology concepts tested by the MCAT. Provides nine30-minute topical exams in exact MCAT format with explanations. Alsocontains more than 400 MCAT questions with rationales.

Code:http://rapidshare.com/files/230266599/MCAT_Biology.rar



Examkrackers MCAT Organic Chemistry, 7e | J. Orsay | 2007 | ISBN: 1893858464 | 166 pp
Organic Chemistry: Text is designed to review for the organic chemistry portion of theMCAT exam. Provides four 30-minute topical exams in an exact MCATformat with explanations, and more than 150 MCAT questions withrationales.

Code:http://rapidshare.com/files/23026991..._Chemistry.rar



Examkrackers MCAT Chemistry, 7e | J. Orsay | 2007 | ISBN: 1893858472 | 215 pp
Chemistry: Provides extensive explanations of all inorganic chemistry concepts forthose preparing for the MCAT exam. Offers tips and test-takingstrategies and features seven 30-minute topical exams in exact MCATformat for self-evaluation.

Code:http://rapidshare.com/files/23026824..._Chemistry.rar



Examkrackers MCAT Physics, 7e | J. Orsay | 2007 | ISBN: 1893858456 | 265 pp
Physics: Designed for those preparing for the physics portion of the MCAT exam.Offers insights into the concepts behind the terms and equations,supported by extensive explanations. Also provides eight 30-minutetopical exams in exact MCAT format for self-evaluation.

Code:http://rapidshare.com/files/23026906...al_Physics.rar



Examkrackers MCAT Verbal Reasoning, 7e | J. Orsay | 2007 | ISBN: 1893858480 | 114 pp
Verbal Reasoning: Designed to review for the reasoning portion of the MCAT exam. Providesa common-sense approach to the verbal section of the exam. Includes areview of scientific notations, proportions, and graphs and offerstime-saving techniques. Features 30-minute in-class exams with answers.

Code:http://rapidshare.com/files/23027040...l_and_Math.rar

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Posted: July 14th, 2009, 11:43am CEST by Spiral

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Digital Photography Techniques - Spring 2009



Hello...
... and welcome to our special winter/spring edition of Digital Photography Techniques. Over the next 100 pages our team of experts will be providing heaps of inspiration and advice on how to master your digital SLR or bridge camera and create better pictures.
We'll also be guiding you through the most important features of your camera - in effect acting as user-friendly extensions of your camera manual - sharing tricks of the trade and recommending lenses and other accessories that will improve your skills no end

Code:Download Digital Photography Techniques Spring 2009 (Malestrom) pdf for free at Uploading.com Photography Techniques - Spring 2009 (Malestrom).pdf.html
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