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Beginning J2ME: From Novice to Professional, 3rd Edition
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer, or an experienced professional— Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples. You will not be disappointed.
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Beginning Mobile Phone Game Programming
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can
run on any Java-enabled device, including mobile phones, pagers and andheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.
Topics covered include:
- How to construct a game engine to drive mobile games.
- How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
- How to implement sprite animation and control interactions among moving sprites.
- How to play sound effects and music in mobile games.
- How to take advantage of wireless networks to build mobile multiplayer games.
- How to design and develop a variety of different games spanning several video games genres.
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Creating Mobile Games
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:
- Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site)
- Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game)
- Covers the new MIDP3
What youll learn
- Start using the MIDP2 and MIDP3 in the newly open sourced Java ME Games API.
- Add a truly professional look-and-feel to your Java ME games.
- Use threads, tones, and other media.
- Store and retrieve data and enable networking.
- Create advanced interactive messaging with optional APIs for multiplayer gaming.
- Explore a complete business model for independent developers (distributing their own games) as well as for larger companies.
Who is this book for?
Software engineers with some knowledge of Java who would like to switch to MicroEdition programming, particularly games
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J2ME Game Programming
Have you ever seen a player's eyes light up as they explore the worlds that you've created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you've never taken your games beyond the PC, now's the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You'll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you'll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you're ready to explore all that "J2ME Game Programming" has to offer!
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J2ME in a Nutshell
To the experienced Java developer, J2ME (the Java 2 Micro Edition) looks just familiar enough to be tempting, but just different enough to warrant caution. J2ME in a Nutshell provides the extra security you need when venturing into programming for cell phones, PDAs and other consumer electronic devices. It gives you the reference material you need for J2ME, together with a tutorial that leverages your existing knowledge and teaches you what is different about J2ME without boring you to tears with details you already know. J2ME in a Nutshell provides a solid, no-nonsense reference to the "alphabet soup" of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. The book also includes tutorials for the CLDC, KVM, MIDP and MIDlets, MIDlet user interfaces, networking and storage, and advice on programming small handhelds. Combined with O?Reilly's classic quick reference to all the core micro-edition APIs, this is the one book that will take you from curiosity to code with no frustrating frills in between.
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Wireless Game Development in Java with MIDP 2.0
Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME and MIDP, as well as discussions of the Game API and support for tiles, sprites, animation, and MIDI music, are presented, along with a complete example of a working game.
- Explore the features of the MIDP Game API that ease the game development process.
- Discover how to display bitmap graphics, draw text, and create geometric primitives.
- Uncover the basics of wireless networking with both HTTP and TCP/IP.
- Learn about various tools to help you optimize your code.
- Find out what channels are available for distributing your game.
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