Low Luck: affect vs effect update
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| ====Low Luck==== | ====Low Luck==== | ||
| − | Low luck in an option that affects the way combats take place. You cannot change it during the game. To set it on or off, when you start the game (as in Starting your first game chapter), after selecting the map with the "Choose Game ..." button, click on "Game Options". Low luck is listed among options. | + | Low luck is an option that effects how many casualties are inflicted during each round of combat. You cannot change it during a game except by saving and reloading. To turn it on or off, when you start a game, after selecting the map with the "Choose Game ..." button, click on "Game Options" to then turn it on or off in the list of options. |
| − | When low luck is turned off, we call the game "dice". | + | Games are either low luck or dice, dice is typically the default. In a dice game, one die is rolled for every unit in combat to determine if they hit or miss. There is less variability in a low luck game and up to one die is rolled during combat regardless of how many units are attacking or defending. |
| − | Dice is the default state. | + | Low luck calculates the number of casualties by summing the total attack value (or defensive value) and then dividing by six by to find the statistical expected number of hits. One die is then rolled to determine if the reminder is a hit or not. The remainder or lower becomes the number to roll for an extra hit. |
| − | In dice, during combat, for every unit a dice is rolled. If the dice is higher than the attacking value of the unit, it means the unit missed it's target. If the dice is smaller or equal to the attacking value of the unit, it has inflicted a casualty. (6 always means missing, 1 always means inflicting casualty). | + | For example, if 3 infantry are attacking they have a total attack value of 3. Three divided by six is zero with a remainder of three. Thus, three infantry on attack would roll one die, a one, two, or three would be a hit. As another example, six infantry attacking would get exactly one hit. Since the remainder is zero, no die at all would be rolled. Finally, if eight infantry were attacking three tanks, the infantry would get one hit and a roll hitting on a one or a two. The tanks would also get one hit and also an extra hit if they roll a one, two, or a three. Note, that in the last example each side is guaranteed one hit, and can possibly get two. Contrast this to dice where the infantry could get anywhere from zero to eight hits, and the tanks could also have anywhere from zero to three hits. |
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| − | In Low luck, attacking values of all attacking units are added up. The sum is divided by 6. The [en.wikipedia.org/wiki/floor_function floor] of that number are certain casualties. A dice is rolled for the rest multiplied by 6. Same applies for defending units. | ||
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| − | For example, if you are attacking with 8 infantry, during "dice" 8 dice are rolled. A casualty is inflicted for every 1 rolled. During low luck, you make one certain casualty and one dice is rolled. If it's ≤2, you inflict another casualty. | ||
| ===Non-Combat Move=== | ===Non-Combat Move=== |
