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Posted: June 8th, 2009, 5:52pm CEST

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Mozilla is not just a browser. Mozilla is also a framework that allows developers to create cross-platform applications. Creating Applications with Mozilla explains how applications are created with Mozilla and provides step-by-step information about how you can create your own programs using Mozilla's powerful cross-platform development framework. Working through the book, you are introduced to the Mozilla development environment and after installing Mozilla, you quickly learn to create simple applications. After the initial satisfaction of developing your own portable applications, the book branches into topics on modular development and packaging your application. In order to build more complex applications, coverage of XUL, JavaScript, and CSS allow you to discover how to customize and build out your application shell. The second half of the book explores more advanced topics including UI enhancement, localization, and remote distribution.

About the Author

David has been involved in the Mozilla community for more than three years. He started the Mozilla development effort at Alphanumerica and set up the first two Mozilla Developer Meetings. At Alphanumerica David worked with Pete Collins on a number of Mozilla application including Aphrodite, Total Recall, and Chameleon. Pete and David also founded mozdev.org, a site offering free hosting for Mozilla applications. There are currently over 70 development projects hosted on the site. David has also written a number of articles about Mozilla including 'Getting Your Work Into Mozilla' and a series of articles discussing how to use Mozilla technologies to create a Pacman-like video game.

Brian has been hacking on Mozilla and related projects since early 1999. It began with a European funded project called Fabula to create software for children with the aim of learning minority languages like Basque, Catalan, Frisian, Irish, Welsh. This was built using Mozilla. Interest bloomed and he started contributing to the Mozilla Editor, and exploring the rest of the vast body of code. He moved on to work at ActiveState where he was heavily involved in the Komodo project, a scripting language IDE that uses the Mozilla application framework. Previously, Brian spent his time as a C++ applications developer, interspersed with some Perl development and XML consultancy. His technical interests include observing and participating in the re-shaping of the web environment brought about by XML. Other languages he dabbles in are PHP, Python, and JavaScript. Brian is now working as a Web technologies consultant.

Ian Oeschger is Senior Principal Writer at Netscape Communications, where mozilla.org was started over three years ago. His abiding interest in language is the basis for some of his more recent infatuations with Python, XML, web application development, and linguistics. He maintains a number of the XPFE documents on mozilla.org, including the XUL and DOM References. Ian published several articles about XML and mozilla application development for O'Reilly, and also wrote the themes documentation for Netscape, the XPInstall API Reference, and others. Before getting involved with Mozilla and Netscape, he worked at Oceania, a startup doing XML-based electronic medical records and charting software.

Pete got involved with the Mozilla project in April 1999 as a contributor to the editor module. He was also the first external developer to start documenting xul. His initial efforts were a remote, web enabled script editor and a community driven rewrite of the existing Mozilla UI. The project was later named Aphrodite. In January 2000, he joined with David Boswell and the Alphanumerica team. Together they evangelized Mozilla as a viable application platform through the many projects they created and Mozilla developer meetings they organized. Currently a software engineer employed by WorldGate, Pete is working on customizing Mozilla for their TV Internet Client Software. He is the co-founder of mozdev.org a site dedicated to Mozilla based projects. He is a regular Mozilla comitter and owner of various Mozdev projects including jslib and Chameleon.

Eric has been doing Mozilla development since Spring 2000, starting off with an instant-messenger client called Jabberzilla. He enjoys exploring opportunities of Jabber and Mozilla working together with new implementations, such as a collaborative whiteboard and real-time web content demonstrations. In 2002, Eric is looking forward to joining the workforce with a recent computer science degree from the University of Northern Iowa. Working on Mozilla projects has been a great resume-builder for him, and will always be an important part of his life to reflect on.

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Posted: June 8th, 2009, 5:48pm CEST

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Come on out and play

You can only surf the Net so long. You can only play so much video poker. So if you’re a PC addict who’s ready for some new fun, this book is your toybox. Each of the 14 projects inside includes a parts list, suggestions for finding the needed equipment, clues to the cost, helpful Web links, and complete directions. What’s that? You have a few ideas of your own? Check out the suggestions in the final chapter, and start inventing your own PC toys.

The Toys

Each with a complete materials list and detailed, illustrated instructions

  1. TiVo-like video recorder
  2. MP3 or CD jukebox
  3. Coffeepot controller
  4. Telescope tracking station
  5. Workout monitor
  6. Home surveillance with Internet remote access
  7. Fridge and freezer monitor
  8. Fish tank monitor
  9. Auto diagnostic center
  10. In-car navigation system
  11. Weather station
  12. Robots
  13. Networked video games
  14. Model train controller

CD-ROM includes

  • Trial version of Pinnacle Studio
  • Visual GPS, freeware, and SocketWatch, shareware version
  • Demo versions of GoldWave and Nero Burning ROM
  • Unreal Tournament 2003 demo
About the Author

Barry and Marcia Press have been indulging their need to build PC toys for 25 years. Barry’s creations have included a unique cable TV modem, ATM networks, a desktop computer that can analyze drug interactions, and an artificial intelligence planning system. He and Marcia are also the authors of the PC Upgrade and Repair Bible as well as several other hot-selling computer books.

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Posted: June 8th, 2009, 4:22pm CEST

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Welcome to How to Do Everything: Adobe Illustrator CS4! Adobe Illustrator is the number-one vector graphics program being used today by professionals. This program is the essential tool for graphic artists, video production artists, web and interactive designers, and professionals in other industries who use graphics to communicate ideas visually in print, on the Web, in motion graphics, and via mobile devices. Adobe Illustrator CS4 is superior in design features to prior versions of the program. It has better integration with other Adobe applications and a new and improved workspace layout, plus several new and enhanced drawing tools and controls.

This book is written for illustrators, artists, designers, hobbyists, scrapbookers, craftspeople, and anyone else who wants to take their illustrations, drawings, sketches, page layouts, web designs, patterns, craft projects, and artwork into the computerized vector-art world of Illustrator. Whether you’re new to Illustrator or upgrading from an earlier version, you will discover in these pages how to master the most important features of Illustrator CS4.

You don’t need any prior experience with Illustrator to read this book, but you should already know how to use a computer and a mouse, know the difference between a click and a doubleclick, and understand the basic workings of a software program in order to do things like access commands from the main menu, use keyboard shortcuts and the context menu, and open and close windows and dialog boxes.

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Posted: June 8th, 2009, 4:11pm CEST

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Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering.


Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems.

With the help of hundreds of high quality technical illustrations, this book presents the following topics:

* Basic concepts of digitization, sampling, quantization, gamma, and filtering
* Principles of color science as applied to image capture and display
* Scanning and coding of SDTV and HDTV
* Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video)
* Analog NTSC and PAL
* Studio systems and interfaces
* Compression technology, including M-JPEG and MPEG-2
* Broadcast standards and consumer video equipment

About the Author

Charles Poynton is an independent contractor specializing in digital color imaging systems, including digital video, HDTV, and digital cinema. A Fellow of the Society of Motion Picture and Television Engineers (SMPTE), Poynton was awarded the Society's prestigious David Sarnoff Gold Medal for his work to integrate video technology with computing and communications. Poynton is the author of the widely respected book, A Technical Introduction to Digital Video, published in 1996. Engineers (SMPTE), and in 1994 was awarded the Society's David Sarnoff Gold Medal for his work to integrate video technology with computing and communications. He is also the author of A Technical Introduction to Digital Video.


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Posted: June 8th, 2009, 11:22am CEST

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Capillary Forces in Microassembly discusses the use of capillary forces as a gripping principle in microscale assembly. Clearly written and well-organized, this text brings together physical concepts at the microscale with practical applications in micromanipulation. Throughout this work, the reader will find a review of the existing gripping principles, elements to model capillary forces as well as descriptions of the simulation and experimental test bench developed to study the design parameters. Using well-known concepts from surface science (such as surface tension, capillary effects, wettability, and contact angles) as inputs to mechanical models, the amount of effort required to handle micro-components is predicted. These developments are then applied in a case study concerning the pick and place of balls in a watch ball bearing.

Researchers and engineers involved in micromanipulation and precision assembly will find this a highly useful reference for microassembly system design and analysis.


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Posted: June 8th, 2009, 11:20am CEST

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Theoretical femtosecond physics is a new field of research. Theoretical investigations of atoms and molecules interacting with pulsed or continuous wave lasers of up to atomic field strengths are leading to an understanding of many challenging experimental discoveries. Laser-Matter interaction is treated on a nonperturbative level in the book using approximate and numerical solutions of the time-dependent Schrödinger equation. The light field is treated classically. Physical phenomena, ranging from ionization of atoms to the ionization and dissociation of molecules and the control of chemical reactions are presented and discussed. Theoretical background for experiments with strong and short laser pulses is given. Several exercises are included in the main text. Some detailed calculations are performed in the appendices.

About the Author

PhD at the University of Augsburg under the supervision of Prof. P. Hänggi in 1992 - Postdoctoral stays at UW, Seattle, WA, USA, Harvard University, Cambridge, MA, USA and at the University of Notre Dame, IN, USA - Habilitation and Venia Legendi at the University of Freiburg in 1998 - Privatdozent at TU Dresden since 2000


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Posted: June 8th, 2009, 11:20am CEST

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For the technological progress in communication technology it is necessary that the advanced studies in circuit and software design are accompanied with recent results of the technological research and physics in order to exceed its limitations.

This book is a guide which treats many components used in mobile communications, and in particular focuses on non-volatile memories. It emerges following the conducting line of the non-volatile memory in the wireless system: On the one hand it develops the foundations of the interdisciplinary issues needed for design analysis and testing of the system. On the other hand it deals with many of the problems appearing when the systems are realized in industrial production. These cover the difficulties from the mobile system to the different types of non-volatile memories.

The book explores memory cards, multichip technologies, and algorithms of the software management as well as error handling. It also presents techniques of assurance for the single components and a guide through the Datasheet lectures.


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Posted: June 8th, 2009, 11:19am CEST

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The field of wireless sensor networks continues to evolve and grow in both practical and research domains. More and more wireless sensor networks are being used to gather information in real life applications. It is common to see how this technology is being applied in irrigation systems, intelligent buildings, bridges, security mechanisms, military operations, transportation-related applications, etc. At the same time, new developments in hardware, software, and communication technologies are expanding these possibilities. As in any other technology, research brings new developments and refinements and continuous improvements of current approaches that push the technology even further.

Looking toward the future, the technology seems even more promising in two directions. First, a few years from now more powerful wireless sensor devices will be available, and wireless sensor networks will have applicability in an endless number of scenarios, as they will be able to handle traffic loads not possible today, make more computations, store more data, and live longer because of better energy sources. Second, a few years from now, the opposite scenario might also be possible. The availability of very constrained, nanotechnology-made wireless sensor devices will bring a whole new world of applications, as they will be able to operate in environments and places unimaginable today. These two scenarios, at the same time, will both bring new research challenges that are always welcome to researchers.

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Posted: June 8th, 2009, 11:18am CEST

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Four significant factors have led us to update this text. The first is the breathtaking progress in technology, especially in receiver and digital techniques. The second is the advance of radio astronomy to shorter wavelengths, and the increased availability of astronomical satellites. The third is a need to reorganize some of the chapters in order to separate the basic theory, that seldom changes, from practical aspects that change often. Finally, it is our desire to enhance the text by including problem sets for each chapter. In view of this ambitious plan, we have expanded the number of authors.

In the reorganization of this edition, we have divided Chap. 4 of the 4th edition into two Chaps. 4 and 5. The first remains Chap. 4, with a slightly different title, Signal Processing and Receivers: Theory. This was expanded to include digital processing and components including samplers and digitizers. In Chap. 5, Practical Receiver Systems. we have relegated the presentations of maser and parametric amplifier front ends, which are no longer commonly used as microwave receivers in radio astronomy, to a short section on “historical developments” and We have retained and improved the presentations of current state-of-the-art devices, cooled transistor and superconducting front ends. We have also included descriptions of local oscillators and phase lock loops. Chapters 5 and 6 in the 4th edition has now become Chap. 6, Fundamentals of Antenna Theory and Chap. 7, Practical Aspects of Filled Aperture Antennas. Our goal is to have an exposition of the rather mathematical theory, in Chap. 6 followed by a treatment of the practical aspects of antennas. Chapter 7 in the 4th edition is now Chap. 8, titled Single Dish Observational Methods. Chapter 9 deals with Interferometers and Aperture Synthesis. Aperture  synthesis has become the most important imaging technique in radio astronomy; this provides the only general method available for obtaining images of extremely high resolution and quality, so the discussion has been extended and improved with material pertenant to interferometers such as the Atacama Large Millimeter Array (ALMA) and the Square Kilometer Array (SKA). Chapters 10 to 14 of this edition have been updated to include recent observational results. Chapter 15 of the 4th edition, Molecules in Interstellar Space, has been divided into two Chapters, Overview of Molecular Basics and Chap. 16, Molecules in the Interstellar Medium. Chapters 15 and 16 have been updated to take new developments into account.

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Posted: June 8th, 2009, 11:18am CEST

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The purpose of this book is to give a comprehensive exposition of the theory of pointwise multipliers acting in pairs of spaces of differentiable functions. The theory was essentially developed by the authors during the last thirty years and the present volume is mainly based on their results.

Part I is devoted to the theory of multipliers and encloses the following topics: trace inequalities, analytic characterization of multipliers, relations between spaces of Sobolev multipliers and other function spaces, maximal subalgebras of multiplier spaces, traces and extensions of multipliers, essential norm and compactness of multipliers, and miscellaneous properties of multipliers.

Part II concerns several applications of this theory: continuity and compactness of differential operators in pairs of Sobolev spaces, multipliers as solutions to linear and quasilinear elliptic equations, higher regularity in the single and double layer potential theory for Lipschitz domains, regularity of the boundary in $L_p$-theory of elliptic boundary value problems, and singular integral operators in Sobolev spaces.

About the Author

Vladimir Maz'ya is a professor at the University of Liverpool and professor emeritus at Linkoeping University, a member of the Royal Swedish Academy of Sciences. In 2004 he was awarded the Celsius medal in gold for his outstanding contributions to the theory of partial differential equations and hydrodynamics. Maz'ya published over 400 papers and 15 books in various domains of the theory of differential equations, functional analysis, approximation theory, numerical methods, and applications to mechanics and mathematical physics (for more information see www.mai.liu.se/~vlmaz).

Tatyana Shaposhnikova is a professor at Linkoeping University. She works in function theory, functional analysis and their applications to partial differential and integral equations. The list of her publications contain three books and more than 70 articles. Together with V. Maz'ya she was awarded the Verdaguer Prize of the French Academy of Sciences in 2003 (for more information see www.mai.liu.se/~tasha).


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Posted: June 8th, 2009, 11:17am CEST

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Both modern mathematical music theory and computer science are strongly influenced by the theory of categories and functors. One outcome of this research is the data format of denotators, which is based on set-valued presheaves over the category of modules and diaffine homomorphisms. The functorial approach of denotators deals with generalized points in the form of arrows and allows the construction of a universal concept architecture. This architecture is ideal for handling all aspects of music, especially for the analysis and composition of highly abstract musical works.

This book presents an introduction to the theory of module categories and the theory of denotators, as well as the design of a software system, called Rubato Composer, which is an implementation of the category-theoretic concept framework. The application is written in portable Java and relies on plug-in components, so-called rubettes, which may be combined in data flow networks for the generation and manipulation of denotators.

The Rubato Composer system is open to arbitrary extension and is freely available under the GPL license. It allows the developer to build specialized rubettes for tasks that are of interest to composers, who in turn combine them to create music. It equally serves music theorists, who use them to extract information from and manipulate musical structures. They may even develop new theories by experimenting with the many parameters that are at their disposal thanks to the increased flexibility of the functorial concept architecture.

Two contributed chapters by Guerino Mazzola and Florian Thalmann illustrate the application of the theory as well as the software in the development of compositional tools and the creation of a musical work with the help of the Rubato framework.


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