Technology Freaks - An Underground Community & Online Market - E-Books & Templates
Posted: February 10th, 2009, 9:34pm CET by tunerotunero
What are the ingredients of robust, elegant, flexible, and maintainable software architecture? Beautiful Architecture answers this question through a collection of intriguing essays from more than a dozen of today's leading software designers and architects. In each essay, contributors present a notable software architecture, and analyze what makes it innovative and ideal for its purpose.
Some of the engineers in this book reveal how they developed a specific project, including decisions they faced and tradeoffs they made. Others take a step back to investigate how certain architectural aspects have influenced computing as a whole. With this book, you'll discover:
How Facebook's architecture is the basis for a data-centric application ecosystem
The effect of Xen's well-designed architecture on the way operating systems evolve
How community processes within the KDE project help software architectures evolve from rough sketches to beautiful systems
How creeping featurism has helped GNU Emacs gain unanticipated functionality
The magic behind the Jikes RVM self-optimizable, self-hosting runtime
Design choices and building blocks that made Tandem the choice platform in high-availability environments for over two decades
Differences and similarities between object-oriented and functional architectural views
How architectures can affect the software's evolution and the developers' engagement
Go behind the scenes to learn what it takes to design elegant software architecture, and how it can shape the way you approach your own projects, with Beautiful Architecture.
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Code:
http://www.easy-share.com/1903594061/Beautiful_Architecture_Leading_Thinkers.rar
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Posted: February 10th, 2009, 9:10pm CET by tunerotunero
If youre interested in jumping into the exciting world of game programming, then youve found the perfect book! "Game Programming for Teens" doesnt expect you to have any experience with programming. Youll learn everything you need to know along the way. Youll use Blitz Basic, an easy-to-learn programming language that the author will teach you. As you work your way through the book, youll learn everything you need to know to create a complete game. Graphics, animation, sound and music, and artificial intelligence are all covered. By the end of the book, you will have created your very first computer game! Game programming doesnt have to be difficult. With a copy of this book and your own curiosity, youre off to the perfect start.
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Code:
http://www.easy-share.com/1903593941/Game_Prog_for_Teens.rar
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Posted: February 10th, 2009, 6:56pm CET by tunerotunero
The ninth entry in the acclaimed series celebrating the best writing on every style of music, from rock to hip-hop, R&B to jazz, pop to blues, and more.
Best music writing is the definitive guide to the year in music writing, an annual feast of essays, missives, and musings on every musical style by critics, novelists, and musicians themselves. Culled from publications ranging from blogs to the New Yorker, the 2008 edition captures a year in music writing as diverse and riveting as the music it illuminates.
Writers who have appeared in Best Music Writing include: Greil Marcus, Sarah Vowell, Nick Tosches, Jonathan Lethem, Dave Eggers, David Rakoff, David Hadju, Lenny Kaye, The Onion, Gary Giddins, Jessica Hopper, Luc Sante, Kelefa Sanneh, David Byrne, Daphne A. Brooks, Jody Rosen, Anne Midgette, Sasha Frere-Jones, Eliza
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Code:
http://www.easy-share.com/1903593923/Best_Music_Writing.rar
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Posted: February 10th, 2009, 6:46pm CET by tunerotunero
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game. Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune systems, swarms, and shows using case studies for each to display how they may be applied to computer games. This book spans the divide which currently exists between the academic research community working with advanced artificial intelligence techniques and the games programming community which must create and release new, robust, and interesting games on strict deadlines, thereby creating an invaluable collection supporting both technological research and the gaming industry.
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Code:
http://www.easy-share.com/1903593914/BioArtIntComGames.rar
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Posted: February 10th, 2009, 6:32pm CET by tunerotunero
*Over 2500 alphabetical entries, with language notes giving clear explanations of the problems underling each error
*Authentic example sentences taken from the British National Corpus showing correct use in context
*30 special language features focusing on key problem areas
*Illustrations to aid comprehension and reinforce meaning
*Comprehensive cross-references help you locate entries easily
*Glossary of all grammatical terms used in the entries
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Code:
http://www.easy-share.com/1903593879/Longman_Dictionary_Common_Errors.rar
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Posted: February 10th, 2009, 6:23pm CET by tunerotunero
The Insider's Best-Practice Guide to Rapid PyQt 4 GUI Development
Whether you're building GUI prototypes or full-fledged cross-platform GUI applications with native look-and-feel, PyQt 4 is your fastest, easiest, most powerful solution. Qt expert Mark Summerfield has written the definitive best-practice guide to PyQt 4 development.
With Rapid GUI Programming with Python and Qt you'll learn how to build efficient GUI applications that run on all major operating systems, including Windows, Mac OS X, Linux, and many versions of Unix, using the same source code for all of them. Summerfield systematically introduces every core GUI development technique: from dialogs and windows to data handling; from events to printing; and more. Through the book's realistic examples you'll discover a completely new PyQt 4-based programming approach, as well as coverage of many new topics, from PyQt 4's rich text engine to advanced model/view and graphics/view programming. Every key concept is illuminated with realistic, downloadable examplesall tested on Windows, Mac OS X, and Linux with Python 2.5, Qt 4.2, and PyQt 4.2, and on Windows and Linux with Qt 4.3 and PyQt 4.3.
Coverge includes
* Python basics for every PyQt developer: data types, data structures, control structures, classes, modules, and more
* Core PyQt GUI programming techniques: dialogs, main windows, and custom file formats
* Using Qt Designer to design user interfaces, and to implement and test dialogs, events, the Clipboard, and drag-and-drop
* Building custom widgets: Widget Style Sheets, composite widgets, subclassing, and more
* Making the most of Qt 4.2's new graphics/view architecture
* Connecting to databases, executing SQL queries, and using form and table views
* Advanced model/view programming: custom views, generic delegates, and more
* Implementing online help, internationalizing applications, and using PyQt's networking and multithreading facilities
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Code:
http://www.easy-share.com/1903593851/GUI_Prog__Python_Qt.rar
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Posted: February 10th, 2009, 4:03pm CET by tunerotunero
Want to lose weight and keep it off for good?
The secret to a slimmer body is a stronger mind!
A bad day at work, a fight with a family member, or perhaps even the higher numbers on your bathroom scale--your instinctive brain directs you to balance out that stress with something that will make you feel better: food. Indeed, cutting-edge brain imaging technology shows that you are driven to overeat to satisfy pleasure centers in your head. How can you fight that? It's easier than you think.
Award-winning researcher Georgia Andrianopoulos has created a simple, easy-to-apply program that will help you rebalance and retrain your brain in a matter of days to eliminate the food cravings that cause you to overeat. As your body adapts to this healthier way of life, excess weight will melt away and stay away.
Retrain Your Brain, Reshape Your Body enables you to:
Identify the parts of your brain that are causing you to gain weight
Jump-start weight loss with twenty easy-to-use tricks and tools
Create your own brain-training program tailored to your own specific brain patterns and personality type
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Code:
http://www.easy-share.com/1903593791/Retrain_Brain_Reshape_Body.rar
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Posted: February 10th, 2009, 3:50pm CET by tunerotunero
Theory of Linear and Integer Programming Alexander Schrijver Centrum voor Wiskunde en Informatica, Amsterdam, The Netherlands This book describes the theory of linear and integer programming and surveys the algorithms for linear and integer programming problems, focusing on complexity analysis. It aims at complementing the more practically oriented books in this field. A special feature is the author's coverage of important recent developments in linear and integer programming. Applications to combinatorial optimization are given, and the author also includes extensive historical surveys and bibliographies. The book is intended for graduate students and researchers in operations research, mathematics and computer science. It will also be of interest to mathematical historians.
Note: The file is in djvu format ... djvu is an open source alternative to pdf format ... just google djvu
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Code:
http://www.easy-share.com/1903593783/Theory_Linear_Integer_Programming.rar
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Posted: February 10th, 2009, 1:53pm CET by tunerotunero
SMART THINKING is a practical, step-by-step guide to improving skills in analysis and critical thinking, and the effective communication of arguments of great use for students at university and also final-year school who are looking to improve their analytical skills.
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Code:
http://www.easy-share.com/1903592811/Smart_Thinking.rar
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Posted: February 10th, 2009, 8:46am CET by tunerotunero
Java is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen. It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations from existing Java game projects, with fully executable example code. Intended for both Java programmers new to game development, and for game programmers interested in Java, the book offers usage patterns that leverage Javas strengths and points out weaknesses to avoid. It teaches Java programmers how to deliver outstanding games and details the specific issues in Java to make game development straightforward and efficient.
Java has always provided a powerful platform on which to develop interactive content, and with the addition of the Java Technology Groups gaming APIs, Java becomes a third-party platform choice and delivery model for game developers. Each chapter includes working code examples that can stand alone for easy implementation into ones own projects, or be used toward the creation of a fully functional demo game. This allows beginning programmers to follow the topics step-by-step, and more experienced programmers to use specific areas of interest. Although this book is centered on Java and the platform technologies, its message is for developers to maintain a wide view regarding new technologies, as well as to keep creative ingenuity intact while implementing games on the Java platform.
Highlights
* Provides a complete guide to Java game development for Java programmers new to game development
* Focuses on Java specific topics such as performance issues and the virtual machine, garbage collection, Just-in-Time (JIT) compiler, native timers, and Java as a scripting language
* Covers 3D game development issues including the new Java bindings for OpenGL (JOGL), using JOGL to make a 3D Render Engine, and Collision Detection and Response
* Includes a chapter on "Local Area Networks for Java Games" by Jeff Kesselman, the Sun Game Server Architect, and "Game dbases and JDBC" by Sun Certified Java 2 Programmer, Will Bracken
* Explains genre specific issues for sports, puzzle, racing, strategy, action/adventure, and massively multiplayer online role-playing games
* Provides up-to-date information on J2SDK 1.5 in the book and on the companion site
On The CD-ROM
* FIGURES: all the figures from the book by chapter
* CODE: examples, libraries, and materials from each chapter
* SUN® J2SDK: the latest version of the Sun J2SDK 1.4.2_04 as well as Java3D and JOGL for Linux, Mac OSX and Win32
SYSTEM REQUIREMENTS:
Windows 2000 or better, Linux or Mac OSX; Pentium 1Ghz or better, 100MB free hard drive space. For 3D graphics examples, OpenGL 1.2 accelerated video support is required. For some 3D graphics examples full OpenGL 1.4 support is required.
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Code:
http://www.easy-share.com/1903588665/Practical_Java_Game_Programming.rar
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Posted: February 10th, 2009, 8:32am CET by tunerotunero
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an introduction to developing widgets for the Internet using the new features of Flash CS4 and ActionScript 3.0. Many social-networking sites, blogs, and personal home pages have adopted the use of widgets and Flash developers can create and distribute their own widgets for others to use. A step-by-step example demonstrates how to design and develop your own Flash widgets and integrate them with XML. In addition, publishing, promoting, and capitalizing on your Flash widgets is discussed.
What you'll learn
Using the new tools in Flash CS4
Basic differences of ActionScript 3.0
Designing and developing widgets
Utilizing XML with widgets
Publishing widgets to the Internet
Promoting and capitalizing on widgets
Who is this book for?
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 targets novice to intermediate Flash designers/developers interested in learning how to create and publish widgets for the Internet.
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Code:
http://www.easy-share.com/1903588593/Creating_Flash_Widgets.rar
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Posted: February 10th, 2009, 8:13am CET by tunerotunero
This book was written to be a handbook for those interested in the design and construction of submachine guns. The first section on submachine gun history and design characteristics includes chapters on Future Trends, Historical Notes, Basic Requirements and Design. The second section covers ammunition. The final section includes working drawings of two of the most functional and easiest to build SMGs the Sten MkII and the PPSh 41.
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Code:
http://www.easy-share.com/1903579062/Submachine_Gun_Designers_HB.rar
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Posted: February 10th, 2009, 8:04am CET by tunerotunero
Available for the very first time in bound-book format, this is the most comprehensive manual to date covering the NLP Practitioner course. A fully revised and updated edition, it contains the very latest developments in Neuro-Linguistic Programming, particularly with regard to the Meta-states model and the Meta-model of language. For all those embarking on Practitioner training or wishing to study to Practitioner level at home, this book is your essential companion. Written and designed by two of the most important theorists in NLP today, The User's Manual For The Brain covers every aspect of the Practitioner programme, including the very latest insights. The User's Manual For The Brain: fully explains the NLP model and techniques; systematically examines the NLP Language Model and the NLP Neurology Model; and provides an introduction to Advanced NLP. Thoroughly structured and expertly organised, The User's Manual For The Brain is written in an inviting manner, punctuated by key points, and packed with useful illustrations and diagrams that make NLP as accessible as possible. Providing a wealth of exercises and techniques, this guide simply presents the reader with an excellent opportunity to get the most out of NLP.
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Code:
http://www.easy-share.com/1903588583/Users_Manual_Brain.rar
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Posted: February 10th, 2009, 7:51am CET by tunerotunero
Authored by a well-known figure in the field.
Overview chapters explore topics such as electronic marketing strategies, funding, budgeting, promotion, and advertising.
Individual chapters address the differences involved in marketing different types of events.
Examines future trends and key issues such as how to reach new event attendees.
Includes appendices with sample forms, contracts, and more.
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Code:
http://www.easy-share.com/1903588564/Event_Marketing.rar
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Posted: February 10th, 2009, 6:51am CET by annliu
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