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Posted: May 15th, 2008, 6:40pm CEST

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Major Linux distributions such as Red Hat, Mandrake and SuSE, among others, have released mature, full-featured versions suitable for day to day use on an average computer user's day to day computer, including not only a complete operating system but also a Microsoft Office-compatible application suite and a plethora of additional tools available for free download. At the same time, more and more people are become frustrated with Microsoft's continuing security problems and privacy, licensing and pricing issues. As a result, Linux is going to make serious inroads on the desktop in 2003 and beyond.

But today's experienced computer user doesn't have time to set up and learn a new operating system and programs alone. This book shows an ordinary computer user who is comfortable with using Microsoft Windows and associated popular applications how Linux works and how using it is similar in many ways to their current software.

Then it guides them through the wonderful world of popular Linux applications that perform the same day to day functions they're used to on their Windows computer - word processing, spreadsheets, presentations, graphics processing, email, Internet browsing, pictures, music and video, and more.

Also included are chapters on file compatibility, how to use Windows programs on a Linux computer, with and without a Windows license, and, for those a bit more technically adept or curious, how things work “under the hood”.

Computer users are discovering that they don't have to pay hundreds of dollars for an operating system, and then hundreds more for common applications, and that the alternatives are less expensive and more secure. But there are a lot of choices out there. This book helps the experienced user get comfortable with those choices and how to use them.

About the Editor

Chris Herborth is an award-winning senior technical writer with more than 10 years of experience in the field of technology with a background in operating systems, programming, and other interesting areas. When he's not playing with his son or hanging out with his wife, Chris spends his spare time designing and writing video games, enjoying various Nintendo GameCube titles, and fretting over how long it takes him to finish playing games on his PC.


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Posted: May 15th, 2008, 6:50am CEST

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This book is one of the most up-to-date and cutting-edge texts available on the rapidly growing application area of neural networks. Neural Networks and Pattern Recognition focuses on the use of neural networksin pattern recognition, a very important application area for neural networks technology. The contributors are widely known and highly respected researchers and practitioners in the field.

Key Features
* Features neural network architectures on the cutting edge of neural network research
* Brings together highly innovative ideas on dynamical neural networks
* Includes articles written by authors prominent in the neural networks research community
* Provides an authoritative, technically correct presentation of each specific technical area

Explains how neural network models have evolved into advanced neural architectures with selfsustained activity patterns, simple and complicated oscillations, specialized time elements, and new capabilities for analysis & processing of time varying signals. DLC: Neural networks.

About the Author

Omid Omidvar is a professor of Computer Science at the University of Computer Science at the University of the District of Columbia, Washington, D.C. He is also a technical director of SPPARC center; a supercomputing facility funded by NSF. He received his Ph.D. from the University of Oklahoma in 1967 and has done extensive work in applications of Neural Networks in Optical Character Recognition and Finger Print for the National Institute of Standards and Technology. Dr. Omidvar has been a consultant to many of the world's most important corporations including IBM, Sun, Gumann, and has completed a five year project for the District of Columbia NASA Consortium in design and performance evaluation of neurocontrollers. Dr. Omidvar is also the Editor-in-Chief of the Journal of Artificial Neural Networks, has been an editor of Progress in Neural Network Series since 1990, and has published a large number of journal and conference publications. In addition to teaching, Dr. Omidvar is also currently working as a computer scientist in the Image Recognition Group, Advanced System Division, at NIST.

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Posted: May 15th, 2008, 6:48am CEST

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Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8. The first part of the book covers the history of online gaming, the architecture of multiplayer games, basic networking, and an introduction to Visual C++ and Windows programming. After you cover the basics, you'll move on to sockets, DirectPlay, Direct3D, DirectAudio, and DirectInput programming, as well as multiplayer game design. Whether you are new to game programming, or you have extensive game programming experience but want to break into the multiplayer phenomenon, this book is for you. Multiplayer Game Programming teaches you the skills necessary to create interactive, online games!

About the Author

Todd Barron is a lead software engineer at Acxiom, a billion dollar information company based in Little Rock, Arkansas. Previously Todd was a professional game developer and developed networking systems and created mulitplayer games for the Megatouch arcade line at Merit Industries. In his spare time he operates Lost Logic, a vehicle for his PC game creations. He is currently working on a 3D multiplayer game engine for use in future titles.

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Posted: May 15th, 2008, 6:45am CEST

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Stop punishing your cat and start praising him instead!

Your cat is by nature a clean, fastidious creature—so why has he stopped using the litter box? And what can you do to get him back on track? This book gives you the inside scoop on litter box protocol and how to better understand your cat's needs so you can nip problems in the bud—or prevent them before they start.

Good Cat! outlines a step-by-step retraining program for your cat that clearly explains:

  • How to pinpoint the cause of the problem
  • Why punishing your cat isn't the answer
  • The pros and cons of various types of litter and litter boxes
  • How to teach your cat litter box basics
  • The best methods for removing odors and stains
  • How to introduce change without upsetting your cat

Your cat is trying to tell you something when he rejects the litter box. With this book, you'll discover how to respond properly—so you can say Good Cat!

What makes a well-behaved cat forget her manners, and what to do about it

Each year, thousands of cats lose their homes when their owners become frustrated with inappropriate elimination behavior, not realizing it can be corrected. In this unique guide, Shirlee Kalstone provides a complete list of factors that can trigger unacceptable bathroom habits and offers an uncomplicated, step-by-step system to retrain the most recalcitrant cat.

Shirlee Kalstone (New York, NY) has been a breeder of dogs and cats for 40 years and is the author of 12 pet books.

About the Author

SHIRLEE KALSTONE has been a breeder and owner of cats and dogs for nearly forty years. She is the author of twelve books on pets, including Poodle Clipping and Grooming: The International Reference, Third Edition (Howell), How to Housebreak Your Dog in 7 Days, The Common Sense Book of Kitten and Cat Care, and The Common Sense Book of Puppy and Dog Care.


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Posted: May 15th, 2008, 6:43am CEST

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It is nowadays a commonplace that we are living in an ‘information society’. The practical importance of information to problem solving, decision making, and just plain coping with life is clear to all. The communication of information in society is an immensely variegated and complex phenomenon, and the more understanding of it we can achieve, the more effective can it become.

This book is an attempt to present and discuss a scientific understanding of the processes of information transfer. This transfer is a human, social activity: it is the transfer of meaning from one person to another, through whatever apparatus of media, machines, and intermediaries that may exist. This is the central principle that has guided our selection of subject matter for the book and that has shaped our presentation of the subject.

In seeking scientific understanding of the processes of information transfer we have had to go considerably outside the subject limits within which ‘information science’ as an academic subject is normally constrained. In doing this we are following the same path as current advanced research in the field. It has become increasingly clear that only by widening its ‘knowledge base’ can information science establish a solid foundation for future development.

Our title mentions both theory and practice. There is a good deal of theoretical research and discussion embedded in the text, and we are very conscious of the need for theory development. But we have also sought to relate theory both to experimental studies of information processes and to the practical environment of information provision.

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