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Posted: February 19th, 2009, 8:56pm CET by e-blake

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Get more life out of your iPod

Like every other electronic device, iPods break down. Until now, the prospect of repairing an iPod was daunting, if not nearly impossible for the average user. In this full-color, inexpensive guide, the owner of the fastest-growing chain of iPod repair shops in the U.S. shares the secrets of figuring out what is wrong with an iPod and fixing it--without paying costly repair bills. He also reveals how to make an iPod work even better.
If you like my post download link as a FREE USER THANKS :good: Code: http://rapidshare.com/files/197200967/ipodrepair.rar

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Posted: February 19th, 2009, 6:54pm CET by e-blake

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Welcome to the world of easy widget programming. Dashcode is Apple’s
revolutionary product for automatically generating widget code. With Dashcode,
you can work with a variety of widget templates and experiment with subtle
changes in widget forms and properties. When you are ready to move on to more
challenging projects, those same templates can serve as the base for exciting and
unique widgets that you can add JavaScript code to in order to make even more
functional.
The key ingredient in Dashcode is ease of use. You’ll be developing widgets in no
time at all. We’ll teach you how to start with small projects, and as you expand
your knowledge, show you how to add interesting features to each widget.
Widget programming fills the gap in your application needs. Once, you would
either have had to purchase every application you needed or become a
programmer and designed your own applications using massive compilers like
those provided with Xcode. With Dashcode, much of what you need for your
applications is generated automatically. Then, with a little JavaScript, you can
create even more robust applications.
This book will provide many of the development fundamentals you will need to be
an active widget designer and creator. But, this book is only the beginning of
what you can do with Dashcode! It’s all in the word: Dashcode. Dash for fast
and code for what is being written. Dashcode, fast code.
If you like my post download link as a FREE USER THANKS:bashful::) Code: http://rapidshare.com/files/197201778/macwidgets.rar

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Posted: February 19th, 2009, 6:19pm CET by e-blake

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Love Manga? The newest features of Manga Studio help you bring your ideas to life!
The tools available in the latest version of this powerful program make it easy to
turn your computer into your drawing board, and Manga Studio For Dummies makes it
easy to get started.

Discover how to use Manga Studio to begin creating comics in manga
or Western styles, add color to your creations, and share them with your
adoring public. It’s a breeze once you know your way around the program.
Manga may have begun in Japan, but Manga Studio For Dummies is written
in plain English, and shows you how to:

* Build and use page templates
* Rough in your comic with penciling techniques
* Work 100% digital, or use a combination of digital and traditional tools
* Work with layers, rulers, and panels
* Add speech bubbles and sound effects text
* Ink your work and add tones
* Prepare your creations for print or distribution on the Web

Written by a working digital artist, Manga Studio For Dummies covers both
Manga Studio Debut and EX versions. As an added bonus, it even gives you a
peek into the world of manga and comics in general. With the help of
Manga Studio For Dummies, you just might find yourself among the comic artists
whose work populates the Web and gathers thousands of fans!

About Author

Doug Hills has been drawing ever since high school. Originally influenced
by the superhero comics of the early- to mid-1990s, his style has adapted towards
his other favorite genre: manga. Learning and studying techniques from both
the East and West, he’s constantly striving to create a style that can truly be
called his own. In recent years, he has taken that love and desire for comics onto the
Internet with two webcomics: Place Name Here and Chibi Cheerleaders From Outer Space,
which he works on with his wife, Stacey. His webcomic work led him to Ten Ton Studios,
where he worked on a story for their book, Anthologica, and eventually became a member
of the group.
If you like my post download link as a FREE USER THANKS :cool: Code: http://rapidshare.com/files/197203486/mangafd.rar

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Posted: February 19th, 2009, 5:38pm CET by e-blake

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This engaging history covers modern computing from the development of the first
electronic digital computer through the dot-com crash. The author concentrates
on five key moments of transition: the transformation of the computer in the
late 1940s from a specialized scientific instrument to a commercial product; the
emergence of small systems in the late 1960s; the beginning of personal
computing in the 1970s; the spread of networking after 1985; and, in a chapter
written for this edition, the period 1995-2001. The new material focuses on the
Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of
open source software, particularly Linux.

Computers were invented to ‘‘compute’’: to solve ‘‘complex mathematical
problems,’’ as the dictionary still defines that word.1 They still do
that, but that is not why we are living in an ‘‘Information Age.’’ That
reflects other things that computers do: store and retrieve data, manage
networks of communications, process text, generate and manipulate
images and sounds, fly air and space craft, and so on. Deep inside a
computer are circuits that do those things by transforming them into a
mathematical language. But most of us never see the equations, and few
of us would understand them if we did. Most of us, nevertheless,
participate in this digital culture, whether by using an ATM card,
composing and printing an office newsletter, calling a mail-order
house on a toll-free number and ordering some clothes for next-day
delivery, or shopping at a mega-mall where the inventory is replenished
‘‘just-in-time.’’ For these and many other applications, we can use all the
power of this invention without ever seeing an equation. As far as the
public face is concerned, ‘‘computing’’ is the least important thing that
computers do.
But it was to solve equations that the electronic digital computer was
invented. The word ‘‘computer’’ originally meant a person who solved
equations; it was only around 1945 that the name was carried over to
machinery.2
That an invention should find a place in society unforeseen by its
inventors is not surprising.3 The story of the computer illustrates that. It
is not that the computer ended up not being used for calculation—it is
used for calculation by most practicing scientists and engineers today.
That much, at least, the computer’s inventors predicted. But people
found ways to get the invention to do a lot more. How they did that,
transforming the mathematical engines of the 1940s to the networked
information appliance of the 1990s, is the subject of this book.
If you like my post download link as a FREE USER THANKS :yin-yang: Code: http://rapidshare.com/files/197203965/modcomp.rar

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