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::The eBooks Web Porch


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Posted: February 11th, 2008, 4:58pm CET by sruthin

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Preface The Qt toolkit is a C++ class library and a set of tools for building multiplatform

GUI programs using a “write once, compile anywhere” approach. Qt lets

programmers use a single source tree for applications that will run on Windows

95 to XP, Mac OS X, Linux, Solaris, HP-UX, and many other versions of

Unix with X11.A version of Qt is also available for Embedded Linux, with the

same API.


The purpose of this book is to teach you how to write GUI programs using Qt 3.

The book starts with “Hello Qt” and quickly moves on to more advanced topics,

such as creating custom widgets and providing drag and drop. The text is

complemented by a CDthat contains the source code of the example programs.

The CD also provides Qt and Borland C++ for Windows, Qt for Unix, and Qt

for Mac OS X. Appendix A explains how to install the software.


The book focuses on explaining good idiomatic Qt 3 programming techniques

rather than simply rehashing or summarizing Qt’s extensive online documentation.

And because we are involved in the development of Qt 4, we have tried

to ensure that most of what we teach here will still be valid and sensible for

Qt 4.


It is assumed that you have a basic knowledge of C++. The code examples use

a subset of C++, avoiding many C++ features that are rarely needed when

programming Qt. In the few places where a more advanced C++ construct is

unavoidable, it is explained as it is used.


Qt made its reputation as a multiplatform toolkit, but because of its intuitive

and powerful API, many organizations use Qt for single-platform development.


Adobe PhotoshopAlbum is just one example of a mass-marketWindows


application written in Qt. Many sophisticated software systems in vertical

markets, such as 3D animation tools, digital film processing, electronic design

automation (for chip design), oil and gas exploration, financial services, and

medical imaging, are built with Qt. If you are making a living with a successful

Windows product written in Qt, you can easily create new markets in the

Mac OS X and Linux worlds simply by recompiling.


Qt is available under various licenses. If you want to build commercial

applications, you must buy a commercial license; if you want to build open

source programs,you can use a non-commercial Qt edition. (The editions of Qt

on the CD are non-commercial.) Qt is the foundation on which the K Desktop

Environment (KDE) and the many open source applications that go with it

are built.

In addition to Qt’s hundreds of classes, there are add-ons that extend Qt’s

scope and power. Some of these products, like the Qt/Motif integration module

and Qt Script for Applications (QSA), are supplied by Trolltech, while others

are provided by companies and by the open source community. See http://

www.trolltech.com/products/3rdparty/ for information on Qt add-ons. Qt also

has a well-established and thriving user community that uses the qt-interest

mailing list; see http://lists.trolltech.com/ for details.


The book is divided into two parts. Part I covers all the concepts and practices

necessary for programming GUI applications using Qt. Knowledge of this

part alone is sufficient to write useful GUI applications. Part II covers central

Qt topics in more depth and provides more specialized and advanced material.

The chapters of Part II can be read in any order, but they assume familiarity

with the contents of Part I.

C++ GUI Programming With Qt 3

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Posted: February 11th, 2008, 1:15am CET by sruthin

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Design Patterns in Ruby (c) by Addison-Wesley Professional

The type of the release is: eBook

In the PDF format with ISBN: 0321490452 and Pub Date: December 20, 2007

The size of the release is: 02 disks x 1.44mb

And released on: 02/09/2008


Praise for Design Patterns in Ruby

"Design Patterns in Ruby documents smart ways to resolve many problems that Ruby

developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns

and augmenting these with newer patterns that have special relevance for Ruby. He clearly

explains each idea, making a wealth of experience available to Ruby developers for their own

daily work."

—Steve Metsker, Managing Consultant with Dominion Digital, Inc.

"This book provides a great demonstration of the key 'Gang of Four' design patterns without

resorting to overly technical explanations. Written in a precise, yet almost informal style, this

book covers enough ground that even those without prior exposure to design patterns will soon

feel confident applying them using Ruby. Olsen has done a great job to make a book about a

classically 'dry' subject into such an engaging and even occasionally humorous read."



—Peter Cooper

"This book renewed my interest in understanding patterns after a decade of good intentions.

Russ picked the most useful patterns for Ruby and introduced them in a straightforward and

logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and

encouraged me to blow off the dust covering the GoF book."


—Mike Stok

"Design Patterns in Ruby is a great way for programmers from statically typed objectoriented

languages to learn how design patterns appear in a more dynamic, flexible language like Ruby."

—Rob Sanheim, Ruby Ninja, Relevance

Most design pattern books are based on C++ and Java. But Ruby is different—and the language's

unique qualities make design patterns easier to implement and use. In this book, Russ Olsen

demonstrates how to combine Ruby's power and elegance with patterns, and write more

sophisticated, effective software with far fewer lines of code.


After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of

the Ruby language—enough to allow any experienced software developer to immediately utilize


patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of

patterns, including dynamic typing, code closures, and "mixins" for easier code reuse.

Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view,

explaining what problems each pattern solves, discussing whether traditional implementations

make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll

discover opportunities to implement patterns in just one or two lines of code, instead of the

endlessly repeated boilerplate that conventional languages often require.

Design Patterns in Ruby also identifies innovative new patterns that have emerged from the

Ruby community. These include ways to create custom objects with metaprogramming, as well

as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help

integrate entire applications and frameworks.

Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software

while making your Ruby programming experience more rewarding.


http://www.amazon.com/exec/obidos/tg/detail/-/0321490452/

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Posted: February 11th, 2008, 1:06am CET by sruthin

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Implementation Patterns (c) by Addison-Wesley Professional

The type of the release is: eBook

In the PDF format with ISBN: 0321413091 and Pub Date: November 02, 2007

The size of the release is: 01 disks x 1.44mb

And released on: 02/09/2008

“Kent is a master at creating code that communicates well, is easy to understand, and is a

pleasure to read. Every chapter of this book contains excellent explanations and insights into the

smaller but important decisions we continuously have to make when creating quality code and

classes.”

–Erich Gamma, IBM Distinguished Engineer



“Many teams have a master developer who makes a rapid stream of good decisions all day long.

Their code is easy to understand, quick to modify, and feels safe and comfortable to work with. If

you ask how they thought to write something the way they did, they always have a good reason.

This book will help you become the master developer on your team. The breadth and depth of

topics will engage veteran programmers, who will pick up new tricks and improve on old habits,

while the clarity makes it accessible to even novice developers.”

–Russ Rufer, Silicon Valley Patterns Group



“Many people don’t realize how readable code can be and how valuable that readability is. Kent

has taught me so much, I’m glad this book gives everyone the chance to learn from him.”



–Martin Fowler, chief scientist, ThoughtWorks



“Code should be worth reading, not just by the compiler, but by humans. Kent Beck distilled his

experience into a cohesive collection of implementation patterns. These nuggets of advice will

make your code truly worth reading.”

–Gregor Hohpe, author of Enterprise Integration Patterns



“In this book Kent Beck shows how writing clear and readable code follows from the application

of simple principles. Implementation Patterns will help developers write intention revealing code


that is both easy to understand and flexible towards future extensions. A must read for

developers who are serious about their code.”


–Sven Gorts



“Implementation Patterns bridges the gap between design and coding. Beck introduces a new

way of thinking about programming by basing his discussion on values and principles.”

–Diomidis Spinellis, author of Code Reading and Code Quality



Software Expert Kent Beck Presents a Catalog of Patterns Infinitely Useful for Everyday

Programming



Great code doesn’t just function: it clearly and consistently communicates your intentions,

allowing other programmers to understand your code, rely on it, and modify it with confidence.

But great code doesn’t just happen. It is the outcome of hundreds of small but critical decisions

programmers make every single day. Now, legendary software innovator Kent Beck–known

worldwide for creating Extreme Programming and pioneering software patterns and test-driven

development–focuses on these critical decisions, unearthing powerful “implementation patterns”

for writing programs that are simpler, clearer, better organized, and more cost effective.




Beck collects 77 patterns for handling everyday programming tasks and writing more readable

code. This new collection of patterns addresses many aspects of development, including class,


state, behavior, method, collections, frameworks, and more. He uses diagrams, stories,

examples, and essays to engage the reader as he illuminates the patterns. You’ll find proven

solutions for handling everything from naming variables to checking exceptions.


This book covers

The value of communicating through code and the philosophy behind patterns


How and when to create classes, and how classes encode logic

Best practices for storing and retrieving state

Behavior: patterns for representing logic, including alternative paths

Writing, naming, and decomposing methods

Choosing and using collections

Implementation pattern variations for use in building frameworks

Implementation Patterns will help programmers at all experience levels, especially those who

have benefited from software patterns or agile methods. It will also be an indispensable resource

for development teams seeking to work together more efficiently and build more maintainable

software. No other programming book will touch your day-to-day work more often.


http://www.amazon.com/exec/obidos/tg/detail/-/0321413091/

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