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Technology Freaks - An Underground Community & Online Market - E-Books & Templates


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Posted: December 31st, 2008, 7:53am CET by suho

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Photoshop CS4 For Dummies

Product Description
This latest version of Photoshop has a few new tricks up its sleeve and Adobe Photoshop CS4 For Dummies will teach you how to use them. From the basics like getting your images into and out of Photoshop to enhancing, cropping, and color correction, it’s all here!

You’ll get all of the basics of digital images and master the importing and exporting of images. You’ll find out how to create easy enhancements like adding shadows and highlights and making color natural, in addition to learning how to use the Adobe camera raw plug-in. Before you know it, you’ll be making beautiful “art” with Photoshop by combining images, precision edges, dressing up images, painting in Photoshop, and using filters. You can even streamline your work in Photoshop using advanced techniques. Find out how to:

Import images and use all the tools and processes
Reduce digital noise, make colors look natural, add highlights and shadows
Optimize images for print or the Web
Edit images
Explore the Painting function and master the daunting Brushes panel
Add layer styles
Create on-screen presentations, contact prints, and more

Complete with lists of ten reasons to love your Wacom tablet, ten reasons to own a digital camera, and ten favorite tips and tricks, Adobe CS4For Dummies is your one-stop guide to setting up, working with, and making the most of Photoshop CS4 for all your digital photography needs.


Code: http://rapidshare.com/files/174423988/Photoshop_CS4_For_Dummies_www.rar

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Posted: December 31st, 2008, 7:52am CET by suho

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Mathematical Methods in Computer Science: Essays in Memory of Thomas Beth

Product Description

This Festschrift volume contains the proceedings of the conference Mathematical Methods in Computer Science, MMICS 2008, which was held during December 17-19, 2008, in Karlsruhe, Germany, in memory of Thomas Beth.

The themes of the conference reflected the many interests of Thomas Beth. Although, these interests might seem diverse, mathematical methods and especially algebra as a language constituted the common denominator of all of his scientific achievements.

The 12 contributed talks presented were carefully selected from 30 submissions and cover the topics cryptography, designs, quantum computing, algorithms, and coding theory. Furthermore, this volume contains two invited talks held at the conference. One focuses on the area of coding theory and symbolic computation, an area especially appreciated by Thomas Beth, because it combines algebra and algorithmics. The other one discusses quantum information, which again was a focus of Thomas Beth’s research.

Code: http://rapidshare.com/files/174181514/Mathematical_Methods_Computer_Science.rar

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Posted: December 31st, 2008, 7:50am CET by suho

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Beginning iPhone Development: Exploring the iPhone SDK

Product Description

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.

The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You’ll move on from there, mastering all the iPhone interface elements that you’ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.

You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You’ll master the art of table-building and learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system.

You’ll learn how to draw using Quartz 2D and OpenGL ES. You’ll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You’ll master application preferences, learn how to localize your apps into other languages, and so much more.

Apple’s iPhone SDK, this book, and your imagination are all you’ll need to start building your very own best-selling iPhone applications.

Code: http://rapidshare.com/files/174434130/Beginning_iPhone_Development.rar

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Posted: December 31st, 2008, 7:49am CET by suho

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A Conceptual Guide to OpenOffice.org 3

Product Description
A Conceptual Guide to OpenOffice.org 3 is an easy-to-read, thorough, self-paced guide to using the most popular open source office productivity suite. Written by an educator who is passionate about lifelong learning, this book is based upon teaching material he has developed over four years for instructional use in the classroom. This 284-page guide provides instruction for Writer, Calc, Impress and Base through ten hands-on lessons and four quick reference guides. New topics in this edition include installation instructions for the OpenOffice.org native Mac OS X port, installation and use of OpenOffice.org extensions, an overview of the OpenDocument format and much more. Internet access is required to download the necessary lesson files and free OpenOffice.org software.

Code: http://rapidshare.com/files/174434462/A_Conceptual_Guide_to_OpenOffice.org_3.rar

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Posted: December 31st, 2008, 7:47am CET by suho

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Computer Graphics Using Java 2D and 3D by Hong Zhang, Y. Daniel Liang

Product Description

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

About the Author


Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.


Code: http://rapidshare.com/files/174441614/Prentice.Hall.Computer.Graphics.Using.Java.2D.and.3D.rar

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Posted: December 31st, 2008, 7:30am CET by suho

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RIBA Book of British Housing, Second Edition: 1900 to the present day

Book Description
A beautifully illustrated, inspirational guide to British housing design

Code: http://rapidshare.com/files/177141124/RIBA_Book_of_British_Housing.zip

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Posted: December 31st, 2008, 7:24am CET by suho

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Cell Planning for Wireless Communications

Product Description
Obtain a more accurate analysis of radio propagation in cellular networks using the proven techniques described in this book. “Cell Planning for Wireless Communications” surveys the principle tools used in the planning of micro/pico cellular systems for personal communication networks. Engineers, researchers, consultants, and mobile communication graduate students learn how to use specific computer codes to perform a reliable analysis of the major aspects of micro/pico cellular design including propagation, fading estimation, mutual interference, cell geometry, teletraffic, and channel allocation.
The book shows you how to improve the design of microcellular network systems by combining propagation models with topographical/morphological databases and ray-tracing acceleration techniques. The authors explain Physical Optic (PO), Geometrical Optic (GO), and the Uniform Theory of Diffraction (UTD) for the analysis of propagation in complex urban or indoor scenarios. The book also survey select empirical propagation models.

With over 100 illustrations, 300 equations, computer models and applications to PCS planning, a tutorial presentation of the application of UTD to wireless problems, and new ray tracing algorithms, you get all the information you need to compute propagation in micro/pico cells in one reference. Furthermore, the approaches presented may also be applied to macrocellular systems.


Code: http://depositfiles.com/files/mzldni7nr

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Posted: December 31st, 2008, 7:23am CET by suho

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Lighting Design Basics

Product Description
* Includes design scenarios for more than twenty different commercial and residential scenarios.
* In-depth rationale for proposed solutions include lighting distribution diagrams, floor plans, and lighting installation/construction details.

Code: http://depositfiles.com/files/7gmx6twvj

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