
Mudbox 3D is the highly anticipated digital sculpting tool artists have been waiting almost a year for. Now that Mudbox is available, artists are looking to get up to speed on this new amazing application as quickly as possible.
KURV studios and SubdivisionModeling.com have teamed up with Wayne Robson to bring you Mudbox: A Practical Guide. The first section of this training video is 1.5 hours long and will introduce new users to Mudbox’s tool set, interface and work flow.
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Over the past many years, Maya has become the leading 3D application used in the film, broadcast and game industries. Hailed for its diverse toolset, Maya excels due to its integration, flexibility and performance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects. Designed for the individual new to Maya.
For more info: www.thegnomonworkshop.com/dvds/groups/maya_effects_g.html
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Microsoft Outlook is the most widely used e-mail program and offers the most programmability. Sue Mosher introduces key concepts for programming Outlook using Visual Basic for Applications, custom Outlook forms, and external scripts, without the need for additional development tools.
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Paperback: 254 pages
Publisher: Jessica Kingsley Publishers (January 30, 2006)
Language: English
ISBN-10: 1843104105
ISBN-13: 978-1843104100
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Includes codes for…
Nintendo DS:
• LEGO Star Wars II
• The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe
GBA:
• Tom Clancy’s Splinter Cell
• Pirates of the Caribbean II: The Curse of the Black Pearl
PSP:
• Grand Theft Auto Liberty City Stories
• Def Jam: Fight for New York–The Takeover
GameCube:
• Need for Speed Carbon
• The Sims 2 Pets
• Dragon Ball Z Sagas
PS2:
• Reservoir Dogs
• NCAA March Madness 06
• Guitar Hero II
Xbox:
• Scarface
• Grand Theft Auto: San Andreas
• Madden NFL 07
Xbox 360:
• Tony Hawk’s Project 8
• Marvel Ultimate Alliance
• Tom Clancy’s Ghost Recon Advanced Warfighter
…and many more!
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Chapter 1 VoIP Systems, Components, Standards, Jargon and Buzzwords
1.03 The Big Picture
1.05 Terminals
1.07 Voice in IP Packets
1.09 Soft Switches / SIP Servers / Call Managers
1.11 Media Servers
1.13 Gateways
1.15 LANs and WANs
1.17 Key VoIP Standards
1.19 Where All of This is Headed: Broadband IP Dial Tone
Chapter 2 VoIP Architectures and Implementation Choices
2.03 Computer-Computer VoIP over the Internet
2.05 Skype and IM
2.07 Computer to Phone e.g. SkypeOut (DS0 Interconnect to LEC)
2.09 Phone to Phone over the Internet e.g. Vonage
2.11 Managed IP Telephone Service (MIPT)
2.13 IXCs and IP-based Backbones
2.15 VoIP for Businesses and Organizations
2.17 VoIP-Enabled PBX and Migration Options
2.19 PBX Replacement
2.21 Hosted PBXs
2.23 IP Centrex
2.25 Asterisk and Open-Source IP-PBX Software
2.27 SO/HO IP Phone Features and Uses
V9: Understanding Voice over IP 2
Voice Packetization · Voice Quality · Codecs, Jitter and Packet Loss · QoS with MPLS
V10: Understanding Voice over IP 3
SIP · IP Call Flow · Carrier Interconnect
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